From f19a77047d10eca2bff07891375b7859b9e68e99 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" <nyx@lindenlab.com> Date: Fri, 27 Jan 2012 15:09:20 -0500 Subject: [PATCH] PATH-192 FIX fixed last issues with convex decomp merge --- autobuild.xml | 8 +- indra/cmake/LLPhysicsExtensions.cmake | 21 +- indra/newview/llappviewer.cpp | 4 + indra/newview/llfloaterpathfindingconsole.cpp | 1242 +- indra/newview/llfloaterpathfindingconsole.h | 302 +- indra/newview/llnavmeshstation.cpp | 2 +- indra/newview/llviewerdisplay.cpp | 3208 +-- indra/newview/llviewerwindow.cpp | 10572 ++++----- indra/newview/pipeline.cpp | 19612 ++++++++-------- 9 files changed, 17487 insertions(+), 17484 deletions(-) diff --git a/autobuild.xml b/autobuild.xml index ac4735ce446..2ff33714b11 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1110,9 +1110,9 @@ <key>archive</key> <map> <key>hash</key> - <string>49f3d038379af818f9fc8f57cc4e313f</string> + <string>e26b6d955394e079a151ad3b0d7d5c90</string> <key>url</key> - <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/248427/arch/Linux/installer/llphysicsextensions-0.1-linux-20120126.tar.bz2</string> + <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/248566/arch/Linux/installer/llphysicsextensions-0.1-linux-20120127.tar.bz2</string> </map> <key>name</key> <string>linux</string> @@ -1122,9 +1122,9 @@ <key>archive</key> <map> <key>hash</key> - <string>573a0daa04bde79bd7b7b338984dfbf3</string> + <string>0afb3d1e08c56c74db31ae3e78640abc</string> <key>url</key> - <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/248427/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120125.tar.bz2</string> + <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/248567/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120127.tar.bz2</string> </map> <key>name</key> <string>windows</string> diff --git a/indra/cmake/LLPhysicsExtensions.cmake b/indra/cmake/LLPhysicsExtensions.cmake index 598ac728495..53972e050a9 100644 --- a/indra/cmake/LLPhysicsExtensions.cmake +++ b/indra/cmake/LLPhysicsExtensions.cmake @@ -1,14 +1,21 @@ # -*- cmake -*- include(Prebuilt) -use_prebuilt_binary(llphysicsextensions) +if (INSTALL_PROPRIETARY AND NOT STANDALONE) + use_prebuilt_binary(llphysicsextensions) + set(LLPHYSICS_EXTENSIONS_LIB_NAME llphysicsextensions) +else (INSTALL_PROPRIETARY AND NOT STANDALONE) + use_prebuilt_binary(llphysicsextensionsstub) + set(LLPHYSICS_EXTENSIONS_LIB_NAME llphysicsextensionsstub) +endif (INSTALL_PROPRIETARY AND NOT STANDALONE) + set(LLPHYSICS_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/lib/include) set(LLPHYSICS_DEBUG_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/debug) set(LLPHYSICS_RELEASE_LIBRARY_PATH ${LIBS_PREBUILT_DIR}/lib/release) -find_library(LL_PHYSICS_DEBUG_LIB llphysicsextensions PATHS ${LLPHYSICS_DEBUG_LIBRARY_PATH}) -find_library(LL_PHYSICS_RELEASE_LIB llphysicsextensions PATHS ${LLPHYSICS_RELEASE_LIBRARY_PATH}) +find_library(LL_PHYSICS_DEBUG_LIB ${LLPHYSICS_EXTENSIONS_LIB_NAME} PATHS ${LLPHYSICS_DEBUG_LIBRARY_PATH}) +find_library(LL_PHYSICS_RELEASE_LIB ${LLPHYSICS_EXTENSIONS_LIB_NAME} PATHS ${LLPHYSICS_RELEASE_LIBRARY_PATH}) set(LLPHYSICS_LIBRARIES @@ -21,11 +28,3 @@ if (LINUX) list(APPEND LLPHYSICS_LIBRARIES -Wl,--end-group) endif (LINUX) -# if (INSTALL_PROPRIETARY AND NOT STANDALONE) -# use_prebuilt_binary(llconvexdecomposition) -# set(LLCONVEXDECOMP_LIBRARY llconvexdecomposition) -# else (INSTALL_PROPRIETARY AND NOT STANDALONE) -# use_prebuilt_binary(llconvexdecompositionstub) -# set(LLCONVEXDECOMP_LIBRARY llconvexdecompositionstub) -# endif (INSTALL_PROPRIETARY AND NOT STANDALONE) - diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index a455d359bfc..85e6cd3d3fb 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -106,6 +106,7 @@ #include "llvfsthread.h" #include "llvolumemgr.h" #include "llxfermanager.h" +#include "llphysicsextensions.h" #include "llnotificationmanager.h" #include "llnotifications.h" @@ -1543,6 +1544,9 @@ bool LLAppViewer::cleanup() // shut down mesh streamer gMeshRepo.shutdown(); + // shut down Havok + LLPhysicsExtensions::quitSystem(); + // Must clean up texture references before viewer window is destroyed. if(LLHUDManager::instanceExists()) { diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index 772f42860f1..fce67c41717 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -1,621 +1,621 @@ -/** -* @file llfloaterpathfindingconsole.cpp -* @author William Todd Stinson -* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. -* -* $LicenseInfo:firstyear=2002&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2010, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#include "llviewerprecompiledheaders.h" -#include "llfloaterpathfindingconsole.h" -#include "llfloaterpathfindinglinksets.h" - -#include "llsd.h" -#include "llagent.h" -#include "llbutton.h" -#include "llradiogroup.h" -#include "llsliderctrl.h" -#include "lllineeditor.h" -#include "lltextbase.h" -#include "lltextvalidate.h" -#include "llnavmeshstation.h" -#include "llviewerregion.h" - -#include "llphysicsextensions.h" - -#define XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY 1 -#define XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY 2 - -#define XUI_PATH_SELECT_NONE 0 -#define XUI_PATH_SELECT_START_POINT 1 -#define XUI_PATH_SELECT_END_POINT 2 - -#define XUI_CHARACTER_TYPE_A 1 -#define XUI_CHARACTER_TYPE_B 2 -#define XUI_CHARACTER_TYPE_C 3 -#define XUI_CHARACTER_TYPE_D 4 - -const int CURRENT_REGION = 99; -const int MAX_OBSERVERS = 10; -//--------------------------------------------------------------------------- -// LLFloaterPathfindingConsole -//--------------------------------------------------------------------------- - -BOOL LLFloaterPathfindingConsole::postBuild() -{ - childSetAction("view_and_edit_linksets", boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this)); - childSetAction("rebuild_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRebuildNavMeshClicked, this)); - childSetAction("refresh_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRefreshNavMeshClicked, this)); - - mShowNavMeshCheckBox = findChild<LLCheckBoxCtrl>("show_navmesh_overlay"); - llassert(mShowNavMeshCheckBox != NULL); - mShowNavMeshCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowNavMeshToggle, this)); - - mShowExcludeVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_exclusion_volumes"); - llassert(mShowExcludeVolumesCheckBox != NULL); - mShowExcludeVolumesCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowExcludeVolumesToggle, this)); - - mShowPathCheckBox = findChild<LLCheckBoxCtrl>("show_path"); - llassert(mShowPathCheckBox != NULL); - mShowPathCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowPathToggle, this)); - - mShowWaterPlaneCheckBox = findChild<LLCheckBoxCtrl>("show_water_plane"); - llassert(mShowWaterPlaneCheckBox != NULL); - mShowWaterPlaneCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWaterPlaneToggle, this)); - - mRegionOverlayDisplayRadioGroup = findChild<LLRadioGroup>("region_overlay_display"); - llassert(mRegionOverlayDisplayRadioGroup != NULL); - mRegionOverlayDisplayRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch, this)); - - mPathSelectionRadioGroup = findChild<LLRadioGroup>("path_selection"); - llassert(mPathSelectionRadioGroup != NULL); - mPathSelectionRadioGroup ->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onPathSelectionSwitch, this)); - - mCharacterWidthSlider = findChild<LLSliderCtrl>("character_width"); - llassert(mCharacterWidthSlider != NULL); - mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this)); - - mCharacterTypeRadioGroup = findChild<LLRadioGroup>("character_type"); - llassert(mCharacterTypeRadioGroup != NULL); - mCharacterTypeRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this)); - - mPathfindingStatus = findChild<LLTextBase>("pathfinding_status"); - llassert(mPathfindingStatus != NULL); - - mTerrainMaterialA = findChild<LLLineEditor>("terrain_material_a"); - llassert(mTerrainMaterialA != NULL); - mTerrainMaterialA->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialASet, this)); - mTerrainMaterialA->setPrevalidate(LLTextValidate::validateFloat); - - mTerrainMaterialB = findChild<LLLineEditor>("terrain_material_b"); - llassert(mTerrainMaterialB != NULL); - mTerrainMaterialB->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialBSet, this)); - mTerrainMaterialB->setPrevalidate(LLTextValidate::validateFloat); - - mTerrainMaterialC = findChild<LLLineEditor>("terrain_material_c"); - llassert(mTerrainMaterialC != NULL); - mTerrainMaterialC->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialCSet, this)); - mTerrainMaterialC->setPrevalidate(LLTextValidate::validateFloat); - - mTerrainMaterialD = findChild<LLLineEditor>("terrain_material_d"); - llassert(mTerrainMaterialD != NULL); - mTerrainMaterialD->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialDSet, this)); - mTerrainMaterialD->setPrevalidate(LLTextValidate::validateFloat); - - return LLFloater::postBuild(); -} - -LLFloaterPathfindingConsole::ERegionOverlayDisplay LLFloaterPathfindingConsole::getRegionOverlayDisplay() const -{ - ERegionOverlayDisplay regionOverlayDisplay; - switch (mRegionOverlayDisplayRadioGroup->getValue().asInteger()) - { - case XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY : - regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry; - break; - case XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY : - regionOverlayDisplay = kRenderOverlayOnAllRenderableGeometry; - break; - default : - regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry; - llassert(0); - break; - } - - return regionOverlayDisplay; -} - -void LLFloaterPathfindingConsole::setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay) -{ - LLSD radioGroupValue; - - switch (pRegionOverlayDisplay) - { - case kRenderOverlayOnFixedPhysicsGeometry : - radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY; - break; - case kRenderOverlayOnAllRenderableGeometry : - radioGroupValue = XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY; - break; - default : - radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY; - llassert(0); - break; - } - - mRegionOverlayDisplayRadioGroup->setValue(radioGroupValue); -} - -LLFloaterPathfindingConsole::EPathSelectionState LLFloaterPathfindingConsole::getPathSelectionState() const -{ - EPathSelectionState pathSelectionState; - - switch (mPathSelectionRadioGroup->getValue().asInteger()) - { - case XUI_PATH_SELECT_START_POINT : - pathSelectionState = kPathSelectStartPoint; - break; - case XUI_PATH_SELECT_END_POINT : - pathSelectionState = kPathSelectEndPoint; - break; - default : - pathSelectionState = kPathSelectNone; - break; - } - - return pathSelectionState; -} - -void LLFloaterPathfindingConsole::setPathSelectionState(EPathSelectionState pPathSelectionState) -{ - LLSD radioGroupValue; - - switch (pPathSelectionState) - { - case kPathSelectStartPoint : - radioGroupValue = XUI_PATH_SELECT_START_POINT; - break; - case kPathSelectEndPoint : - radioGroupValue = XUI_PATH_SELECT_END_POINT; - break; - default : - radioGroupValue = XUI_PATH_SELECT_NONE; - break; - } - - mPathSelectionRadioGroup->setValue(radioGroupValue); -} - -F32 LLFloaterPathfindingConsole::getCharacterWidth() const -{ - return mCharacterWidthSlider->getValueF32(); -} - -void LLFloaterPathfindingConsole::setCharacterWidth(F32 pCharacterWidth) -{ - mCharacterWidthSlider->setValue(LLSD(pCharacterWidth)); -} - -LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const -{ - ECharacterType characterType; - - switch (mCharacterTypeRadioGroup->getValue().asInteger()) - { - case XUI_CHARACTER_TYPE_A : - characterType = kCharacterTypeA; - break; - case XUI_CHARACTER_TYPE_B : - characterType = kCharacterTypeB; - break; - case XUI_CHARACTER_TYPE_C : - characterType = kCharacterTypeC; - break; - case XUI_CHARACTER_TYPE_D : - characterType = kCharacterTypeD; - break; - default : - characterType = kCharacterTypeA; - llassert(0); - break; - } - - return characterType; -} - -void LLFloaterPathfindingConsole::setCharacterType(ECharacterType pCharacterType) -{ - LLSD radioGroupValue; - - switch (pCharacterType) - { - case kCharacterTypeA : - radioGroupValue = XUI_CHARACTER_TYPE_A; - break; - case kCharacterTypeB : - radioGroupValue = XUI_CHARACTER_TYPE_B; - break; - case kCharacterTypeC : - radioGroupValue = XUI_CHARACTER_TYPE_C; - break; - case kCharacterTypeD : - radioGroupValue = XUI_CHARACTER_TYPE_D; - break; - default : - radioGroupValue = XUI_CHARACTER_TYPE_A; - llassert(0); - break; - } - - mCharacterTypeRadioGroup->setValue(radioGroupValue); -} - -F32 LLFloaterPathfindingConsole::getTerrainMaterialA() const -{ - return mTerrainMaterialA->getValue().asReal(); -} - -void LLFloaterPathfindingConsole::setTerrainMaterialA(F32 pTerrainMaterial) -{ - mTerrainMaterialA->setValue(LLSD(pTerrainMaterial)); -} - -F32 LLFloaterPathfindingConsole::getTerrainMaterialB() const -{ - return mTerrainMaterialB->getValue().asReal(); -} - -void LLFloaterPathfindingConsole::setTerrainMaterialB(F32 pTerrainMaterial) -{ - mTerrainMaterialB->setValue(LLSD(pTerrainMaterial)); -} - -F32 LLFloaterPathfindingConsole::getTerrainMaterialC() const -{ - return mTerrainMaterialC->getValue().asReal(); -} - -void LLFloaterPathfindingConsole::setTerrainMaterialC(F32 pTerrainMaterial) -{ - mTerrainMaterialC->setValue(LLSD(pTerrainMaterial)); -} - -F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const -{ - return mTerrainMaterialD->getValue().asReal(); -} - -void LLFloaterPathfindingConsole::setTerrainMaterialD(F32 pTerrainMaterial) -{ - mTerrainMaterialD->setValue(LLSD(pTerrainMaterial)); -} - -void LLFloaterPathfindingConsole::setHasNavMeshReceived() -{ - std::string str = getString("navmesh_fetch_complete_available"); - mPathfindingStatus->setText((LLStringExplicit)str); -} - -void LLFloaterPathfindingConsole::setHasNoNavMesh() -{ - std::string str = getString("navmesh_fetch_complete_none"); - mPathfindingStatus->setText((LLStringExplicit)str); -} - -LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed) - : LLFloater(pSeed), - mShowNavMeshCheckBox(NULL), - mShowExcludeVolumesCheckBox(NULL), - mShowPathCheckBox(NULL), - mShowWaterPlaneCheckBox(NULL), - mRegionOverlayDisplayRadioGroup(NULL), - mPathSelectionRadioGroup(NULL), - mCharacterWidthSlider(NULL), - mCharacterTypeRadioGroup(NULL), - mPathfindingStatus(NULL), - mTerrainMaterialA(NULL), - mTerrainMaterialB(NULL), - mTerrainMaterialC(NULL), - mTerrainMaterialD(NULL) -{ - for (int i=0;i<MAX_OBSERVERS;++i) - { - mNavMeshDownloadObserver[i].setPathfindingConsole(this); - } -} - -LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole() -{ -} - -void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey) -{ - //make sure we have a pathing system - if ( !LLPathingLib::getInstance() ) - { - LLPathingLib::initSystem(); - } - //prep# test remove - //LLSD content; - //LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( content ); - //return true; - //prep# end test - if ( LLPathingLib::getInstance() == NULL ) - { - std::string str = getString("navmesh_library_not_implemented"); - LLStyle::Params styleParams; - styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); - mPathfindingStatus->setText((LLStringExplicit)str, styleParams); - llwarns <<"Errror: cannout find pathing library implementation."<<llendl; - } - else - { - mCurrentMDO = 0; - //make sure the region is essentially enabled for navmesh support - std::string capability = "RetrieveNavMeshSrc"; - - //prep# neighboring navmesh support proto - LLViewerRegion* pCurrentRegion = gAgent.getRegion(); - std::vector<LLViewerRegion*> regions; - regions.push_back( pCurrentRegion ); - //pCurrentRegion->getNeighboringRegions( regions ); - - std::vector<int> shift; - shift.push_back( CURRENT_REGION ); - //pCurrentRegion->getNeighboringRegionsStatus( shift ); - - int regionCnt = regions.size(); - for ( int i=0; i<regionCnt; ++i ) - { - std::string url = regions[i]->getCapability( capability ); - - if ( !url.empty() ) - { - std::string str = getString("navmesh_fetch_inprogress"); - mPathfindingStatus->setText((LLStringExplicit)str); - LLNavMeshStation::getInstance()->setNavMeshDownloadURL( url ); - int dir = shift[i]; - LLNavMeshStation::getInstance()->downloadNavMeshSrc( mNavMeshDownloadObserver[mCurrentMDO].getObserverHandle(), dir ); - ++mCurrentMDO; - } - else - { - std::string str = getString("navmesh_region_not_enabled"); - LLStyle::Params styleParams; - styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); - mPathfindingStatus->setText((LLStringExplicit)str, styleParams); - llinfos<<"Region has does not required caps of type ["<<capability<<"]"<<llendl; - } - } - } -} - -void LLFloaterPathfindingConsole::onShowNavMeshToggle() -{ - BOOL checkBoxValue = mShowNavMeshCheckBox->get(); - - LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); - if (llPathingLibInstance != NULL) - { - llPathingLibInstance->setRenderNavMesh(checkBoxValue); - } - else - { - mShowNavMeshCheckBox->set(FALSE); - llwarns << "cannot find LLPathingLib instance" << llendl; - } -} - -void LLFloaterPathfindingConsole::onShowExcludeVolumesToggle() -{ - BOOL checkBoxValue = mShowExcludeVolumesCheckBox->get(); - - LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); - if (llPathingLibInstance != NULL) - { - llPathingLibInstance->setRenderNavMeshandShapes(checkBoxValue); - } - else - { - mShowExcludeVolumesCheckBox->set(FALSE); - llwarns << "cannot find LLPathingLib instance" << llendl; - } -} - -void LLFloaterPathfindingConsole::onShowPathToggle() -{ - BOOL checkBoxValue = mShowPathCheckBox->get(); - - llwarns << "functionality has not yet been implemented to toggle '" - << mShowPathCheckBox->getLabel() << "' to " - << (checkBoxValue ? "ON" : "OFF") << llendl; -} - -void LLFloaterPathfindingConsole::onShowWaterPlaneToggle() -{ - BOOL checkBoxValue = mShowWaterPlaneCheckBox->get(); - - llwarns << "functionality has not yet been implemented to toggle '" - << mShowWaterPlaneCheckBox->getLabel() << "' to " - << (checkBoxValue ? "ON" : "OFF") << llendl; -} - -void LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch() -{ - switch (getRegionOverlayDisplay()) - { - case kRenderOverlayOnFixedPhysicsGeometry : - llwarns << "functionality has not yet been implemented to toggle '" - << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnFixedPhysicsGeometry" - << llendl; - break; - case kRenderOverlayOnAllRenderableGeometry : - llwarns << "functionality has not yet been implemented to toggle '" - << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnAllRenderableGeometry" - << llendl; - break; - default : - llassert(0); - break; - } -} - -void LLFloaterPathfindingConsole::onPathSelectionSwitch() -{ - switch (getPathSelectionState()) - { - case kPathSelectNone : - llwarns << "functionality has not yet been implemented to toggle '" - << mPathSelectionRadioGroup->getName() << "' to PathSelectNone" - << llendl; - break; - case kPathSelectStartPoint : - llwarns << "functionality has not yet been implemented to toggle '" - << mPathSelectionRadioGroup->getName() << "' to PathSelectStartPoint" - << llendl; - break; - case kPathSelectEndPoint : - llwarns << "functionality has not yet been implemented to toggle '" - << mPathSelectionRadioGroup->getName() << "' to PathSelectEndPoint" - << llendl; - break; - default : - llassert(0); - break; - } -} - -void LLFloaterPathfindingConsole::onCharacterWidthSet() -{ - F32 characterWidth = getCharacterWidth(); - llwarns << "functionality has not yet been implemented to set '" << mCharacterWidthSlider->getName() - << "' to the value (" << characterWidth << ")" << llendl; -} - -void LLFloaterPathfindingConsole::onCharacterTypeSwitch() -{ - switch (getCharacterType()) - { - case kCharacterTypeA : - llwarns << "functionality has not yet been implemented to toggle '" - << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeA" - << llendl; - break; - case kCharacterTypeB : - llwarns << "functionality has not yet been implemented to toggle '" - << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeB" - << llendl; - break; - case kCharacterTypeC : - llwarns << "functionality has not yet been implemented to toggle '" - << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeC" - << llendl; - break; - case kCharacterTypeD : - llwarns << "functionality has not yet been implemented to toggle '" - << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeD" - << llendl; - break; - default : - llassert(0); - break; - } - -} - -void LLFloaterPathfindingConsole::onViewEditLinksetClicked() -{ - LLFloaterPathfindingLinksets::openLinksetsEditor(); -} - -void LLFloaterPathfindingConsole::onRebuildNavMeshClicked() -{ - llwarns << "functionality has not yet been implemented to handle rebuilding of the navmesh" << llendl; -} - -void LLFloaterPathfindingConsole::onRefreshNavMeshClicked() -{ - llwarns << "functionality has not yet been implemented to handle refreshing of the navmesh" << llendl; -} - -void LLFloaterPathfindingConsole::onTerrainMaterialASet() -{ - F32 terrainMaterial = getTerrainMaterialA(); - llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialA->getName() - << "' to value (" << terrainMaterial << ")" << llendl; -} - -void LLFloaterPathfindingConsole::onTerrainMaterialBSet() -{ - F32 terrainMaterial = getTerrainMaterialB(); - llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialB->getName() - << "' to value (" << terrainMaterial << ")" << llendl; -} - -void LLFloaterPathfindingConsole::onTerrainMaterialCSet() -{ - F32 terrainMaterial = getTerrainMaterialC(); - llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialC->getName() - << "' to value (" << terrainMaterial << ")" << llendl; -} - -void LLFloaterPathfindingConsole::onTerrainMaterialDSet() -{ - F32 terrainMaterial = getTerrainMaterialD(); - llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialD->getName() - << "' to value (" << terrainMaterial << ")" << llendl; -} - - -BOOL LLFloaterPathfindingConsole::allowAllRenderables() const -{ - return getRegionOverlayDisplay() == kRenderOverlayOnAllRenderableGeometry ? true : false; -} - -void LLFloaterPathfindingConsole::providePathingData( const LLVector3& point1, const LLVector3& point2 ) -{ - switch (getPathSelectionState()) - { - case kPathSelectNone : - llwarns << "not yet been implemented to toggle '" - << mPathSelectionRadioGroup->getName() << "' to PathSelectNone" - << llendl; - break; - - case kPathSelectStartPoint : - mPathData.mStartPointA = point1; - mPathData.mEndPointA = point2; - break; - - case kPathSelectEndPoint : - mPathData.mStartPointB = point1; - mPathData.mEndPointB = point2; - mPathData.mCharacterWidth = getCharacterWidth(); - //prep#TODO# possibly consider an alternate behavior - perhaps add a "path" button to submit the data. - LLPathingLib::getInstance()->generatePath( mPathData ); - break; - - default : - llassert(0); - break; - } -} +/** +* @file llfloaterpathfindingconsole.cpp +* @author William Todd Stinson +* @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. +* +* $LicenseInfo:firstyear=2002&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2010, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterpathfindingconsole.h" +#include "llfloaterpathfindinglinksets.h" + +#include "llsd.h" +#include "llagent.h" +#include "llbutton.h" +#include "llradiogroup.h" +#include "llsliderctrl.h" +#include "lllineeditor.h" +#include "lltextbase.h" +#include "lltextvalidate.h" +#include "llnavmeshstation.h" +#include "llviewerregion.h" + +#include "LLPathingLib.h" + +#define XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY 1 +#define XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY 2 + +#define XUI_PATH_SELECT_NONE 0 +#define XUI_PATH_SELECT_START_POINT 1 +#define XUI_PATH_SELECT_END_POINT 2 + +#define XUI_CHARACTER_TYPE_A 1 +#define XUI_CHARACTER_TYPE_B 2 +#define XUI_CHARACTER_TYPE_C 3 +#define XUI_CHARACTER_TYPE_D 4 + +const int CURRENT_REGION = 99; +const int MAX_OBSERVERS = 10; +//--------------------------------------------------------------------------- +// LLFloaterPathfindingConsole +//--------------------------------------------------------------------------- + +BOOL LLFloaterPathfindingConsole::postBuild() +{ + childSetAction("view_and_edit_linksets", boost::bind(&LLFloaterPathfindingConsole::onViewEditLinksetClicked, this)); + childSetAction("rebuild_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRebuildNavMeshClicked, this)); + childSetAction("refresh_navmesh", boost::bind(&LLFloaterPathfindingConsole::onRefreshNavMeshClicked, this)); + + mShowNavMeshCheckBox = findChild<LLCheckBoxCtrl>("show_navmesh_overlay"); + llassert(mShowNavMeshCheckBox != NULL); + mShowNavMeshCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowNavMeshToggle, this)); + + mShowExcludeVolumesCheckBox = findChild<LLCheckBoxCtrl>("show_exclusion_volumes"); + llassert(mShowExcludeVolumesCheckBox != NULL); + mShowExcludeVolumesCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowExcludeVolumesToggle, this)); + + mShowPathCheckBox = findChild<LLCheckBoxCtrl>("show_path"); + llassert(mShowPathCheckBox != NULL); + mShowPathCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowPathToggle, this)); + + mShowWaterPlaneCheckBox = findChild<LLCheckBoxCtrl>("show_water_plane"); + llassert(mShowWaterPlaneCheckBox != NULL); + mShowWaterPlaneCheckBox->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onShowWaterPlaneToggle, this)); + + mRegionOverlayDisplayRadioGroup = findChild<LLRadioGroup>("region_overlay_display"); + llassert(mRegionOverlayDisplayRadioGroup != NULL); + mRegionOverlayDisplayRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch, this)); + + mPathSelectionRadioGroup = findChild<LLRadioGroup>("path_selection"); + llassert(mPathSelectionRadioGroup != NULL); + mPathSelectionRadioGroup ->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onPathSelectionSwitch, this)); + + mCharacterWidthSlider = findChild<LLSliderCtrl>("character_width"); + llassert(mCharacterWidthSlider != NULL); + mCharacterWidthSlider->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterWidthSet, this)); + + mCharacterTypeRadioGroup = findChild<LLRadioGroup>("character_type"); + llassert(mCharacterTypeRadioGroup != NULL); + mCharacterTypeRadioGroup->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onCharacterTypeSwitch, this)); + + mPathfindingStatus = findChild<LLTextBase>("pathfinding_status"); + llassert(mPathfindingStatus != NULL); + + mTerrainMaterialA = findChild<LLLineEditor>("terrain_material_a"); + llassert(mTerrainMaterialA != NULL); + mTerrainMaterialA->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialASet, this)); + mTerrainMaterialA->setPrevalidate(LLTextValidate::validateFloat); + + mTerrainMaterialB = findChild<LLLineEditor>("terrain_material_b"); + llassert(mTerrainMaterialB != NULL); + mTerrainMaterialB->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialBSet, this)); + mTerrainMaterialB->setPrevalidate(LLTextValidate::validateFloat); + + mTerrainMaterialC = findChild<LLLineEditor>("terrain_material_c"); + llassert(mTerrainMaterialC != NULL); + mTerrainMaterialC->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialCSet, this)); + mTerrainMaterialC->setPrevalidate(LLTextValidate::validateFloat); + + mTerrainMaterialD = findChild<LLLineEditor>("terrain_material_d"); + llassert(mTerrainMaterialD != NULL); + mTerrainMaterialD->setCommitCallback(boost::bind(&LLFloaterPathfindingConsole::onTerrainMaterialDSet, this)); + mTerrainMaterialD->setPrevalidate(LLTextValidate::validateFloat); + + return LLFloater::postBuild(); +} + +LLFloaterPathfindingConsole::ERegionOverlayDisplay LLFloaterPathfindingConsole::getRegionOverlayDisplay() const +{ + ERegionOverlayDisplay regionOverlayDisplay; + switch (mRegionOverlayDisplayRadioGroup->getValue().asInteger()) + { + case XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY : + regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry; + break; + case XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY : + regionOverlayDisplay = kRenderOverlayOnAllRenderableGeometry; + break; + default : + regionOverlayDisplay = kRenderOverlayOnFixedPhysicsGeometry; + llassert(0); + break; + } + + return regionOverlayDisplay; +} + +void LLFloaterPathfindingConsole::setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay) +{ + LLSD radioGroupValue; + + switch (pRegionOverlayDisplay) + { + case kRenderOverlayOnFixedPhysicsGeometry : + radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY; + break; + case kRenderOverlayOnAllRenderableGeometry : + radioGroupValue = XUI_RENDER_OVERLAY_ON_ALL_RENDERABLE_GEOMETRY; + break; + default : + radioGroupValue = XUI_RENDER_OVERLAY_ON_FIXED_PHYSICS_GEOMETRY; + llassert(0); + break; + } + + mRegionOverlayDisplayRadioGroup->setValue(radioGroupValue); +} + +LLFloaterPathfindingConsole::EPathSelectionState LLFloaterPathfindingConsole::getPathSelectionState() const +{ + EPathSelectionState pathSelectionState; + + switch (mPathSelectionRadioGroup->getValue().asInteger()) + { + case XUI_PATH_SELECT_START_POINT : + pathSelectionState = kPathSelectStartPoint; + break; + case XUI_PATH_SELECT_END_POINT : + pathSelectionState = kPathSelectEndPoint; + break; + default : + pathSelectionState = kPathSelectNone; + break; + } + + return pathSelectionState; +} + +void LLFloaterPathfindingConsole::setPathSelectionState(EPathSelectionState pPathSelectionState) +{ + LLSD radioGroupValue; + + switch (pPathSelectionState) + { + case kPathSelectStartPoint : + radioGroupValue = XUI_PATH_SELECT_START_POINT; + break; + case kPathSelectEndPoint : + radioGroupValue = XUI_PATH_SELECT_END_POINT; + break; + default : + radioGroupValue = XUI_PATH_SELECT_NONE; + break; + } + + mPathSelectionRadioGroup->setValue(radioGroupValue); +} + +F32 LLFloaterPathfindingConsole::getCharacterWidth() const +{ + return mCharacterWidthSlider->getValueF32(); +} + +void LLFloaterPathfindingConsole::setCharacterWidth(F32 pCharacterWidth) +{ + mCharacterWidthSlider->setValue(LLSD(pCharacterWidth)); +} + +LLFloaterPathfindingConsole::ECharacterType LLFloaterPathfindingConsole::getCharacterType() const +{ + ECharacterType characterType; + + switch (mCharacterTypeRadioGroup->getValue().asInteger()) + { + case XUI_CHARACTER_TYPE_A : + characterType = kCharacterTypeA; + break; + case XUI_CHARACTER_TYPE_B : + characterType = kCharacterTypeB; + break; + case XUI_CHARACTER_TYPE_C : + characterType = kCharacterTypeC; + break; + case XUI_CHARACTER_TYPE_D : + characterType = kCharacterTypeD; + break; + default : + characterType = kCharacterTypeA; + llassert(0); + break; + } + + return characterType; +} + +void LLFloaterPathfindingConsole::setCharacterType(ECharacterType pCharacterType) +{ + LLSD radioGroupValue; + + switch (pCharacterType) + { + case kCharacterTypeA : + radioGroupValue = XUI_CHARACTER_TYPE_A; + break; + case kCharacterTypeB : + radioGroupValue = XUI_CHARACTER_TYPE_B; + break; + case kCharacterTypeC : + radioGroupValue = XUI_CHARACTER_TYPE_C; + break; + case kCharacterTypeD : + radioGroupValue = XUI_CHARACTER_TYPE_D; + break; + default : + radioGroupValue = XUI_CHARACTER_TYPE_A; + llassert(0); + break; + } + + mCharacterTypeRadioGroup->setValue(radioGroupValue); +} + +F32 LLFloaterPathfindingConsole::getTerrainMaterialA() const +{ + return mTerrainMaterialA->getValue().asReal(); +} + +void LLFloaterPathfindingConsole::setTerrainMaterialA(F32 pTerrainMaterial) +{ + mTerrainMaterialA->setValue(LLSD(pTerrainMaterial)); +} + +F32 LLFloaterPathfindingConsole::getTerrainMaterialB() const +{ + return mTerrainMaterialB->getValue().asReal(); +} + +void LLFloaterPathfindingConsole::setTerrainMaterialB(F32 pTerrainMaterial) +{ + mTerrainMaterialB->setValue(LLSD(pTerrainMaterial)); +} + +F32 LLFloaterPathfindingConsole::getTerrainMaterialC() const +{ + return mTerrainMaterialC->getValue().asReal(); +} + +void LLFloaterPathfindingConsole::setTerrainMaterialC(F32 pTerrainMaterial) +{ + mTerrainMaterialC->setValue(LLSD(pTerrainMaterial)); +} + +F32 LLFloaterPathfindingConsole::getTerrainMaterialD() const +{ + return mTerrainMaterialD->getValue().asReal(); +} + +void LLFloaterPathfindingConsole::setTerrainMaterialD(F32 pTerrainMaterial) +{ + mTerrainMaterialD->setValue(LLSD(pTerrainMaterial)); +} + +void LLFloaterPathfindingConsole::setHasNavMeshReceived() +{ + std::string str = getString("navmesh_fetch_complete_available"); + mPathfindingStatus->setText((LLStringExplicit)str); +} + +void LLFloaterPathfindingConsole::setHasNoNavMesh() +{ + std::string str = getString("navmesh_fetch_complete_none"); + mPathfindingStatus->setText((LLStringExplicit)str); +} + +LLFloaterPathfindingConsole::LLFloaterPathfindingConsole(const LLSD& pSeed) + : LLFloater(pSeed), + mShowNavMeshCheckBox(NULL), + mShowExcludeVolumesCheckBox(NULL), + mShowPathCheckBox(NULL), + mShowWaterPlaneCheckBox(NULL), + mRegionOverlayDisplayRadioGroup(NULL), + mPathSelectionRadioGroup(NULL), + mCharacterWidthSlider(NULL), + mCharacterTypeRadioGroup(NULL), + mPathfindingStatus(NULL), + mTerrainMaterialA(NULL), + mTerrainMaterialB(NULL), + mTerrainMaterialC(NULL), + mTerrainMaterialD(NULL) +{ + for (int i=0;i<MAX_OBSERVERS;++i) + { + mNavMeshDownloadObserver[i].setPathfindingConsole(this); + } +} + +LLFloaterPathfindingConsole::~LLFloaterPathfindingConsole() +{ +} + +void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey) +{ + //make sure we have a pathing system + if ( !LLPathingLib::getInstance() ) + { + LLPathingLib::initSystem(); + } + //prep# test remove + //LLSD content; + //LLPathingLib::getInstance()->extractNavMeshSrcFromLLSD( content ); + //return true; + //prep# end test + if ( LLPathingLib::getInstance() == NULL ) + { + std::string str = getString("navmesh_library_not_implemented"); + LLStyle::Params styleParams; + styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); + mPathfindingStatus->setText((LLStringExplicit)str, styleParams); + llwarns <<"Errror: cannout find pathing library implementation."