diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 595c11fae23c499cab56ae2cf4ee38a5a28c24d3..1222503dcca761146a7101ae9ddafdb029cd0f4c 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -31,6 +31,7 @@ out vec4 frag_data[3];
 
 uniform sampler2D diffuseMap;
 uniform sampler2D bumpMap;
+uniform float min_alpha;
 
 VARYING vec3 vary_mat0;
 VARYING vec3 vary_mat1;
@@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)
 
 void main() 
 {
-	vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
-	vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
 
-	vec3 tnorm = vec3(dot(norm,vary_mat0),
+	if (col.a > min_alpha)
+	{
+		col *= vertex_color.rgb;
+		vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+
+		vec3 tnorm = vec3(dot(norm,vary_mat0),
 			  dot(norm,vary_mat1),
 			  dot(norm,vary_mat2));
 						
-	frag_data[0] = vec4(col, 0.0);
-	frag_data[1] = vertex_color.aaaa; // spec
-	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
-	vec3 nvn = normalize(tnorm);
-	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+		frag_data[0] = vec4(col.rgb, 0.0);
+		frag_data[1] = vertex_color.aaaa; // spec
+		//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
+		vec3 nvn = normalize(tnorm);
+		frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
+	}
+	else
+		discard;
 }
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 33f7bc305cfc6e4d7ac5288944380f07bbdfa84e..7b9fd5c6c634fe007923e59377f1246bfc4927ef 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -864,6 +864,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
 	{
 		LLDrawInfo& params = **i;
 
+		gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff);
 		LLDrawPoolBump::bindBumpMap(params, bump_channel);
 		pushBatch(params, mask, TRUE);
 	}