From ef542b8d81b4acd8a12cdf3297db5096118d4f86 Mon Sep 17 00:00:00 2001
From: Rye Mutt <rye@alchemyviewer.org>
Date: Tue, 7 Sep 2021 19:36:09 -0400
Subject: [PATCH] Fix writing invalid value to specular buffer in deferred
 terrain

---
 .../newview/app_settings/shaders/class1/deferred/terrainF.glsl  | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 69e83fa98ce..ece454e7292 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -60,7 +60,7 @@ void main()
     outColor.a = 0.0; // yes, downstream atmospherics 
     
     frag_data[0] = outColor;
-    frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
+    frag_data[1] = vec4(0.0,0.0,0.0,0.0);
     vec3 nvn = normalize(vary_normal);
     frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
 }
-- 
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