diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index a8a5cc22dba2737862576d1713f1e2eaa163337e..a02476688f0d0940d6d92fd80c87f4df226d4b33 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -223,10 +223,11 @@ void main() // fully opaque and for fully transparent objects. This code assumes the 0 alpha // is always from the opaque end of the scale. TODO: Remove the conditional once // the root cause of the slider ambiguity is fixed. - if (vertex_color.a > 0.0) - { - diffuse_srgb.a *= vertex_color.a; - } + // <Alchemy:Rye>: This broke alpha masked material content. REVERT UNTIL THEY FIX IT. + // if (vertex_color.a > 0.0) + // { + // diffuse_srgb.a *= vertex_color.a; + // } vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)