diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
index d532835bf10fb27437ce9a5a8d1e173da02844ad..587f3d5a944587f4166b94b9a68eefff0464d6d5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
@@ -23,51 +23,24 @@
  * $/LicenseInfo$
  */
 
-// OLD_SELECT work-around missing mix(vec3,vec,bvec3) in older GLSL versions (*cough* MAC *cough*)
-
 vec3 srgb_to_linear(vec3 cs)
 {
-	
-/*       {  cs / 12.92,                 cs <= 0.04045
-    cl = {
-         {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/
-
 	vec3 low_range = cs / vec3(12.92);
 	vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
 
 	bvec3 lte = lessThanEqual(cs,vec3(0.04045));
-#ifdef OLD_SELECT
-	vec3 result;
-	result.r = lte.r ? low_range.r : high_range.r;
-	result.g = lte.g ? low_range.g : high_range.g;
-	result.b = lte.b ? low_range.b : high_range.b;
-    return result;
-#else
-	return mix(high_range, low_range, lessThanEqual(cs,vec3(0.04045)));
-#endif
+	return mix(high_range, low_range, lte);
+
 }
 
 vec3 linear_to_srgb(vec3 cl)
 {
-	    /*  {  0.0,                          0         <= cl
-            {  12.92 * c,                    0         <  cl < 0.0031308
-    cs =    {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1
-            {  1.0,                                       cl >= 1*/
-
 	cl = clamp(cl, vec3(0), vec3(1));
 	vec3 low_range  = cl * 12.92;
 	vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
 
 	bvec3 lt = lessThan(cl,vec3(0.0031308));
+	return mix(high_range, low_range, lt);
 
-#ifdef OLD_SELECT
-	vec3 result;
-	result.r = lt.r ? low_range.r : high_range.r;
-	result.g = lt.g ? low_range.g : high_range.g;
-	result.b = lt.b ? low_range.b : high_range.b;
-    return result;
-#else
-	return mix(high_range, low_range, lessThan(cl,vec3(0.0031308)));
-#endif
 }
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl
new file mode 100644
index 0000000000000000000000000000000000000000..6cc1e6e798d64c31268cac2f4c24a61f7f19cf6c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl
@@ -0,0 +1,54 @@
+/** 
+ * @file srgb.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ * 
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ * 
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * 
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+vec3 srgb_to_linear(vec3 cs)
+{
+	vec3 low_range = cs / vec3(12.92);
+	vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+
+	bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+	vec3 result;
+	result.r = lte.r ? low_range.r : high_range.r;
+	result.g = lte.g ? low_range.g : high_range.g;
+	result.b = lte.b ? low_range.b : high_range.b;
+    return result;
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+	cl = clamp(cl, vec3(0), vec3(1));
+	vec3 low_range  = cl * 12.92;
+	vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+
+	bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+	vec3 result;
+	result.r = lt.r ? low_range.r : high_range.r;
+	result.g = lt.g ? low_range.g : high_range.g;
+	result.b = lt.b ? low_range.b : high_range.b;
+	return result;
+}
+
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 6e2139ea9e35552e1bb7cc158172e7f22c0cb81b..545a236f81374496555ed2da5bb2faaa67523768 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -936,12 +936,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
 	index_channels.push_back(ch);	 shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl",			mVertexShaderLevel[SHADER_LIGHTING] ) );
 	index_channels.push_back(ch);	 shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
 
-	index_channels.push_back(-1);	 shaders.push_back( make_pair( "deferred/srgb.glsl",				mVertexShaderLevel[SHADER_DEFERRED] ) );
 
 // work-around for missing mix(vec3,vec3,bvec3) on decrepit GLSLs
 //
 #if LL_DARWIN
-    attribs["OLD_SELECT"] = "1";
+        attribs["OLD_SELECT"] = "1";
+	index_channels.push_back(-1);	 shaders.push_back( make_pair( "deferred/srgb_mac.glsl",	mVertexShaderLevel[SHADER_DEFERRED] ) );
+#else
+	index_channels.push_back(-1);	 shaders.push_back( make_pair( "deferred/srgb.glsl",		mVertexShaderLevel[SHADER_DEFERRED] ) );
 #endif
 
 	for (U32 i = 0; i < shaders.size(); i++)