From b1e2615cd80f27dac6712995edcc890df021041a Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Tue, 10 Mar 2020 12:35:12 -0700
Subject: [PATCH] SL-12171 Fix emissive mask being too bright post sRGB/Linear
 cleanup

---
 .../newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 21a462e2db7..5999063ae53 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -254,7 +254,7 @@ void main()
     vec4 final_color = vec4(diffuse_linear.rgb, 0.0);
 
 #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_EMISSIVE)
-    final_color.a = diffuse_linear.a;
+    final_color.a = diffuse_linear.a * 0.5; // SL-12171
 #endif
 
     final_color.a = max(final_color.a, emissive_brightness);
-- 
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