From ae0aed29156975cd659eea6e2f03945306a848a5 Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Wed, 30 Dec 2020 12:39:10 -0500 Subject: [PATCH] Forgot a file in light gamma fixes --- .../app_settings/shaders/class1/deferred/spotLightF.glsl | 4 ---- 1 file changed, 4 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index a8755038e2f..9033fe4be14 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -38,9 +38,6 @@ out vec4 frag_color; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; @@ -176,7 +173,6 @@ void main() vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; //light shaders output linear and are gamma corrected later in postDeferredGammaCorrectF.glsl - diff_tex.rgb = srgb_to_linear(diff_tex.rgb); vec4 spec = texture2DRect(specularRect, frag.xy); -- GitLab