diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index ae943cc438d4a62b87147bd73e16e9692a335f08..5b7cc5757498f2a745fbf4a210fce97b68996007 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -9,7 +9,7 @@ uniform sampler2D tex0; void main() { - float alpha = texture2D(tex0, gl_TexCoord[0].xy).a; + float alpha = texture2D(tex0, gl_TexCoord[0].xy).a * gl_Color.a; gl_FragColor = vec4(gl_Color.rgb, alpha); }