diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 09ffa14f827ea751ae1882d742457230348cf4b6..6a87caa8cf3897c51a967718c7e6bbf84e43cc49 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -87,7 +87,6 @@ void main()
 	vec4 sunlight = sunlight_color;
 	vec4 light_atten;
 
-
 	// Sunlight attenuation effect (hue and brightness) due to atmosphere
 	// this is used later for sunlight modulation at various altitudes
 	light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);