From b2c024cd79efab92e920f37521ae1c34021b2aa6 Mon Sep 17 00:00:00 2001 From: prep <prep@lindenlab.com> Date: Thu, 5 Jan 2012 18:00:41 -0500 Subject: [PATCH] Some gl state cleanup for physic shapes vbos.' --- indra/llrender/llrendernavprim.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index ac8d45789c3..3d76f08496b 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -86,11 +86,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) { LLGLSUIDefault gls_ui; + glEnable( GL_DEPTH_TEST ); + LLGLEnable cull( GL_CULL_FACE ); glLineWidth(1.5f); - LLGLSLShader::sNoFixedFunction = false; - - glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); - LLGLEnable cull( GL_CULL_FACE ); + LLGLSLShader::sNoFixedFunction = false; //pass 1 filled pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); -- GitLab