diff --git a/indra/llcommon/indra_constants.cpp b/indra/llcommon/indra_constants.cpp index f3989ee1d06ffd4e19733e0c087745f80a0cc154..90866631feefb0a91a19ce24ab020644dedd4356 100755 --- a/indra/llcommon/indra_constants.cpp +++ b/indra/llcommon/indra_constants.cpp @@ -67,3 +67,5 @@ const LLUUID TERRAIN_MOUNTAIN_DETAIL ("303cd381-8560-7579-23f1-f0a880799740"); / const LLUUID TERRAIN_ROCK_DETAIL ("53a2f406-4895-1d13-d541-d2e3b86bc19c"); // VIEWER const LLUUID DEFAULT_WATER_NORMAL ("822ded49-9a6c-f61c-cb89-6df54f42cdf4"); // VIEWER + +const LLUUID IMG_BLACK_SQUARE_MALEVICH ("3b39cc01-c2d1-e194-1181-e4404978b20c"); // On dataserver diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index 02f063f5e843cf2105440983e85e05d6f7e2ec98..6a9e777e695aaa93eb4f9e9965e165717b6c8972 100755 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -205,6 +205,8 @@ LL_COMMON_API extern const LLUUID TERRAIN_ROCK_DETAIL; LL_COMMON_API extern const LLUUID DEFAULT_WATER_NORMAL; +LL_COMMON_API extern const LLUUID IMG_BLACK_SQUARE_MALEVICH; + // radius within which a chat message is fully audible const F32 CHAT_NORMAL_RADIUS = 20.f; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 6693c5e03310ba87721f0149849536414b66ddb7..c200ecfaf88499736a2aa5bd7a4ecb87954c018e 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1804,7 +1804,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change //(gGL).mCurrTextureUnitIndex - gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP)); + gGL.getTexUnit(specular_channel)->bind(LLPipeline::sImpostorRender ? LLViewerTextureManager::findTexture(IMG_BLACK_SQUARE_MALEVICH) : face->getTexture(LLRender::SPECULAR_MAP)); gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP)); gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);