diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index b4963225dc630b23177f9a883354133403e7fcf0..b19df0200df0d27bdfd3b1fe14f20ac8db628b15 100755
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -172,7 +172,7 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
 
 	if (!pos_source)
 	{
-		llwarns << "Unable to process mesh without position data; invalid model;  invalid model." << llendl;
+		LL_WARNS() << "Unable to process mesh without position data; invalid model;  invalid model." << LL_ENDL;
 		return LLModel::BAD_ELEMENT;
 	}
 	
@@ -193,7 +193,7 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa
 
 	if ((vertex_count == 0) || (tc_count == 0))
 	{
-		llwarns << "Unable to process mesh with empty position array; invalid model." << llendl;
+		LL_WARNS() << "Unable to process mesh with empty position array; invalid model." << LL_ENDL;
 		return LLModel::BAD_ELEMENT;
 	}
 
diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp
index cb505c9d4c9e0b3bce6517c742b3fe01782c440f..52222c3727abfeb9459d991165ba545acef10a8e 100755
--- a/indra/newview/llmanipscale.cpp
+++ b/indra/newview/llmanipscale.cpp
@@ -85,7 +85,6 @@ const LLManip::EManipPart MANIPULATOR_IDS[LLManipScale::NUM_MANIPULATORS] =
 	LLManip::LL_FACE_NEGZ
 };
 
-
 F32 get_default_max_prim_scale(bool is_flora)
 {
 	// a bit of a hack, but if it's foilage, we don't want to use the
@@ -292,10 +291,6 @@ void LLManipScale::render()
 				LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
 				glPolygonOffset( -2.f, -2.f);
 
-				// JC - Band-aid until edge stretch working similar to side stretch
-				// in non-uniform.
-				// renderEdges( bbox );
-
 				renderCorners( bbox );
 				renderFaces( bbox );
 
@@ -693,63 +688,38 @@ void LLManipScale::renderFaces( const LLBBox& bbox )
 			{
 			  case 0:
 				conditionalHighlight( LL_FACE_POSZ, &z_highlight_color, &z_normal_color );
-				renderAxisHandle( LL_FACE_POSZ, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], max.mV[VZ] ) );
+				renderAxisHandle( 8, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], max.mV[VZ] ) );
 				break;
 
 			  case 1:
 				conditionalHighlight( LL_FACE_POSX, &x_highlight_color, &x_normal_color );
-				renderAxisHandle( LL_FACE_POSX, ctr, LLVector3( max.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) );
+				renderAxisHandle( 9, ctr, LLVector3( max.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) );
 				break;
 
 			  case 2:
 				conditionalHighlight( LL_FACE_POSY, &y_highlight_color, &y_normal_color );
-				renderAxisHandle( LL_FACE_POSY, ctr, LLVector3( ctr.mV[VX], max.mV[VY], ctr.mV[VZ] ) );
+				renderAxisHandle( 10, ctr, LLVector3( ctr.mV[VX], max.mV[VY], ctr.mV[VZ] ) );
 				break;
 
 			  case 3:
 				conditionalHighlight( LL_FACE_NEGX, &x_highlight_color, &x_normal_color );
-				renderAxisHandle( LL_FACE_NEGX, ctr, LLVector3( min.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) );
+				renderAxisHandle( 11, ctr, LLVector3( min.mV[VX], ctr.mV[VY], ctr.mV[VZ] ) );
 				break;
 
 			  case 4:
 				conditionalHighlight( LL_FACE_NEGY, &y_highlight_color, &y_normal_color );
-				renderAxisHandle( LL_FACE_NEGY, ctr, LLVector3( ctr.mV[VX], min.mV[VY], ctr.mV[VZ] ) );
+				renderAxisHandle( 12, ctr, LLVector3( ctr.mV[VX], min.mV[VY], ctr.mV[VZ] ) );
 				break;
 
 			  case 5:
 				conditionalHighlight( LL_FACE_NEGZ, &z_highlight_color, &z_normal_color );
-				renderAxisHandle( LL_FACE_NEGZ, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], min.mV[VZ] ) );
+				renderAxisHandle( 13, ctr, LLVector3( ctr.mV[VX], ctr.mV[VY], min.mV[VZ] ) );
 				break;
 			}
 		}
 	}
 }
 
-void LLManipScale::renderEdges( const LLBBox& bbox )
-{
-	LLVector3 extent = bbox.getExtentLocal();
-
-	for( U32 part = LL_EDGE_MIN; part <= LL_EDGE_MAX; part++ )
-	{
-		F32 edge_width = mBoxHandleSize[part] * .6f;
-		LLVector3 direction = edgeToUnitVector( part );
-		LLVector3 center_to_edge = unitVectorToLocalBBoxExtent( direction, bbox );
-
-		gGL.pushMatrix();
-		{
-			gGL.translatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] );
-			conditionalHighlight( part );
-			gGL.scalef(
-				direction.mV[0] ? edge_width : extent.mV[VX],
-				direction.mV[1] ? edge_width : extent.mV[VY],
-				direction.mV[2] ? edge_width : extent.mV[VZ] );
-			gBox.render();
-		}
-		gGL.popMatrix();
-	}
-}
-
-
 void LLManipScale::renderCorners( const LLBBox& bbox )
 {
 	U32 part = LL_CORNER_NNN;
@@ -792,14 +762,14 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z )
 }
 
 
-void LLManipScale::renderAxisHandle( U32 part, const LLVector3& start, const LLVector3& end )
+void LLManipScale::renderAxisHandle( U32 handle_index, const LLVector3& start, const LLVector3& end )
 {
 	if( getShowAxes() )
 	{
 		// Draws a single "jacks" style handle: a long, retangular box from start to end.
 		LLVector3 offset_start = end - start;
 		offset_start.normalize();
-		offset_start = start + mBoxHandleSize[part] * offset_start;
+		offset_start = start + mBoxHandleSize[handle_index] * offset_start;
 
 		LLVector3 delta = end - offset_start;
 		LLVector3 pos = offset_start + 0.5f * delta;
@@ -808,9 +778,9 @@ void LLManipScale::renderAxisHandle( U32 part, const LLVector3& start, const LLV
 		{
 			gGL.translatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] );
 			gGL.scalef(
-				mBoxHandleSize[part] + llabs(delta.mV[VX]),
-				mBoxHandleSize[part] + llabs(delta.mV[VY]),
-				mBoxHandleSize[part] + llabs(delta.mV[VZ]));
+				mBoxHandleSize[handle_index] + llabs(delta.mV[VX]),
+				mBoxHandleSize[handle_index] + llabs(delta.mV[VY]),
+				mBoxHandleSize[handle_index] + llabs(delta.mV[VZ]));
 			gBox.render();
 		}
 		gGL.popMatrix();
diff --git a/indra/newview/llmanipscale.h b/indra/newview/llmanipscale.h
index e93b3d4f83949de1531c6ea613614bddd743d1ac..11ade9b7d0a04e0073e89c0ab004d10dead62c29 100755
--- a/indra/newview/llmanipscale.h
+++ b/indra/newview/llmanipscale.h
@@ -96,7 +96,6 @@ class LLManipScale : public LLManip
 private:
 	void			renderCorners( const LLBBox& local_bbox );
 	void			renderFaces( const LLBBox& local_bbox );
-	void			renderEdges( const LLBBox& local_bbox );
 	void			renderBoxHandle( F32 x, F32 y, F32 z );
 	void			renderAxisHandle( U32 part, const LLVector3& start, const LLVector3& end );
 	void			renderGuidelinesPart( const LLBBox& local_bbox );