diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index 98a03c2aaaaa09260ab9120e26ae2cb7a5272014..1175f3e644c58d6c36e9d82f1c80bbccff8ddbeb 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -100,7 +100,7 @@ void main()
 
         for (int light_idx = 0; light_idx < LIGHT_COUNT; ++light_idx)
         {
-            vec3  lightColor = light_col[ light_idx ].rgb;
+            vec3  lightColor = light_col[ light_idx ].rgb; // Already in linear, see pipeline.cpp: volume->getLightLinearColor();
             float falloff    = light_col[ light_idx ].a;
             float lightSize  = light    [ light_idx ].w;
             vec3  lv         =(light    [ light_idx ].xyz - pos);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index d65a53b6d3b8183d42c4f2b907358ff4efe0d54e..6f39b0173bed0c17746c80872351178ffd6da3db 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -106,7 +106,7 @@ void main()
         vec3 colorEmissive = spec.rgb; // PBR sRGB Emissive.  See: pbropaqueF.glsl
         vec3 packedORM     = texture2DRect(emissiveRect, tc).rgb; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
         float lightSize    = size;
-        vec3 lightColor    = color;
+        vec3 lightColor    = color; // Already in linear, see pipeline.cpp: volume->getLightLinearColor();
 
         vec3 c_diff, reflect0, reflect90;
         float alphaRough, specWeight;