From b84d76e243ed54b1d7db6401b78ce9122714b6e4 Mon Sep 17 00:00:00 2001
From: Cosmic Linden <cosmic@lindenlab.com>
Date: Fri, 8 Mar 2024 16:29:00 -0800
Subject: [PATCH] secondlife/viewer#712: Slightly improved logging in
 refreshFromRegion

---
 indra/newview/llfloaterregioninfo.cpp | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index f71cbf61fc2..454842999d0 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -1541,7 +1541,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
                 LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
                 if(asset_ctrl)
                 {
-                    LL_DEBUGS() << "Detail Texture " << i << ": "
+                    LL_DEBUGS("Terrain", "Texture") << "Detail Texture " << i << ": "
                              << compp->getDetailAssetID(i) << LL_ENDL;
                     LLUUID tmp_id(compp->getDetailAssetID(i));
                     asset_ctrl->setImageAssetID(tmp_id);
@@ -1555,7 +1555,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
                 LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
                 if(asset_ctrl)
                 {
-                    LL_DEBUGS() << "Detail Material " << i << ": "
+                    LL_DEBUGS("Terrain", "Material") << "Detail Material " << i << ": "
                              << compp->getDetailAssetID(i) << LL_ENDL;
                     LLUUID tmp_id(compp->getDetailAssetID(i));
                     asset_ctrl->setImageAssetID(tmp_id);
@@ -1566,6 +1566,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
         {
             for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
             {
+                LL_DEBUGS("Terrain", "Texture") << "Reset Texture swatch " << i
+                         << LL_ENDL;
                 LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
                 if(asset_ctrl)
                 {
@@ -1577,6 +1579,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
         {
             for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
             {
+                LL_DEBUGS("Terrain", "Material") << "Reset Material swatch " << i
+                         << LL_ENDL;
                 LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
                 if(asset_ctrl)
                 {
-- 
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