From e0cb5438a5055c71191c6ae6b27c7dee63e40562 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" <vir@lindenlab.com> Date: Fri, 6 May 2016 10:17:56 -0400 Subject: [PATCH] SL-315 - notes on resetSkeleton() --- indra/newview/llvoavatar.cpp | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 679ea88a44c..d44c7f56f2d 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1808,16 +1808,24 @@ void LLVOAvatar::resetSkeleton() { LL_DEBUGS("Avatar") << avString() << LL_ENDL; - // Reset params + // Stop all animations + + // Clear all attachment pos overrides + + // Preserve state of tweakable params + + // Reset all params to default state, without propagating changes downstream. for (LLVisualParam *param = getFirstVisualParam(); param; param = getNextVisualParam()) { +#if 0 if (param->isAnimating()) { continue; } param->setLastWeight(param->getDefaultWeight()); +#endif } // Reset all bones and collision volumes to their initial skeleton state. @@ -1826,8 +1834,15 @@ void LLVOAvatar::resetSkeleton() LL_ERRS() << "Error resetting skeleton" << LL_ENDL; } + // Reset tweakable params to preserved state // Apply params +#if 0 updateVisualParams(); +#endif + + // Restore attachment pos overrides + + // Restart animations } //----------------------------------------------------------------------------- -- GitLab