diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 11e60548e243017298869c52698ca079d3be02b4..1a0103e8f0820e5c5742c302133061015c8463cc 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -35,7 +35,7 @@
 //=============================================================================
 LLRenderNavPrim gRenderNav;
 //=============================================================================
-void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
+void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode  ) const
 {	
 	LLGLSLShader::sNoFixedFunction = false;
 	LLColor4 colorA( color );	
@@ -54,10 +54,17 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
 	glLineWidth(1.0f);	
 }
 //=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
+void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode  ) const
 {
-	glLineWidth(1.5f);		
-	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
+	glLineWidth(1.5f);	
+	if ( overlayMode )
+	{
+		glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );	
+	}
+	else
+	{
+		glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
+	}
 	LLGLDisable cull(GL_CULL_FACE);
 	LLColor4 colorA( color );	
 	colorA*=1.5f;
@@ -71,6 +78,8 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
 	}
 	gGL.end();		
 	gGL.flush();
+	glLineWidth(1.0f);	
+	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
 	LLGLSLShader::sNoFixedFunction = true;
 }
 //=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index cd57fd2223e7e9db119a7bf858cbedebc6958456..a30a14551def405537359c7ce773efbbe6c40094 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -40,9 +40,9 @@ class LLRenderNavPrim
 {
 public:
 	//Draw a line
-	void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
+	void renderSegment( const LLVector3& start, const LLVector3& end, int color,bool overlayMode  ) const;
 	//Draw simple tri
-	void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
+	void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color,bool overlayMode  ) const;
 	//Draw the contents of vertex buffer
 	void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt  );
 
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 2b2dd5ef7c9ddddca1ddc471a7279efd32c32b81..3cc025462b288321b78f357f029a3ac9c3217719 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -920,7 +920,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
 						glEnable(GL_DEPTH_TEST);                        
 						gGL.setSceneBlendType( LLRender::BT_ALPHA );
 						gGL.setAmbientLightColor( LLColor4::white );
-						LLPathingLib::getInstance()->renderNavMesh();
+						LLPathingLib::getInstance()->renderNavMesh( allowRenderables );
 						exclusiveDraw = true;
 					}
 					//physics/exclusion shapes