diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 3df4d333ce0d334e9edac7848a661dda13025a99..9a8dbeab5890bed4bb126d1092f0360d3e9b363b 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -34,8 +34,8 @@ mat4 getSkinnedTransform() float x = fract(weight.x); int i = int(floor(weight.x)); - i = min(i, 15); - i = max(i, 0); + i = int(min(i, 15)); + i = int(max(i, 0)); ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);