<<llendl; + } + else + { + mCurrentMDO = 0; + //make sure the region is essentially enabled for navmesh support + std::string capability = "RetrieveNavMeshSrc"; + + //prep# neighboring navmesh support proto + LLViewerRegion* pCurrentRegion = gAgent.getRegion(); + std::vector<LLViewerRegion*> regions; + regions.push_back( pCurrentRegion ); + //pCurrentRegion->getNeighboringRegions( regions ); + + std::vector<int> shift; + shift.push_back( CURRENT_REGION ); + //pCurrentRegion->getNeighboringRegionsStatus( shift ); + + int regionCnt = regions.size(); + for ( int i=0; i<regionCnt; ++i ) + { + std::string url = regions[i]->getCapability( capability ); + + if ( !url.empty() ) + { + std::string str = getString("navmesh_fetch_inprogress"); + mPathfindingStatus->setText((LLStringExplicit)str); + LLNavMeshStation::getInstance()->setNavMeshDownloadURL( url ); + int dir = shift[i]; + LLNavMeshStation::getInstance()->downloadNavMeshSrc( mNavMeshDownloadObserver[mCurrentMDO].getObserverHandle(), dir ); + ++mCurrentMDO; + } + else + { + std::string str = getString("navmesh_region_not_enabled"); + LLStyle::Params styleParams; + styleParams.color = LLUIColorTable::instance().getColor("DrYellow"); + mPathfindingStatus->setText((LLStringExplicit)str, styleParams); + llinfos<<"Region has does not required caps of type ["<<capability<<"]"<<llendl; + } + } + } +} + +void LLFloaterPathfindingConsole::onShowNavMeshToggle() +{ + BOOL checkBoxValue = mShowNavMeshCheckBox->get(); + + LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); + if (llPathingLibInstance != NULL) + { + llPathingLibInstance->setRenderNavMesh(checkBoxValue); + } + else + { + mShowNavMeshCheckBox->set(FALSE); + llwarns << "cannot find LLPathingLib instance" << llendl; + } +} + +void LLFloaterPathfindingConsole::onShowExcludeVolumesToggle() +{ + BOOL checkBoxValue = mShowExcludeVolumesCheckBox->get(); + + LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); + if (llPathingLibInstance != NULL) + { + llPathingLibInstance->setRenderNavMeshandShapes(checkBoxValue); + } + else + { + mShowExcludeVolumesCheckBox->set(FALSE); + llwarns << "cannot find LLPathingLib instance" << llendl; + } +} + +void LLFloaterPathfindingConsole::onShowPathToggle() +{ + BOOL checkBoxValue = mShowPathCheckBox->get(); + + llwarns << "functionality has not yet been implemented to toggle '" + << mShowPathCheckBox->getLabel() << "' to " + << (checkBoxValue ? "ON" : "OFF") << llendl; +} + +void LLFloaterPathfindingConsole::onShowWaterPlaneToggle() +{ + BOOL checkBoxValue = mShowWaterPlaneCheckBox->get(); + + llwarns << "functionality has not yet been implemented to toggle '" + << mShowWaterPlaneCheckBox->getLabel() << "' to " + << (checkBoxValue ? "ON" : "OFF") << llendl; +} + +void LLFloaterPathfindingConsole::onRegionOverlayDisplaySwitch() +{ + switch (getRegionOverlayDisplay()) + { + case kRenderOverlayOnFixedPhysicsGeometry : + llwarns << "functionality has not yet been implemented to toggle '" + << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnFixedPhysicsGeometry" + << llendl; + break; + case kRenderOverlayOnAllRenderableGeometry : + llwarns << "functionality has not yet been implemented to toggle '" + << mRegionOverlayDisplayRadioGroup->getName() << "' to RenderOverlayOnAllRenderableGeometry" + << llendl; + break; + default : + llassert(0); + break; + } +} + +void LLFloaterPathfindingConsole::onPathSelectionSwitch() +{ + switch (getPathSelectionState()) + { + case kPathSelectNone : + llwarns << "functionality has not yet been implemented to toggle '" + << mPathSelectionRadioGroup->getName() << "' to PathSelectNone" + << llendl; + break; + case kPathSelectStartPoint : + llwarns << "functionality has not yet been implemented to toggle '" + << mPathSelectionRadioGroup->getName() << "' to PathSelectStartPoint" + << llendl; + break; + case kPathSelectEndPoint : + llwarns << "functionality has not yet been implemented to toggle '" + << mPathSelectionRadioGroup->getName() << "' to PathSelectEndPoint" + << llendl; + break; + default : + llassert(0); + break; + } +} + +void LLFloaterPathfindingConsole::onCharacterWidthSet() +{ + F32 characterWidth = getCharacterWidth(); + llwarns << "functionality has not yet been implemented to set '" << mCharacterWidthSlider->getName() + << "' to the value (" << characterWidth << ")" << llendl; +} + +void LLFloaterPathfindingConsole::onCharacterTypeSwitch() +{ + switch (getCharacterType()) + { + case kCharacterTypeA : + llwarns << "functionality has not yet been implemented to toggle '" + << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeA" + << llendl; + break; + case kCharacterTypeB : + llwarns << "functionality has not yet been implemented to toggle '" + << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeB" + << llendl; + break; + case kCharacterTypeC : + llwarns << "functionality has not yet been implemented to toggle '" + << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeC" + << llendl; + break; + case kCharacterTypeD : + llwarns << "functionality has not yet been implemented to toggle '" + << mCharacterTypeRadioGroup->getName() << "' to CharacterTypeD" + << llendl; + break; + default : + llassert(0); + break; + } + +} + +void LLFloaterPathfindingConsole::onViewEditLinksetClicked() +{ + LLFloaterPathfindingLinksets::openLinksetsEditor(); +} + +void LLFloaterPathfindingConsole::onRebuildNavMeshClicked() +{ + llwarns << "functionality has not yet been implemented to handle rebuilding of the navmesh" << llendl; +} + +void LLFloaterPathfindingConsole::onRefreshNavMeshClicked() +{ + llwarns << "functionality has not yet been implemented to handle refreshing of the navmesh" << llendl; +} + +void LLFloaterPathfindingConsole::onTerrainMaterialASet() +{ + F32 terrainMaterial = getTerrainMaterialA(); + llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialA->getName() + << "' to value (" << terrainMaterial << ")" << llendl; +} + +void LLFloaterPathfindingConsole::onTerrainMaterialBSet() +{ + F32 terrainMaterial = getTerrainMaterialB(); + llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialB->getName() + << "' to value (" << terrainMaterial << ")" << llendl; +} + +void LLFloaterPathfindingConsole::onTerrainMaterialCSet() +{ + F32 terrainMaterial = getTerrainMaterialC(); + llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialC->getName() + << "' to value (" << terrainMaterial << ")" << llendl; +} + +void LLFloaterPathfindingConsole::onTerrainMaterialDSet() +{ + F32 terrainMaterial = getTerrainMaterialD(); + llwarns << "functionality has not yet been implemented to setting '" << mTerrainMaterialD->getName() + << "' to value (" << terrainMaterial << ")" << llendl; +} + + +BOOL LLFloaterPathfindingConsole::allowAllRenderables() const +{ + return getRegionOverlayDisplay() == kRenderOverlayOnAllRenderableGeometry ? true : false; +} + +void LLFloaterPathfindingConsole::providePathingData( const LLVector3& point1, const LLVector3& point2 ) +{ + switch (getPathSelectionState()) + { + case kPathSelectNone : + llwarns << "not yet been implemented to toggle '" + << mPathSelectionRadioGroup->getName() << "' to PathSelectNone" + << llendl; + break; + + case kPathSelectStartPoint : + mPathData.mStartPointA = point1; + mPathData.mEndPointA = point2; + break; + + case kPathSelectEndPoint : + mPathData.mStartPointB = point1; + mPathData.mEndPointB = point2; + mPathData.mCharacterWidth = getCharacterWidth(); + //prep#TODO# possibly consider an alternate behavior - perhaps add a "path" button to submit the data. + LLPathingLib::getInstance()->generatePath( mPathData ); + break; + + default : + llassert(0); + break; + } +} diff --git a/indra/newview/llfloaterpathfindingconsole.h b/indra/newview/llfloaterpathfindingconsole.h index c46fead91b0..3ae5e25695b 100644 --- a/indra/newview/llfloaterpathfindingconsole.h +++ b/indra/newview/llfloaterpathfindingconsole.h @@ -1,151 +1,151 @@ -/** - * @file llfloaterpathfindingconsole.h - * @author William Todd Stinson - * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H -#define LL_LLFLOATERPATHFINDINGCONSOLE_H - -#include "llfloater.h" -#include "llnavmeshstation.h" -#include "llphysicsextensions.h" -#include "llcheckboxctrl.h" - -class LLSD; -class LLRadioGroup; -class LLSliderCtrl; -class LLLineEditor; -class LLTextBase; - -class LLFloaterPathfindingConsole -: public LLFloater -{ - friend class LLFloaterReg; - -public: - typedef enum - { - kRenderOverlayOnFixedPhysicsGeometry = 0, - kRenderOverlayOnAllRenderableGeometry = 1 - } ERegionOverlayDisplay; - - typedef enum - { - kPathSelectNone = 0, - kPathSelectStartPoint = 1, - kPathSelectEndPoint = 2 - } EPathSelectionState; - - typedef enum - { - kCharacterTypeA = 0, - kCharacterTypeB = 1, - kCharacterTypeC = 2, - kCharacterTypeD = 3 - } ECharacterType; - - virtual BOOL postBuild(); - //Accessor to determine whether renderables are allowed - BOOL allowAllRenderables() const; - //Populates a data packet that is forwarded onto the LLPathingSystem - void providePathingData( const LLVector3& point1, const LLVector3& point2 ); - - ERegionOverlayDisplay getRegionOverlayDisplay() const; - void setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay); - - EPathSelectionState getPathSelectionState() const; - void setPathSelectionState(EPathSelectionState pPathSelectionState); - - F32 getCharacterWidth() const; - void setCharacterWidth(F32 pCharacterWidth); - - ECharacterType getCharacterType() const; - void setCharacterType(ECharacterType pCharacterType); - - F32 getTerrainMaterialA() const; - void setTerrainMaterialA(F32 pTerrainMaterial); - - F32 getTerrainMaterialB() const; - void setTerrainMaterialB(F32 pTerrainMaterial); - - F32 getTerrainMaterialC() const; - void setTerrainMaterialC(F32 pTerrainMaterial); - - F32 getTerrainMaterialD() const; - void setTerrainMaterialD(F32 pTerrainMaterial); - - BOOL getShowPathToggle() const {return mShowPathCheckBox->get(); } - - void setHasNavMeshReceived(); - void setHasNoNavMesh(); - -protected: - -private: - // Does its own instance management, so clients not allowed - // to allocate or destroy. - LLFloaterPathfindingConsole(const LLSD& pSeed); - virtual ~LLFloaterPathfindingConsole(); - - virtual void onOpen(const LLSD& pKey); - - void onShowNavMeshToggle(); - void onShowExcludeVolumesToggle(); - void onShowPathToggle(); - void onShowWaterPlaneToggle(); - void onRegionOverlayDisplaySwitch(); - void onPathSelectionSwitch(); - void onCharacterWidthSet(); - void onCharacterTypeSwitch(); - void onViewEditLinksetClicked(); - void onRebuildNavMeshClicked(); - void onRefreshNavMeshClicked(); - void onTerrainMaterialASet(); - void onTerrainMaterialBSet(); - void onTerrainMaterialCSet(); - void onTerrainMaterialDSet(); - - LLCheckBoxCtrl *mShowNavMeshCheckBox; - LLCheckBoxCtrl *mShowExcludeVolumesCheckBox; - LLCheckBoxCtrl *mShowPathCheckBox; - LLCheckBoxCtrl *mShowWaterPlaneCheckBox; - LLRadioGroup *mRegionOverlayDisplayRadioGroup; - LLRadioGroup *mPathSelectionRadioGroup; - LLSliderCtrl *mCharacterWidthSlider; - LLRadioGroup *mCharacterTypeRadioGroup; - LLTextBase *mPathfindingStatus; - LLLineEditor *mTerrainMaterialA; - LLLineEditor *mTerrainMaterialB; - LLLineEditor *mTerrainMaterialC; - LLLineEditor *mTerrainMaterialD; - - LLNavMeshDownloadObserver mNavMeshDownloadObserver[10]; - int mCurrentMDO; - - //Container that is populated and subsequently submitted to the LLPathingSystem for processing - LLPathingLib::PathingPacket mPathData; -}; - -#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H +/** + * @file llfloaterpathfindingconsole.h + * @author William Todd Stinson + * @brief "Pathfinding console" floater, allowing manipulation of the Havok AI pathfinding settings. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERPATHFINDINGCONSOLE_H +#define LL_LLFLOATERPATHFINDINGCONSOLE_H + +#include "llfloater.h" +#include "llnavmeshstation.h" +#include "LLPathingLib.h" +#include "llcheckboxctrl.h" + +class LLSD; +class LLRadioGroup; +class LLSliderCtrl; +class LLLineEditor; +class LLTextBase; + +class LLFloaterPathfindingConsole +: public LLFloater +{ + friend class LLFloaterReg; + +public: + typedef enum + { + kRenderOverlayOnFixedPhysicsGeometry = 0, + kRenderOverlayOnAllRenderableGeometry = 1 + } ERegionOverlayDisplay; + + typedef enum + { + kPathSelectNone = 0, + kPathSelectStartPoint = 1, + kPathSelectEndPoint = 2 + } EPathSelectionState; + + typedef enum + { + kCharacterTypeA = 0, + kCharacterTypeB = 1, + kCharacterTypeC = 2, + kCharacterTypeD = 3 + } ECharacterType; + + virtual BOOL postBuild(); + //Accessor to determine whether renderables are allowed + BOOL allowAllRenderables() const; + //Populates a data packet that is forwarded onto the LLPathingSystem + void providePathingData( const LLVector3& point1, const LLVector3& point2 ); + + ERegionOverlayDisplay getRegionOverlayDisplay() const; + void setRegionOverlayDisplay(ERegionOverlayDisplay pRegionOverlayDisplay); + + EPathSelectionState getPathSelectionState() const; + void setPathSelectionState(EPathSelectionState pPathSelectionState); + + F32 getCharacterWidth() const; + void setCharacterWidth(F32 pCharacterWidth); + + ECharacterType getCharacterType() const; + void setCharacterType(ECharacterType pCharacterType); + + F32 getTerrainMaterialA() const; + void setTerrainMaterialA(F32 pTerrainMaterial); + + F32 getTerrainMaterialB() const; + void setTerrainMaterialB(F32 pTerrainMaterial); + + F32 getTerrainMaterialC() const; + void setTerrainMaterialC(F32 pTerrainMaterial); + + F32 getTerrainMaterialD() const; + void setTerrainMaterialD(F32 pTerrainMaterial); + + BOOL getShowPathToggle() const {return mShowPathCheckBox->get(); } + + void setHasNavMeshReceived(); + void setHasNoNavMesh(); + +protected: + +private: + // Does its own instance management, so clients not allowed + // to allocate or destroy. + LLFloaterPathfindingConsole(const LLSD& pSeed); + virtual ~LLFloaterPathfindingConsole(); + + virtual void onOpen(const LLSD& pKey); + + void onShowNavMeshToggle(); + void onShowExcludeVolumesToggle(); + void onShowPathToggle(); + void onShowWaterPlaneToggle(); + void onRegionOverlayDisplaySwitch(); + void onPathSelectionSwitch(); + void onCharacterWidthSet(); + void onCharacterTypeSwitch(); + void onViewEditLinksetClicked(); + void onRebuildNavMeshClicked(); + void onRefreshNavMeshClicked(); + void onTerrainMaterialASet(); + void onTerrainMaterialBSet(); + void onTerrainMaterialCSet(); + void onTerrainMaterialDSet(); + + LLCheckBoxCtrl *mShowNavMeshCheckBox; + LLCheckBoxCtrl *mShowExcludeVolumesCheckBox; + LLCheckBoxCtrl *mShowPathCheckBox; + LLCheckBoxCtrl *mShowWaterPlaneCheckBox; + LLRadioGroup *mRegionOverlayDisplayRadioGroup; + LLRadioGroup *mPathSelectionRadioGroup; + LLSliderCtrl *mCharacterWidthSlider; + LLRadioGroup *mCharacterTypeRadioGroup; + LLTextBase *mPathfindingStatus; + LLLineEditor *mTerrainMaterialA; + LLLineEditor *mTerrainMaterialB; + LLLineEditor *mTerrainMaterialC; + LLLineEditor *mTerrainMaterialD; + + LLNavMeshDownloadObserver mNavMeshDownloadObserver[10]; + int mCurrentMDO; + + //Container that is populated and subsequently submitted to the LLPathingSystem for processing + LLPathingLib::PathingPacket mPathData; +}; + +#endif // LL_LLFLOATERPATHFINDINGCONSOLE_H diff --git a/indra/newview/llnavmeshstation.cpp b/indra/newview/llnavmeshstation.cpp index 586ed4715de..87f7e92ddd1 100644 --- a/indra/newview/llnavmeshstation.cpp +++ b/indra/newview/llnavmeshstation.cpp @@ -27,7 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "llnavmeshstation.h" #include "llcurl.h" -#include "llphysicsextensions.h" +#include "LLPathingLib.h" #include "llagent.h" #include "llviewerregion.h" #include "llsdutil.h" diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d2da940260b..e8029293fc1 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1,1604 +1,1604 @@ -/** - * @file llviewerdisplay.cpp - * @brief LLViewerDisplay class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llviewerdisplay.h" - -#include "llgl.h" -#include "llrender.h" -#include "llglheaders.h" -#include "llagent.h" -#include "llagentcamera.h" -#include "llviewercontrol.h" -#include "llcoord.h" -#include "llcriticaldamp.h" -#include "lldir.h" -#include "lldynamictexture.h" -#include "lldrawpoolalpha.h" -#include "llfeaturemanager.h" -//#include "llfirstuse.h" -#include "llhudmanager.h" -#include "llimagebmp.h" -#include "llmemory.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "llstartup.h" -#include "lltoolfocus.h" -#include "lltoolmgr.h" -#include "lltooldraganddrop.h" -#include "lltoolpie.h" -#include "lltracker.h" -#include "lltrans.h" -#include "llui.h" -#include "llviewercamera.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerwindow.h" -#include "llvoavatarself.h" -#include "llvograss.h" -#include "llworld.h" -#include "pipeline.h" -#include "llspatialpartition.h" -#include "llappviewer.h" -#include "llstartup.h" -#include "llviewershadermgr.h" -#include "llfasttimer.h" -#include "llfloatertools.h" -#include "llviewertexturelist.h" -#include "llfocusmgr.h" -#include "llcubemap.h" -#include "llviewerregion.h" -#include "lldrawpoolwater.h" -#include "lldrawpoolbump.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llpostprocess.h" -#include "llphysicsextensions.h" -#include "llfloaterpathfindingconsole.h" -#include "llfloaterreg.h" - -extern LLPointer<LLViewerTexture> gStartTexture; - -LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; - -// used to toggle renderer back on after teleport -const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain -const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. -const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. -BOOL gTeleportDisplay = FALSE; -LLFrameTimer gTeleportDisplayTimer; -LLFrameTimer gTeleportArrivalTimer; -const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain - -BOOL gForceRenderLandFence = FALSE; -BOOL gDisplaySwapBuffers = FALSE; -BOOL gDepthDirty = FALSE; -BOOL gResizeScreenTexture = FALSE; -BOOL gWindowResized = FALSE; -BOOL gSnapshot = FALSE; - -U32 gRecentFrameCount = 0; // number of 'recent' frames -LLFrameTimer gRecentFPSTime; -LLFrameTimer gRecentMemoryTime; - -// Rendering stuff -void pre_show_depth_buffer(); -void post_show_depth_buffer(); -void render_ui(F32 zoom_factor = 1.f, int subfield = 0); -void render_hud_attachments(); -void render_ui_3d(); -void render_ui_2d(); -void render_disconnected_background(); - -void display_startup() -{ - if ( !gViewerWindow->getActive() - || !gViewerWindow->getWindow()->getVisible() - || gViewerWindow->getWindow()->getMinimized() ) - { - return; - } - - gPipeline.updateGL(); - - // Update images? - //gImageList.updateImages(0.01f); - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - - LLGLSDefault gls_default; - - // Required for HTML update in login screen - static S32 frame_count = 0; - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - if (frame_count++ > 1) // make sure we have rendered a frame first - { - LLViewerDynamicTexture::updateAllInstances(); - } - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - LLGLSUIDefault gls_ui; - gPipeline.disableLights(); - - gViewerWindow->setup2DRender(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.color4f(1,1,1,1); - gViewerWindow->draw(); - gGL.flush(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gViewerWindow->getWindow()->swapBuffers(); - glClear(GL_DEPTH_BUFFER_BIT); -} - -void display_update_camera() -{ - LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); - // TODO: cut draw distance down if customizing avatar? - // TODO: cut draw distance on per-parcel basis? - - // Cut draw distance in half when customizing avatar, - // but on the viewer only. - F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) - { - final_far *= 0.5f; - } - LLViewerCamera::getInstance()->setFar(final_far); - gViewerWindow->setup3DRender(); - - // update all the sky/atmospheric/water settings - LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); - LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); - - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); -} - -// Write some stats to llinfos -void display_stats() -{ - F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); - if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) - { - F32 fps = gRecentFrameCount / fps_log_freq; - llinfos << llformat("FPS: %.02f", fps) << llendl; - gRecentFrameCount = 0; - gRecentFPSTime.reset(); - } - F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); - if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) - { - gMemoryAllocated = LLMemory::getCurrentRSS(); - U32 memory = (U32)(gMemoryAllocated / (1024*1024)); - llinfos << llformat("MEMORY: %d MB", memory) << llendl; - LLMemory::logMemoryInfo(TRUE) ; - gRecentMemoryTime.reset(); - } -} - -static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); -static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); -static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); - -// Paint the display! -void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) -{ - LLMemType mt_render(LLMemType::MTYPE_RENDER); - LLFastTimer t(FTM_RENDER); - - if (gWindowResized) - { //skip render on frames where window has been resized - gGL.flush(); - glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->getWindow()->swapBuffers(); - LLPipeline::refreshCachedSettings(); - gPipeline.resizeScreenTexture(); - gResizeScreenTexture = FALSE; - gWindowResized = FALSE; - return; - } - - if (LLPipeline::sRenderDeferred) - { //hack to make sky show up in deferred snapshots - for_snapshot = FALSE; - } - - if (LLPipeline::sRenderFrameTest) - { - send_agent_pause(); - } - - gSnapshot = for_snapshot; - - LLGLSDefault gls_default; - LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - stop_glerror(); - - gPipeline.disableLights(); - - stop_glerror(); - - // Don't draw if the window is hidden or minimized. - // In fact, must explicitly check the minimized state before drawing. - // Attempting to draw into a minimized window causes a GL error. JC - if ( !gViewerWindow->getActive() - || !gViewerWindow->getWindow()->getVisible() - || gViewerWindow->getWindow()->getMinimized() ) - { - // Clean up memory the pools may have allocated - if (rebuild) - { - stop_glerror(); - gPipeline.rebuildPools(); - stop_glerror(); - } - - stop_glerror(); - gViewerWindow->returnEmptyPicks(); - stop_glerror(); - return; - } - - gViewerWindow->checkSettings(); - - { - LLFastTimer ftm(FTM_PICK); - LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); - gViewerWindow->performPick(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - ////////////////////////////////////////////////////////// - // - // Logic for forcing window updates if we're in drone mode. - // - - // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 - if (gHeadlessClient) - { -#if LL_WINDOWS - static F32 last_update_time = 0.f; - if ((gFrameTimeSeconds - last_update_time) > 1.f) - { - InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE); - last_update_time = gFrameTimeSeconds; - } -#elif LL_DARWIN - // MBW -- Do something clever here. -#endif - // Not actually rendering, don't bother. - return; - } - - - // - // Bail out if we're in the startup state and don't want to try to - // render the world. - // - if (LLStartUp::getStartupState() < STATE_STARTED) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); - display_startup(); - return; - } - - //LLGLState::verify(FALSE); - - ///////////////////////////////////////////////// - // - // Update GL Texture statistics (used for discard logic?) - // - - LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats"); - stop_glerror(); - - LLImageGL::updateStats(gFrameTimeSeconds); - - LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); - LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); - - gPipeline.mBackfaceCull = TRUE; - gFrameCount++; - gRecentFrameCount++; - if (gFocusMgr.getAppHasFocus()) - { - gForegroundFrameCount++; - } - - ////////////////////////////////////////////////////////// - // - // Display start screen if we're teleporting, and skip render - // - - if (gTeleportDisplay) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. - - S32 attach_count = 0; - if (isAgentAvatarValid()) - { - attach_count = gAgentAvatarp->getAttachmentCount(); - } - F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; - F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); - F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); - if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) ) - { - // Give up. Don't keep the UI locked forever. - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - gAgent.setTeleportMessage(std::string()); - } - - const std::string& message = gAgent.getTeleportMessage(); - switch( gAgent.getTeleportState() ) - { - case LLAgent::TELEPORT_START: - // Transition to REQUESTED. Viewer has sent some kind - // of TeleportRequest to the source simulator - gTeleportDisplayTimer.reset(); - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(0); - gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["requesting"]); - break; - - case LLAgent::TELEPORT_REQUESTED: - // Waiting for source simulator to respond - gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_MOVING: - // Viewer has received destination location from source simulator - gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) ); - gViewerWindow->setProgressString(message); - break; - - case LLAgent::TELEPORT_START_ARRIVAL: - // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator - gTeleportArrivalTimer.reset(); - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent(75.f); - gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING ); - gAgent.setTeleportMessage( - LLAgent::sTeleportProgressMessages["arriving"]); - gTextureList.mForceResetTextureStats = TRUE; - gAgentCamera.resetView(TRUE, TRUE); - break; - - case LLAgent::TELEPORT_ARRIVING: - // Make the user wait while content "pre-caches" - { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); - if( arrival_fraction > 1.f ) - { - arrival_fraction = 1.f; - //LLFirstUse::useTeleport(); - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); - gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f); - gViewerWindow->setProgressString(message); - } - break; - - case LLAgent::TELEPORT_LOCAL: - // Short delay when teleporting in the same sim (progress screen active but not shown - did not - // fall-through from TELEPORT_START) - { - if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) - { - //LLFirstUse::useTeleport(); - gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); - } - } - break; - - case LLAgent::TELEPORT_NONE: - // No teleport in progress - gViewerWindow->setShowProgress(FALSE); - gTeleportDisplay = FALSE; - break; - } - } - else if(LLAppViewer::instance()->logoutRequestSent()) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Logout"); - F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime; - if (percent_done > 100.f) - { - percent_done = 100.f; - } - - if( LLApp::isExiting() ) - { - percent_done = 100.f; - } - - gViewerWindow->setProgressPercent( percent_done ); - } - else - if (gRestoreGL) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL"); - F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME; - if( percent_done > 100.f ) - { - gViewerWindow->setShowProgress(FALSE); - gRestoreGL = FALSE; - } - else - { - - if( LLApp::isExiting() ) - { - percent_done = 100.f; - } - - gViewerWindow->setProgressPercent( percent_done ); - } - } - - ////////////////////////// - // - // Prepare for the next frame - // - - ///////////////////////////// - // - // Update the camera - // - // - - LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); - LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); - LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); - - ////////////////////////// - // - // clear the next buffer - // (must follow dynamic texture writing since that uses the frame buffer) - // - - if (gDisconnected) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); - render_ui(); - } - - ////////////////////////// - // - // Set rendering options - // - // - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup"); - stop_glerror(); - - /////////////////////////////////////// - // - // Slam lighting parameters back to our defaults. - // Note that these are not the same as GL defaults... - - stop_glerror(); - gGL.setAmbientLightColor(LLColor4::white); - stop_glerror(); - - ///////////////////////////////////// - // - // Render - // - // Actually push all of our triangles to the screen. - // - - // do render-to-texture stuff here - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) - { - LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); - LLFastTimer t(FTM_UPDATE_TEXTURES); - if (LLViewerDynamicTexture::updateAllInstances()) - { - gGL.setColorMask(true, true); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - gViewerWindow->setup3DViewport(); - - gPipeline.resetFrameStats(); // Reset per-frame statistics. - - if (!gDisconnected) - { - LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); - LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { //don't draw hud objects in this frame - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) - { //don't draw hud particles in this frame - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - } - - //upkeep gl name pools - LLGLNamePool::upkeepPools(); - - stop_glerror(); - display_update_camera(); - stop_glerror(); - - // *TODO: merge these two methods - { - LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); - LLHUDManager::getInstance()->updateEffects(); - LLHUDObject::updateAll(); - stop_glerror(); - } - - { - LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time - gPipeline.createObjects(max_geom_update_time); - gPipeline.processPartitionQ(); - gPipeline.updateGeom(max_geom_update_time); - stop_glerror(); - } - - gPipeline.updateGL(); - stop_glerror(); - - S32 water_clip = 0; - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && - (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || - gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) - { - if (LLViewerCamera::getInstance()->cameraUnderWater()) - { - water_clip = -1; - } - else - { - water_clip = 1; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:Cull"); - - //Increment drawable frame counter - LLDrawable::incrementVisible(); - - LLSpatialGroup::sNoDelete = TRUE; - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - - /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) - { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) - LLPipeline::sUseOcclusion = 3; - }*/ - - S32 occlusion = LLPipeline::sUseOcclusion; - if (gDepthDirty) - { //depth buffer is invalid, don't overwrite occlusion state - LLPipeline::sUseOcclusion = llmin(occlusion, 1); - } - gDepthDirty = FALSE; - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); - stop_glerror(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - BOOL to_texture = gPipeline.canUseVertexShaders() && - LLPipeline::sRenderGlow; - - LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); - - { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - - if (gResizeScreenTexture) - { - gResizeScreenTexture = FALSE; - gPipeline.resizeScreenTexture(); - } - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - if (!for_snapshot) - { - if (gFrameCount > 1) - { //for some reason, ATI 4800 series will error out if you - //try to generate a shadow before the first frame is through - gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - glh::matrix4f proj = glh_get_current_projection(); - glh::matrix4f mod = glh_get_current_modelview(); - glViewport(0,0,512,512); - LLVOAvatar::updateFreezeCounter() ; - - if(!LLPipeline::sMemAllocationThrottled) - { - LLVOAvatar::updateImpostors(); - } - - glh_set_current_projection(proj); - glh_set_current_modelview(mod); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(mod.m); - gViewerWindow->setup3DViewport(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - } - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - //if (!for_snapshot) - { - LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); - LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); - gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); - gPipeline.generateHighlight(*LLViewerCamera::getInstance()); - gPipeline.renderPhysicsDisplay(); - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - ////////////////////////////////////// - // - // Update images, using the image stats generated during object update/culling - // - // Can put objects onto the retextured list. - // - // Doing this here gives hardware occlusion queries extra time to complete - LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); - - { - LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); - LLFastTimer t(FTM_IMAGE_UPDATE); - - { - LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); - } - - - { - LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); - gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. - } - - { - LLFastTimer t(FTM_IMAGE_UPDATE_LIST); - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time - max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) - gTextureList.updateImages(max_image_decode_time); - } - - { - LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); - } - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - /////////////////////////////////// - // - // StateSort - // - // Responsible for taking visible objects, and adding them to the appropriate draw orders. - // In the case of alpha objects, z-sorts them first. - // Also creates special lists for outlines and selected face rendering. - // - LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); - { - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); - gPipeline.stateSort(*LLViewerCamera::getInstance(), result); - stop_glerror(); - - if (rebuild) - { - ////////////////////////////////////// - // - // rebuildPools - // - // - gPipeline.rebuildPools(); - stop_glerror(); - } - } - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - LLPipeline::sUseOcclusion = occlusion; - - { - LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); - LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); - LLFastTimer t(FTM_UPDATE_SKY); - gSky.updateSky(); - } - - if(gUseWireframe) - { - glClearColor(0.5f, 0.5f, 0.5f, 0.f); - glClear(GL_COLOR_BUFFER_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); - - //// render frontmost floater opaque for occlusion culling purposes - //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost(); - //// assumes frontmost floater with focus is opaque - //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) - //{ - // gGL.matrixMode(LLRender::MM_MODELVIEW); - // gGL.pushMatrix(); - // { - // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - // gGL.loadIdentity(); - - // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); - // // deflate by one pixel so rounding errors don't occlude outside of floater extents - // floater_rect.stretch(-1); - // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(), - // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(), - // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), - // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); - // floater_3d_rect.translate(-0.5f, -0.5f); - // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); - // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); - // gGL.color4fv(LLColor4::white.mV); - // gGL.begin(LLVertexBuffer::QUADS); - // { - // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f); - // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f); - // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f); - // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f); - // } - // gGL.end(); - // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - // } - // gGL.popMatrix(); - //} - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - - LLGLState::checkStates(); - LLGLState::checkClientArrays(); - - stop_glerror(); - - if (to_texture) - { - gGL.setColorMask(true, true); - - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.mDeferredScreen.bindTarget(); - glClearColor(1,0,1,1); - gPipeline.mDeferredScreen.clear(); - } - else - { - gPipeline.mScreen.bindTarget(); - if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) - { - const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - } - gPipeline.mScreen.clear(); - } - - gGL.setColorMask(true, false); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); - bool exclusiveDraw = false; - BOOL allowRenderables = false; - BOOL allowPathToBeDrawn = false; - if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) - && !gRestoreGL) - { - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); - gGL.setColorMask(true, false); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); - } - else - { - //Render any navmesh geometry - if ( LLPathingLib::getInstance() ) - { - //Determine if we can should overlay the navmesh ontop of the scenes typical renderables - LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console"); - if ( pFloater && pFloater->allowAllRenderables() ) - { - allowRenderables = true; - } - //Determine if we should also draw a user supplied path on top of the scene - if ( pFloater && pFloater->getShowPathToggle() ) - { - allowPathToBeDrawn = true; - } - //NavMesh - if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) - { - glClearColor(0.0f, 0.0f, 0.0f, 0.5f); - glEnable(GL_DEPTH_TEST); - gGL.setAmbientLightColor( LLColor4::white ); - LLPathingLib::getInstance()->renderNavMesh( allowRenderables ); - exclusiveDraw = true; - } - //physics/exclusion shapes - if ( LLPathingLib::getInstance()->getRenderShapeState() ) - { - LLPathingLib::getInstance()->renderNavMeshShapesVBO(); - exclusiveDraw = true; - } - //User designated path - if ( allowPathToBeDrawn ) - { - LLPathingLib::getInstance()->renderPath(); - } - } - } - - if ( !exclusiveDraw || allowRenderables ) - { - gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); - } - - gGL.setColorMask(true, true); - - //store this frame's modelview matrix for use - //when rendering next frame's occlusion queries - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = gGLModelView[i]; - gGLLastProjection[i] = gGLProjection[i]; - } - stop_glerror(); - } - - for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { //dummy cleanup of any currently bound textures - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - } - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - - if (to_texture) - { - LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.mDeferredScreen.flush(); - if(LLRenderTarget::sUseFBO) - { - LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), - gPipeline.mDeferredScreen.getHeight(), 0, 0, - gPipeline.mDeferredScreen.getWidth(), - gPipeline.mDeferredScreen.getHeight(), - GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - } - else - { - gPipeline.mScreen.flush(); - if(LLRenderTarget::sUseFBO) - { - LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), - gPipeline.mScreen.getHeight(), 0, 0, - gPipeline.mScreen.getWidth(), - gPipeline.mScreen.getHeight(), - GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - } - } - - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) - { - gPipeline.renderDeferredLighting(); - } - - LLPipeline::sUnderWaterRender = FALSE; - - LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); - if (!for_snapshot) - { - LLFastTimer t(FTM_RENDER_UI); - render_ui(); - } - - - LLSpatialGroup::sNoDelete = FALSE; - gPipeline.clearReferences(); - - gPipeline.rebuildGroups(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); - - stop_glerror(); - - if (LLPipeline::sRenderFrameTest) - { - send_agent_resume(); - LLPipeline::sRenderFrameTest = FALSE; - } - - display_stats(); - - LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); -} - -void render_hud_attachments() -{ - LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - - glh::matrix4f current_proj = glh_get_current_projection(); - glh::matrix4f current_mod = glh_get_current_modelview(); - - // clamp target zoom level to reasonable values - gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); - // smoothly interpolate current zoom level - gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); - - if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) - { - LLCamera hud_cam = *LLViewerCamera::getInstance(); - LLVector3 origin = hud_cam.getOrigin(); - hud_cam.setOrigin(-1.f,0,0); - hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); - LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); - - bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); - - //only render hud objects - gPipeline.pushRenderTypeMask(); - - // turn off everything - gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES); - // turn on HUD - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - // turn on HUD particles - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - - // if particles are off, turn off hud-particles as well - if (!render_particles) - { - // turn back off HUD particles - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); - } - - bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - if (has_ui) - { - gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - S32 use_occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - - //cull, sort, and render hud objects - static LLCullResult result; - LLSpatialGroup::sNoDelete = TRUE; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - gPipeline.updateCull(hud_cam, result); - - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE); - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); - - gPipeline.stateSort(hud_cam, result); - - gPipeline.renderGeom(hud_cam); - - LLSpatialGroup::sNoDelete = FALSE; - //gPipeline.clearReferences(); - - render_hud_elements(); - - //restore type mask - gPipeline.popRenderTypeMask(); - - if (has_ui) - { - gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - LLPipeline::sUseOcclusion = use_occlusion; - } - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - glh_set_current_projection(current_proj); - glh_set_current_modelview(current_mod); -} - -LLRect get_whole_screen_region() -{ - LLRect whole_screen = gViewerWindow->getWorldViewRectScaled(); - - // apply camera zoom transform (for high res screenshots) - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - if (zoom_factor > 1.f) - { - S32 num_horizontal_tiles = llceil(zoom_factor); - S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor); - S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); - int tile_y = sub_region / num_horizontal_tiles; - int tile_x = sub_region - (tile_y * num_horizontal_tiles); - - whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); - } - return whole_screen; -} - -bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) -{ - if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) - { - F32 zoom_level = gAgentCamera.mHUDCurZoom; - LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); - - F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); - proj.element(2,2) = -0.01f; - - F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); - - glh::matrix4f mat; - F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth(); - F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); - mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); - mat.set_translate( - glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), - clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), - 0.f)); - proj *= mat; - - glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); - - mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); - mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); - - tmp_model *= mat; - model = tmp_model; - return TRUE; - } - else - { - return FALSE; - } -} - -bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) -{ - LLRect whole_screen = get_whole_screen_region(); - return get_hud_matrices(whole_screen, proj, model); -} - -BOOL setup_hud_matrices() -{ - LLRect whole_screen = get_whole_screen_region(); - return setup_hud_matrices(whole_screen); -} - -BOOL setup_hud_matrices(const LLRect& screen_region) -{ - glh::matrix4f proj, model; - bool result = get_hud_matrices(screen_region, proj, model); - if (!result) return result; - - // set up transform to keep HUD objects in front of camera - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj.m); - glh_set_current_projection(proj); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadMatrix(model.m); - glh_set_current_modelview(model); - return TRUE; -} - -static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); - -void render_ui(F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); - LLGLState::checkStates(); - - glh::matrix4f saved_view = glh_get_current_modelview(); - - if (!gSnapshot) - { - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastModelView); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); - } - - { - BOOL to_texture = gPipeline.canUseVertexShaders() && - LLPipeline::sRenderGlow; - - if (to_texture) - { - gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); - } - - render_hud_elements(); - render_hud_attachments(); - } - - LLGLSDefault gls_default; - LLGLSUIDefault gls_ui; - { - gPipeline.disableLights(); - } - - { - gGL.color4f(1,1,1,1); - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLFastTimer t(FTM_RENDER_UI); - - if (!gDisconnected) - { - render_ui_3d(); - LLGLState::checkStates(); - } - else - { - render_disconnected_background(); - } - - render_ui_2d(); - LLGLState::checkStates(); - } - gGL.flush(); - - { - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); - } - - LLVertexBuffer::unbind(); - } - - if (!gSnapshot) - { - glh_set_current_modelview(saved_view); - gGL.popMatrix(); - } - - if (gDisplaySwapBuffers) - { - LLFastTimer t(FTM_SWAP); - gViewerWindow->getWindow()->swapBuffers(); - } - gDisplaySwapBuffers = TRUE; -} - -void renderCoordinateAxes() -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::LINES); - gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(2.0f, 0.0f, 0.0f); - gGL.vertex3f(3.0f, 0.0f, 0.0f); - gGL.vertex3f(5.0f, 0.0f, 0.0f); - gGL.vertex3f(6.0f, 0.0f, 0.0f); - gGL.vertex3f(8.0f, 0.0f, 0.0f); - // Make an X - gGL.vertex3f(11.0f, 1.0f, 1.0f); - gGL.vertex3f(11.0f, -1.0f, -1.0f); - gGL.vertex3f(11.0f, 1.0f, -1.0f); - gGL.vertex3f(11.0f, -1.0f, 1.0f); - - gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 2.0f, 0.0f); - gGL.vertex3f(0.0f, 3.0f, 0.0f); - gGL.vertex3f(0.0f, 5.0f, 0.0f); - gGL.vertex3f(0.0f, 6.0f, 0.0f); - gGL.vertex3f(0.0f, 8.0f, 0.0f); - // Make a Y - gGL.vertex3f(1.0f, 11.0f, 1.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(-1.0f, 11.0f, 1.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(0.0f, 11.0f, 0.0f); - gGL.vertex3f(0.0f, 11.0f, -1.0f); - - gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 2.0f); - gGL.vertex3f(0.0f, 0.0f, 3.0f); - gGL.vertex3f(0.0f, 0.0f, 5.0f); - gGL.vertex3f(0.0f, 0.0f, 6.0f); - gGL.vertex3f(0.0f, 0.0f, 8.0f); - // Make a Z - gGL.vertex3f(-1.0f, 1.0f, 11.0f); - gGL.vertex3f(1.0f, 1.0f, 11.0f); - gGL.vertex3f(1.0f, 1.0f, 11.0f); - gGL.vertex3f(-1.0f, -1.0f, 11.0f); - gGL.vertex3f(-1.0f, -1.0f, 11.0f); - gGL.vertex3f(1.0f, -1.0f, 11.0f); - gGL.end(); -} - - -void draw_axes() -{ - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - // A vertical white line at origin - LLVector3 v = gAgent.getPositionAgent(); - gGL.begin(LLRender::LINES); - gGL.color3f(1.0f, 1.0f, 1.0f); - gGL.vertex3f(0.0f, 0.0f, 0.0f); - gGL.vertex3f(0.0f, 0.0f, 40.0f); - gGL.end(); - // Some coordinate axes - gGL.pushMatrix(); - gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); - renderCoordinateAxes(); - gGL.popMatrix(); -} - -void render_ui_3d() -{ - LLGLSPipeline gls_pipeline; - - ////////////////////////////////////// - // - // Render 3D UI elements - // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD, - // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD - // - - ///////////////////////////////////////////////////////////// - // - // Render 2.5D elements (2D elements in the world) - // Stuff without z writes - // - - // Debugging stuff goes before the UI. - - stop_glerror(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - // Coordinate axes - if (gSavedSettings.getBOOL("ShowAxes")) - { - draw_axes(); - } - - gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements - stop_glerror(); -} - -void render_ui_2d() -{ - LLGLSUIDefault gls_ui; - - ///////////////////////////////////////////////////////////// - // - // Render 2D UI elements that overlay the world (no z compare) - - // Disable wireframe mode below here, as this is HUD/menus - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - // Menu overlays, HUD, etc - gViewerWindow->setup2DRender(); - - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - - if (zoom_factor > 1.f) - { - //decompose subregion number to x and y values - int pos_y = sub_region / llceil(zoom_factor); - int pos_x = sub_region - (pos_y*llceil(zoom_factor)); - // offset for this tile - LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor); - LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor); - } - - stop_glerror(); - //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - - // render outline for HUD - if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) - { - gGL.pushMatrix(); - S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); - S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); - gGL.translatef((F32)half_width, (F32)half_height, 0.f); - F32 zoom = gAgentCamera.mHUDCurZoom; - gGL.scalef(zoom,zoom,1.f); - gGL.color4fv(LLColor4::white.mV); - gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - gGL.popMatrix(); - stop_glerror(); - } - - - if (gSavedSettings.getBOOL("RenderUIBuffer")) - { - if (LLUI::sDirty) - { - LLUI::sDirty = FALSE; - LLRect t_rect; - - gPipeline.mUIScreen.bindTarget(); - gGL.setColorMask(true, true); - { - static const S32 pad = 8; - - LLUI::sDirtyRect.mLeft -= pad; - LLUI::sDirtyRect.mRight += pad; - LLUI::sDirtyRect.mBottom -= pad; - LLUI::sDirtyRect.mTop += pad; - - LLGLEnable scissor(GL_SCISSOR_TEST); - static LLRect last_rect = LLUI::sDirtyRect; - - //union with last rect to avoid mouse poop - last_rect.unionWith(LLUI::sDirtyRect); - - t_rect = LLUI::sDirtyRect; - LLUI::sDirtyRect = last_rect; - last_rect = t_rect; - - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); - - LLRect clip_rect(last_rect); - - glClear(GL_COLOR_BUFFER_BIT); - - gViewerWindow->draw(); - } - - gPipeline.mUIScreen.flush(); - gGL.setColorMask(true, false); - - LLUI::sDirtyRect = t_rect; - } - - LLGLDisable cull(GL_CULL_FACE); - LLGLDisable blend(GL_BLEND); - S32 width = gViewerWindow->getWindowWidthScaled(); - S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.color4f(1,1,1,1); - gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); - gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0); - gGL.texCoord2f(0, height); gGL.vertex2i(0, height); - gGL.texCoord2f(width, height); gGL.vertex2i(width, height); - gGL.end(); - } - else - { - gViewerWindow->draw(); - } - - - - // reset current origin for font rendering, in case of tiling render - LLFontGL::sCurOrigin.set(0, 0); -} - -void render_disconnected_background() -{ - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4f(1,1,1,1); - if (!gDisconnectedImagep && gDisconnected) - { - llinfos << "Loading last bitmap..." << llendl; - - std::string temp_str; - temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; - - LLPointer<LLImageBMP> image_bmp = new LLImageBMP; - if( !image_bmp->load(temp_str) ) - { - //llinfos << "Bitmap load failed" << llendl; - return; - } - - LLPointer<LLImageRaw> raw = new LLImageRaw; - if (!image_bmp->decode(raw, 0.0f)) - { - llinfos << "Bitmap decode failed" << llendl; - gDisconnectedImagep = NULL; - return; - } - - U8 *rawp = raw->getData(); - S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight(); - for (S32 i = 0; i < npixels; i++) - { - S32 sum = 0; - sum = *rawp + *(rawp+1) + *(rawp+2); - sum /= 3; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - *rawp = ((S32)sum*6 + *rawp)/7; - rawp++; - } - - - raw->expandToPowerOfTwo(); - gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE ); - gStartTexture = gDisconnectedImagep; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - // Make sure the progress view always fills the entire window. - S32 width = gViewerWindow->getWindowWidthScaled(); - S32 height = gViewerWindow->getWindowHeightScaled(); - - if (gDisconnectedImagep) - { - LLGLSUIDefault gls_ui; - gViewerWindow->setup2DRender(); - gGL.pushMatrix(); - { - // scale ui to reflect UIScaleFactor - // this can't be done in setup2DRender because it requires a - // pushMatrix/popMatrix pair - const LLVector2& display_scale = gViewerWindow->getDisplayScale(); - gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); - - gGL.getTexUnit(0)->bind(gDisconnectedImagep); - gGL.color4f(1.f, 1.f, 1.f, 1.f); - gl_rect_2d_simple_tex(width, height); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - gGL.popMatrix(); - } - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - -} - -void display_cleanup() -{ - gDisconnectedImagep = NULL; -} +/** + * @file llviewerdisplay.cpp + * @brief LLViewerDisplay class implementation + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerdisplay.h" + +#include "llgl.h" +#include "llrender.h" +#include "llglheaders.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llviewercontrol.h" +#include "llcoord.h" +#include "llcriticaldamp.h" +#include "lldir.h" +#include "lldynamictexture.h" +#include "lldrawpoolalpha.h" +#include "llfeaturemanager.h" +//#include "llfirstuse.h" +#include "llhudmanager.h" +#include "llimagebmp.h" +#include "llmemory.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "llstartup.h" +#include "lltoolfocus.h" +#include "lltoolmgr.h" +#include "lltooldraganddrop.h" +#include "lltoolpie.h" +#include "lltracker.h" +#include "lltrans.h" +#include "llui.h" +#include "llviewercamera.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llvograss.h" +#include "llworld.h" +#include "pipeline.h" +#include "llspatialpartition.h" +#include "llappviewer.h" +#include "llstartup.h" +#include "llviewershadermgr.h" +#include "llfasttimer.h" +#include "llfloatertools.h" +#include "llviewertexturelist.h" +#include "llfocusmgr.h" +#include "llcubemap.h" +#include "llviewerregion.h" +#include "lldrawpoolwater.h" +#include "lldrawpoolbump.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llpostprocess.h" +#include "LLPathingLib.h" +#include "llfloaterpathfindingconsole.h" +#include "llfloaterreg.h" + +extern LLPointer<LLViewerTexture> gStartTexture; + +LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; + +// used to toggle renderer back on after teleport +const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain +const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. +const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. +BOOL gTeleportDisplay = FALSE; +LLFrameTimer gTeleportDisplayTimer; +LLFrameTimer gTeleportArrivalTimer; +const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain + +BOOL gForceRenderLandFence = FALSE; +BOOL gDisplaySwapBuffers = FALSE; +BOOL gDepthDirty = FALSE; +BOOL gResizeScreenTexture = FALSE; +BOOL gWindowResized = FALSE; +BOOL gSnapshot = FALSE; + +U32 gRecentFrameCount = 0; // number of 'recent' frames +LLFrameTimer gRecentFPSTime; +LLFrameTimer gRecentMemoryTime; + +// Rendering stuff +void pre_show_depth_buffer(); +void post_show_depth_buffer(); +void render_ui(F32 zoom_factor = 1.f, int subfield = 0); +void render_hud_attachments(); +void render_ui_3d(); +void render_ui_2d(); +void render_disconnected_background(); + +void display_startup() +{ + if ( !gViewerWindow->getActive() + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) + { + return; + } + + gPipeline.updateGL(); + + // Update images? + //gImageList.updateImages(0.01f); + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + + LLGLSDefault gls_default; + + // Required for HTML update in login screen + static S32 frame_count = 0; + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + if (frame_count++ > 1) // make sure we have rendered a frame first + { + LLViewerDynamicTexture::updateAllInstances(); + } + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + LLGLSUIDefault gls_ui; + gPipeline.disableLights(); + + gViewerWindow->setup2DRender(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + gGL.color4f(1,1,1,1); + gViewerWindow->draw(); + gGL.flush(); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + gViewerWindow->getWindow()->swapBuffers(); + glClear(GL_DEPTH_BUFFER_BIT); +} + +void display_update_camera() +{ + LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); + // TODO: cut draw distance down if customizing avatar? + // TODO: cut draw distance on per-parcel basis? + + // Cut draw distance in half when customizing avatar, + // but on the viewer only. + F32 final_far = gAgentCamera.mDrawDistance; + if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + { + final_far *= 0.5f; + } + LLViewerCamera::getInstance()->setFar(final_far); + gViewerWindow->setup3DRender(); + + // update all the sky/atmospheric/water settings + LLWLParamManager::getInstance()->update(LLViewerCamera::getInstance()); + LLWaterParamManager::getInstance()->update(LLViewerCamera::getInstance()); + + // Update land visibility too + LLWorld::getInstance()->setLandFarClip(final_far); +} + +// Write some stats to llinfos +void display_stats() +{ + F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); + if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) + { + F32 fps = gRecentFrameCount / fps_log_freq; + llinfos << llformat("FPS: %.02f", fps) << llendl; + gRecentFrameCount = 0; + gRecentFPSTime.reset(); + } + F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); + if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) + { + gMemoryAllocated = LLMemory::getCurrentRSS(); + U32 memory = (U32)(gMemoryAllocated / (1024*1024)); + llinfos << llformat("MEMORY: %d MB", memory) << llendl; + LLMemory::logMemoryInfo(TRUE) ; + gRecentMemoryTime.reset(); + } +} + +static LLFastTimer::DeclareTimer FTM_PICK("Picking"); +static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); +static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); +static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); + +// Paint the display! +void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) +{ + LLMemType mt_render(LLMemType::MTYPE_RENDER); + LLFastTimer t(FTM_RENDER); + + if (gWindowResized) + { //skip render on frames where window has been resized + gGL.flush(); + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->getWindow()->swapBuffers(); + LLPipeline::refreshCachedSettings(); + gPipeline.resizeScreenTexture(); + gResizeScreenTexture = FALSE; + gWindowResized = FALSE; + return; + } + + if (LLPipeline::sRenderDeferred) + { //hack to make sky show up in deferred snapshots + for_snapshot = FALSE; + } + + if (LLPipeline::sRenderFrameTest) + { + send_agent_pause(); + } + + gSnapshot = for_snapshot; + + LLGLSDefault gls_default; + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + stop_glerror(); + + gPipeline.disableLights(); + + stop_glerror(); + + // Don't draw if the window is hidden or minimized. + // In fact, must explicitly check the minimized state before drawing. + // Attempting to draw into a minimized window causes a GL error. JC + if ( !gViewerWindow->getActive() + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) + { + // Clean up memory the pools may have allocated + if (rebuild) + { + stop_glerror(); + gPipeline.rebuildPools(); + stop_glerror(); + } + + stop_glerror(); + gViewerWindow->returnEmptyPicks(); + stop_glerror(); + return; + } + + gViewerWindow->checkSettings(); + + { + LLFastTimer ftm(FTM_PICK); + LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); + gViewerWindow->performPick(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + ////////////////////////////////////////////////////////// + // + // Logic for forcing window updates if we're in drone mode. + // + + // *TODO: Investigate running display() during gHeadlessClient. See if this early exit is needed DK 2011-02-18 + if (gHeadlessClient) + { +#if LL_WINDOWS + static F32 last_update_time = 0.f; + if ((gFrameTimeSeconds - last_update_time) > 1.f) + { + InvalidateRect((HWND)gViewerWindow->getPlatformWindow(), NULL, FALSE); + last_update_time = gFrameTimeSeconds; + } +#elif LL_DARWIN + // MBW -- Do something clever here. +#endif + // Not actually rendering, don't bother. + return; + } + + + // + // Bail out if we're in the startup state and don't want to try to + // render the world. + // + if (LLStartUp::getStartupState() < STATE_STARTED) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); + display_startup(); + return; + } + + //LLGLState::verify(FALSE); + + ///////////////////////////////////////////////// + // + // Update GL Texture statistics (used for discard