From be01ac2a365662360c6f64ac6cb8b4ea083291cb Mon Sep 17 00:00:00 2001
From: Merov Linden <merov@lindenlab.com>
Date: Thu, 17 Oct 2013 15:20:34 -0700
Subject: [PATCH] BUG-4185 : Fix glsl compilation error on Mac

---
 .../app_settings/shaders/class1/avatar/avatarSkinV.glsl       | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 3df4d333ce0..9a8dbeab589 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -34,8 +34,8 @@ mat4 getSkinnedTransform()
 	
 	float x = fract(weight.x);
 	int i = int(floor(weight.x));
-		i = min(i, 15);
-		i = max(i, 0);
+    i = int(min(i, 15));
+    i = int(max(i, 0));
 	ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1],  x);
 	ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
 	ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
-- 
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