diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index d657c632071f2d43d2f6dc0bdd7daff9fc6bfe03..d3cf1d49e414d3e6bbb8efafbcc010dea37b1f0e 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -714,6 +714,7 @@ LLWindowWin32::~LLWindowWin32()
 
 void LLWindowWin32::show()
 {
+    LL_DEBUGS("Window") << "Setting window to show" << LL_ENDL;
 	ShowWindow(mWindowHandle, SW_SHOW);
 	SetForegroundWindow(mWindowHandle);
 	SetFocus(mWindowHandle);
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index d44c81d1a4be50c6e59a57a15c70c696fb60125e..4c54d44ac5db898a4d27af09f059f1fb58d613cf 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -811,6 +811,7 @@ bool idle_startup()
 		show_debug_menus();
 
 		// Hide the splash screen
+		LL_DEBUGS("AppInit") << "Hide the splash screen and show window" << LL_ENDL;
 		LLSplashScreen::hide();
 		// Push our window frontmost
 		gViewerWindow->getWindow()->show();
@@ -818,9 +819,12 @@ bool idle_startup()
 		// DEV-16927.  The following code removes errant keystrokes that happen while the window is being 
 		// first made visible.
 #ifdef _WIN32
+        LL_DEBUGS("AppInit") << "Processing PeekMessage" << LL_ENDL;
 		MSG msg;
 		while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) )
-		{ }
+        {
+        }
+        LL_DEBUGS("AppInit") << "PeekMessage processed" << LL_ENDL;
 #endif
         display_startup();
         timeout.reset();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 2b1f4b138fc4749d8afe32c4ab557dac36291090..4c7eb41418522ef5058f8ebc3221139b11fe8903 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -253,6 +253,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
 
 	if (gWindowResized)
 	{ //skip render on frames where window has been resized
+		LL_DEBUGS("Window") << "Resizing window" << LL_ENDL;
 		LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW);
 		gGL.flush();
 		glClear(GL_COLOR_BUFFER_BIT);