diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 326c938e8e2d6dad2579e11888e5208a271ad9e5..810afe210d977d9869454cf071f764780fc92e4d 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -974,7 +974,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloude_noise_texture"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); + mReservedUniforms.push_back("sunlight_color_copy"); mReservedUniforms.push_back("ambient"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 89b6a52909a30821f2350156f702feceed2b5e51..4fe0ef9caf8e52964aab5216e04e392ae1249298 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -uniform vec4 sunlight_color; +uniform vec4 sunlight_color_copy; uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) @@ -33,7 +33,7 @@ vec3 atmosAmbient(vec3 light) vec3 atmosAffectDirectionalLight(float lightIntensity) { - return sunlight_color.rgb * lightIntensity; + return sunlight_color_copy.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor()