From cad73f240323a38558e7bc2edf307ef565dda1aa Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 7 Mar 2022 15:48:09 -0600
Subject: [PATCH] SL-16972 Add free vram to texture console to rule out low
 vram for blurry textures.

---
 indra/newview/lltextureview.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 7a0f69fed56..0438ee2aaef 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -549,9 +549,10 @@ void LLGLTexMemBar::draw()
     U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
     U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
 
-	text = llformat("GL Tot: %d/%d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
+	text = llformat("GL Tot: %d/%d MB GL Free: %d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
 					total_mem.value(),
 					max_total_mem.value(),
+                    LLImageGLThread::getFreeVRAMMegabytes(),
 					bound_mem.value(),
 					max_bound_mem.value(),
 					LLRenderTarget::sBytesAllocated/(1024*1024),
-- 
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