From bbac7e9aecf433c1a84515ede954650bd76befbf Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Tue, 15 Nov 2011 13:01:23 -0600
Subject: [PATCH] SH-2681 Fix for shader compiler error on GLSL 1.30 and later

---
 indra/llrender/llshadermgr.cpp                                  | 2 +-
 .../app_settings/shaders/class2/deferred/sunLightSSAOF.glsl     | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 947c4443d1d..75c584daab0 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -618,7 +618,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 		//backwards compatibility with legacy texture lookup syntax
 		text[count++] = strdup("#define textureCube texture\n");
 		text[count++] = strdup("#define texture2DLod textureLod\n");
-		text[count++] = strdup("#define	shadow2D texture\n");
+		text[count++] = strdup("#define	shadow2D(a,b) vec2(texture(a,b))\n");
 	}
 
 	//copy preprocessor definitions into buffer
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index fc19f15e025..5b207ab558f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -150,7 +150,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
 	stc.xyz /= stc.w;
 	stc.z += spot_shadow_bias*scl;
 	
-	float cs = shadow2D(shadowMap, stc.xyz);
+	float cs = shadow2D(shadowMap, stc.xyz).x;
 	float shadow = cs;
 
 	vec2 off = 1.5/proj_shadow_res;
-- 
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