logic?) + // + + LLAppViewer::instance()->pingMainloopTimeout("Display:TextureStats"); + stop_glerror(); + + LLImageGL::updateStats(gFrameTimeSeconds); + + LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); + LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); + + gPipeline.mBackfaceCull = TRUE; + gFrameCount++; + gRecentFrameCount++; + if (gFocusMgr.getAppHasFocus()) + { + gForegroundFrameCount++; + } + + ////////////////////////////////////////////////////////// + // + // Display start screen if we're teleporting, and skip render + // + + if (gTeleportDisplay) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); + const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. + + S32 attach_count = 0; + if (isAgentAvatarValid()) + { + attach_count = gAgentAvatarp->getAttachmentCount(); + } + F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count; + F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32(); + F32 teleport_percent = teleport_elapsed * (100.f / teleport_save_time); + if( (gAgent.getTeleportState() != LLAgent::TELEPORT_START) && (teleport_percent > 100.f) ) + { + // Give up. Don't keep the UI locked forever. + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + gAgent.setTeleportMessage(std::string()); + } + + const std::string& message = gAgent.getTeleportMessage(); + switch( gAgent.getTeleportState() ) + { + case LLAgent::TELEPORT_START: + // Transition to REQUESTED. Viewer has sent some kind + // of TeleportRequest to the source simulator + gTeleportDisplayTimer.reset(); + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(0); + gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); + gAgent.setTeleportMessage( + LLAgent::sTeleportProgressMessages["requesting"]); + break; + + case LLAgent::TELEPORT_REQUESTED: + // Waiting for source simulator to respond + gViewerWindow->setProgressPercent( llmin(teleport_percent, 37.5f) ); + gViewerWindow->setProgressString(message); + break; + + case LLAgent::TELEPORT_MOVING: + // Viewer has received destination location from source simulator + gViewerWindow->setProgressPercent( llmin(teleport_percent, 75.f) ); + gViewerWindow->setProgressString(message); + break; + + case LLAgent::TELEPORT_START_ARRIVAL: + // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator + gTeleportArrivalTimer.reset(); + gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); + gViewerWindow->setProgressPercent(75.f); + gAgent.setTeleportState( LLAgent::TELEPORT_ARRIVING ); + gAgent.setTeleportMessage( + LLAgent::sTeleportProgressMessages["arriving"]); + gTextureList.mForceResetTextureStats = TRUE; + gAgentCamera.resetView(TRUE, TRUE); + break; + + case LLAgent::TELEPORT_ARRIVING: + // Make the user wait while content "pre-caches" + { + F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); + if( arrival_fraction > 1.f ) + { + arrival_fraction = 1.f; + //LLFirstUse::useTeleport(); + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + } + gViewerWindow->setProgressCancelButtonVisible(FALSE, LLTrans::getString("Cancel")); + gViewerWindow->setProgressPercent( arrival_fraction * 25.f + 75.f); + gViewerWindow->setProgressString(message); + } + break; + + case LLAgent::TELEPORT_LOCAL: + // Short delay when teleporting in the same sim (progress screen active but not shown - did not + // fall-through from TELEPORT_START) + { + if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + { + //LLFirstUse::useTeleport(); + gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); + } + } + break; + + case LLAgent::TELEPORT_NONE: + // No teleport in progress + gViewerWindow->setShowProgress(FALSE); + gTeleportDisplay = FALSE; + break; + } + } + else if(LLAppViewer::instance()->logoutRequestSent()) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Logout"); + F32 percent_done = gLogoutTimer.getElapsedTimeF32() * 100.f / gLogoutMaxTime; + if (percent_done > 100.f) + { + percent_done = 100.f; + } + + if( LLApp::isExiting() ) + { + percent_done = 100.f; + } + + gViewerWindow->setProgressPercent( percent_done ); + } + else + if (gRestoreGL) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:RestoreGL"); + F32 percent_done = gRestoreGLTimer.getElapsedTimeF32() * 100.f / RESTORE_GL_TIME; + if( percent_done > 100.f ) + { + gViewerWindow->setShowProgress(FALSE); + gRestoreGL = FALSE; + } + else + { + + if( LLApp::isExiting() ) + { + percent_done = 100.f; + } + + gViewerWindow->setProgressPercent( percent_done ); + } + } + + ////////////////////////// + // + // Prepare for the next frame + // + + ///////////////////////////// + // + // Update the camera + // + // + + LLAppViewer::instance()->pingMainloopTimeout("Display:Camera"); + LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield); + LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + + ////////////////////////// + // + // clear the next buffer + // (must follow dynamic texture writing since that uses the frame buffer) + // + + if (gDisconnected) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); + render_ui(); + } + + ////////////////////////// + // + // Set rendering options + // + // + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderSetup"); + stop_glerror(); + + /////////////////////////////////////// + // + // Slam lighting parameters back to our defaults. + // Note that these are not the same as GL defaults... + + stop_glerror(); + gGL.setAmbientLightColor(LLColor4::white); + stop_glerror(); + + ///////////////////////////////////// + // + // Render + // + // Actually push all of our triangles to the screen. + // + + // do render-to-texture stuff here + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) + { + LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); + LLFastTimer t(FTM_UPDATE_TEXTURES); + if (LLViewerDynamicTexture::updateAllInstances()) + { + gGL.setColorMask(true, true); + glClear(GL_DEPTH_BUFFER_BIT); + } + } + + gViewerWindow->setup3DViewport(); + + gPipeline.resetFrameStats(); // Reset per-frame statistics. + + if (!gDisconnected) + { + LLMemType mt_du(LLMemType::MTYPE_DISPLAY_UPDATE); + LLAppViewer::instance()->pingMainloopTimeout("Display:Update"); + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { //don't draw hud objects in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + //upkeep gl name pools + LLGLNamePool::upkeepPools(); + + stop_glerror(); + display_update_camera(); + stop_glerror(); + + // *TODO: merge these two methods + { + LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); + LLHUDManager::getInstance()->updateEffects(); + LLHUDObject::updateAll(); + stop_glerror(); + } + + { + LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); + const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time + gPipeline.createObjects(max_geom_update_time); + gPipeline.processPartitionQ(); + gPipeline.updateGeom(max_geom_update_time); + stop_glerror(); + } + + gPipeline.updateGL(); + stop_glerror(); + + S32 water_clip = 0; + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && + (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || + gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) + { + if (LLViewerCamera::getInstance()->cameraUnderWater()) + { + water_clip = -1; + } + else + { + water_clip = 1; + } + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:Cull"); + + //Increment drawable frame counter + LLDrawable::incrementVisible(); + + LLSpatialGroup::sNoDelete = TRUE; + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + + /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) + { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) + LLPipeline::sUseOcclusion = 3; + }*/ + + S32 occlusion = LLPipeline::sUseOcclusion; + if (gDepthDirty) + { //depth buffer is invalid, don't overwrite occlusion state + LLPipeline::sUseOcclusion = llmin(occlusion, 1); + } + gDepthDirty = FALSE; + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + static LLCullResult result; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip); + stop_glerror(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + BOOL to_texture = gPipeline.canUseVertexShaders() && + LLPipeline::sRenderGlow; + + LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); + + { + LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); + + if (gResizeScreenTexture) + { + gResizeScreenTexture = FALSE; + gPipeline.resizeScreenTexture(); + } + + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + if (!for_snapshot) + { + if (gFrameCount > 1) + { //for some reason, ATI 4800 series will error out if you + //try to generate a shadow before the first frame is through + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + } + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + glh::matrix4f proj = glh_get_current_projection(); + glh::matrix4f mod = glh_get_current_modelview(); + glViewport(0,0,512,512); + LLVOAvatar::updateFreezeCounter() ; + + if(!LLPipeline::sMemAllocationThrottled) + { + LLVOAvatar::updateImpostors(); + } + + glh_set_current_projection(proj); + glh_set_current_modelview(mod); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(mod.m); + gViewerWindow->setup3DViewport(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + } + glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + //if (!for_snapshot) + { + LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); + LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); + gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); + gPipeline.generateHighlight(*LLViewerCamera::getInstance()); + gPipeline.renderPhysicsDisplay(); + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + ////////////////////////////////////// + // + // Update images, using the image stats generated during object update/culling + // + // Can put objects onto the retextured list. + // + // Doing this here gives hardware occlusion queries extra time to complete + LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); + + { + LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); + LLFastTimer t(FTM_IMAGE_UPDATE); + + { + LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); + LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), + LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + } + + + { + LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); + gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + } + + { + LLFastTimer t(FTM_IMAGE_UPDATE_LIST); + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) + gTextureList.updateImages(max_image_decode_time); + } + + { + LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); + //remove dead textures from GL + LLImageGL::deleteDeadTextures(); + stop_glerror(); + } + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + /////////////////////////////////// + // + // StateSort + // + // Responsible for taking visible objects, and adding them to the appropriate draw orders. + // In the case of alpha objects, z-sorts them first. + // Also creates special lists for outlines and selected face rendering. + // + LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort"); + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLMemType mt_ss(LLMemType::MTYPE_DISPLAY_STATE_SORT); + gPipeline.stateSort(*LLViewerCamera::getInstance(), result); + stop_glerror(); + + if (rebuild) + { + ////////////////////////////////////// + // + // rebuildPools + // + // + gPipeline.rebuildPools(); + stop_glerror(); + } + } + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + LLPipeline::sUseOcclusion = occlusion; + + { + LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SKY); + LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); + LLFastTimer t(FTM_UPDATE_SKY); + gSky.updateSky(); + } + + if(gUseWireframe) + { + glClearColor(0.5f, 0.5f, 0.5f, 0.f); + glClear(GL_COLOR_BUFFER_BIT); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); + + //// render frontmost floater opaque for occlusion culling purposes + //LLFloater* frontmost_floaterp = gFloaterView->getFrontmost(); + //// assumes frontmost floater with focus is opaque + //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) + //{ + // gGL.matrixMode(LLRender::MM_MODELVIEW); + // gGL.pushMatrix(); + // { + // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); + // gGL.loadIdentity(); + + // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); + // // deflate by one pixel so rounding errors don't occlude outside of floater extents + // floater_rect.stretch(-1); + // LLRectf floater_3d_rect((F32)floater_rect.mLeft / (F32)gViewerWindow->getWindowWidthScaled(), + // (F32)floater_rect.mTop / (F32)gViewerWindow->getWindowHeightScaled(), + // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), + // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); + // floater_3d_rect.translate(-0.5f, -0.5f); + // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); + // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); + // gGL.color4fv(LLColor4::white.mV); + // gGL.begin(LLVertexBuffer::QUADS); + // { + // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mBottom, 0.f); + // gGL.vertex3f(floater_3d_rect.mLeft, floater_3d_rect.mTop, 0.f); + // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mTop, 0.f); + // gGL.vertex3f(floater_3d_rect.mRight, floater_3d_rect.mBottom, 0.f); + // } + // gGL.end(); + // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + // } + // gGL.popMatrix(); + //} + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; + + LLGLState::checkStates(); + LLGLState::checkClientArrays(); + + stop_glerror(); + + if (to_texture) + { + gGL.setColorMask(true, true); + + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.mDeferredScreen.bindTarget(); + glClearColor(1,0,1,1); + gPipeline.mDeferredScreen.clear(); + } + else + { + gPipeline.mScreen.bindTarget(); + if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) + { + const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + } + gPipeline.mScreen.clear(); + } + + gGL.setColorMask(true, false); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); + bool exclusiveDraw = false; + BOOL allowRenderables = false; + BOOL allowPathToBeDrawn = false; + if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) + && !gRestoreGL) + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); + gGL.setColorMask(true, false); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + } + else + { + //Render any navmesh geometry + if ( LLPathingLib::getInstance() ) + { + //Determine if we can should overlay the navmesh ontop of the scenes typical renderables + LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console"); + if ( pFloater && pFloater->allowAllRenderables() ) + { + allowRenderables = true; + } + //Determine if we should also draw a user supplied path on top of the scene + if ( pFloater && pFloater->getShowPathToggle() ) + { + allowPathToBeDrawn = true; + } + //NavMesh + if ( LLPathingLib::getInstance()->getRenderNavMeshState() ) + { + glClearColor(0.0f, 0.0f, 0.0f, 0.5f); + glEnable(GL_DEPTH_TEST); + gGL.setAmbientLightColor( LLColor4::white ); + LLPathingLib::getInstance()->renderNavMesh( allowRenderables ); + exclusiveDraw = true; + } + //physics/exclusion shapes + if ( LLPathingLib::getInstance()->getRenderShapeState() ) + { + LLPathingLib::getInstance()->renderNavMeshShapesVBO(); + exclusiveDraw = true; + } + //User designated path + if ( allowPathToBeDrawn ) + { + LLPathingLib::getInstance()->renderPath(); + } + } + } + + if ( !exclusiveDraw || allowRenderables ) + { + gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); + } + + gGL.setColorMask(true, true); + + //store this frame's modelview matrix for use + //when rendering next frame's occlusion queries + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = gGLModelView[i]; + gGLLastProjection[i] = gGLProjection[i]; + } + stop_glerror(); + } + + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); + + if (to_texture) + { + LLMemType mt_rf(LLMemType::MTYPE_DISPLAY_RENDER_FLUSH); + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.mDeferredScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), 0, 0, + gPipeline.mDeferredScreen.getWidth(), + gPipeline.mDeferredScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + } + else + { + gPipeline.mScreen.flush(); + if(LLRenderTarget::sUseFBO) + { + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), 0, 0, + gPipeline.mScreen.getWidth(), + gPipeline.mScreen.getHeight(), + GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + } + } + + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + { + gPipeline.renderDeferredLighting(); + } + + LLPipeline::sUnderWaterRender = FALSE; + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); + if (!for_snapshot) + { + LLFastTimer t(FTM_RENDER_UI); + render_ui(); + } + + + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Display:FrameStats"); + + stop_glerror(); + + if (LLPipeline::sRenderFrameTest) + { + send_agent_resume(); + LLPipeline::sRenderFrameTest = FALSE; + } + + display_stats(); + + LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); +} + +void render_hud_attachments() +{ + LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + + glh::matrix4f current_proj = glh_get_current_projection(); + glh::matrix4f current_mod = glh_get_current_modelview(); + + // clamp target zoom level to reasonable values + gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); + // smoothly interpolate current zoom level + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + + if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) + { + LLCamera hud_cam = *LLViewerCamera::getInstance(); + LLVector3 origin = hud_cam.getOrigin(); + hud_cam.setOrigin(-1.f,0,0); + hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); + LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); + + bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); + + //only render hud objects + gPipeline.pushRenderTypeMask(); + + // turn off everything + gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES); + // turn on HUD + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + // turn on HUD particles + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + + // if particles are off, turn off hud-particles as well + if (!render_particles) + { + // turn back off HUD particles + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + bool has_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + if (has_ui) + { + gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + S32 use_occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; + + //cull, sort, and render hud objects + static LLCullResult result; + LLSpatialGroup::sNoDelete = TRUE; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.updateCull(hud_cam, result); + + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_SHINY); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISIBLE); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); + + gPipeline.stateSort(hud_cam, result); + + gPipeline.renderGeom(hud_cam); + + LLSpatialGroup::sNoDelete = FALSE; + //gPipeline.clearReferences(); + + render_hud_elements(); + + //restore type mask + gPipeline.popRenderTypeMask(); + + if (has_ui) + { + gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + LLPipeline::sUseOcclusion = use_occlusion; + } + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + glh_set_current_projection(current_proj); + glh_set_current_modelview(current_mod); +} + +LLRect get_whole_screen_region() +{ + LLRect whole_screen = gViewerWindow->getWorldViewRectScaled(); + + // apply camera zoom transform (for high res screenshots) + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + if (zoom_factor > 1.f) + { + S32 num_horizontal_tiles = llceil(zoom_factor); + S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor); + S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); + int tile_y = sub_region / num_horizontal_tiles; + int tile_x = sub_region - (tile_y * num_horizontal_tiles); + + whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); + } + return whole_screen; +} + +bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model) +{ + if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment()) + { + F32 zoom_level = gAgentCamera.mHUDCurZoom; + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); + + F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); + proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth); + proj.element(2,2) = -0.01f; + + F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect(); + + glh::matrix4f mat; + F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth(); + F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight(); + mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f)); + mat.set_translate( + glh::vec3f(clamp_rescale((F32)(screen_region.getCenterX() - screen_region.mLeft), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio), + clamp_rescale((F32)(screen_region.getCenterY() - screen_region.mBottom), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y), + 0.f)); + proj *= mat; + + glh::matrix4f tmp_model((GLfloat*) OGL_TO_CFR_ROTATION); + + mat.set_scale(glh::vec3f(zoom_level, zoom_level, zoom_level)); + mat.set_translate(glh::vec3f(-hud_bbox.getCenterLocal().mV[VX] + (hud_depth * 0.5f), 0.f, 0.f)); + + tmp_model *= mat; + model = tmp_model; + return TRUE; + } + else + { + return FALSE; + } +} + +bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model) +{ + LLRect whole_screen = get_whole_screen_region(); + return get_hud_matrices(whole_screen, proj, model); +} + +BOOL setup_hud_matrices() +{ + LLRect whole_screen = get_whole_screen_region(); + return setup_hud_matrices(whole_screen); +} + +BOOL setup_hud_matrices(const LLRect& screen_region) +{ + glh::matrix4f proj, model; + bool result = get_hud_matrices(screen_region, proj, model); + if (!result) return result; + + // set up transform to keep HUD objects in front of camera + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); + glh_set_current_projection(proj); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(model.m); + glh_set_current_modelview(model); + return TRUE; +} + +static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); + +void render_ui(F32 zoom_factor, int subfield) +{ + LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); + LLGLState::checkStates(); + + glh::matrix4f saved_view = glh_get_current_modelview(); + + if (!gSnapshot) + { + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastModelView); + glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + } + + { + BOOL to_texture = gPipeline.canUseVertexShaders() && + LLPipeline::sRenderGlow; + + if (to_texture) + { + gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); + } + + render_hud_elements(); + render_hud_attachments(); + } + + LLGLSDefault gls_default; + LLGLSUIDefault gls_ui; + { + gPipeline.disableLights(); + } + + { + gGL.color4f(1,1,1,1); + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLFastTimer t(FTM_RENDER_UI); + + if (!gDisconnected) + { + render_ui_3d(); + LLGLState::checkStates(); + } + else + { + render_disconnected_background(); + } + + render_ui_2d(); + LLGLState::checkStates(); + } + gGL.flush(); + + { + gViewerWindow->setup2DRender(); + gViewerWindow->updateDebugText(); + gViewerWindow->drawDebugText(); + } + + LLVertexBuffer::unbind(); + } + + if (!gSnapshot) + { + glh_set_current_modelview(saved_view); + gGL.popMatrix(); + } + + if (gDisplaySwapBuffers) + { + LLFastTimer t(FTM_SWAP); + gViewerWindow->getWindow()->swapBuffers(); + } + gDisplaySwapBuffers = TRUE; +} + +void renderCoordinateAxes() +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::LINES); + gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(2.0f, 0.0f, 0.0f); + gGL.vertex3f(3.0f, 0.0f, 0.0f); + gGL.vertex3f(5.0f, 0.0f, 0.0f); + gGL.vertex3f(6.0f, 0.0f, 0.0f); + gGL.vertex3f(8.0f, 0.0f, 0.0f); + // Make an X + gGL.vertex3f(11.0f, 1.0f, 1.0f); + gGL.vertex3f(11.0f, -1.0f, -1.0f); + gGL.vertex3f(11.0f, 1.0f, -1.0f); + gGL.vertex3f(11.0f, -1.0f, 1.0f); + + gGL.color3f(0.0f, 1.0f, 0.0f); // j direction = Y-Axis = green + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 2.0f, 0.0f); + gGL.vertex3f(0.0f, 3.0f, 0.0f); + gGL.vertex3f(0.0f, 5.0f, 0.0f); + gGL.vertex3f(0.0f, 6.0f, 0.0f); + gGL.vertex3f(0.0f, 8.0f, 0.0f); + // Make a Y + gGL.vertex3f(1.0f, 11.0f, 1.0f); + gGL.vertex3f(0.0f, 11.0f, 0.0f); + gGL.vertex3f(-1.0f, 11.0f, 1.0f); + gGL.vertex3f(0.0f, 11.0f, 0.0f); + gGL.vertex3f(0.0f, 11.0f, 0.0f); + gGL.vertex3f(0.0f, 11.0f, -1.0f); + + gGL.color3f(0.0f, 0.0f, 1.0f); // Z-Axis = blue + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 2.0f); + gGL.vertex3f(0.0f, 0.0f, 3.0f); + gGL.vertex3f(0.0f, 0.0f, 5.0f); + gGL.vertex3f(0.0f, 0.0f, 6.0f); + gGL.vertex3f(0.0f, 0.0f, 8.0f); + // Make a Z + gGL.vertex3f(-1.0f, 1.0f, 11.0f); + gGL.vertex3f(1.0f, 1.0f, 11.0f); + gGL.vertex3f(1.0f, 1.0f, 11.0f); + gGL.vertex3f(-1.0f, -1.0f, 11.0f); + gGL.vertex3f(-1.0f, -1.0f, 11.0f); + gGL.vertex3f(1.0f, -1.0f, 11.0f); + gGL.end(); +} + + +void draw_axes() +{ + LLGLSUIDefault gls_ui; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + // A vertical white line at origin + LLVector3 v = gAgent.getPositionAgent(); + gGL.begin(LLRender::LINES); + gGL.color3f(1.0f, 1.0f, 1.0f); + gGL.vertex3f(0.0f, 0.0f, 0.0f); + gGL.vertex3f(0.0f, 0.0f, 40.0f); + gGL.end(); + // Some coordinate axes + gGL.pushMatrix(); + gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); + renderCoordinateAxes(); + gGL.popMatrix(); +} + +void render_ui_3d() +{ + LLGLSPipeline gls_pipeline; + + ////////////////////////////////////// + // + // Render 3D UI elements + // NOTE: zbuffer is cleared before we get here by LLDrawPoolHUD, + // so 3d elements requiring Z buffer are moved to LLDrawPoolHUD + // + + ///////////////////////////////////////////////////////////// + // + // Render 2.5D elements (2D elements in the world) + // Stuff without z writes + // + + // Debugging stuff goes before the UI. + + stop_glerror(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + // Coordinate axes + if (gSavedSettings.getBOOL("ShowAxes")) + { + draw_axes(); + } + + gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements + stop_glerror(); +} + +void render_ui_2d() +{ + LLGLSUIDefault gls_ui; + + ///////////////////////////////////////////////////////////// + // + // Render 2D UI elements that overlay the world (no z compare) + + // Disable wireframe mode below here, as this is HUD/menus + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + // Menu overlays, HUD, etc + gViewerWindow->setup2DRender(); + + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + + if (zoom_factor > 1.f) + { + //decompose subregion number to x and y values + int pos_y = sub_region / llceil(zoom_factor); + int pos_x = sub_region - (pos_y*llceil(zoom_factor)); + // offset for this tile + LLFontGL::sCurOrigin.mX -= llround((F32)gViewerWindow->getWindowWidthScaled() * (F32)pos_x / zoom_factor); + LLFontGL::sCurOrigin.mY -= llround((F32)gViewerWindow->getWindowHeightScaled() * (F32)pos_y / zoom_factor); + } + + stop_glerror(); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + // render outline for HUD + if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) + { + gGL.pushMatrix(); + S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); + S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); + gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.translatef((F32)half_width, (F32)half_height, 0.f); + F32 zoom = gAgentCamera.mHUDCurZoom; + gGL.scalef(zoom,zoom,1.f); + gGL.color4fv(LLColor4::white.mV); + gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); + gGL.popMatrix(); + stop_glerror(); + } + + + if (gSavedSettings.getBOOL("RenderUIBuffer")) + { + if (LLUI::sDirty) + { + LLUI::sDirty = FALSE; + LLRect t_rect; + + gPipeline.mUIScreen.bindTarget(); + gGL.setColorMask(true, true); + { + static const S32 pad = 8; + + LLUI::sDirtyRect.mLeft -= pad; + LLUI::sDirtyRect.mRight += pad; + LLUI::sDirtyRect.mBottom -= pad; + LLUI::sDirtyRect.mTop += pad; + + LLGLEnable scissor(GL_SCISSOR_TEST); + static LLRect last_rect = LLUI::sDirtyRect; + + //union with last rect to avoid mouse poop + last_rect.unionWith(LLUI::sDirtyRect); + + t_rect = LLUI::sDirtyRect; + LLUI::sDirtyRect = last_rect; + last_rect = t_rect; + + last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); + last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); + last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); + last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); + + LLRect clip_rect(last_rect); + + glClear(GL_COLOR_BUFFER_BIT); + + gViewerWindow->draw(); + } + + gPipeline.mUIScreen.flush(); + gGL.setColorMask(true, false); + + LLUI::sDirtyRect = t_rect; + } + + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + S32 width = gViewerWindow->getWindowWidthScaled(); + S32 height = gViewerWindow->getWindowHeightScaled(); + gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.color4f(1,1,1,1); + gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); + gGL.texCoord2f(width, 0); gGL.vertex2i(width, 0); + gGL.texCoord2f(0, height); gGL.vertex2i(0, height); + gGL.texCoord2f(width, height); gGL.vertex2i(width, height); + gGL.end(); + } + else + { + gViewerWindow->draw(); + } + + + + // reset current origin for font rendering, in case of tiling render + LLFontGL::sCurOrigin.set(0, 0); +} + +void render_disconnected_background() +{ + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.color4f(1,1,1,1); + if (!gDisconnectedImagep && gDisconnected) + { + llinfos << "Loading last bitmap..." << llendl; + + std::string temp_str; + temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; + + LLPointer<LLImageBMP> image_bmp = new LLImageBMP; + if( !image_bmp->load(temp_str) ) + { + //llinfos << "Bitmap load failed" << llendl; + return; + } + + LLPointer<LLImageRaw> raw = new LLImageRaw; + if (!image_bmp->decode(raw, 0.0f)) + { + llinfos << "Bitmap decode failed" << llendl; + gDisconnectedImagep = NULL; + return; + } + + U8 *rawp = raw->getData(); + S32 npixels = (S32)image_bmp->getWidth()*(S32)image_bmp->getHeight(); + for (S32 i = 0; i < npixels; i++) + { + S32 sum = 0; + sum = *rawp + *(rawp+1) + *(rawp+2); + sum /= 3; + *rawp = ((S32)sum*6 + *rawp)/7; + rawp++; + *rawp = ((S32)sum*6 + *rawp)/7; + rawp++; + *rawp = ((S32)sum*6 + *rawp)/7; + rawp++; + } + + + raw->expandToPowerOfTwo(); + gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE ); + gStartTexture = gDisconnectedImagep; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + // Make sure the progress view always fills the entire window. + S32 width = gViewerWindow->getWindowWidthScaled(); + S32 height = gViewerWindow->getWindowHeightScaled(); + + if (gDisconnectedImagep) + { + LLGLSUIDefault gls_ui; + gViewerWindow->setup2DRender(); + gGL.pushMatrix(); + { + // scale ui to reflect UIScaleFactor + // this can't be done in setup2DRender because it requires a + // pushMatrix/popMatrix pair + const LLVector2& display_scale = gViewerWindow->getDisplayScale(); + gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); + + gGL.getTexUnit(0)->bind(gDisconnectedImagep); + gGL.color4f(1.f, 1.f, 1.f, 1.f); + gl_rect_2d_simple_tex(width, height); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + gGL.popMatrix(); + } + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + +} + +void display_cleanup() +{ + gDisconnectedImagep = NULL; +} diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 4f34520924f..7f2aefcc2b4 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1,5286 +1,5286 @@ -/** - * @file llviewerwindow.cpp - * @brief Implementation of the LLViewerWindow class. