From b26ff4b4edd7abd320fb7e200195137bd235a7e4 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 25 Jul 2011 00:00:04 -0500
Subject: [PATCH] SH-2031 Fix for bad vertex shader/fragment shader varying
 usage.

---
 .../app_settings/shaders/class1/interface/solidcolorV.glsl       | 1 +
 1 file changed, 1 insertion(+)

diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
index 5a854b4e02c..8401208e282 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
@@ -10,6 +10,7 @@
 void main()
 {
 	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+	gl_FrontColor = gl_Color;
 	gl_TexCoord[0] = gl_MultiTexCoord0;
 }
 
-- 
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