diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index bf5dd4155c2ec62a78425b4fa56629b50ccf953b..ef6149182606ace3c9a160dfa461a3ebf0d1da69 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -286,6 +286,7 @@ void main()
 		float sa = dot(refnormpersp, vary_light.xyz);
 		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
 
+		/*
 		// screen-space cheap fakey reflection map
 		//
 		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
@@ -325,6 +326,8 @@ void main()
 		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
 		vec3 ssshiny = (refprod * spec.a);
 		ssshiny *= 0.3; // dampen it even more
+		*/
+		vec3 ssshiny = vec3(0,0,0);
 
 		// add the two types of shiny together
 		col += (ssshiny + dumbshiny) * spec.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 28cfc6322e072b59f4c8287a933da76310362347..bc84720b86b53aafa3b33c0263d62ba30254c4bb 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -285,6 +285,7 @@ void main()
 		float sa = dot(refnormpersp, vary_light.xyz);
 		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
 
+		/*
 		// screen-space cheap fakey reflection map
 		//
 		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
@@ -325,6 +326,8 @@ void main()
 		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
 		vec3 ssshiny = (refprod * spec.a);
 		ssshiny *= 0.3; // dampen it even more
+		*/
+		vec3 ssshiny = vec3(0,0,0);
 
 		// add the two types of shiny together
 		col += (ssshiny + dumbshiny) * spec.rgb;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 9f94b9e8eaa39913976b4445d7d56d853ef3678a..5298079af791ac4f16c5e269432d12750bec1e29 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -288,6 +288,7 @@ void main()
 		float sa = dot(refnormpersp, vary_light.xyz);
 		vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
 
+		/*
 		// screen-space cheap fakey reflection map
 		//
 		vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
@@ -329,6 +330,8 @@ void main()
 		vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
 		vec3 ssshiny = (refprod * spec.a);
 		ssshiny *= 0.3; // dampen it even more
+		*/
+		vec3 ssshiny = vec3(0,0,0);
 
 		// add the two types of shiny together
 		col += (ssshiny + dumbshiny) * spec.rgb;