diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 165adf46440f912165a50ac309042724dfcc4dab..64b24d54c3d69d8c1141c908eb52d744c1cb3b75 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -270,7 +270,6 @@ BOOL LLFloaterModelPreview::postBuild()
     LLPanel *panel = mTabContainer->getPanelByName("rigging_panel");
     mAvatarTabIndex = mTabContainer->getIndexForPanel(panel);
     panel->getChild<LLScrollListCtrl>("joints_list")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onJointListSelection, this));
-    mPhysicsTabIndex = mTabContainer->getIndexForPanel(mTabContainer->getPanelByName("physics_panel"));
 
 	if (LLConvexDecomposition::getInstance() != NULL)
 	{
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index bb2b00351f7717e8618ca287c411d783644d6ef7..8a01b0c30773c2448e22554ae3c2fc3c3d1f98fa 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -231,7 +231,6 @@ class LLFloaterModelPreview : public LLFloaterModelUploadBase
 	LLTabContainer* mTabContainer;
 
 	S32			mAvatarTabIndex; // just to avoid any issues in case of xml changes
-	S32			mPhysicsTabIndex;
 	std::string	mSelectedJointName;
 
 	joint_override_data_map_t mJointOverrides[LLModel::NUM_LODS];
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 8e487484fd4d1d2fd886ed6e92bc316fab3c1fa7..f12ddb17455d5f022ee3dbc282b1c61b98d16794 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -3404,10 +3404,7 @@ BOOL LLModelPreview::render()
                 {
                     gDebugProgram.bind();
                 }
-                if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mPhysicsTabIndex)
-                {  // Physics collision volumes obscure a lot, so only show them when on the physics tab.
-                    getPreviewAvatar()->renderCollisionVolumes();
-                }
+                getPreviewAvatar()->renderCollisionVolumes();
                 if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mAvatarTabIndex)
                 {
                     getPreviewAvatar()->renderBones(fmp->mSelectedJointName);