From af5f176f6e06c8188248105a090b7e1c6986eb4f Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Tue, 7 Jul 2020 08:47:13 -0400 Subject: [PATCH] Fix objects missing from water reflection --- .../app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl | 4 ++-- .../shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl | 4 ++-- .../class1/lighting/lightFullbrightWaterAlphaMaskF.glsl | 4 ++-- .../lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 4 +++- .../shaders/class1/lighting/lightWaterAlphaMaskF.glsl | 4 ++-- .../class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl | 4 ++-- 6 files changed, 13 insertions(+), 11 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index f665394b46b..57893ce12a4 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -41,13 +41,13 @@ void default_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index b768d609f47..dd1cea3dafd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index d04cd79f4b9..37cac5f4376 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -43,13 +43,13 @@ void fullbright_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = fullbrightAtmosTransport(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3b9c04b22b9..8dd7964ded8 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -41,12 +41,14 @@ VARYING vec2 vary_texcoord0; void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); if (color.a < minimum_alpha) { discard; } + + color.rgb *= vertex_color.rgb; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 09167972595..9c89c095737 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -41,13 +41,13 @@ void default_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); frag_color = applyWaterFog(color); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index f2a84f1d42f..9de7a031807 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -43,13 +43,13 @@ void default_lighting_water() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - if (color.a < minimum_alpha) { discard; } + color.rgb *= vertex_color.rgb; + color.rgb = atmosLighting(color.rgb); color = applyWaterFog(color); -- GitLab