From b2c024cd79efab92e920f37521ae1c34021b2aa6 Mon Sep 17 00:00:00 2001
From: prep <prep@lindenlab.com>
Date: Thu, 5 Jan 2012 18:00:41 -0500
Subject: [PATCH] Some gl state cleanup for physic shapes vbos.'

---
 indra/llrender/llrendernavprim.cpp | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index ac8d45789c3..3d76f08496b 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -86,11 +86,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
 void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
 {
 	LLGLSUIDefault gls_ui;
+	glEnable( GL_DEPTH_TEST );                        
+	LLGLEnable cull( GL_CULL_FACE );		
 	glLineWidth(1.5f);		
-	LLGLSLShader::sNoFixedFunction = false;
-
-	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
-	LLGLEnable cull( GL_CULL_FACE );		
+	LLGLSLShader::sNoFixedFunction = false;
 	//pass 1 filled
 	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
 	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
-- 
GitLab