From dc8773ffe91d51f1918a7f6756b2746440d6a1b9 Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Fri, 26 Aug 2022 15:09:02 -0700
Subject: [PATCH] SL-17703: PBR: Fix albedo being washed out due to wrong color
 space.

---
 .../app_settings/shaders/class3/deferred/softenLightF.glsl      | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 3f21bd0219f..36407065c03 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -291,7 +291,7 @@ void main()
         float dotBV = clamp(dot(b,v),0,1);
 
         // Reference: getMetallicRoughnessInfo
-        vec3  base            = linear_to_srgb(diffuse.rgb);
+        vec3  base            = diffuse.rgb;
         float perceptualRough = max(packedORM.g, 0.1);
         vec3 c_diff, reflect0, reflect90;
         float alphaRough, specWeight;
-- 
GitLab