From ee9ad6520ec0cad689a9dfa7ca55717a43f2e897 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Fri, 31 May 2019 15:25:54 -0700
Subject: [PATCH] SL-11343

Make materials apply vertex color to both linear and srgb versions of diffuse color.
---
 .../newview/app_settings/shaders/class1/deferred/materialF.glsl  | 1 +
 1 file changed, 1 insertion(+)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 8e0b903d044..1e7ca08aa19 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -243,6 +243,7 @@ void main()
 #endif
 
     diffuse_linear.rgb *= vertex_color.rgb;
+    diffuse_srgb.rgb *= linear_to_srgb(vertex_color.rgb);
 
 #ifdef HAS_SPECULAR_MAP
     vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
-- 
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