From ccc50f752223fb96ee97690e50725d204c003f55 Mon Sep 17 00:00:00 2001
From: Tofu Linden <tofu.linden@lindenlab.com>
Date: Sun, 9 May 2010 15:01:17 +0100
Subject: [PATCH] followup for glow glitch caused by EXT-7179 fix I knew I
 shouldn't have optimized those clears away!  sigh!

---
 indra/newview/pipeline.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7b7a551fb32..91352ed4f3c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6572,7 +6572,9 @@ void LLPipeline::renderDeferredLighting()
 		if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2)
 		{
 			mDeferredLight[1].bindTarget();
-			// clear color buffer here?  doesn't seem to matter.
+			// clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky
+			glClearColor(0,0,0,0);
+			mScreen.clear(GL_COLOR_BUFFER_BIT);
 		}
 		else
 		{
-- 
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