From e0c4304e4aaebcaaca3897e26232ffa854310b0b Mon Sep 17 00:00:00 2001
From: Andrey Kleshchev <andreykproductengine@lindenlab.com>
Date: Tue, 19 Apr 2022 21:15:27 +0300
Subject: [PATCH] Restored SL-15400, it got lost in an automatic merge

Pausing clouds should not pause water
---
 indra/newview/lldrawpoolwater.cpp | 14 +++-----------
 1 file changed, 3 insertions(+), 11 deletions(-)

diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 6762b38c395..a84f62036e4 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -624,18 +624,10 @@ void LLDrawPoolWater::renderWater()
 
         shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
         shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
-        if (LLEnvironment::instance().isCloudScrollPaused())
-        {
-            static const std::array<F32, 2> zerowave {{0.0f, 0.0f}};
 
-            shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
-            shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
-        }
-        else
-        {
-            shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
-            shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
-        }
+        shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
+        shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
+
         shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
 
         shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);
-- 
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