From c911efb953a600092a6213c088d5b94fcf7779d3 Mon Sep 17 00:00:00 2001
From: Jonathan Goodman <geenz@geenzo.com>
Date: Wed, 29 Aug 2012 03:41:26 -0400
Subject: [PATCH] Just pass in an empty preprocessor definition map from now
 on.  The shader compiler won't add new #defines if it's empty.

---
 indra/llrender/llshadermgr.cpp      | 7 ++-----
 indra/newview/llviewershadermgr.cpp | 1 -
 2 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index d15584d2e19..4f7f845c70b 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -660,11 +660,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
 	
 	for (std::map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter)
 	{
-		if (iter->first != "NULL")
-		{
-			std::string define = "#define " + iter->first + " " + iter->second + "\n";
-			text[count++] = (GLcharARB *) strdup(define.c_str());
-		}
+		std::string define = "#define " + iter->first + " " + iter->second + "\n";
+		text[count++] = (GLcharARB *) strdup(define.c_str());
 	}
 
 	if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8c0ec4e2757..e70bf013e7d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -828,7 +828,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
 	shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl",		1 ) );
 	
 	std::map<std::string, std::string> attribs;
-	attribs["NULL"] = "0";
 	
 	// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
 	for (U32 i = 0; i < shaders.size(); i++)
-- 
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