From ca43cc2305502ec4f6a8d75ea2e4303b655ff0ce Mon Sep 17 00:00:00 2001 From: Howard Stearns <howard.stearns@gmail.com> Date: Fri, 4 Feb 2022 14:13:19 -0800 Subject: [PATCH] SL-98 - Remove special new tab-specific display behavior --- indra/newview/llfloatermodelpreview.cpp | 1 - indra/newview/llfloatermodelpreview.h | 1 - indra/newview/llmodelpreview.cpp | 5 +---- 3 files changed, 1 insertion(+), 6 deletions(-) diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 165adf46440..64b24d54c3d 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -270,7 +270,6 @@ BOOL LLFloaterModelPreview::postBuild() LLPanel *panel = mTabContainer->getPanelByName("rigging_panel"); mAvatarTabIndex = mTabContainer->getIndexForPanel(panel); panel->getChild<LLScrollListCtrl>("joints_list")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onJointListSelection, this)); - mPhysicsTabIndex = mTabContainer->getIndexForPanel(mTabContainer->getPanelByName("physics_panel")); if (LLConvexDecomposition::getInstance() != NULL) { diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index bb2b00351f7..8a01b0c3077 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -231,7 +231,6 @@ class LLFloaterModelPreview : public LLFloaterModelUploadBase LLTabContainer* mTabContainer; S32 mAvatarTabIndex; // just to avoid any issues in case of xml changes - S32 mPhysicsTabIndex; std::string mSelectedJointName; joint_override_data_map_t mJointOverrides[LLModel::NUM_LODS]; diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index 8e487484fd4..f12ddb17455 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -3404,10 +3404,7 @@ BOOL LLModelPreview::render() { gDebugProgram.bind(); } - if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mPhysicsTabIndex) - { // Physics collision volumes obscure a lot, so only show them when on the physics tab. - getPreviewAvatar()->renderCollisionVolumes(); - } + getPreviewAvatar()->renderCollisionVolumes(); if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mAvatarTabIndex) { getPreviewAvatar()->renderBones(fmp->mSelectedJointName); -- GitLab