diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a6a30cebb9658f05c0522c2b8502bde2571308e8..9399a961b5cde4e9a0c4661e0db8fe4c8754986c 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -557,17 +557,11 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else if (major_version == 3) { - if (minor_version < 10) + if (minor_version <= 29) { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + // https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#OpenGL_and_GLSL_versions + shader_code_text[shader_code_count++] = strdup("#version 150\n"); } else { @@ -576,7 +570,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - if (type == GL_GEOMETRY_SHADER) + // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match. + if (type == GL_GEOMETRY_SHADER || minor_version >= 50) { //set version to 1.50 shader_code_text[shader_code_count++] = strdup("#version 150\n"); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 1e20c55a647914c1cd0004427815113932ba63ed..c616900a96222e6a0ab0d89c0fe3bcee0b77a678 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -350,12 +350,12 @@ A. Or use FXAA_GREEN_AS_LUMA. #define FXAA_GATHER4_ALPHA 1 #endif #ifndef FXAA_GATHER4_ALPHA - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif +// #ifdef GL_ARB_gpu_shader5 +// #define FXAA_GATHER4_ALPHA 1 +// #endif +// #ifdef GL_NV_gpu_shader5 +// #define FXAA_GATHER4_ALPHA 1 +// #endif #ifndef FXAA_GATHER4_ALPHA #define FXAA_GATHER4_ALPHA 0 #endif