From aca35b884f09cb35aa53af328d5d7b55ba6360d3 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Fri, 10 Feb 2023 14:43:12 -0600
Subject: [PATCH] SL-18671 Adjust fog density to more closely match sRGB space
 results.

---
 .../app_settings/shaders/class1/environment/waterFogF.glsl      | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index 5765e040148..16651dcdbcb 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -92,7 +92,7 @@ vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit)
     //get "thickness" of water
     float l = max(depth, 0.1);
 
-    float kd = waterFogDensity;
+    float kd = waterFogDensity*1.3;
     float ks = waterFogKS;
     vec4 kc = waterFogColor;
     kc.rgb = srgb_to_linear(kc.rgb); // TODO -- pass in waterFogColor linear
-- 
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