From dcee5fe14f1299f7cbfe535e696ac213e7636bb8 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Mon, 22 Jul 2013 15:00:35 -0700
Subject: [PATCH] NORSPEC-320 fix fullbright alpha breakage when not underwater

---
 .../app_settings/shaders/class1/deferred/fullbrightF.glsl       | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index a6f55dfb46e..a532b67cd91 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -143,6 +143,8 @@ void main()
 	vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
 	color.rgb = fogged.rgb;
 	color.a   = fogged.a;
+#else
+	color.a   = final_alpha;
 #endif
 
 	frag_color.rgb = color.rgb;
-- 
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