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" -#include "llviewerwindow.h" - -#if LL_WINDOWS -#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally -#endif - -// system library includes -#include <stdio.h> -#include <iostream> -#include <fstream> -#include <algorithm> -#include <boost/lambda/core.hpp> - -#include "llagent.h" -#include "llagentcamera.h" -#include "llfloaterreg.h" -#include "llmeshrepository.h" -#include "llpanellogin.h" -#include "llviewerkeyboard.h" -#include "llviewermenu.h" - -#include "llviewquery.h" -#include "llxmltree.h" -#include "llslurl.h" -//#include "llviewercamera.h" -#include "llrender.h" - -#include "llvoiceclient.h" // for push-to-talk button handling - -// -// TODO: Many of these includes are unnecessary. Remove them. -// - -// linden library includes -#include "llaudioengine.h" // mute on minimize -#include "indra_constants.h" -#include "llassetstorage.h" -#include "llerrorcontrol.h" -#include "llfontgl.h" -#include "llmousehandler.h" -#include "llrect.h" -#include "llsky.h" -#include "llstring.h" -#include "llui.h" -#include "lluuid.h" -#include "llview.h" -#include "llxfermanager.h" -#include "message.h" -#include "object_flags.h" -#include "lltimer.h" -#include "timing.h" -#include "llviewermenu.h" -#include "lltooltip.h" -#include "llmediaentry.h" -#include "llurldispatcher.h" -#include "raytrace.h" - -// newview includes -#include "llagent.h" -#include "llbox.h" -#include "llchicletbar.h" -#include "llconsole.h" -#include "llviewercontrol.h" -#include "llcylinder.h" -#include "lldebugview.h" -#include "lldir.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolbump.h" -#include "lldrawpoolwater.h" -#include "llmaniptranslate.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfilepicker.h" -#include "llfirstuse.h" -#include "llfloater.h" -#include "llfloaterbuildoptions.h" -#include "llfloaterbuyland.h" -#include "llfloatercamera.h" -#include "llfloaterland.h" -#include "llfloaterinspect.h" -#include "llfloatermap.h" -#include "llfloaternamedesc.h" -#include "llfloaterpreference.h" -#include "llfloatersnapshot.h" -#include "llfloatertools.h" -#include "llfloaterworldmap.h" -#include "llfocusmgr.h" -#include "llfontfreetype.h" -#include "llgesturemgr.h" -#include "llglheaders.h" -#include "lltooltip.h" -#include "llhudmanager.h" -#include "llhudobject.h" -#include "llhudview.h" -#include "llimagebmp.h" -#include "llimagej2c.h" -#include "llimageworker.h" -#include "llkeyboard.h" -#include "lllineeditor.h" -#include "llmenugl.h" -#include "llmodaldialog.h" -#include "llmorphview.h" -#include "llmoveview.h" -#include "llnavigationbar.h" -#include "llpaneltopinfobar.h" -#include "llpopupview.h" -#include "llpreviewtexture.h" -#include "llprogressview.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llrootview.h" -#include "llrendersphere.h" -#include "llstartup.h" -#include "llstatusbar.h" -#include "llstatview.h" -#include "llsurface.h" -#include "llsurfacepatch.h" -#include "lltexlayer.h" -#include "lltextbox.h" -#include "lltexturecache.h" -#include "lltexturefetch.h" -#include "lltextureview.h" -#include "lltool.h" -#include "lltoolbarview.h" -#include "lltoolcomp.h" -#include "lltooldraganddrop.h" -#include "lltoolface.h" -#include "lltoolfocus.h" -#include "lltoolgrab.h" -#include "lltoolmgr.h" -#include "lltoolmorph.h" -#include "lltoolpie.h" -#include "lltoolselectland.h" -#include "lltrans.h" -#include "lluictrlfactory.h" -#include "llurldispatcher.h" // SLURL from other app instance -#include "llversioninfo.h" -#include "llvieweraudio.h" -#include "llviewercamera.h" -#include "llviewergesture.h" -#include "llviewertexturelist.h" -#include "llviewerinventory.h" -#include "llviewerkeyboard.h" -#include "llviewermedia.h" -#include "llviewermediafocus.h" -#include "llviewermenu.h" -#include "llviewermessage.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llvoavatarself.h" -#include "llvovolume.h" -#include "llworld.h" -#include "llworldmapview.h" -#include "pipeline.h" -#include "llappviewer.h" -#include "llviewerdisplay.h" -#include "llspatialpartition.h" -#include "llviewerjoystick.h" -#include "llviewernetwork.h" -#include "llpostprocess.h" -#include "llnearbychatbar.h" -#include "llagentui.h" -#include "llwearablelist.h" - -#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llnotificationmanager.h" - -#include "llfloaternotificationsconsole.h" - -#include "llnearbychat.h" -#include "llwindowlistener.h" -#include "llviewerwindowlistener.h" -#include "llpaneltopinfobar.h" -#include "llphysicsextensions.h" -#include "llfloaterpathfindingconsole.h" - -#if LL_WINDOWS -#include <tchar.h> // For Unicode conversion methods -#endif - -// -// Globals -// -void render_ui(F32 zoom_factor = 1.f, int subfield = 0); - -extern BOOL gDebugClicks; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDepthDirty; -extern BOOL gResizeScreenTexture; - -LLViewerWindow *gViewerWindow = NULL; - -LLFrameTimer gAwayTimer; -LLFrameTimer gAwayTriggerTimer; - -BOOL gShowOverlayTitle = FALSE; - -LLViewerObject* gDebugRaycastObject = NULL; -LLVector3 gDebugRaycastIntersection; -LLVector2 gDebugRaycastTexCoord; -LLVector3 gDebugRaycastNormal; -LLVector3 gDebugRaycastBinormal; -S32 gDebugRaycastFaceHit; -LLVector3 gDebugRaycastStart; -LLVector3 gDebugRaycastEnd; - -// HUD display lines in lower right -BOOL gDisplayWindInfo = FALSE; -BOOL gDisplayCameraPos = FALSE; -BOOL gDisplayFOV = FALSE; -BOOL gDisplayBadge = FALSE; - -static const U8 NO_FACE = 255; -BOOL gQuietSnapshot = FALSE; - -static const F32 MIN_DISPLAY_SCALE = 0.75f; - -std::string LLViewerWindow::sSnapshotBaseName; -std::string LLViewerWindow::sSnapshotDir; - -std::string LLViewerWindow::sMovieBaseName; - -class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole> -{ -public: - virtual void recordMessage(LLError::ELevel level, - const std::string& message) - { - //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread - - // only log warnings to chat console - //if (level == LLError::LEVEL_WARN) - //{ - //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat"); - //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) - //{ - // LLChat chat; - // chat.mText = message; - // chat.mSourceType = CHAT_SOURCE_SYSTEM; - - // chat_floater->addChat(chat, FALSE, FALSE); - //} - //} - } -}; - -//////////////////////////////////////////////////////////////////////////// -// -// LLDebugText -// - -class LLDebugText -{ -private: - struct Line - { - Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} - std::string text; - S32 x,y; - }; - - LLViewerWindow *mWindow; - - typedef std::vector<Line> line_list_t; - line_list_t mLineList; - LLColor4 mTextColor; - - void addText(S32 x, S32 y, const std::string &text) - { - mLineList.push_back(Line(text, x, y)); - } - - void clearText() { mLineList.clear(); } - -public: - LLDebugText(LLViewerWindow* window) : mWindow(window) {} - - void update() - { - static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; - - std::string wind_vel_text; - std::string wind_vector_text; - std::string rwind_vel_text; - std::string rwind_vector_text; - std::string audio_text; - - static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); - static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); - static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); - static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); - static const std::string beacon_sound = LLTrans::getString("BeaconSound"); - static const std::string beacon_media = LLTrans::getString("BeaconMedia"); - static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); - - // Draw the statistics in a light gray - // and in a thin font - mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); - - // Draw stuff growing up from right lower corner of screen - U32 xpos = mWindow->getWorldViewWidthScaled() - 350; - U32 ypos = 64; - const U32 y_inc = 20; - - clearText(); - - if (gSavedSettings.getBOOL("DebugShowTime")) - { - const U32 y_inc2 = 15; - for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin(); - iter != gDebugTimers.rend(); ++iter) - { - S32 idx = iter->first; - LLFrameTimer& timer = iter->second; - F32 time = timer.getElapsedTimeF32(); - S32 hours = (S32)(time / (60*60)); - S32 mins = (S32)((time - hours*(60*60)) / 60); - S32 secs = (S32)((time - hours*(60*60) - mins*60)); - std::string label = gDebugTimerLabel[idx]; - if (label.empty()) label = llformat("Debug: %d", idx); - addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; - } - - F32 time = gFrameTimeSeconds; - S32 hours = (S32)(time / (60*60)); - S32 mins = (S32)((time - hours*(60*60)) / 60); - S32 secs = (S32)((time - hours*(60*60) - mins*60)); - addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; - } - -#if LL_WINDOWS - if (gSavedSettings.getBOOL("DebugShowMemory")) - { - addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); - ypos += y_inc; - } -#endif - - if (gDisplayCameraPos) - { - std::string camera_view_text; - std::string camera_center_text; - std::string agent_view_text; - std::string agent_left_text; - std::string agent_center_text; - std::string agent_root_center_text; - - LLVector3d tvector; // Temporary vector to hold data for printing. - - // Update camera center, camera view, wind info every other frame - tvector = gAgent.getPositionGlobal(); - agent_center_text = llformat("AgentCenter %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - if (isAgentAvatarValid()) - { - tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); - agent_root_center_text = llformat("AgentRootCenter %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - } - else - { - agent_root_center_text = "---"; - } - - - tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); - agent_view_text = llformat("AgentAtAxis %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); - agent_left_text = llformat("AgentLeftAxis %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - tvector = gAgentCamera.getCameraPositionGlobal(); - camera_center_text = llformat("CameraCenter %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); - camera_view_text = llformat("CameraAtAxis %f %f %f", - (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); - - addText(xpos, ypos, agent_center_text); ypos += y_inc; - addText(xpos, ypos, agent_root_center_text); ypos += y_inc; - addText(xpos, ypos, agent_view_text); ypos += y_inc; - addText(xpos, ypos, agent_left_text); ypos += y_inc; - addText(xpos, ypos, camera_center_text); ypos += y_inc; - addText(xpos, ypos, camera_view_text); ypos += y_inc; - } - - if (gDisplayWindInfo) - { - wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); - wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); - rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); - rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); - - addText(xpos, ypos, wind_vel_text); ypos += y_inc; - addText(xpos, ypos, wind_vector_text); ypos += y_inc; - addText(xpos, ypos, rwind_vel_text); ypos += y_inc; - addText(xpos, ypos, rwind_vector_text); ypos += y_inc; - } - if (gDisplayWindInfo) - { - if (gAudiop) - { - audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); - } - addText(xpos, ypos, audio_text); ypos += y_inc; - } - if (gDisplayFOV) - { - addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); - ypos += y_inc; - } - if (gDisplayBadge) - { - addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); - ypos += y_inc * 2; - } - - /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - addText(xpos + 200, ypos, llformat("Flycam")); - ypos += y_inc; - }*/ - - if (gSavedSettings.getBOOL("DebugShowRenderInfo")) - { - if (gPipeline.getUseVertexShaders() == 0) - { - addText(xpos, ypos, "Shaders Disabled"); - ypos += y_inc; - } - - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - - addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f)); - ypos += y_inc; - - if (gGLManager.mHasVertexBufferObject) - { - glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo); - addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f)); - ypos += y_inc; - } - } - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f)); - ypos += y_inc; - } - - //show streaming cost/triangle count of known prims in current region OR selection - { - F32 cost = 0.f; - S32 count = 0; - S32 vcount = 0; - S32 object_count = 0; - S32 total_bytes = 0; - S32 visible_bytes = 0; - - const char* label = "Region"; - if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0) - { //region - LLViewerRegion* region = gAgent.getRegion(); - if (region) - { - for (U32 i = 0; i < gObjectList.getNumObjects(); ++i) - { - LLViewerObject* object = gObjectList.getObject(i); - if (object && - object->getRegion() == region && - object->getVolume()) - { - object_count++; - S32 bytes = 0; - S32 visible = 0; - cost += object->getStreamingCost(&bytes, &visible); - S32 vt = 0; - count += object->getTriangleCount(&vt); - vcount += vt; - total_bytes += bytes; - visible_bytes += visible; - } - } - } - } - else - { - label = "Selection"; - cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes); - count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount); - object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); - } - - addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost)); - ypos += y_inc; - - addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects", - count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); - ypos += y_inc; - - } - - addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); - ypos += y_inc; - - addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); - ypos += y_inc; - - gPipeline.mTextureMatrixOps = 0; - gPipeline.mMatrixOpCount = 0; - - if (gPipeline.mBatchCount > 0) - { - addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, - gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); - - gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; - gPipeline.mMaxBatchSize = 0; - gPipeline.mBatchCount = 0; - } - ypos += y_inc; - - addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); - LLRender::sUICalls = LLRender::sUIVerts = 0; - ypos += y_inc; - - addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); - - ypos += y_inc; - - if (!LLSpatialGroup::sPendingQueries.empty()) - { - addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size())); - ypos += y_inc; - } - - - addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); - - ypos += y_inc; - - addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); - - ypos += y_inc; - - if (gMeshRepo.meshRezEnabled()) - { - addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); - - ypos += y_inc; - - addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, - LLMeshRepository::sHTTPRetryCount)); - - ypos += y_inc; - - addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); - - ypos += y_inc; - } - - LLVertexBuffer::sBindCount = LLImageGL::sBindCount = - LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = - gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; - } - if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) - { - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); - ypos += y_inc; - - addText(xpos, ypos, "Projection Matrix"); - ypos += y_inc; - - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); - ypos += y_inc; - - addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); - ypos += y_inc; - - addText(xpos, ypos, "View Matrix"); - ypos += y_inc; - } - if (gSavedSettings.getBOOL("DebugShowColor")) - { - U8 color[4]; - LLCoordGL coord = gViewerWindow->getCurrentMouse(); - glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); - addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); - ypos += y_inc; - } - - if (gSavedSettings.getBOOL("DebugShowPrivateMem")) - { - LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ; - addText(xpos, ypos, llformat("Total Reserved(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024)); - ypos += y_inc; - - addText(xpos, ypos, llformat("Total Allocated(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024)); - ypos += y_inc; - } - - // only display these messages if we are actually rendering beacons at this moment - if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) - { - if (LLPipeline::getRenderMOAPBeacons(NULL)) - { - addText(xpos, ypos, "Viewing media beacons (white)"); - ypos += y_inc; - } - - if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) - { - addText(xpos, ypos, particle_hiding); - ypos += y_inc; - } - - if (LLPipeline::getRenderParticleBeacons(NULL)) - { - addText(xpos, ypos, "Viewing particle beacons (blue)"); - ypos += y_inc; - } - - if (LLPipeline::getRenderSoundBeacons(NULL)) - { - addText(xpos, ypos, "Viewing sound beacons (yellow)"); - ypos += y_inc; - } - - if (LLPipeline::getRenderScriptedBeacons(NULL)) - { - addText(xpos, ypos, beacon_scripted); - ypos += y_inc; - } - else - if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) - { - addText(xpos, ypos, beacon_scripted_touch); - ypos += y_inc; - } - - if (LLPipeline::getRenderPhysicalBeacons(NULL)) - { - addText(xpos, ypos, "Viewing physical object beacons (green)"); - ypos += y_inc; - } - } - - if(log_texture_traffic) - { - U32 old_y = ypos ; - for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) - { - if(gTotalTextureBytesPerBoostLevel[i] > 0) - { - addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); - ypos += y_inc; - } - } - if(ypos != old_y) - { - addText(xpos, ypos, "Network traffic for textures:"); - ypos += y_inc; - } - } - - if (gSavedSettings.getBOOL("DebugShowTextureInfo")) - { - LLViewerObject* objectp = NULL ; - //objectp = = gAgentCamera.getFocusObject(); - - LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); - if (nodep) - { - objectp = nodep->getObject(); - } - if (objectp && !objectp->isDead()) - { - S32 num_faces = objectp->mDrawable->getNumFaces() ; - - for(S32 i = 0 ; i < num_faces; i++) - { - LLFace* facep = objectp->mDrawable->getFace(i) ; - if(facep) - { - //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], - // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); - //ypos += y_inc; - - addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); - ypos += y_inc; - - //const LLTextureEntry *tep = facep->getTextureEntry(); - //if(tep) - //{ - // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; - // ypos += y_inc; - //} - - LLViewerTexture* tex = facep->getTexture() ; - if(tex) - { - addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); - ypos += y_inc; - } - } - } - } - } - } - - void draw() - { - for (line_list_t::iterator iter = mLineList.begin(); - iter != mLineList.end(); ++iter) - { - const Line& line = *iter; - LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, - LLFontGL::LEFT, LLFontGL::TOP, - LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); - } - mLineList.clear(); - } - -}; - -void LLViewerWindow::updateDebugText() -{ - mDebugText->update(); -} - -//////////////////////////////////////////////////////////////////////////// -// -// LLViewerWindow -// - -LLViewerWindow::Params::Params() -: title("title"), - name("name"), - x("x"), - y("y"), - width("width"), - height("height"), - min_width("min_width"), - min_height("min_height"), - fullscreen("fullscreen", false), - ignore_pixel_depth("ignore_pixel_depth", false) -{} - - -BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) -{ - const char* buttonname = ""; - const char* buttonstatestr = ""; - S32 x = pos.mX; - S32 y = pos.mY; - x = llround((F32)x / mDisplayScale.mV[VX]); - y = llround((F32)y / mDisplayScale.mV[VY]); - - - // only send mouse clicks to UI if UI is visible - if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - - if (down) - { - buttonstatestr = "down" ; - } - else - { - buttonstatestr = "up" ; - } - - switch (clicktype) - { - case LLMouseHandler::CLICK_LEFT: - mLeftMouseDown = down; - buttonname = "Left"; - break; - case LLMouseHandler::CLICK_RIGHT: - mRightMouseDown = down; - buttonname = "Right"; - break; - case LLMouseHandler::CLICK_MIDDLE: - mMiddleMouseDown = down; - buttonname = "Middle"; - break; - case LLMouseHandler::CLICK_DOUBLELEFT: - mLeftMouseDown = down; - buttonname = "Left Double Click"; - break; - } - - LLView::sMouseHandlerMessage.clear(); - - if (gMenuBarView) - { - // stop ALT-key access to menu - gMenuBarView->resetMenuTrigger(); - } - - if (gDebugClicks) - { - llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; - } - - // Make sure we get a corresponding mouseup event, even if the mouse leaves the window - if (down) - mWindow->captureMouse(); - else - mWindow->releaseMouse(); - - // Indicate mouse was active - LLUI::resetMouseIdleTimer(); - - // Don't let the user move the mouse out of the window until mouse up. - if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) - { - mWindow->setMouseClipping(down); - } - - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - if( mouse_captor ) - { - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; - } - return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); - } - - // Topmost view gets a chance before the hierarchy - //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - //if (top_ctrl) - //{ - // S32 local_x, local_y; - // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - // if (top_ctrl->pointInView(local_x, local_y)) - // { - // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; - // } - // else - // { - // if (down) - // { - // gFocusMgr.setTopCtrl(NULL); - // } - // } - //} - - // Mark the click as handled and return if we aren't within the root view to avoid spurious bugs - if( !mRootView->pointInView(x, y) ) - { - return TRUE; - } - // Give the UI views a chance to process the click - if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) - { - if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; - } - return TRUE; - } - else if (LLView::sDebugMouseHandling) - { - llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; - } - } - - - //Determine if we have a pathing system and subsequently provide any mouse input - if ( LLPathingLib::getInstance() && mLeftMouseDown == down ) - { - LLVector3 dv = mouseDirectionGlobal(x,y); - LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin(); - LLVector3 rayStart = mousePos; - LLVector3 rayEnd = mousePos + dv * 150; - - //Determine if alt is being held in conjunction with a lmb click, if alt is being held - //then do not provide any input to the pathingLib console - MASK currentKeyMask = gKeyboard->currentMask(TRUE); - if ( !(currentKeyMask & MASK_ALT) ) - { - LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console"); - if ( pFloater ) - { - //The floater takes care of determining what stage - essentially where the data goes into the pathing packet(start or end) - pFloater->providePathingData( rayStart, rayEnd ); - } - } - } - - // Do not allow tool manager to handle mouseclicks if we have disconnected - if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) - { - return TRUE; - } - - - // If we got this far on a down-click, it wasn't handled. - // Up-clicks, though, are always handled as far as the OS is concerned. - BOOL default_rtn = !down; - return default_rtn; -} - -BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = TRUE; - return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); -} - -BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) -{ - // try handling as a double-click first, then a single-click if that - // wasn't handled. - BOOL down = TRUE; - if (handleAnyMouseClick(window, pos, mask, - LLMouseHandler::CLICK_DOUBLELEFT, down)) - { - return TRUE; - } - return handleMouseDown(window, pos, mask); -} - -BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = FALSE; - return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); -} - - -BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) -{ - S32 x = pos.mX; - S32 y = pos.mY; - x = llround((F32)x / mDisplayScale.mV[VX]); - y = llround((F32)y / mDisplayScale.mV[VY]); - - BOOL down = TRUE; - BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); - if (handle) - return handle; - - // *HACK: this should be rolled into the composite tool logic, not - // hardcoded at the top level. - if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) - { - // If the current tool didn't process the click, we should show - // the pie menu. This can be done by passing the event to the pie - // menu tool. - LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); - // show_context_menu( x, y, mask ); - } - - return TRUE; -} - -BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = FALSE; - return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); -} - -BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = TRUE; - LLVoiceClient::getInstance()->middleMouseState(true); - handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); - - // Always handled as far as the OS is concerned. - return TRUE; -} - -LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) -{ - LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; - - const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); - const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); - - if ( prim_media_dnd_enabled || slurl_dnd_enabled ) - { - switch(action) - { - // Much of the handling for these two cases is the same. - case LLWindowCallbacks::DNDA_TRACK: - case LLWindowCallbacks::DNDA_DROPPED: - case LLWindowCallbacks::DNDA_START_TRACKING: - { - bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); - - if (slurl_dnd_enabled) - { - LLSLURL dropped_slurl(data); - if(dropped_slurl.isSpatial()) - { - if (drop) - { - LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true ); - return LLWindowCallbacks::DND_MOVE; - } - return LLWindowCallbacks::DND_COPY; - } - } - - if (prim_media_dnd_enabled) - { - LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); - - LLUUID object_id = pick_info.getObjectID(); - S32 object_face = pick_info.mObjectFace; - std::string url = data; - - lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; - - LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); - - if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) - { - LLTextureEntry *te = obj->getTE(object_face); - - // can modify URL if we can modify the object or we have navigate permissions - bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); - - if (te && allow_modify_url ) - { - if (drop) - { - // object does NOT have media already - if ( ! te->hasMedia() ) - { - // we are allowed to modify the object - if ( obj->permModify() ) - { - // Create new media entry - LLSD media_data; - // XXX Should we really do Home URL too? - media_data[LLMediaEntry::HOME_URL_KEY] = url; - media_data[LLMediaEntry::CURRENT_URL_KEY] = url; - media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; - obj->syncMediaData(object_face, media_data, true, true); - // XXX This shouldn't be necessary, should it ?!? - if (obj->getMediaImpl(object_face)) - obj->getMediaImpl(object_face)->navigateReload(); - obj->sendMediaDataUpdate(); - - result = LLWindowCallbacks::DND_COPY; - } - } - else - // object HAS media already - { - // URL passes the whitelist - if (te->getMediaData()->checkCandidateUrl( url ) ) - { - // just navigate to the URL - if (obj->getMediaImpl(object_face)) - { - obj->getMediaImpl(object_face)->navigateTo(url); - } - else - { - // This is very strange. Navigation should - // happen via the Impl, but we don't have one. - // This sends it to the server, which /should/ - // trigger us getting it. Hopefully. - LLSD media_data; - media_data[LLMediaEntry::CURRENT_URL_KEY] = url; - obj->syncMediaData(object_face, media_data, true, true); - obj->sendMediaDataUpdate(); - } - result = LLWindowCallbacks::DND_LINK; - - } - } - LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); - mDragHoveredObject = NULL; - - } - else - { - // Check the whitelist, if there's media (otherwise just show it) - if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) - { - if ( obj != mDragHoveredObject) - { - // Highlight the dragged object - LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); - mDragHoveredObject = obj; - LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); - } - result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; - - } - } - } - } - } - } - break; - - case LLWindowCallbacks::DNDA_STOP_TRACKING: - // The cleanup case below will make sure things are unhilighted if necessary. - break; - } - - if (prim_media_dnd_enabled && - result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) - { - LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); - mDragHoveredObject = NULL; - } - } - - return result; -} - -BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) -{ - BOOL down = FALSE; - LLVoiceClient::getInstance()->middleMouseState(false); - handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); - - // Always handled as far as the OS is concerned. - return TRUE; -} - -// WARNING: this is potentially called multiple times per frame -void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) -{ - S32 x = pos.mX; - S32 y = pos.mY; - - x = llround((F32)x / mDisplayScale.mV[VX]); - y = llround((F32)y / mDisplayScale.mV[VY]); - - mMouseInWindow = TRUE; - - // Save mouse point for access during idle() and display() - - LLCoordGL mouse_point(x, y); - - if (mouse_point != mCurrentMousePoint) - { - LLUI::resetMouseIdleTimer(); - } - - saveLastMouse(mouse_point); - - mWindow->showCursorFromMouseMove(); - - if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME - && !gDisconnected) - { - gAgent.clearAFK(); - } -} - -void LLViewerWindow::handleMouseLeave(LLWindow *window) -{ - // Note: we won't get this if we have captured the mouse. - llassert( gFocusMgr.getMouseCapture() == NULL ); - mMouseInWindow = FALSE; - LLToolTipMgr::instance().blockToolTips(); -} - -BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) -{ - // User has indicated they want to close, but we may need to ask - // about modified documents. - LLAppViewer::instance()->userQuit(); - // Don't quit immediately - return FALSE; -} - -void LLViewerWindow::handleQuit(LLWindow *window) -{ - LLAppViewer::instance()->forceQuit(); -} - -void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) -{ - reshape(width, height); - mResDirty = true; -} - -// The top-level window has gained focus (e.g. via ALT-TAB) -void LLViewerWindow::handleFocus(LLWindow *window) -{ - gFocusMgr.setAppHasFocus(TRUE); - LLModalDialog::onAppFocusGained(); - - gAgent.onAppFocusGained(); - LLToolMgr::getInstance()->onAppFocusGained(); - - // See if we're coming in with modifier keys held down - if (gKeyboard) - { - gKeyboard->resetMaskKeys(); - } - - // resume foreground running timer - // since we artifically limit framerate when not frontmost - gForegroundTime.unpause(); -} - -// The top-level window has lost focus (e.g. via ALT-TAB) -void LLViewerWindow::handleFocusLost(LLWindow *window) -{ - gFocusMgr.setAppHasFocus(FALSE); - //LLModalDialog::onAppFocusLost(); - LLToolMgr::getInstance()->onAppFocusLost(); - gFocusMgr.setMouseCapture( NULL ); - - if (gMenuBarView) - { - // stop ALT-key access to menu - gMenuBarView->resetMenuTrigger(); - } - - // restore mouse cursor - showCursor(); - getWindow()->setMouseClipping(FALSE); - - // If losing focus while keys are down, reset them. - if (gKeyboard) - { - gKeyboard->resetKeys(); - } - - // pause timer that tracks total foreground running time - gForegroundTime.pause(); -} - - -BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) -{ - // Let the voice chat code check for its PTT key. Note that this never affects event processing. - LLVoiceClient::getInstance()->keyDown(key, mask); - - if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) - { - gAgent.clearAFK(); - } - - // *NOTE: We want to interpret KEY_RETURN later when it arrives as - // a Unicode char, not as a keydown. Otherwise when client frame - // rate is really low, hitting return sends your chat text before - // it's all entered/processed. - if (key == KEY_RETURN && mask == MASK_NONE) - { - return FALSE; - } - - return gViewerKeyboard.handleKey(key, mask, repeated); -} - -BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) -{ - // Let the voice chat code check for its PTT key. Note that this never affects event processing. - LLVoiceClient::getInstance()->keyUp(key, mask); - - return FALSE; -} - - -void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) -{ - LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); - return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); -} - - - - -BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) -{ - if (activated) - { - mActive = true; - send_agent_resume(); - gAgent.clearAFK(); - - // Unmute audio - audio_update_volume(); - } - else - { - mActive = false; - - // if the user has chosen to go Away automatically after some time, then go Away when minimizing - if (gSavedSettings.getS32("AFKTimeout")) - { - gAgent.setAFK(); - } - - // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues - if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) - { - gAgentCamera.changeCameraToDefault(); - } - - send_agent_pause(); - - // Mute audio - audio_update_volume(); - } - return TRUE; -} - -BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) -{ - //if (!activating) gAgentCamera.changeCameraToDefault(); - - LLViewerJoystick::getInstance()->setNeedsReset(true); - return FALSE; -} - - -void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) -{ -} - - -BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) -{ - // *TODO: Enable similar information output for other platforms? DK 2011-02-18 -#if LL_WINDOWS - if (gHeadlessClient) - { - HWND window_handle = (HWND)window->getPlatformWindow(); - PAINTSTRUCT ps; - HDC hdc; - - RECT wnd_rect; - wnd_rect.left = 0; - wnd_rect.top = 0; - wnd_rect.bottom = 200; - wnd_rect.right = 500; - - hdc = BeginPaint(window_handle, &ps); - //SetBKColor(hdc, RGB(255, 255, 255)); - FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); - - std::string temp_str; - temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ - LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), - LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), - LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); - S32 len = temp_str.length(); - TextOutA(hdc, 0, 0, temp_str.c_str(), len); - - - LLVector3d pos_global = gAgent.getPositionGlobal(); - temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); - len = temp_str.length(); - TextOutA(hdc, 0, 25, temp_str.c_str(), len); - - TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); - EndPaint(window_handle, &ps); - return TRUE; - } -#endif - return FALSE; -} - - -void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) -{ - handleScrollWheel( clicks ); -} - -void LLViewerWindow::handleWindowBlock(LLWindow *window) -{ - send_agent_pause(); -} - -void LLViewerWindow::handleWindowUnblock(LLWindow *window) -{ - send_agent_resume(); -} - -void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) -{ - const S32 SLURL_MESSAGE_TYPE = 0; - switch (data_type) - { - case SLURL_MESSAGE_TYPE: - // received URL - std::string url = (const char*)data; - LLMediaCtrl* web = NULL; - const bool trusted_browser = false; - // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling - if (LLURLDispatcher::dispatch(url, "", web, trusted_browser)) - { - // bring window to foreground, as it has just been "launched" from a URL - mWindow->bringToFront(); - } - break; - } -} - -BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) -{ - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - LLViewerJoystick::getInstance()->updateStatus(); - return TRUE; - } - return FALSE; -} - -BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) -{ - // give a chance to use a joystick after startup (hot-plugging) - if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) - { - LLViewerJoystick::getInstance()->init(true); - return TRUE; - } - return FALSE; -} - -void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) -{ - LLAppViewer::instance()->pingMainloopTimeout(msg); -} - - -void LLViewerWindow::handleResumeWatchdog(LLWindow *window) -{ - LLAppViewer::instance()->resumeMainloopTimeout(); -} - -void LLViewerWindow::handlePauseWatchdog(LLWindow *window) -{ - LLAppViewer::instance()->pauseMainloopTimeout(); -} - -//virtual -std::string LLViewerWindow::translateString(const char* tag) -{ - return LLTrans::getString( std::string(tag) ); -} - -//virtual -std::string LLViewerWindow::translateString(const char* tag, - const std::map<std::string, std::string>& args) -{ - // LLTrans uses a special subclass of std::string for format maps, - // but we must use std::map<> in these callbacks, otherwise we create - // a dependency between LLWindow and LLFormatMapString. So copy the data. - LLStringUtil::format_map_t args_copy; - std::map<std::string,std::string>::const_iterator it = args.begin(); - for ( ; it != args.end(); ++it) - { - args_copy[it->first] = it->second; - } - return LLTrans::getString( std::string(tag), args_copy); -} - -// -// Classes -// -LLViewerWindow::LLViewerWindow(const Params& p) -: mWindow(NULL), - mActive(true), - mUIVisible(true), - mWindowRectRaw(0, p.height, p.width, 0), - mWindowRectScaled(0, p.height, p.width, 0), - mWorldViewRectRaw(0, p.height, p.width, 0), - mLeftMouseDown(FALSE), - mMiddleMouseDown(FALSE), - mRightMouseDown(FALSE), - mMouseInWindow( FALSE ), - mLastMask( MASK_NONE ), - mToolStored( NULL ), - mHideCursorPermanent( FALSE ), - mCursorHidden(FALSE), - mIgnoreActivate( FALSE ), - mResDirty(false), - mStatesDirty(false), - mCurrResolutionIndex(0), - // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to - // pass its value right now. Instead, pass it a nullary function that - // will, when we later need it, return the value of gKeyboard. - // boost::lambda::var() constructs such a functor on the fly. - mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))), - mViewerWindowListener(new LLViewerWindowListener(this)), - mProgressView(NULL) -{ - LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); - LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); - - LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); - LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); - LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); - llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; - - // Default to application directory. - LLViewerWindow::sSnapshotBaseName = "Snapshot"; - LLViewerWindow::sMovieBaseName = "SLmovie"; - resetSnapshotLoc(); - - // create window - mWindow = LLWindowManager::createWindow(this, - p.title, p.name, p.x, p.y, p.width, p.height, 0, - p.fullscreen, - gHeadlessClient, - gSavedSettings.getBOOL("DisableVerticalSync"), - !gHeadlessClient, - p.ignore_pixel_depth, - gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled - - if (!LLViewerShaderMgr::sInitialized) - { //immediately initialize shaders - LLViewerShaderMgr::sInitialized = TRUE; - LLViewerShaderMgr::instance()->setShaders(); - } - - if (NULL == mWindow) - { - LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate")); - - LL_WARNS("Window") << "Failed to create window, to be shutting Down, be sure your graphics driver is updated." << llendl ; - - ms_sleep(5000) ; //wait for 5 seconds. - - LLSplashScreen::update(LLTrans::getString("ShuttingDown")); -#if LL_LINUX || LL_SOLARIS - llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." - << llendl; -#else - LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" - << LL_ENDL; -#endif - LLAppViewer::instance()->fastQuit(1); - } - - if (!LLAppViewer::instance()->restoreErrorTrap()) - { - LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; - } - - const bool do_not_enforce = false; - mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set - LLCoordScreen scr; - mWindow->getSize(&scr); - - if(p.fullscreen && ( scr.mX!=p.width || scr.mY!=p.height)) - { - llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl; - gSavedSettings.setS32("FullScreenWidth",scr.mX); - gSavedSettings.setS32("FullScreenHeight",scr.mY); - } - - // Get the real window rect the window was created with (since there are various OS-dependent reasons why - // the size of a window or fullscreen context may have been adjusted slightly...) - F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); - - mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - mDisplayScale *= ui_scale_factor; - LLUI::setScaleFactor(mDisplayScale); - - { - LLCoordWindow size; - mWindow->getSize(&size); - mWindowRectRaw.set(0, size.mY, size.mX, 0); - mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); - } - - LLFontManager::initClass(); - - // - // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off - // stuff like AGP if we think that it'll crash the viewer. - // - LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; - - LLFeatureManager::getInstance()->init(); - - // Initialize OpenGL Renderer - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || - !gGLManager.mHasVertexBufferObject) - { - gSavedSettings.setBOOL("RenderVBOEnable", FALSE); - } - LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); - LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ; - gGL.init() ; - - if (LLFeatureManager::getInstance()->isSafe() - || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) - || (gSavedSettings.getString("LastGPUString") != LLFeatureManager::getInstance()->getGPUString()) - || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) - { - LLFeatureManager::getInstance()->applyRecommendedSettings(); - gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); - } - - if (!gGLManager.mHasDepthClamp) - { - LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; - } - - // If we crashed while initializng GL stuff last time, disable certain features - if (gSavedSettings.getBOOL("RenderInitError")) - { - mInitAlert = "DisplaySettingsNoShaders"; - LLFeatureManager::getInstance()->setGraphicsLevel(0, false); - gSavedSettings.setU32("RenderQualityPerformance", 0); - } - - // Init the image list. Must happen after GL is initialized and before the images that - // LLViewerWindow needs are requested. - LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; - gTextureList.init(); - LLViewerTextureManager::init() ; - gBumpImageList.init(); - - // Init font system, but don't actually load the fonts yet - // because our window isn't onscreen and they take several - // seconds to parse. - LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), - mDisplayScale.mV[VX], - mDisplayScale.mV[VY], - gDirUtilp->getAppRODataDir(), - LLUI::getXUIPaths()); - - // Create container for all sub-views - LLView::Params rvp; - rvp.name("root"); - rvp.rect(mWindowRectScaled); - rvp.mouse_opaque(false); - rvp.follows.flags(FOLLOWS_NONE); - mRootView = LLUICtrlFactory::create<LLRootView>(rvp); - LLUI::setRootView(mRootView); - - // Make avatar head look forward at start - mCurrentMousePoint.mX = getWindowWidthScaled() / 2; - mCurrentMousePoint.mY = getWindowHeightScaled() / 2; - - gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); - mOverlayTitle = gSavedSettings.getString("OverlayTitle"); - // Can't have spaces in settings.ini strings, so use underscores instead and convert them. - LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); - - // sync the keyboard's setting with the saved setting - gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); - - mDebugText = new LLDebugText(this); - - mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); -} - -void LLViewerWindow::initGLDefaults() -{ - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (!LLGLSLShader::sNoFixedFunction) - { //initialize fixed function state - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - - // lights for objects - glShadeModel( GL_SMOOTH ); - - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - glPixelStorei(GL_PACK_ALIGNMENT,1); - glPixelStorei(GL_UNPACK_ALIGNMENT,1); - - gGL.setAmbientLightColor(LLColor4::black); - - glCullFace(GL_BACK); - - // RN: Need this for translation and stretch manip. - gBox.prerender(); -} - -struct MainPanel : public LLPanel -{ -}; - -void LLViewerWindow::initBase() -{ - S32 height = getWindowHeightScaled(); - S32 width = getWindowWidthScaled(); - - LLRect full_window(0, height, width, 0); - - //////////////////// - // - // Set the gamma - // - - F32 gamma = gSavedSettings.getF32("RenderGamma"); - if (gamma != 0.0f) - { - getWindow()->setGamma(gamma); - } - - // Create global views - - // Create the floater view at the start so that other views can add children to it. - // (But wait to add it as a child of the root view so that it will be in front of the - // other views.) - MainPanel* main_view = new MainPanel(); - main_view->buildFromFile("main_view.xml"); - main_view->setShape(full_window); - getRootView()->addChild(main_view); - - // placeholder widget that controls where "world" is rendered - mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); - mPopupView = main_view->getChild<LLPopupView>("popup_holder"); - mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); - mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle(); - - // Create the toolbar view - // Get a pointer to the toolbar view holder - LLPanel* panel_holder = main_view->getChild<LLPanel>("toolbar_view_holder"); - // Load the toolbar view from file - gToolBarView = LLUICtrlFactory::getInstance()->createFromFile<LLToolBarView>("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); - gToolBarView->setShape(panel_holder->getLocalRect()); - // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) - gToolBarView->setVisible(FALSE); - - // Constrain floaters to inside the menu and status bar regions. - gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); - gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle()); - gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); - - - // Console - llassert( !gConsole ); - LLConsole::Params cp; - cp.name("console"); - cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); - cp.rect(getChatConsoleRect()); - cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); - cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); - cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); - gConsole = LLUICtrlFactory::create<LLConsole>(cp); - getRootView()->addChild(gConsole); - - // optionally forward warnings to chat console/chat floater - // for qa runs and dev builds -#if !LL_RELEASE_FOR_DOWNLOAD - LLError::addRecorder(RecordToChatConsole::getInstance()); -#else - if(gSavedSettings.getBOOL("QAMode")) - { - LLError::addRecorder(RecordToChatConsole::getInstance()); - } -#endif - - gDebugView = getRootView()->getChild<LLDebugView>("DebugView"); - gDebugView->init(); - gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view"); - - // Initialize busy response message when logged in - LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); - - // Add the progress bar view (startup view), which overrides everything - mProgressView = getRootView()->findChild<LLProgressView>("progress_view"); - setShowProgress(FALSE); - setProgressCancelButtonVisible(FALSE); - - gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder"); - - LLMenuGL::sMenuContainer = gMenuHolder; - -} - -void LLViewerWindow::initWorldUI() -{ - S32 height = mRootView->getRect().getHeight(); - S32 width = mRootView->getRect().getWidth(); - LLRect full_window(0, height, width, 0); - - - gIMMgr = LLIMMgr::getInstance(); - - //getRootView()->sendChildToFront(gFloaterView); - //getRootView()->sendChildToFront(gSnapshotFloaterView); - - LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container"); - LLChicletBar* chiclet_bar = LLChicletBar::getInstance(); - chiclet_bar->setShape(chiclet_container->getLocalRect()); - chiclet_bar->setFollowsAll(); - chiclet_container->addChild(chiclet_bar); - chiclet_container->setVisible(TRUE); - - LLRect morph_view_rect = full_window; - morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); - morph_view_rect.mTop = full_window.mTop - 32; - LLMorphView::Params mvp; - mvp.name("MorphView"); - mvp.rect(morph_view_rect); - mvp.visible(false); - gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp); - getRootView()->addChild(gMorphView); - - LLWorldMapView::initClass(); - - // Force gFloaterWorldMap to initialize - LLFloaterReg::getInstance("world_map"); - - // Force gFloaterTools to initialize - LLFloaterReg::getInstance("build"); - LLFloaterReg::hideInstance("build"); - - // Status bar - LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container"); - gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); - gStatusBar->setFollowsAll(); - gStatusBar->setShape(status_bar_container->getLocalRect()); - // sync bg color with menu bar - gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); - status_bar_container->addChildInBack(gStatusBar); - status_bar_container->setVisible(TRUE); - - // Navigation bar - LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container"); - - LLNavigationBar* navbar = LLNavigationBar::getInstance(); - navbar->setShape(nav_bar_container->getLocalRect()); - navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); - nav_bar_container->addChild(navbar); - nav_bar_container->setVisible(TRUE); - - if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) - { - navbar->setVisible(FALSE); - } - - // Top Info bar - LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container"); - LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); - - topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); - - topinfo_bar_container->addChild(topinfo_bar); - topinfo_bar_container->setVisible(TRUE); - - if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) - { - topinfo_bar->setVisible(FALSE); - } - - if ( gHUDView == NULL ) - { - LLRect hud_rect = full_window; - hud_rect.mBottom += 50; - if (gMenuBarView && gMenuBarView->isInVisibleChain()) - { - hud_rect.mTop -= gMenuBarView->getRect().getHeight(); - } - gHUDView = new LLHUDView(hud_rect); - getRootView()->addChild(gHUDView); - } - - LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"); - LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); - panel_ssf_container->addChild(panel_stand_stop_flying); - panel_ssf_container->setVisible(TRUE); - - // Load and make the toolbars visible - // Note: we need to load the toolbars only *after* the user is logged in and IW - if (gToolBarView) - { - gToolBarView->loadToolbars(); - gToolBarView->setVisible(TRUE); - } - - LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents"); - if (destinations) - { - destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); - std::string url = gSavedSettings.getString("DestinationGuideURL"); - url = LLWeb::expandURLSubstitutions(url, LLSD()); - destinations->navigateTo(url, "text/html"); - } - LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents"); - if (avatar_picker) - { - avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); - std::string url = gSavedSettings.getString("AvatarPickerURL"); - url = LLWeb::expandURLSubstitutions(url, LLSD()); - avatar_picker->navigateTo(url, "text/html"); - } -} - -// Destroy the UI -void LLViewerWindow::shutdownViews() -{ - // clean up warning logger - LLError::removeRecorder(RecordToChatConsole::getInstance()); - - delete mDebugText; - mDebugText = NULL; - - // Cleanup global views - if (gMorphView) - { - gMorphView->setVisible(FALSE); - } - - // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open - // will crump with LL_ERRS. - LLModalDialog::shutdownModals(); - - // destroy the nav bar, not currently part of gViewerWindow - // *TODO: Make LLNavigationBar part of gViewerWindow - if (LLNavigationBar::instanceExists()) - { - delete LLNavigationBar::getInstance(); - } - - // destroy menus after instantiating navbar above, as it needs - // access to gMenuHolder - cleanup_menus(); - - // Delete all child views. - delete mRootView; - mRootView = NULL; - - // Automatically deleted as children of mRootView. Fix the globals. - gStatusBar = NULL; - gIMMgr = NULL; - gToolTipView = NULL; - - gToolBarView = NULL; - gFloaterView = NULL; - gMorphView = NULL; - - gHUDView = NULL; -} - -void LLViewerWindow::shutdownGL() -{ - //-------------------------------------------------------- - // Shutdown GL cleanly. Order is very important here. - //-------------------------------------------------------- - LLFontGL::destroyDefaultFonts(); - LLFontManager::cleanupClass(); - stop_glerror(); - - gSky.cleanup(); - stop_glerror(); - - LLWearableList::instance().cleanup() ; - - gTextureList.shutdown(); - stop_glerror(); - - gBumpImageList.shutdown(); - stop_glerror(); - - LLWorldMapView::cleanupTextures(); - - llinfos << "Cleaning up pipeline" << llendl; - gPipeline.cleanup(); - stop_glerror(); - - LLViewerTextureManager::cleanup() ; - LLImageGL::cleanupClass() ; - - llinfos << "All textures and llimagegl images are destroyed!" << llendl ; - - llinfos << "Cleaning up select manager" << llendl; - LLSelectMgr::getInstance()->cleanup(); - - llinfos << "Stopping GL during shutdown" << llendl; - stopGL(FALSE); - stop_glerror(); - - gGL.shutdown(); - - LLVertexBuffer::cleanupClass(); - - llinfos << "LLVertexBuffer cleaned." << llendl ; -} - -// shutdownViews() and shutdownGL() need to be called first -LLViewerWindow::~LLViewerWindow() -{ - llinfos << "Destroying Window" << llendl; - destroyWindow(); - - delete mDebugText; - mDebugText = NULL; -} - - -void LLViewerWindow::setCursor( ECursorType c ) -{ - mWindow->setCursor( c ); -} - -void LLViewerWindow::showCursor() -{ - mWindow->showCursor(); - - mCursorHidden = FALSE; -} - -void LLViewerWindow::hideCursor() -{ - // And hide the cursor - mWindow->hideCursor(); - - mCursorHidden = TRUE; -} - -void LLViewerWindow::sendShapeToSim() -{ - LLMessageSystem* msg = gMessageSystem; - if(!msg) return; - msg->newMessageFast(_PREHASH_AgentHeightWidth); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); - msg->nextBlockFast(_PREHASH_HeightWidthBlock); - msg->addU32Fast(_PREHASH_GenCounter, 0); - U16 height16 = (U16) mWorldViewRectRaw.getHeight(); - U16 width16 = (U16) mWorldViewRectRaw.getWidth(); - msg->addU16Fast(_PREHASH_Height, height16); - msg->addU16Fast(_PREHASH_Width, width16); - gAgent.sendReliableMessage(); -} - -// Must be called after window is created to set up agent -// camera variables and UI variables. -void LLViewerWindow::reshape(S32 width, S32 height) -{ - // Destroying the window at quit time generates spurious - // reshape messages. We don't care about these, and we - // don't want to send messages because the message system - // may have been destructed. - if (!LLApp::isExiting()) - { - gWindowResized = TRUE; - - // update our window rectangle - mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; - mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; - - //glViewport(0, 0, width, height ); - - if (height > 0) - { - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); - LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - } - - calcDisplayScale(); - - BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; - LLUI::setScaleFactor(mDisplayScale); - - // update our window rectangle - mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); - mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); - - setup2DViewport(); - - // Inform lower views of the change - // round up when converting coordinates to make sure there are no gaps at edge of window - LLView::sForceReshape = display_scale_changed; - mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); - LLView::sForceReshape = FALSE; - - // clear font width caches - if (display_scale_changed) - { - LLHUDObject::reshapeAll(); - } - - sendShapeToSim(); - - // store new settings for the mode we are in, regardless - BOOL maximized = mWindow->getMaximized(); - gSavedSettings.setBOOL("WindowMaximized", maximized); - - if (!maximized) - { - U32 min_window_width=gSavedSettings.getU32("MinWindowWidth"); - U32 min_window_height=gSavedSettings.getU32("MinWindowHeight"); - // tell the OS specific window code about min window size - mWindow->setMinSize(min_window_width, min_window_height); - - // Only save size if not maximized - gSavedSettings.setU32("WindowWidth", mWindowRectRaw.getWidth()); - gSavedSettings.setU32("WindowHeight", mWindowRectRaw.getHeight()); - } - - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); - LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); - } -} - - -// Hide normal UI when a logon fails -void LLViewerWindow::setNormalControlsVisible( BOOL visible ) -{ - if(LLChicletBar::instanceExists()) - { - LLChicletBar::getInstance()->setVisible(visible); - LLChicletBar::getInstance()->setEnabled(visible); - } - - if ( gMenuBarView ) - { - gMenuBarView->setVisible( visible ); - gMenuBarView->setEnabled( visible ); - - // ...and set the menu color appropriately. - setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, - LLGridManager::getInstance()->isInProductionGrid()); - } - - if ( gStatusBar ) - { - gStatusBar->setVisible( visible ); - gStatusBar->setEnabled( visible ); - } - - LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar"); - if (navbarp) - { - // when it's time to show navigation bar we need to ensure that the user wants to see it - // i.e. ShowNavbarNavigationPanel option is true - navbarp->setVisible( visible && gSavedSettings.getBOOL("ShowNavbarNavigationPanel") ); - } -} - -void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) -{ - LLSD args; - LLColor4 new_bg_color; - - // no l10n problem because channel is always an english string - std::string channel = LLVersionInfo::getChannel(); - bool isProject = (channel.find("Project") != std::string::npos); - - // god more important than project, proj more important than grid - if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); - } - else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); - } - else if (!god_mode && isProject) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); - } - else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); - } - else - { - new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); - } - - if(gMenuBarView) - { - gMenuBarView->setBackgroundColor( new_bg_color ); - } - - if(gStatusBar) - { - gStatusBar->setBackgroundColor( new_bg_color ); - } -} - -void LLViewerWindow::drawDebugText() -{ - gGL.color4f(1,1,1,1); - gGL.pushMatrix(); - gGL.pushUIMatrix(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - { - // scale view by UI global scale factor and aspect ratio correction factor - gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - mDebugText->draw(); - } - gGL.popUIMatrix(); - gGL.popMatrix(); - - gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } -} - -void LLViewerWindow::draw() -{ - -//#if LL_DEBUG - LLView::sIsDrawing = TRUE; -//#endif - stop_glerror(); - - LLUI::setLineWidth(1.f); - - LLUI::setLineWidth(1.f); - // Reset any left-over transforms - gGL.matrixMode(LLRender::MM_MODELVIEW); - - gGL.loadIdentity(); - - //S32 screen_x, screen_y; - - if (!gSavedSettings.getBOOL("RenderUIBuffer")) - { - LLUI::sDirtyRect = getWindowRectScaled(); - } - - // HACK for timecode debugging - if (gSavedSettings.getBOOL("DisplayTimecode")) - { - // draw timecode block - std::string text; - - gGL.loadIdentity(); - - microsecondsToTimecodeString(gFrameTime,text); - const LLFontGL* font = LLFontGL::getFontSansSerif(); - font->renderUTF8(text, 0, - llround((getWindowWidthScaled()/2)-100.f), - llround((getWindowHeightScaled()-60.f)), - LLColor4( 1.f, 1.f, 1.f, 1.f ), - LLFontGL::LEFT, LLFontGL::TOP); - } - - // Draw all nested UI views. - // No translation needed, this view is glued to 0,0 - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.pushMatrix(); - LLUI::pushMatrix(); - { - - // scale view by UI global scale factor and aspect ratio correction factor - gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - - LLVector2 old_scale_factor = LLUI::sGLScaleFactor; - // apply camera zoom transform (for high res screenshots) - F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); - S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); - if (zoom_factor > 1.f) - { - //decompose subregion number to x and y values - int pos_y = sub_region / llceil(zoom_factor); - int pos_x = sub_region - (pos_y*llceil(zoom_factor)); - // offset for this tile - gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x, - (F32)getWindowHeightScaled() * -(F32)pos_y, - 0.f); - gGL.scalef(zoom_factor, zoom_factor, 1.f); - LLUI::sGLScaleFactor *= zoom_factor; - } - - // Draw tool specific overlay on world - LLToolMgr::getInstance()->getCurrentTool()->draw(); - - if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) - { - drawMouselookInstructions(); - stop_glerror(); - } - - // Draw all nested UI views. - // No translation needed, this view is glued to 0,0 - mRootView->draw(); - - if (LLView::sDebugRects) - { - gToolTipView->drawStickyRect(); - } - - // Draw optional on-top-of-everyone view - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - if (top_ctrl && top_ctrl->getVisible()) - { - S32 screen_x, screen_y; - top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - LLUI::pushMatrix(); - LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); - top_ctrl->draw(); - LLUI::popMatrix(); - } - - - if( gShowOverlayTitle && !mOverlayTitle.empty() ) - { - // Used for special titles such as "Second Life - Special E3 2003 Beta" - const S32 DIST_FROM_TOP = 20; - LLFontGL::getFontSansSerifBig()->renderUTF8( - mOverlayTitle, 0, - llround( getWindowWidthScaled() * 0.5f), - getWindowHeightScaled() - DIST_FROM_TOP, - LLColor4(1, 1, 1, 0.4f), - LLFontGL::HCENTER, LLFontGL::TOP); - } - - LLUI::sGLScaleFactor = old_scale_factor; - } - LLUI::popMatrix(); - gGL.popMatrix(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - -//#if LL_DEBUG - LLView::sIsDrawing = FALSE; -//#endif -} - -// Takes a single keydown event, usually when UI is visible -BOOL LLViewerWindow::handleKey(KEY key, MASK mask) -{ - // hide tooltips on keypress - LLToolTipMgr::instance().blockToolTips(); - - if (gFocusMgr.getKeyboardFocus() - && !(mask & (MASK_CONTROL | MASK_ALT)) - && !gFocusMgr.getKeystrokesOnly()) - { - // We have keyboard focus, and it's not an accelerator - if (key < 0x80) - { - // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. - return (gFocusMgr.getKeyboardFocus() != NULL); - } - } - - // let menus handle navigation keys for navigation - if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) - ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) - ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) - { - return TRUE; - } - - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - - // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus - // as long as focus isn't locked - if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) - { - // Check the current floater's menu first, if it has one. - if (gFocusMgr.keyboardFocusHasAccelerators() - && keyboard_focus - && keyboard_focus->handleKey(key,mask,FALSE)) - { - return TRUE; - } - - if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) - ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) - { - return TRUE; - } - } - - // give floaters first chance to handle TAB key - // so frontmost floater gets focus - // if nothing has focus, go to first or last UI element as appropriate - if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) - { - if (gMenuHolder) gMenuHolder->hideMenus(); - - // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode - gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); - - // do CTRL-TAB and CTRL-SHIFT-TAB logic - if (mask & MASK_SHIFT) - { - mRootView->focusPrevRoot(); - } - else - { - mRootView->focusNextRoot(); - } - return TRUE; - } - // hidden edit menu for cut/copy/paste - if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) - { - return TRUE; - } - - // Traverses up the hierarchy - if( keyboard_focus ) - { - LLNearbyChatBar* nearby_chat = LLFloaterReg::findTypedInstance<LLNearbyChatBar>("chat_bar"); - - if (nearby_chat) - { - LLLineEditor* chat_editor = nearby_chat->getChatBox(); - - // arrow keys move avatar while chatting hack - if (chat_editor && chat_editor->hasFocus()) - { - // If text field is empty, there's no point in trying to move - // cursor with arrow keys, so allow movement - if (chat_editor->getText().empty() - || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) - { - // let Control-Up and Control-Down through for chat line history, - if (!