diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 62acbbf36bee75c2919a3b85f9ae132d33714753..39613c2872feb93fa2061785b9e58ff3da465b7a 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -315,10 +315,6 @@ void main()
 			if (stc.z > 0.0)
 			{
                 stc /= stc.w;
-                
-				//float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0);
-				
-				//stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5);
 								
 				if (stc.x < 1.0 &&
 					stc.y < 1.0 &&
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 10b47291e3466b04dd827c92f65b76f65ce527ac..b8cb6b6491cec623d2501321d9425a0fe191df84 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -323,10 +323,6 @@ void main()
 			if (stc.z > 0.0)
 			{
 				stc /= stc.w;
-
-				//float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0);
-				
-				//stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5);
 								
 				if (stc.x < 1.0 &&
 					stc.y < 1.0 &&
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index dd99c029e683fd73ae13769273370be4f32f643b..7a0641084e03915bac16aa2021889b22de0747b5 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -338,10 +338,6 @@ void main()
 			if (stc.z > 0.0)
 			{
                 stc /= stc.w;
-                
-				//float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0);
-                
-				//stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5);
 								
 				if (stc.x < 1.0 &&
 					stc.y < 1.0 &&
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index acf474c48998b21c8754cf89c6f09ef4d5c56e45..a61e66e0fa2913986640be05535995c914bfe903 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -337,10 +337,6 @@ void main()
 			if (stc.z > 0.0)
 			{
 				stc /= stc.w;
-
-				//float fatten = clamp(spec.a*spec.a+spec.a*0.25, 0.25, 1.0);
-				
-				//stc.xy = (stc.xy - vec2(0.25)) * fatten + vec2(0.5);
 								
 				if (stc.x < 1.0 &&
 					stc.y < 1.0 &&