diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 3df4d333ce0d334e9edac7848a661dda13025a99..9a8dbeab5890bed4bb126d1092f0360d3e9b363b 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -34,8 +34,8 @@ mat4 getSkinnedTransform()
 	
 	float x = fract(weight.x);
 	int i = int(floor(weight.x));
-		i = min(i, 15);
-		i = max(i, 0);
+    i = int(min(i, 15));
+    i = int(max(i, 0));
 	ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1],  x);
 	ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
 	ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);