diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 34244311ecb036090b0b79caa502f5ce7fc9e2d4..3342cd04f263fcff2427c01a7b4898a56ef94bc3 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -327,7 +327,7 @@ void LLDrawPoolAlpha::render(S32 pass) void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) { - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) + for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(), i_end = gPipeline.endAlphaGroups(); i != i_end; ++i) { LLSpatialGroup* group = *i; if (group->getSpatialPartition()->mRenderByGroup && @@ -613,7 +613,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) BOOL use_shaders = gPipeline.canUseVertexShaders(); - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) + for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(), i_end = gPipeline.endAlphaGroups(); i != i_end; ++i) { LLSpatialGroup* group = *i; llassert(group); @@ -638,9 +638,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + for (LLDrawInfo* k : draw_info) { - LLDrawInfo& params = **k; + LLDrawInfo& params = *k; U32 have_mask = params.mVertexBuffer->getTypeMask() & mask; if (have_mask != mask) { //FIXME! diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 962552d19fa1dd19143ea6ea1bb083e19d1f1b24..f42fc69e13cd982cd85ba699484ccbd43e8d8809 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -639,9 +639,9 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL { LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + for (LLDrawInfo* k : draw_info) { - LLDrawInfo& params = **k; + LLDrawInfo& params = *k; applyModelMatrix(params); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 25b4b03af67b86f6ca5d2e55c756ffb5e17bfcd4..dd9d4565dad92577ddfc3afc8ff35709115d880a 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -294,11 +294,8 @@ void LLDrawPoolTerrain::drawLoop() { if (!mDrawFace.empty()) { - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* facep : mDrawFace) { - LLFace *facep = *iter; - LLMatrix4* model_matrix = &(facep->getDrawable()->getRegion()->mRenderMatrix); if (model_matrix != gGLLastMatrix) @@ -934,10 +931,8 @@ void LLDrawPoolTerrain::renderOwnership() const F32 TEXTURE_FUDGE = 257.f / 256.f; gGL.scalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* facep : mDrawFace) { - LLFace *facep = *iter; facep->renderIndexed(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } @@ -953,10 +948,8 @@ void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& t LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ; if (tex && textures.find(tex) != textures.end()) { - for (std::vector<LLFace*>::iterator iter = mReferences.begin(); - iter != mReferences.end(); iter++) + for (LLFace* facep : mReferences) { - LLFace *facep = *iter; gPipeline.markTextured(facep->getDrawable()); } } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index ada6445b3d005222fe7c5b05a65e4bec696d46d4..e40c98ca12120c4c63e91f31db3eadd1cc273907 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -104,10 +104,8 @@ void LLDrawPoolTree::render(S32 pass) // [/SL:KB] // gGL.getTexUnit(sDiffTex)->bind(mTexturep); - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* face : mDrawFace) { - LLFace *face = *iter; LLVertexBuffer* buff = face->getVertexBuffer(); if(buff) diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 5d8a45673d6f6b3e120a563f421734cc338e8dc6..beefcf13528d361ecb688ffa296903f8559bb36b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -160,10 +160,8 @@ void LLDrawPoolWater::render(S32 pass) } //do a quick 'n dirty depth sort - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* facep : mDrawFace) { - LLFace* facep = *iter; facep->mDistance = -facep->mCenterLocal.mV[2]; } @@ -251,10 +249,8 @@ void LLDrawPoolWater::render(S32 pass) glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP); glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* face : mDrawFace) { - LLFace *face = *iter; if (voskyp->isReflFace(face)) { continue; @@ -302,10 +298,8 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* face : mDrawFace) { - LLFace *face = *iter; if (voskyp->isReflFace(face)) { //refl_face = face; @@ -423,10 +417,8 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() gGL.diffuseColor3f(1.f, 1.f, 1.f); - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); - iter != mDrawFace.end(); iter++) + for (LLFace* face : mDrawFace) { - LLFace *face = *iter; if (voskyp->isReflFace(face)) { continue; diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 1e8c57ac6ad422746216af8d38b2a121b529eb6a..e1b4be2247b8ee695d328848fecf6654b81353dc 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -231,10 +231,8 @@ BOOL LLViewerDynamicTexture::updateAllInstances() BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) { - for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin(); - iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter) + for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order]) { - LLViewerDynamicTexture *dynamicTexture = *iter; if (dynamicTexture->needsRender()) { glClear(GL_DEPTH_BUFFER_BIT); @@ -276,10 +274,8 @@ void LLViewerDynamicTexture::destroyGL() { for( S32 order = 0; order < ORDER_COUNT; order++ ) { - for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin(); - iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter) + for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order]) { - LLViewerDynamicTexture *dynamicTexture = *iter; dynamicTexture->destroyGLTexture() ; } } @@ -298,10 +294,8 @@ void LLViewerDynamicTexture::restoreGL() for( S32 order = 0; order < ORDER_COUNT; order++ ) { - for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin(); - iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter) + for (LLViewerDynamicTexture* dynamicTexture : LLViewerDynamicTexture::sInstances[order]) { - LLViewerDynamicTexture *dynamicTexture = *iter; dynamicTexture->restoreGLTexture() ; } } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 997907059cc1eddc7d613972b1c8c46128cb432f..32991ad64fe94534ab1b41a01edc76a267b55306 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1566,9 +1566,8 @@ void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*> // *TODO: This is inefficient and causes frame spikes; need a better way to do this // Most of the time is spent in dirty.traverse. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + for (LLDrawPool* poolp : mPools) { - LLDrawPool *poolp = *iter; if (poolp->isFacePool()) { ((LLFacePool*) poolp)->dirtyTextures(textures); @@ -2068,10 +2067,8 @@ void LLPipeline::updateMove() { LL_RECORD_BLOCK_TIME(FTM_RETEXTURE); - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) + for (LLDrawable* drawablep : mRetexturedList) { - LLDrawable* drawablep = *iter; if (drawablep && !drawablep->isDead()) { drawablep->updateTexture(); @@ -2742,7 +2739,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) + for (LLCullResult::sg_iterator iter = sCull->beginOcclusionGroups(), iter_end = sCull->endOcclusionGroups(); iter != iter_end; ++iter) { LLSpatialGroup* group = *iter; group->doOcclusion(&camera); @@ -2816,11 +2813,8 @@ void LLPipeline::clearRebuildGroups() mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) + for (LLSpatialGroup* group : mGroupQ1) { - LLSpatialGroup* group = *iter; - // If the group contains HUD objects, save the group if (group->isHUDGroup()) { @@ -2844,11 +2838,8 @@ void LLPipeline::clearRebuildGroups() hudGroups.clear(); mGroupQ2Locked = true; - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); - iter != mGroupQ2.end(); ++iter) + for (LLSpatialGroup* group : mGroupQ2) { - LLSpatialGroup* group = *iter; - // If the group contains HUD objects, save the group if (group->isHUDGroup()) { @@ -2871,10 +2862,8 @@ void LLPipeline::clearRebuildGroups() void LLPipeline::clearRebuildDrawables() { // Clear all drawables on the priority build queue, - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); - iter != mBuildQ1.end(); ++iter) + for (LLDrawable* drawablep : mBuildQ1) { - LLDrawable* drawablep = *iter; if (drawablep && !drawablep->isDead()) { drawablep->clearState(LLDrawable::IN_REBUILD_Q2); @@ -2884,10 +2873,8 @@ void LLPipeline::clearRebuildDrawables() mBuildQ1.clear(); // clear drawables on the non-priority build queue - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ++iter) + for (LLDrawable* drawablep : mBuildQ2) { - LLDrawable* drawablep = *iter; if (!drawablep->isDead()) { drawablep->clearState(LLDrawable::IN_REBUILD_Q2); @@ -2896,19 +2883,15 @@ void LLPipeline::clearRebuildDrawables() mBuildQ2.clear(); //clear all moving bridges - for (LLDrawable::drawable_vector_t::iterator iter = mMovedBridge.begin(); - iter != mMovedBridge.end(); ++iter) + for (LLDrawable* drawablep : mMovedBridge) { - LLDrawable *drawablep = *iter; drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); } mMovedBridge.clear(); //clear all moving drawables - for (LLDrawable::drawable_vector_t::iterator iter = mMovedList.begin(); - iter != mMovedList.end(); ++iter) + for (LLDrawable* drawablep : mMovedList) { - LLDrawable *drawablep = *iter; drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); } mMovedList.clear(); @@ -2924,10 +2907,8 @@ void LLPipeline::rebuildPriorityGroups() mGroupQ1Locked = true; // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) + for (LLSpatialGroup* group : mGroupQ1) { - LLSpatialGroup* group = *iter; group->rebuildGeom(); group->clearState(LLSpatialGroup::IN_BUILD_Q1); } @@ -3209,10 +3190,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) { LL_RECORD_BLOCK_TIME(FTM_SHIFT_DRAWABLE); - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) + for (LLDrawable* drawablep : mShiftList) { - LLDrawable *drawablep = *iter; if (drawablep->isDead()) { continue; @@ -3278,9 +3257,8 @@ static LLTrace::BlockTimerStatHandle FTM_PROCESS_PARTITIONQ("PartitionQ"); void LLPipeline::processPartitionQ() { LL_RECORD_BLOCK_TIME(FTM_PROCESS_PARTITIONQ); - for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) + for (LLDrawable* drawable : mPartitionQ) { - LLDrawable* drawable = *iter; if (!drawable->isDead()) { drawable->updateBinRadius(); @@ -3401,7 +3379,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) //LLVertexBuffer::unbind(); grabReferences(result); - for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + for (LLCullResult::sg_iterator iter = sCull->beginDrawableGroups(), iter_end = sCull->endDrawableGroups(); iter != iter_end; ++iter) { LLSpatialGroup* group = *iter; group->checkOcclusion(); @@ -3412,7 +3390,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) else { group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) + for (LLSpatialGroup::element_iter i = group->getDataBegin(), i_end = group->getDataEnd(); i != i_end; ++i) { LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable(); markVisible(drawablep, camera); @@ -3429,7 +3407,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { LLSpatialGroup* last_group = NULL; BOOL fov_changed = LLViewerCamera::getInstance()->isDefaultFOVChanged(); - for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(), i_end = sCull->endVisibleBridge(); i != i_end; ++i) { LLCullResult::bridge_iterator cur_iter = i; LLSpatialBridge* bridge = *cur_iter; @@ -3461,7 +3439,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } - for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + for (LLCullResult::sg_iterator iter = sCull->beginVisibleGroups(), iter_end = sCull->endVisibleGroups(); iter != iter_end; ++iter) { LLSpatialGroup* group = *iter; group->checkOcclusion(); @@ -3483,8 +3461,8 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { LL_RECORD_BLOCK_TIME(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(); - iter != sCull->endVisibleList(); ++iter) + for (LLCullResult::drawable_iterator iter = sCull->beginVisibleList(), iter_end = sCull->endVisibleList(); + iter != iter_end; ++iter) { LLDrawable *drawablep = *iter; if (!drawablep->isDead()) @@ -3501,7 +3479,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) { if (group->changeLOD()) { - for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) + for (LLSpatialGroup::element_iter i = group->getDataBegin(), i_end = group->getDataEnd(); i != i_end; ++i) { LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable(); stateSort(drawablep, camera); @@ -3601,11 +3579,8 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) if (!drawablep->getVOVolume()) { - for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); - iter != drawablep->mFaces.end(); iter++) + for (LLFace* facep : drawablep->mFaces) { - LLFace* facep = *iter; - if (facep->hasGeometry()) { if (facep->getPool()) @@ -3834,7 +3809,7 @@ void LLPipeline::postSort(LLCamera& camera) LL_PUSH_CALLSTACKS(); //rebuild drawable geometry - for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(), i_end = sCull->endDrawableGroups(); i != i_end; ++i) { LLSpatialGroup* group = *i; if (!sUseOcclusion || @@ -3852,7 +3827,7 @@ void LLPipeline::postSort(LLCamera& camera) //build render map - for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(), i_end = sCull->endVisibleGroups(); i != i_end; ++i) { LLSpatialGroup* group = *i; if ((sUseOcclusion && @@ -3868,7 +3843,7 @@ void LLPipeline::postSort(LLCamera& camera) group->rebuildGeom(); } - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) + for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(), j_end = group->mDrawMap.end(); j != j_end; ++j) { LLSpatialGroup::drawmap_elem_t& src_vec = j->second; if (!hasRenderType(j->first)) @@ -3876,7 +3851,7 @@ void LLPipeline::postSort(LLCamera& camera) continue; } - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) + for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(), k_end = src_vec.end(); k != k_end; ++k) { if (sMinRenderSize > 0.f) { @@ -3949,9 +3924,9 @@ void LLPipeline::postSort(LLCamera& camera) }*/ //pack vertex buffers for groups that chose to delay their updates - for (LLSpatialGroup::sg_vector_t::iterator iter = mMeshDirtyGroup.begin(); iter != mMeshDirtyGroup.end(); ++iter) + for (LLSpatialGroup* group : mMeshDirtyGroup) { - (*iter)->rebuildMesh(); + group->rebuildMesh(); } /*if (use_transform_feedback) @@ -4423,9 +4398,8 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + for (LLDrawPool* poolp : mPools) { - LLDrawPool *poolp = *iter; if (hasRenderType(poolp->getType())) { poolp->prerender(); @@ -4448,7 +4422,8 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) U32 cur_type = 0; pool_set_t::iterator iter1 = mPools.begin(); - while ( iter1 != mPools.end() ) + pool_set_t::iterator pools_end = mPools.end(); + while ( iter1 != pools_end ) { LLDrawPool *poolp = *iter1; @@ -4478,7 +4453,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) { LLVertexBuffer::unbind(); poolp->beginRenderPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4502,7 +4477,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) else { // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4605,9 +4580,8 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + for (LLDrawPool* poolp : mPools) { - LLDrawPool *poolp = *iter; if (hasRenderType(poolp->getType())) { poolp->prerender(); @@ -4627,8 +4601,9 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) gGL.setColorMask(true, true); pool_set_t::iterator iter1 = mPools.begin(); + pool_set_t::iterator pools_end = mPools.end(); - while ( iter1 != mPools.end() ) + while ( iter1 != pools_end ) { LLDrawPool *poolp = *iter1; @@ -4646,7 +4621,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLVertexBuffer::unbind(); poolp->beginDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4668,7 +4643,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) else { // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4703,9 +4678,10 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) gGL.setColorMask(true, false); pool_set_t::iterator iter1 = mPools.begin(); + pool_set_t::iterator pools_end = mPools.end(); bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion; - while ( iter1 != mPools.end() ) + while ( iter1 != pools_end) { LLDrawPool *poolp = *iter1; @@ -4733,7 +4709,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LLVertexBuffer::unbind(); poolp->beginPostDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4741,7 +4717,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) break; } - p->renderPostDeferred(i); + if (!p->getSkipRenderFlag()) { p->renderPostDeferred(i); } } poolp->endPostDeferredPass(i); LLVertexBuffer::unbind(); @@ -4755,7 +4731,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) else { // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4792,8 +4768,9 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) LLVertexBuffer::unbind(); pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) + pool_set_t::iterator pools_end = mPools.end(); + + while ( iter1 != pools_end ) { LLDrawPool *poolp = *iter1; @@ -4811,7 +4788,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) { LLVertexBuffer::unbind(); poolp->beginShadowPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4819,7 +4796,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) break; } - p->renderShadow(i); + if ( !p->getSkipRenderFlag() ) { p->renderShadow(i); } } poolp->endShadowPass(i); LLVertexBuffer::unbind(); @@ -4830,7 +4807,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) else { // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) + for (iter2 = iter1; iter2 != pools_end; ++iter2) { LLDrawPool *p = *iter2; if (p->getType() != cur_type) @@ -4894,10 +4871,8 @@ void LLPipeline::renderPhysicsDisplay() gDebugProgram.bind(); } - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList()) { - LLViewerRegion* region = *iter; for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { LLSpatialPartition* part = region->getSpatialPartition(i); @@ -5302,10 +5277,8 @@ void LLPipeline::renderDebug() // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (LLViewerRegion* region : LLWorld::getInstance()->getRegionList()) { - LLViewerRegion* region = *iter; for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) { LLSpatialPartition* part = region->getSpatialPartition(i); @@ -5320,7 +5293,7 @@ void LLPipeline::renderDebug() } } - for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + for (LLCullResult::bridge_iterator i = sCull->beginVisibleBridge(), i_end = sCull->endVisibleBridge(); i != i_end; ++i) { LLSpatialBridge* bridge = *i; if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) @@ -5978,9 +5951,9 @@ void LLPipeline::resetDrawOrders() { assertInitialized(); // Iterate through all of the draw pools and rebuild them. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + for (LLDrawPool* poolp : mPools) { - LLDrawPool *poolp = *iter; + poolp->resetDrawOrders(); } } @@ -6133,12 +6106,10 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // UPDATE THE EXISTING NEARBY LIGHTS light_set_t cur_nearby_lights; - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) + for (const Light& light : mNearbyLights) { - const Light* light = &(*iter); - LLDrawable* drawable = light->drawable; - const LLViewerObject *vobj = light->drawable->getVObj(); + LLDrawable* drawable = light.drawable; + const LLViewerObject *vobj = light.drawable->getVObj(); if(vobj && vobj->getAvatar() && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList()) ) @@ -6153,7 +6124,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) drawable->clearState(LLDrawable::NEARBY_LIGHT); continue; } - if (light->fade <= -LIGHT_FADE_TIME) + if (light.fade <= -LIGHT_FADE_TIME) { drawable->clearState(LLDrawable::NEARBY_LIGHT); continue; @@ -6165,16 +6136,14 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) } F32 dist = calc_light_dist(volight, cam_pos, max_dist); - cur_nearby_lights.insert(Light(drawable, dist, light->fade)); + cur_nearby_lights.insert(Light(drawable, dist, light.fade)); } mNearbyLights = cur_nearby_lights; // FIND NEW LIGHTS THAT ARE IN RANGE light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); - iter != mLights.end(); ++iter) + for (LLDrawable* drawable : mLights) { - LLDrawable* drawable = *iter; LLVOVolume* light = drawable->getVOVolume(); if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) { @@ -6203,14 +6172,12 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) } // INSERT ANY NEW LIGHTS - for (light_set_t::iterator iter = new_nearby_lights.begin(); - iter != new_nearby_lights.end(); iter++) + for (const Light& light : new_nearby_lights) { - const Light* light = &(*iter); if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) { - mNearbyLights.insert(*light); - ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); + mNearbyLights.insert(light); + ((LLDrawable*) light.drawable)->setState(LLDrawable::NEARBY_LIGHT); } else { @@ -6218,7 +6185,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) // even though gcc enforces sets as const // (fade value doesn't affect sort so this is safe) Light* farthest_light = (const_cast<Light*>(&(*(mNearbyLights.rbegin())))); - if (light->dist < farthest_light->dist) + if (light.dist < farthest_light->dist) { if (farthest_light->fade >= 0.f) { @@ -6233,11 +6200,9 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) } //mark nearby lights not-removable. - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) + for (const Light& light : mNearbyLights) { - const Light* light = &(*iter); - ((LLViewerOctreeEntryData*) light->drawable)->setVisible(); + ((LLViewerOctreeEntryData*) light.drawable)->setVisible(); } } } @@ -6728,9 +6693,8 @@ bool LLPipeline::verify() bool ok = assertInitialized(); if (ok) { - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + for (LLDrawPool* poolp : mPools) { - LLDrawPool *poolp = *iter; if (!poolp->verify()) { ok = false; @@ -8738,10 +8702,8 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + for (LLDrawable* drawablep : mLights) { - LLDrawable* drawablep = *iter; - LLVOVolume* volume = drawablep->getVOVolume(); if (!volume) { @@ -8854,10 +8816,9 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + for (LLDrawable* drawablep : spot_lights) { LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); @@ -8941,11 +8902,10 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target) mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + for (LLDrawable* drawablep : fullscreen_spot_lights) { LL_RECORD_BLOCK_TIME(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - + LLVOVolume* volume = drawablep->getVOVolume(); LLVector3 center = drawablep->getPositionAgent(); @@ -10000,9 +9960,9 @@ void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) { if (obj && obj->getVolume()) { - for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) + for (const LLViewerObject* object : obj->getChildren()) { - renderHighlight(*iter, fade); + renderHighlight(object, fade); } LLDrawable* drawable = obj->mDrawable; @@ -10868,7 +10828,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture) { - for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(), i_end = sCull->endVisibleGroups(); i != i_end; ++i) { LLSpatialGroup* group = *i; if (!group->isDead() && @@ -11452,7 +11412,8 @@ void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList ) void LLPipeline::skipRenderingOfTerrain( bool flag ) { pool_set_t::iterator iter = mPools.begin(); - while ( iter != mPools.end() ) + pool_set_t::iterator iter_end = mPools.end(); + while ( iter != iter_end) { LLDrawPool* pPool = *iter; U32 poolType = pPool->getType(); @@ -11485,10 +11446,8 @@ void LLPipeline::hideDrawable( LLDrawable *pDrawable ) markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); //hide the children LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); - for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++ ) + for (LLViewerObject* child : child_list) { - LLViewerObject* child = *iter; LLDrawable* drawable = child->mDrawable; if ( drawable ) { @@ -11503,10 +11462,8 @@ void LLPipeline::unhideDrawable( LLDrawable *pDrawable ) markRebuild( pDrawable, LLDrawable::REBUILD_ALL, TRUE ); //restore children LLViewerObject::const_child_list_t& child_list = pDrawable->getVObj()->getChildren(); - for ( LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); iter++) + for (LLViewerObject* child : child_list) { - LLViewerObject* child = *iter; LLDrawable* drawable = child->mDrawable; if ( drawable ) {