diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 35e76f1d9d0c0c7d32cfba1d09965e404151f74b..bd23859bcbd1cd5537cc000c3868013a78ea8d0e 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -814,7 +814,11 @@ void LLMotionController::updateLoadingMotions()
 //-----------------------------------------------------------------------------
 void LLMotionController::updateMotions(bool force_update)
 {
-	BOOL use_quantum = (mTimeStep != 0.f);
+    // SL-763: "Distant animated objects run at super fast speed"
+    // The use_quantum optimization does not work as implemented.
+    // Disabling until such time as someone can do a deeper dive.
+	//BOOL use_quantum = (mTimeStep != 0.f);
+	BOOL use_quantum = FALSE;
 
 	// Always update mPrevTimerElapsed
 	F32 cur_time = mTimer.getElapsedTimeF32();
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index 7600bc69592228beeeb596f9b2a76d2cdbf3e53c..7e89a97c03a327616dbf097a74151786d3089cb0 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -52,8 +52,9 @@ LLControlAvatar::~LLControlAvatar()
 // virtual
 void LLControlAvatar::initInstance()
 {
-	// AXON - potential optimizations here - avoid creating system
-	// avatar mesh since it's not used.
+	// AXON - potential optimizations here: avoid creating system
+	// avatar mesh content since it's not used. For now we just clean some
+	// things up after the fact in releaseMeshData().
     LLVOAvatar::initInstance();
 }
 
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index b1ae7f543a656dc519607f95b4b5cdc531bdfc2f..1eddf92df9b951d10efeb116fe3ae08c3acc2356 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3896,8 +3896,11 @@ void LLVOAvatar::updateTimeStep()
 			stopMotion(ANIM_AGENT_WALK_ADJUST);
 			removeAnimationData("Walk Speed");
 		}
-        // AXON: see SL-763 - playback with altered time step does not
+        // See SL-763 - playback with altered time step does not
         // appear to work correctly, odd behavior for distant avatars.
+        // As of 11-2017, LLMotionController::updateMotions() will
+        // ignore the value here. Need to re-enable if it's every
+        // fixed.
 		mMotionController.setTimeStep(time_step);
 	}