From bb99e50b2617a67fe65a92338363c76ec400f033 Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Wed, 18 Mar 2020 23:21:32 -0700
Subject: [PATCH] SL-12574 Add note about duplicated procedurally generated sky
 texture

---
 .../newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 4 ++++
 indra/newview/app_settings/shaders/class1/deferred/skyV.glsl  | 4 ++++
 indra/newview/lllegacyatmospherics.cpp                        | 4 ++++
 3 files changed, 12 insertions(+)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 8e90c1481fe..bc51d25309d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -67,6 +67,10 @@ uniform vec4 cloud_color;
 
 uniform float cloud_scale;
 
+// NOTE: Keep these in sync!
+//       indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
+//       indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+//       indra\newview\lllegacyatmospherics.cpp
 void main()
 {
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 2cd660ab79c..ead754ec761 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -57,6 +57,10 @@ uniform float sun_moon_glow_factor;
 
 uniform vec4 cloud_color;
 
+// NOTE: Keep these in sync!
+//       indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
+//       indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+//       indra\newview\lllegacyatmospherics.cpp
 void main()
 {
 
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 3c675f7c4ff..5e3fc8be958 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -265,6 +265,10 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLSettingsSky::ptr_t &psky, Atm
 	return LLColor4(sky_color, 0.0f);
 }
 
+// NOTE: Keep these in sync!
+//       indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
+//       indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+//       indra\newview\lllegacyatmospherics.cpp
 void LLAtmospherics::calcSkyColorWLVert(const LLSettingsSky::ptr_t &psky, LLVector3 & Pn, AtmosphericsVars& vars)
 {
     LLColor3    blue_density = vars.blue_density;
-- 
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