From dfe75ba0ebfe01928d9daba76f6e8b864f770e59 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 24 Oct 2011 12:35:53 -0500
Subject: [PATCH] SH-2610 Fix for black terrain when bump map is visible and
 shaders are not supported.

---
 indra/newview/lldrawpoolbump.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 774ca2e8e7e..7b9fb2b34bb 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass)
 	{
 		// Disable texture blending on unit 1
 		gGL.getTexUnit(1)->activate();
-		//gGL.getTexUnit(1)->disable();
+		gGL.getTexUnit(1)->disable();
 		gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
 
 		// Disable texture blending on unit 0
-- 
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