(key == KEY_UP && mask == MASK_CONTROL) - && !(key == KEY_DOWN && mask == MASK_CONTROL)) - { - switch(key) - { - case KEY_LEFT: - case KEY_RIGHT: - case KEY_UP: - case KEY_DOWN: - case KEY_PAGE_UP: - case KEY_PAGE_DOWN: - case KEY_HOME: - // when chatbar is empty or ArrowKeysAlwaysMove set, - // pass arrow keys on to avatar... - return FALSE; - default: - break; - } - } - } - } - } - if (keyboard_focus->handleKey(key, mask, FALSE)) - { - return TRUE; - } - } - - if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) - { - return TRUE; - } - - // Try for a new-format gesture - if (LLGestureMgr::instance().triggerGesture(key, mask)) - { - return TRUE; - } - - // See if this is a gesture trigger. If so, eat the key and - // don't pass it down to the menus. - if (gGestureList.trigger(key, mask)) - { - return TRUE; - } - - // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, - // no view has keyboard focus, this is a printable character key (and no modifier key is - // pressed except shift), then give focus to nearby chat (STORM-560) - if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && - !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) - { - LLLineEditor* chat_editor = LLFloaterReg::getTypedInstance<LLNearbyChatBar>("chat_bar")->getChatBox(); - if (chat_editor) - { - // passing NULL here, character will be added later when it is handled by character handler. - LLNearbyChatBar::getInstance()->startChat(NULL); - return TRUE; - } - } - - // give menus a chance to handle unmodified accelerator keys - if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) - ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) - { - return TRUE; - } - - // don't pass keys on to world when something in ui has focus - return gFocusMgr.childHasKeyboardFocus(mRootView) - || LLMenuGL::getKeyboardMode() - || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); -} - - -BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) -{ - // HACK: We delay processing of return keys until they arrive as a Unicode char, - // so that if you're typing chat text at low frame rate, we don't send the chat - // until all keystrokes have been entered. JC - // HACK: Numeric keypad <enter> on Mac is Unicode 3 - // HACK: Control-M on Windows is Unicode 13 - if ((uni_char == 13 && mask != MASK_CONTROL) - || (uni_char == 3 && mask == MASK_NONE)) - { - return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); - } - - // let menus handle navigation (jump) keys - if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) - { - return TRUE; - } - - // Traverses up the hierarchy - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - if( keyboard_focus ) - { - if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) - { - return TRUE; - } - - //// Topmost view gets a chance before the hierarchy - //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) - //{ - // return TRUE; - //} - - return TRUE; - } - - return FALSE; -} - - -void LLViewerWindow::handleScrollWheel(S32 clicks) -{ - LLView::sMouseHandlerMessage.clear(); - - LLUI::resetMouseIdleTimer(); - - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - if( mouse_captor ) - { - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); - mouse_captor->handleScrollWheel(local_x, local_y, clicks); - if (LLView::sDebugMouseHandling) - { - llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; - } - return; - } - - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - if (top_ctrl) - { - S32 local_x; - S32 local_y; - top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); - if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; - } - - if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) - { - if (LLView::sDebugMouseHandling) - { - llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; - } - return; - } - else if (LLView::sDebugMouseHandling) - { - llinfos << "Scroll Wheel not handled by view" << llendl; - } - - // Zoom the camera in and out behavior - - if(top_ctrl == 0 - && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) - && gAgentCamera.isInitialized()) - gAgentCamera.handleScrollWheel(clicks); - - return; -} - -void LLViewerWindow::addPopup(LLView* popup) -{ - if (mPopupView) - { - mPopupView->addPopup(popup); - } -} - -void LLViewerWindow::removePopup(LLView* popup) -{ - if (mPopupView) - { - mPopupView->removePopup(popup); - } -} - -void LLViewerWindow::clearPopups() -{ - if (mPopupView) - { - mPopupView->clearPopups(); - } -} - -void LLViewerWindow::moveCursorToCenter() -{ - if (! gSavedSettings.getBOOL("DisableMouseWarp")) - { - S32 x = getWorldViewWidthScaled() / 2; - S32 y = getWorldViewHeightScaled() / 2; - - //on a forced move, all deltas get zeroed out to prevent jumping - mCurrentMousePoint.set(x,y); - mLastMousePoint.set(x,y); - mCurrentMouseDelta.set(0,0); - - LLUI::setMousePositionScreen(x, y); - } -} - - -////////////////////////////////////////////////////////////////////// -// -// Hover handlers -// - -void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) -{ - if (viewp) - { - if (!params.styled_message.empty()) - { - params.styled_message.add().text("\n---------\n"); - } - LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); - // NOTE: we skip "root" since it is assumed - for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); - tooltip_it != end_tooltip_it; - ++tooltip_it) - { - LLView* viewp = *tooltip_it; - - params.styled_message.add().text(viewp->getName()); - - LLPanel* panelp = dynamic_cast<LLPanel*>(viewp); - if (panelp && !panelp->getXMLFilename().empty()) - { - params.styled_message.add() - .text("(" + panelp->getXMLFilename() + ")") - .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); - } - params.styled_message.add().text("/"); - } - } -} - -// Update UI based on stored mouse position from mouse-move -// event processing. -void LLViewerWindow::updateUI() -{ - static LLFastTimer::DeclareTimer ftm("Update UI"); - LLFastTimer t(ftm); - - static std::string last_handle_msg; - - if (gLoggedInTime.getStarted()) - { - if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) - { - LLFirstUse::notUsingDestinationGuide(); - } - if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) - { - LLFirstUse::notUsingSidePanel(); - } - } - - LLConsole::updateClass(); - - // animate layout stacks so we have up to date rect for world view - LLLayoutStack::updateClass(); - - // use full window for world view when not rendering UI - bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - updateWorldViewRect(world_view_uses_full_window); - - LLView::sMouseHandlerMessage.clear(); - - S32 x = mCurrentMousePoint.mX; - S32 y = mCurrentMousePoint.mY; - - MASK mask = gKeyboard->currentMask(TRUE); - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) - { - gDebugRaycastFaceHit = -1; - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - &gDebugRaycastFaceHit, - &gDebugRaycastIntersection, - &gDebugRaycastTexCoord, - &gDebugRaycastNormal, - &gDebugRaycastBinormal, - &gDebugRaycastStart, - &gDebugRaycastEnd); - } - - updateMouseDelta(); - updateKeyboardFocus(); - - BOOL handled = FALSE; - - BOOL handled_by_top_ctrl = FALSE; - LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); - LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); - LLView* captor_view = dynamic_cast<LLView*>(mouse_captor); - - //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN - - //build set of views containing mouse cursor by traversing UI hierarchy and testing - //screen rect against mouse cursor - view_handle_set_t mouse_hover_set; - - // constraint mouse enter events to children of mouse captor - LLView* root_view = captor_view; - - // if mouse captor doesn't exist or isn't a LLView - // then allow mouse enter events on entire UI hierarchy - if (!root_view) - { - root_view = mRootView; - } - - // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // include all ancestors of captor_view as automatically having mouse - if (captor_view) - { - LLView* captor_parent_view = captor_view->getParent(); - while(captor_parent_view) - { - mouse_hover_set.insert(captor_parent_view->getHandle()); - captor_parent_view = captor_parent_view->getParent(); - } - } - - // aggregate visible views that contain mouse cursor in display order - LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); - - for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) - { - LLView* popup = popup_it->get(); - if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) - { - // iterator over contents of top_ctrl, and throw into mouse_hover_set - for (LLView::tree_iterator_t it = popup->beginTreeDFS(); - it != popup->endTreeDFS(); - ++it) - { - LLView* viewp = *it; - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) - { - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); - } - } - } - } - - // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events - if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) - { - // iterator over contents of top_ctrl, and throw into mouse_hover_set - for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); - it != top_ctrl->endTreeDFS(); - ++it) - { - LLView* viewp = *it; - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) - { - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); - } - } - } - else - { - // walk UI tree in depth-first order - for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); - it != root_view->endTreeDFS(); - ++it) - { - LLView* viewp = *it; - // calculating the screen rect involves traversing the parent, so this is less than optimal - if (viewp->getVisible() - && viewp->calcScreenBoundingRect().pointInRect(x, y)) - { - - // if this view is mouse opaque, nothing behind it should be in mouse_hover_set - if (viewp->getMouseOpaque()) - { - // constrain further iteration to children of this widget - it = viewp->beginTreeDFS(); - } - - // we have a view that contains the mouse, add it to the set - mouse_hover_set.insert(viewp->getHandle()); - } - else - { - // skip this view and all of its children - it.skipDescendants(); - } - } - } - } - - typedef std::vector<LLHandle<LLView> > view_handle_list_t; - - // call onMouseEnter() on all views which contain the mouse cursor but did not before - view_handle_list_t mouse_enter_views; - std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), - mMouseHoverViews.begin(), mMouseHoverViews.end(), - std::back_inserter(mouse_enter_views)); - for (view_handle_list_t::iterator it = mouse_enter_views.begin(); - it != mouse_enter_views.end(); - ++it) - { - LLView* viewp = it->get(); - if (viewp) - { - LLRect view_screen_rect = viewp->calcScreenRect(); - viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); - } - } - - // call onMouseLeave() on all views which no longer contain the mouse cursor - view_handle_list_t mouse_leave_views; - std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), - mouse_hover_set.begin(), mouse_hover_set.end(), - std::back_inserter(mouse_leave_views)); - for (view_handle_list_t::iterator it = mouse_leave_views.begin(); - it != mouse_leave_views.end(); - ++it) - { - LLView* viewp = it->get(); - if (viewp) - { - LLRect view_screen_rect = viewp->calcScreenRect(); - viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); - } - } - - // store resulting hover set for next frame - swap(mMouseHoverViews, mouse_hover_set); - - // only handle hover events when UI is enabled - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - - if( mouse_captor ) - { - // Pass hover events to object capturing mouse events. - S32 local_x; - S32 local_y; - mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); - handled = mouse_captor->handleHover(local_x, local_y, mask); - if (LLView::sDebugMouseHandling) - { - llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; - } - - if( !handled ) - { - lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; - } - } - else - { - if (top_ctrl) - { - S32 local_x, local_y; - top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); - handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); - handled_by_top_ctrl = TRUE; - } - - if ( !handled ) - { - // x and y are from last time mouse was in window - // mMouseInWindow tracks *actual* mouse location - if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) - { - if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) - { - last_handle_msg = LLView::sMouseHandlerMessage; - llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; - } - handled = TRUE; - } - else if (LLView::sDebugMouseHandling) - { - if (last_handle_msg != LLStringUtil::null) - { - last_handle_msg.clear(); - llinfos << "Hover not handled by view" << llendl; - } - } - } - - if (!handled) - { - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - - if(mMouseInWindow && tool) - { - handled = tool->handleHover(x, y, mask); - } - } - } - - // Show a new tool tip (or update one that is already shown) - BOOL tool_tip_handled = FALSE; - std::string tool_tip_msg; - if( handled - && !mWindow->isCursorHidden()) - { - LLRect screen_sticky_rect = mRootView->getLocalRect(); - S32 local_x, local_y; - - if (gSavedSettings.getBOOL("DebugShowXUINames")) - { - LLToolTip::Params params; - - LLView* tooltip_view = mRootView; - LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); - for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) - { - LLView* viewp = *it; - LLRect screen_rect; - viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); - if (!(viewp->getVisible() - && screen_rect.pointInRect(x, y))) - { - it.skipDescendants(); - } - // only report xui names for LLUICtrls, - // and blacklist the various containers we don't care about - else if (dynamic_cast<LLUICtrl*>(viewp) - && viewp != gMenuHolder - && viewp != gFloaterView - && viewp != gConsole) - { - if (dynamic_cast<LLFloater*>(viewp)) - { - // constrain search to descendants of this (frontmost) floater - // by resetting iterator - it = viewp->beginTreeDFS(); - } - - // if we are in a new part of the tree (not a descendent of current tooltip_view) - // then push the results for tooltip_view and start with a new potential view - // NOTE: this emulates visiting only the leaf nodes that meet our criteria - if (!viewp->hasAncestor(tooltip_view)) - { - append_xui_tooltip(tooltip_view, params); - screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); - } - tooltip_view = viewp; - } - } - - append_xui_tooltip(tooltip_view, params); - screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); - - params.sticky_rect = screen_sticky_rect; - params.max_width = 400; - - LLToolTipMgr::instance().show(params); - } - // if there is a mouse captor, nothing else gets a tooltip - else if (mouse_captor) - { - mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); - } - else - { - // next is top_ctrl - if (!tool_tip_handled && top_ctrl) - { - top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); - } - - if (!tool_tip_handled) - { - local_x = x; local_y = y; - tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); - } - - LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); - if (!tool_tip_handled && current_tool) - { - current_tool->screenPointToLocal(x, y, &local_x, &local_y); - tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); - } - } - } - } - else - { // just have tools handle hover when UI is turned off - LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); - - if(mMouseInWindow && tool) - { - handled = tool->handleHover(x, y, mask); - } - } - - updateLayout(); - - mLastMousePoint = mCurrentMousePoint; - - // cleanup unused selections when no modal dialogs are open - if (LLModalDialog::activeCount() == 0) - { - LLViewerParcelMgr::getInstance()->deselectUnused(); - } - - if (LLModalDialog::activeCount() == 0) - { - LLSelectMgr::getInstance()->deselectUnused(); - } -} - - -void LLViewerWindow::updateLayout() -{ - LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); - if (gFloaterTools != NULL - && tool != NULL - && tool != gToolNull - && tool != LLToolCompInspect::getInstance() - && tool != LLToolDragAndDrop::getInstance() - && !gSavedSettings.getBOOL("FreezeTime")) - { - // Suppress the toolbox view if our source tool was the pie tool, - // and we've overridden to something else. - bool suppress_toolbox = - (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && - (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); - - LLMouseHandler *captor = gFocusMgr.getMouseCapture(); - // With the null, inspect, or drag and drop tool, don't muck - // with visibility. - - if (gFloaterTools->isMinimized() - || (tool != LLToolPie::getInstance() // not default tool - && tool != LLToolCompGun::getInstance() // not coming out of mouselook - && !suppress_toolbox // not override in third person - && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode - && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset - && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging - { - // Force floater tools to be visible (unless minimized) - if (!gFloaterTools->getVisible()) - { - gFloaterTools->openFloater(); - } - // Update the location of the blue box tool popup - LLCoordGL select_center_screen; - MASK mask = gKeyboard->currentMask(TRUE); - gFloaterTools->updatePopup( select_center_screen, mask ); - } - else - { - gFloaterTools->setVisible(FALSE); - } - //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); - } - - LLFloaterBuildOptions* build_options_floater = LLFloaterReg::findTypedInstance<LLFloaterBuildOptions>("build_options"); - if (build_options_floater && build_options_floater->getVisible()) - { - build_options_floater->updateGridMode(); - } - - // Always update console - if(gConsole) - { - LLRect console_rect = getChatConsoleRect(); - gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); - gConsole->setRect(console_rect); - } -} - -void LLViewerWindow::updateMouseDelta() -{ - S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); - S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); - - //RN: fix for asynchronous notification of mouse leaving window not working - LLCoordWindow mouse_pos; - mWindow->getCursorPosition(&mouse_pos); - if (mouse_pos.mX < 0 || - mouse_pos.mY < 0 || - mouse_pos.mX > mWindowRectRaw.getWidth() || - mouse_pos.mY > mWindowRectRaw.getHeight()) - { - mMouseInWindow = FALSE; - } - else - { - mMouseInWindow = TRUE; - } - - LLVector2 mouse_vel; - - if (gSavedSettings.getBOOL("MouseSmooth")) - { - static F32 fdx = 0.f; - static F32 fdy = 0.f; - - F32 amount = 16.f; - fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); - fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); - - mCurrentMouseDelta.set(llround(fdx), llround(fdy)); - mouse_vel.setVec(fdx,fdy); - } - else - { - mCurrentMouseDelta.set(dx, dy); - mouse_vel.setVec((F32) dx, (F32) dy); - } - - mMouseVelocityStat.addValue(mouse_vel.magVec()); -} - -void LLViewerWindow::updateKeyboardFocus() -{ - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - gFocusMgr.setKeyboardFocus(NULL); - } - - // clean up current focus - LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); - if (cur_focus) - { - if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) - { - // don't release focus, just reassign so that if being given - // to a sibling won't call onFocusLost on all the ancestors - // gFocusMgr.releaseFocusIfNeeded(cur_focus); - - LLUICtrl* parent = cur_focus->getParentUICtrl(); - const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); - bool new_focus_found = false; - while(parent) - { - if (parent->isCtrl() - && (parent->hasTabStop() || parent == focus_root) - && !parent->getIsChrome() - && parent->isInVisibleChain() - && parent->isInEnabledChain()) - { - if (!parent->focusFirstItem()) - { - parent->setFocus(TRUE); - } - new_focus_found = true; - break; - } - parent = parent->getParentUICtrl(); - } - - // if we didn't find a better place to put focus, just release it - // hasFocus() will return true if and only if we didn't touch focus since we - // are only moving focus higher in the hierarchy - if (!new_focus_found) - { - cur_focus->setFocus(FALSE); - } - } - else if (cur_focus->isFocusRoot()) - { - // focus roots keep trying to delegate focus to their first valid descendant - // this assumes that focus roots are not valid focus holders on their own - cur_focus->focusFirstItem(); - } - } - - // last ditch force of edit menu to selection manager - if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) - { - LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); - } - - if (gFloaterView->getCycleMode()) - { - // sync all floaters with their focus state - gFloaterView->highlightFocusedFloater(); - gSnapshotFloaterView->highlightFocusedFloater(); - MASK mask = gKeyboard->currentMask(TRUE); - if ((mask & MASK_CONTROL) == 0) - { - // control key no longer held down, finish cycle mode - gFloaterView->setCycleMode(FALSE); - - gFloaterView->syncFloaterTabOrder(); - } - else - { - // user holding down CTRL, don't update tab order of floaters - } - } - else - { - // update focused floater - gFloaterView->highlightFocusedFloater(); - gSnapshotFloaterView->highlightFocusedFloater(); - // make sure floater visible order is in sync with tab order - gFloaterView->syncFloaterTabOrder(); - } -} - -static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); -void LLViewerWindow::updateWorldViewRect(bool use_full_window) -{ - LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); - - // start off using whole window to render world - LLRect new_world_rect = mWindowRectRaw; - - if (use_full_window == false && mWorldViewPlaceholder.get()) - { - new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); - // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers - new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); - new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); - - new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); - new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); - new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); - new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); - } - - if (mWorldViewRectRaw != new_world_rect) - { - mWorldViewRectRaw = new_world_rect; - gResizeScreenTexture = TRUE; - LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); - LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); - - LLRect old_world_rect_scaled = mWorldViewRectScaled; - mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); - - // sending a signal with a new WorldView rect - mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); - } -} - -void LLViewerWindow::saveLastMouse(const LLCoordGL &point) -{ - // Store last mouse location. - // If mouse leaves window, pretend last point was on edge of window - if (point.mX < 0) - { - mCurrentMousePoint.mX = 0; - } - else if (point.mX > getWindowWidthScaled()) - { - mCurrentMousePoint.mX = getWindowWidthScaled(); - } - else - { - mCurrentMousePoint.mX = point.mX; - } - - if (point.mY < 0) - { - mCurrentMousePoint.mY = 0; - } - else if (point.mY > getWindowHeightScaled() ) - { - mCurrentMousePoint.mY = getWindowHeightScaled(); - } - else - { - mCurrentMousePoint.mY = point.mY; - } -} - - -// Draws the selection outlines for the currently selected objects -// Must be called after displayObjects is called, which sets the mGLName parameter -// NOTE: This function gets called 3 times: -// render_ui_3d: FALSE, FALSE, TRUE -// render_hud_elements: FALSE, FALSE, FALSE -void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) -{ - LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); - - if (!for_hud && !for_gl_pick) - { - // Call this once and only once - LLSelectMgr::getInstance()->updateSilhouettes(); - } - - // Draw fence around land selections - if (for_gl_pick) - { - if (pick_parcel_walls) - { - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - } - } - else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || - (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) - { - LLSelectMgr::getInstance()->renderSilhouettes(for_hud); - - stop_glerror(); - - // setup HUD render - if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) - { - LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); - - // set up transform to encompass bounding box of HUD - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); - } - - // Render light for editing - if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLEnable gls_blend(GL_BLEND); - LLGLEnable gls_cull(GL_CULL_FACE); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - if (selection->getSelectType() == SELECT_TYPE_HUD) - { - F32 zoom = gAgentCamera.mHUDCurZoom; - gGL.scalef(zoom, zoom, zoom); - } - - struct f : public LLSelectedObjectFunctor - { - virtual bool apply(LLViewerObject* object) - { - LLDrawable* drawable = object->mDrawable; - if (drawable && drawable->isLight()) - { - LLVOVolume* vovolume = drawable->getVOVolume(); - gGL.pushMatrix(); - - LLVector3 center = drawable->getPositionAgent(); - gGL.translatef(center[0], center[1], center[2]); - F32 scale = vovolume->getLightRadius(); - gGL.scalef(scale, scale, scale); - - LLColor4 color(vovolume->getLightColor(), .5f); - gGL.color4fv(color.mV); - - //F32 pixel_area = 100000.f; - // Render Outside - gSphere.render(); - - // Render Inside - glCullFace(GL_FRONT); - gSphere.render(); - glCullFace(GL_BACK); - - gGL.popMatrix(); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); - - gGL.popMatrix(); - } - - // NOTE: The average position for the axis arrows of the selected objects should - // not be recalculated at this time. If they are, then group rotations will break. - - // Draw arrows at average center of all selected objects - LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); - if (tool) - { - if(tool->isAlwaysRendered()) - { - tool->render(); - } - else - { - if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) - { - BOOL moveable_object_selected = FALSE; - BOOL all_selected_objects_move = TRUE; - BOOL all_selected_objects_modify = TRUE; - BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); - - for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); - iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) - { - LLSelectNode* nodep = *iter; - LLViewerObject* object = nodep->getObject(); - BOOL this_object_movable = FALSE; - if (object->permMove() && (object->permModify() || selecting_linked_set)) - { - moveable_object_selected = TRUE; - this_object_movable = TRUE; - } - all_selected_objects_move = all_selected_objects_move && this_object_movable; - all_selected_objects_modify = all_selected_objects_modify && object->permModify(); - } - - BOOL draw_handles = TRUE; - - if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) - { - draw_handles = FALSE; - } - - if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) - { - draw_handles = FALSE; - } - - if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) - { - draw_handles = FALSE; - } - - if( draw_handles ) - { - tool->render(); - } - } - } - if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) - { - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - stop_glerror(); - } - } - } -} - -// Return a point near the clicked object representative of the place the object was clicked. -LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const -{ - // create a normalized vector pointing from the camera center into the - // world at the location of the mouse click - LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); - - LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); - - // make mouse vector as long as object vector, so it touchs a point near - // where the user clicked on the object - mouse_direction_global *= (F32) relative_object.magVec(); - - LLVector3d new_pos; - new_pos.setVec(mouse_direction_global); - // transform mouse vector back to world coords - new_pos += gAgentCamera.getCameraPositionGlobal(); - - return new_pos; -} - - -BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const -{ - BOOL intersect = FALSE; - -// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; - if (!intersect) - { - point_global = clickPointInWorldGlobal(x, y, objectp); - llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; - } - else - { - llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; - } - - return intersect; -} - -void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) -{ - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) - { - // build mode allows interaction with all transparent objects - // "Show Debug Alpha" means no object actually transparent - pick_transparent = TRUE; - } - - LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); - schedulePick(pick_info); -} - -void LLViewerWindow::schedulePick(LLPickInfo& pick_info) -{ - if (mPicks.size() >= 1024 || mWindow->getMinimized()) - { //something went wrong, picks are being scheduled but not processed - - if (pick_info.mPickCallback) - { - pick_info.mPickCallback(pick_info); - } - - return; - } - mPicks.push_back(pick_info); - - // delay further event processing until we receive results of pick - // only do this for async picks so that handleMouseUp won't be called - // until the pick triggered in handleMouseDown has been processed, for example - mWindow->delayInputProcessing(); -} - - -void LLViewerWindow::performPick() -{ - if (!mPicks.empty()) - { - std::vector<LLPickInfo>::iterator pick_it; - for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) - { - pick_it->fetchResults(); - } - - mLastPick = mPicks.back(); - mPicks.clear(); - } -} - -void LLViewerWindow::returnEmptyPicks() -{ - std::vector<LLPickInfo>::iterator pick_it; - for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) - { - mLastPick = *pick_it; - // just trigger callback with empty results - if (pick_it->mPickCallback) - { - pick_it->mPickCallback(*pick_it); - } - } - mPicks.clear(); -} - -// Performs the GL object/land pick. -LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) -{ - BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); - if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) - { - // build mode allows interaction with all transparent objects - // "Show Debug Alpha" means no object actually transparent - pick_transparent = TRUE; - } - - // shortcut queueing in mPicks and just update mLastPick in place - MASK key_mask = gKeyboard->currentMask(TRUE); - mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL); - mLastPick.fetchResults(); - - return mLastPick; -} - -LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, - LLVector3* intersection) -{ - S32 x = mouse_x; - S32 y = mouse_y; - - if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position - { - x = getCurrentMouseX(); - y = getCurrentMouseY(); - } - - // world coordinates of mouse - LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); - LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); - LLVector3 mouse_world_start = mouse_point_global; - LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - - return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); - - -} - -LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, - LLViewerObject *this_object, - S32 this_face, - BOOL pick_transparent, - S32* face_hit, - LLVector3 *intersection, - LLVector2 *uv, - LLVector3 *normal, - LLVector3 *binormal, - LLVector3* start, - LLVector3* end) -{ - S32 x = mouse_x; - S32 y = mouse_y; - - if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position - { - x = getCurrentMouseX(); - y = getCurrentMouseY(); - } - - // HUD coordinates of mouse - LLVector3 mouse_point_hud = mousePointHUD(x, y); - LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); - LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); - - // world coordinates of mouse - LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); - LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); - - //get near clip plane - LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); - LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); - - //project mouse point onto plane - LLVector3 pos; - line_plane(mouse_point_global, mouse_direction_global, p, n, pos); - mouse_point_global = pos; - - LLVector3 mouse_world_start = mouse_point_global; - LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; - - if (!LLViewerJoystick::getInstance()->getOverrideCamera()) - { //always set raycast intersection to mouse_world_end unless - //flycam is on (for DoF effect) - gDebugRaycastIntersection = mouse_world_end; - } - - if (start) - { - *start = mouse_world_start; - } - - if (end) - { - *end = mouse_world_end; - } - - LLViewerObject* found = NULL; - - if (this_object) // check only this object - { - if (this_object->isHUDAttachment()) // is a HUD object? - { - if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, - face_hit, intersection, uv, normal, binormal)) - { - found = this_object; - } - } - else // is a world object - { - if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, - face_hit, intersection, uv, normal, binormal)) - { - found = this_object; - } - } - } - else // check ALL objects - { - found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, - face_hit, intersection, uv, normal, binormal); - - if (!found) // if not found in HUD, look in world: - { - found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, - face_hit, intersection, uv, normal, binormal); - if (found && !pick_transparent) - { - gDebugRaycastIntersection = *intersection; - } - } - } - - return found; -} - -// Returns unit vector relative to camera -// indicating direction of point on screen x,y -LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const -{ - // find vertical field of view - F32 fov = LLViewerCamera::getInstance()->getView(); - - // find world view center in scaled ui coordinates - F32 center_x = getWorldViewRectScaled().getCenterX(); - F32 center_y = getWorldViewRectScaled().getCenterY(); - - // calculate pixel distance to screen - F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); - - // calculate click point relative to middle of screen - F32 click_x = x - center_x; - F32 click_y = y - center_y; - - // compute mouse vector - LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() - - click_x * LLViewerCamera::getInstance()->getLeftAxis() - + click_y * LLViewerCamera::getInstance()->getUpAxis(); - - mouse_vector.normVec(); - - return mouse_vector; -} - -LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const -{ - // find screen resolution - S32 height = getWorldViewHeightScaled(); - - // find world view center - F32 center_x = getWorldViewRectScaled().getCenterX(); - F32 center_y = getWorldViewRectScaled().getCenterY(); - - // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 - F32 hud_x = -((F32)x - center_x) / height; - F32 hud_y = ((F32)y - center_y) / height; - - return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); -} - -// Returns unit vector relative to camera in camera space -// indicating direction of point on screen x,y -LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const -{ - // find vertical field of view - F32 fov_height = LLViewerCamera::getInstance()->getView(); - F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); - - // find screen resolution - S32 height = getWorldViewHeightScaled(); - S32 width = getWorldViewWidthScaled(); - - // find world view center - F32 center_x = getWorldViewRectScaled().getCenterX(); - F32 center_y = getWorldViewRectScaled().getCenterY(); - - // calculate click point relative to middle of screen - F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; - F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; - - // compute mouse vector - LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); - LLQuaternion mouse_rotate; - mouse_rotate.setQuat(click_y, click_x, 0.f); - - mouse_vector = mouse_vector * mouse_rotate; - // project to z = -1 plane; - mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); - - return mouse_vector; -} - - - -BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, - const LLVector3d &plane_point_global, - const LLVector3 &plane_normal_global) -{ - LLVector3d mouse_direction_global_d; - - mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); - LLVector3d plane_normal_global_d; - plane_normal_global_d.setVec(plane_normal_global); - F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); - LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); - F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) - / plane_mouse_dot; - if (llabs(plane_mouse_dot) < 0.00001) - { - // if mouse is parallel to plane, return closest point on line through plane origin - // that is parallel to camera plane by scaling mouse direction vector - // by distance to plane origin, modulated by deviation of mouse direction from plane origin - LLVector3d plane_origin_dir = plane_origin_camera_rel; - plane_origin_dir.normVec(); - - mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); - } - - point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; - - return mouse_look_at_scale > 0.0; -} - - -// Returns global position -BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) -{ - LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); - F32 mouse_dir_scale; - BOOL hit_land = FALSE; - LLViewerRegion *regionp; - F32 land_z; - const F32 FIRST_PASS_STEP = 1.0f; // meters - const F32 SECOND_PASS_STEP = 0.1f; // meters - LLVector3d camera_pos_global; - - camera_pos_global = gAgentCamera.getCameraPositionGlobal(); - LLVector3d probe_point_global; - LLVector3 probe_point_region; - - // walk forwards to find the point - for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) - { - LLVector3d mouse_direction_global_d; - mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); - probe_point_global = camera_pos_global + mouse_direction_global_d; - - regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); - - if (!regionp) - { - // ...we're outside the world somehow - continue; - } - - S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); - S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); - S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; - if ((i >= grids_per_edge) || (j >= grids_per_edge)) - { - //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; - continue; - } - - land_z = regionp->getLand().resolveHeightRegion(probe_point_region); - - //llinfos << "mousePointOnLand initial z " << land_z << llendl; - - if (probe_point_region.mV[VZ] < land_z) - { - // ...just went under land - - // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; - - hit_land = TRUE; - break; - } - } - - - if (hit_land) - { - // Don't go more than one step beyond where we stopped above. - // This can't just be "mouse_vec_scale" because floating point error - // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X - F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; - - // take a step backwards, then walk forwards again to refine position - for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) - { - LLVector3d mouse_direction_global_d; - mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); - probe_point_global = camera_pos_global + mouse_direction_global_d; - - regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); - - if (!regionp) - { - // ...we're outside the world somehow - continue; - } - - /* - i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); - j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); - if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) - { - // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; - continue; - } - land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; - */ - - land_z = regionp->getLand().resolveHeightRegion(probe_point_region); - - //llinfos << "mousePointOnLand refine z " << land_z << llendl; - - if (probe_point_region.mV[VZ] < land_z) - { - // ...just went under land again - - *land_position_global = probe_point_global; - return TRUE; - } - } - } - - return FALSE; -} - -// Saves an image to the harddrive as "SnapshotX" where X >= 1. -BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker) -{ - if (!image) - { - llwarns << "No image to save" << llendl; - return FALSE; - } - - LLFilePicker::ESaveFilter pick_type; - std::string extension("." + image->getExtension()); - if (extension == ".j2c") - pick_type = LLFilePicker::FFSAVE_J2C; - else if (extension == ".bmp") - pick_type = LLFilePicker::FFSAVE_BMP; - else if (extension == ".jpg") - pick_type = LLFilePicker::FFSAVE_JPEG; - else if (extension == ".png") - pick_type = LLFilePicker::FFSAVE_PNG; - else if (extension == ".tga") - pick_type = LLFilePicker::FFSAVE_TGA; - else - pick_type = LLFilePicker::FFSAVE_ALL; // ??? - - // Get a base file location if needed. - if (force_picker || !isSnapshotLocSet()) - { - std::string proposed_name( sSnapshotBaseName ); - - // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. - - // pick a directory in which to save - LLFilePicker& picker = LLFilePicker::instance(); - if (!picker.getSaveFile(pick_type, proposed_name)) - { - // Clicked cancel - return FALSE; - } - - // Copy the directory + file name - std::string filepath = picker.getFirstFile(); - - LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); - LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); - } - - // Look for an unused file name - std::string filepath; - S32 i = 1; - S32 err = 0; - - do - { - filepath = sSnapshotDir; - filepath += gDirUtilp->getDirDelimiter(); - filepath += sSnapshotBaseName; - filepath += llformat("_%.3d",i); - filepath += extension; - - llstat stat_info; - err = LLFile::stat( filepath, &stat_info ); - i++; - } - while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). - - llinfos << "Saving snapshot to " << filepath << llendl; - return image->save(filepath); -} - -void LLViewerWindow::resetSnapshotLoc() -{ - sSnapshotDir.clear(); -} - -// static -void LLViewerWindow::movieSize(S32 new_width, S32 new_height) -{ - LLCoordWindow size; - gViewerWindow->getWindow()->getSize(&size); - if ( size.mX != new_width - || size.mY != new_height) - { - LLCoordWindow new_size(new_width, new_height); - LLCoordScreen screen_size; - gViewerWindow->getWindow()->convertCoords(new_size, &screen_size); - gViewerWindow->getWindow()->setSize(screen_size); - } -} - -BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) -{ - llinfos << "Saving snapshot to: " << filepath << llendl; - - LLPointer<LLImageRaw> raw = new LLImageRaw; - BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); - - if (success) - { - LLPointer<LLImageBMP> bmp_image = new LLImageBMP; - success = bmp_image->encode(raw, 0.0f); - if( success ) - { - success = bmp_image->save(filepath); - } - else - { - llwarns << "Unable to encode bmp snapshot" << llendl; - } - } - else - { - llwarns << "Unable to capture raw snapshot" << llendl; - } - - return success; -} - - -void LLViewerWindow::playSnapshotAnimAndSound() -{ - if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) - { - return; - } - gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); - send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); -} - -BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) -{ - return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); -} - -// Saves the image from the screen to a raw image -// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy -// the results over to the final raw image. -BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, - BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) -{ - if (!raw) - { - return FALSE; - } - //check if there is enough memory for the snapshot image - if(LLPipeline::sMemAllocationThrottled) - { - return FALSE ; //snapshot taking is disabled due to memory restriction. - } - if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K - { - if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) - { - llwarns << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << llendl ; - return FALSE ; //there is no enough memory for taking this snapshot. - } - } - - // PRE SNAPSHOT - gDisplaySwapBuffers = FALSE; - - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - // if not showing ui, use full window to render world view - updateWorldViewRect(!show_ui); - - // Copy screen to a buffer - // crop sides or top and bottom, if taking a snapshot of different aspect ratio - // from window - LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); - - S32 snapshot_width = window_rect.getWidth(); - S32 snapshot_height = window_rect.getHeight(); - // SNAPSHOT - S32 window_width = snapshot_width; - S32 window_height = snapshot_height; - - // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested - if (show_ui) - { - // If the user wants the UI, limit the output size to the available screen size - image_width = llmin(image_width, window_width); - image_height = llmin(image_height, window_height); - } - - F32 scale_factor = 1.0f ; - if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height)) - { - // if image cropping or need to enlarge the scene, compute a scale_factor - F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; - snapshot_width = (S32)(ratio * image_width) ; - snapshot_height = (S32)(ratio * image_height) ; - scale_factor = llmax(1.0f, 1.0f / ratio) ; - } - - if (show_ui && scale_factor > 1.f) - { - // Note: we should never get there... - llwarns << "over scaling UI not supported." << llendl; - } - - S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); - S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); - - S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ; - S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ; - - if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow - { - scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; - image_buffer_x = llfloor(snapshot_width * scale_factor) ; - image_buffer_y = llfloor(snapshot_height * scale_factor) ; - } - if ((image_buffer_x > 0) && (image_buffer_y > 0)) - { - raw->resize(image_buffer_x, image_buffer_y, 3); - } - else - { - return FALSE ; - } - if (raw->isBufferInvalid()) - { - return FALSE ; - } - - BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher - if (high_res && show_ui) - { - // Note: we should never get there... - llwarns << "High res UI snapshot not supported. " << llendl; - /*send_agent_pause(); - //rescale fonts - initFonts(scale_factor); - LLHUDObject::reshapeAll();*/ - } - - S32 output_buffer_offset_y = 0; - - F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); - F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); - - gObjectList.generatePickList(*LLViewerCamera::getInstance()); - - // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. - // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y - for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) - { - S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; - // handle fractional columns - U32 read_height = llmax(0, (window_height - subimage_y_offset) - - llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); - - S32 output_buffer_offset_x = 0; - for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) - { - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); - // handle fractional rows - U32 read_width = llmax(0, (window_width - subimage_x_offset) - - llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); - - // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases) - if (read_width && read_height) - { - const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); - display(do_rebuild, scale_factor, subfield, TRUE); - - if (!LLPipeline::sRenderDeferred) - { - // Required for showing the GUI in snapshots and performing bloom composite overlay - // Call even if show_ui is FALSE - render_ui(scale_factor, subfield); - } - - for (U32 out_y = 0; out_y < read_height ; out_y++) - { - S32 output_buffer_offset = ( - (out_y * (raw->getWidth())) // ...plus iterated y... - + (window_width * subimage_x) // ...plus subimage start in x... - + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... - - output_buffer_offset_x // ...minus buffer padding x... - - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... - ) * raw->getComponents(); - - // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) - if (out_y % 100 == 0) - { - LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); - } - - if (type == SNAPSHOT_TYPE_COLOR) - { - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_RGB, GL_UNSIGNED_BYTE, - raw->getData() + output_buffer_offset - ); - } - else // SNAPSHOT_TYPE_DEPTH - { - LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values - glReadPixels( - subimage_x_offset, out_y + subimage_y_offset, - read_width, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, - depth_line_buffer->getData()// current output pixel is beginning of buffer... - ); - - for (S32 i = 0; i < (S32)read_width; i++) - { - F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); - // write converted scanline out to result image - for (S32 j = 0; j < raw->getComponents(); j++) - { - *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; - } - } - } - } - } - output_buffer_offset_x += subimage_x_offset; - stop_glerror(); - } - output_buffer_offset_y += subimage_y_offset; - } - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - /*if (high_res) - { - initFonts(1.f); - LLHUDObject::reshapeAll(); - }*/ - - // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) - // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. - image_width += (image_width * 3) % 4; - - BOOL ret = TRUE ; - // Resize image - if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) - { - ret = raw->scale( image_width, image_height ); - } - else if(image_width != image_buffer_x || image_height != image_buffer_y) - { - ret = raw->scale( image_width, image_height, FALSE ); - } - - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - if (high_res) - { - send_agent_resume(); - } - - return ret; -} - -void LLViewerWindow::destroyWindow() -{ - if (mWindow) - { - LLWindowManager::destroyWindow(mWindow); - } - mWindow = NULL; -} - - -void LLViewerWindow::drawMouselookInstructions() -{ - // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) - const std::string instructions = LLTrans::getString("LeaveMouselook"); - const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); - - //to be on top of Bottom bar when it is opened - const S32 INSTRUCTIONS_PAD = 50; - - font->renderUTF8( - instructions, 0, - getWorldViewRectScaled().getCenterX(), - getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, - LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), - LLFontGL::HCENTER, LLFontGL::TOP, - LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); -} - -void* LLViewerWindow::getPlatformWindow() const -{ - return mWindow->getPlatformWindow(); -} - -void* LLViewerWindow::getMediaWindow() const -{ - return mWindow->getMediaWindow(); -} - -void LLViewerWindow::focusClient() const -{ - return mWindow->focusClient(); -} - -LLRootView* LLViewerWindow::getRootView() const -{ - return mRootView; -} - -LLRect LLViewerWindow::getWorldViewRectScaled() const -{ - return mWorldViewRectScaled; -} - -S32 LLViewerWindow::getWorldViewHeightScaled() const -{ - return mWorldViewRectScaled.getHeight(); -} - -S32 LLViewerWindow::getWorldViewWidthScaled() const -{ - return mWorldViewRectScaled.getWidth(); -} - - -S32 LLViewerWindow::getWorldViewHeightRaw() const -{ - return mWorldViewRectRaw.getHeight(); -} - -S32 LLViewerWindow::getWorldViewWidthRaw() const -{ - return mWorldViewRectRaw.getWidth(); -} - -S32 LLViewerWindow::getWindowHeightScaled() const -{ - return mWindowRectScaled.getHeight(); -} - -S32 LLViewerWindow::getWindowWidthScaled() const -{ - return mWindowRectScaled.getWidth(); -} - -S32 LLViewerWindow::getWindowHeightRaw() const -{ - return mWindowRectRaw.getHeight(); -} - -S32 LLViewerWindow::getWindowWidthRaw() const -{ - return mWindowRectRaw.getWidth(); -} - -void LLViewerWindow::setup2DRender() -{ - // setup ortho camera - gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); - setup2DViewport(); -} - -void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) -{ - gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; - gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; - gGLViewport[2] = mWindowRectRaw.getWidth(); - gGLViewport[3] = mWindowRectRaw.getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); -} - - -void LLViewerWindow::setup3DRender() -{ - // setup perspective camera - LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); - setup3DViewport(); -} - -void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) -{ - gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; - gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; - gGLViewport[2] = mWorldViewRectRaw.getWidth(); - gGLViewport[3] = mWorldViewRectRaw.getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); -} - -void LLViewerWindow::revealIntroPanel() -{ - if (mProgressView) - { - mProgressView->revealIntroPanel(); - } -} - -void LLViewerWindow::setShowProgress(const BOOL show) -{ - if (mProgressView) - { - mProgressView->setVisible(show); - } -} - -void LLViewerWindow::setStartupComplete() -{ - if (mProgressView) - { - mProgressView->setStartupComplete(); - } -} - -BOOL LLViewerWindow::getShowProgress() const -{ - return (mProgressView && mProgressView->getVisible()); -} - -void LLViewerWindow::setProgressString(const std::string& string) -{ - if (mProgressView) - { - mProgressView->setText(string); - } -} - -void LLViewerWindow::setProgressMessage(const std::string& msg) -{ - if(mProgressView) - { - mProgressView->setMessage(msg); - } -} - -void LLViewerWindow::setProgressPercent(const F32 percent) -{ - if (mProgressView) - { - mProgressView->setPercent(percent); - } -} - -void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) -{ - if (mProgressView) - { - mProgressView->setCancelButtonVisible( b, label ); - } -} - - -LLProgressView *LLViewerWindow::getProgressView() const -{ - return mProgressView; -} - -void LLViewerWindow::dumpState() -{ - llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; - llinfos << "mWindow visible " << S32(mWindow->getVisible()) - << " minimized " << S32(mWindow->getMinimized()) - << llendl; -} - -void LLViewerWindow::stopGL(BOOL save_state) -{ - //Note: --bao - //if not necessary, do not change the order of the function calls in this function. - //if change something, make sure it will not break anything. - //especially be careful to put anything behind gTextureList.destroyGL(save_state); - if (!gGLManager.mIsDisabled) - { - llinfos << "Shutting down GL..." << llendl; - - // Pause texture decode threads (will get unpaused during main loop) - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - LLAppViewer::getTextureFetch()->pause(); - - gSky.destroyGL(); - stop_glerror(); - - LLManipTranslate::destroyGL() ; - stop_glerror(); - - gBumpImageList.destroyGL(); - stop_glerror(); - - LLFontGL::destroyAllGL(); - stop_glerror(); - - LLVOAvatar::destroyGL(); - stop_glerror(); - - LLViewerDynamicTexture::destroyGL(); - stop_glerror(); - - if (gPipeline.isInit()) - { - gPipeline.destroyGL(); - } - - gBox.cleanupGL(); - - if(gPostProcess) - { - gPostProcess->invalidate(); - } - - gTextureList.destroyGL(save_state); - stop_glerror(); - - gGLManager.mIsDisabled = TRUE; - stop_glerror(); - - llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; - } -} - -void LLViewerWindow::restoreGL(const std::string& progress_message) -{ - //Note: --bao - //if not necessary, do not change the order of the function calls in this function. - //if change something, make sure it will not break anything. - //especially, be careful to put something before gTextureList.restoreGL(); - if (gGLManager.mIsDisabled) - { - llinfos << "Restoring GL..." << llendl; - gGLManager.mIsDisabled = FALSE; - - initGLDefaults(); - LLGLState::restoreGL(); - - gTextureList.restoreGL(); - - // for future support of non-square pixels, and fonts that are properly stretched - //LLFontGL::destroyDefaultFonts(); - initFonts(); - - gSky.restoreGL(); - gPipeline.restoreGL(); - LLDrawPoolWater::restoreGL(); - LLManipTranslate::restoreGL(); - - gBumpImageList.restoreGL(); - LLViewerDynamicTexture::restoreGL(); - LLVOAvatar::restoreGL(); - - gResizeScreenTexture = TRUE; - gWindowResized = TRUE; - - if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) - { - LLVisualParamHint::requestHintUpdates(); - } - - if (!progress_message.empty()) - { - gRestoreGLTimer.reset(); - gRestoreGL = TRUE; - setShowProgress(TRUE); - setProgressString(progress_message); - } - llinfos << "...Restoring GL done" << llendl; - if(!LLAppViewer::instance()->restoreErrorTrap()) - { - llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; - } - - } -} - -void LLViewerWindow::initFonts(F32 zoom_factor) -{ - LLFontGL::destroyAllGL(); - // Initialize with possibly different zoom factor - - LLFontManager::initClass(); - - LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), - mDisplayScale.mV[VX] * zoom_factor, - mDisplayScale.mV[VY] * zoom_factor, - gDirUtilp->getAppRODataDir(), - LLUI::getXUIPaths()); - // Force font reloads, which can be very slow - LLFontGL::loadDefaultFonts(); -} - -void LLViewerWindow::requestResolutionUpdate() -{ - mResDirty = true; -} - -void LLViewerWindow::checkSettings() -{ - if (mStatesDirty) - { - gGL.refreshState(); - LLViewerShaderMgr::instance()->setShaders(); - mStatesDirty = false; - } - - // We want to update the resolution AFTER the states getting refreshed not before. - if (mResDirty) - { - reshape(getWindowWidthRaw(), getWindowHeightRaw()); - mResDirty = false; - } -} - -void LLViewerWindow::restartDisplay(BOOL show_progress_bar) -{ - llinfos << "Restaring GL" << llendl; - stopGL(); - if (show_progress_bar) - { - restoreGL(LLTrans::getString("ProgressChangingResolution")); - } - else - { - restoreGL(); - } -} - -BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) -{ - //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); - - //gResizeScreenTexture = TRUE; - - - //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - //U32 old_fsaa = mWindow->getFSAASamples(); - - // if not maximized, use the request size - if (!mWindow->getMaximized()) - { - mWindow->setSize(size); - } - - //if (fsaa == old_fsaa) - { - return TRUE; - } - -/* - - // Close floaters that don't handle settings change - LLFloaterReg::hideInstance("snapshot"); - - BOOL result_first_try = FALSE; - BOOL result_second_try = FALSE; - - LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); - send_agent_pause(); - llinfos << "Stopping GL during changeDisplaySettings" << llendl; - stopGL(); - mIgnoreActivate = TRUE; - LLCoordScreen old_size; - LLCoordScreen old_pos; - mWindow->getSize(&old_size); - - //mWindow->setFSAASamples(fsaa); - - result_first_try = mWindow->switchContext(false, size, disable_vsync); - if (!result_first_try) - { - // try to switch back - //mWindow->setFSAASamples(old_fsaa); - result_second_try = mWindow->switchContext(false, old_size, disable_vsync); - - if (!result_second_try) - { - // we are stuck...try once again with a minimal resolution? - send_agent_resume(); - mIgnoreActivate = FALSE; - return FALSE; - } - } - send_agent_resume(); - - llinfos << "Restoring GL during resolution change" << llendl; - if (show_progress_bar) - { - restoreGL(LLTrans::getString("ProgressChangingResolution")); - } - else - { - restoreGL(); - } - - if (!result_first_try) - { - LLSD args; - args["RESX"] = llformat("%d",size.mX); - args["RESY"] = llformat("%d",size.mY); - LLNotificationsUtil::add("ResolutionSwitchFail", args); - size = old_size; // for reshape below - } - - BOOL success = result_first_try || result_second_try; - - if (success) - { - // maximize window if was maximized, else reposition - if (was_maximized) - { - mWindow->maximize(); - } - else - { - S32 windowX = gSavedSettings.getS32("WindowX"); - S32 windowY = gSavedSettings.getS32("WindowY"); - - mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); - } - } - - mIgnoreActivate = FALSE; - gFocusMgr.setKeyboardFocus(keyboard_focus); - - return success; - - */ -} - -F32 LLViewerWindow::getWorldViewAspectRatio() const -{ - F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); - return world_aspect; -} - -void LLViewerWindow::calcDisplayScale() -{ - F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); - LLVector2 display_scale; - display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); - display_scale *= ui_scale_factor; - - // limit minimum display scale - if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) - { - display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); - } - - if (display_scale != mDisplayScale) - { - llinfos << "Setting display scale to " << display_scale << llendl; - - mDisplayScale = display_scale; - // Init default fonts - initFonts(); - } -} - -//static -LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) -{ - LLRect res = rect; - res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); - res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); - res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); - res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); - - return res; -} - -S32 LLViewerWindow::getChatConsoleBottomPad() -{ - S32 offset = 0; - - if(gToolBarView) - offset += gToolBarView->getChild<LLView>("bottom_toolbar_panel")->getRect().getHeight(); - - return offset; -} - -LLRect LLViewerWindow::getChatConsoleRect() -{ - LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); - LLRect console_rect = full_window; - - const S32 CONSOLE_PADDING_TOP = 24; - const S32 CONSOLE_PADDING_LEFT = 24; - const S32 CONSOLE_PADDING_RIGHT = 10; - - console_rect.mTop -= CONSOLE_PADDING_TOP; - console_rect.mBottom += getChatConsoleBottomPad(); - - console_rect.mLeft += CONSOLE_PADDING_LEFT; - - static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); - - if (CHAT_FULL_WIDTH) - { - console_rect.mRight -= CONSOLE_PADDING_RIGHT; - } - else - { - // Make console rect somewhat narrow so having inventory open is - // less of a problem. - console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; - } - - return console_rect; -} -//---------------------------------------------------------------------------- - - -//static -bool LLViewerWindow::onAlert(const LLSD& notify) -{ - LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); - - if (gHeadlessClient) - { - llinfos << "Alert: " << notification->getName() << llendl; - } - - // If we're in mouselook, the mouse is hidden and so the user can't click - // the dialog buttons. In that case, change to First Person instead. - if( gAgentCamera.cameraMouselook() ) - { - gAgentCamera.changeCameraToDefault(); - } - return false; -} - -void LLViewerWindow::setUIVisibility(bool visible) -{ - mUIVisible = visible; - - if (!visible) - { - gAgentCamera.changeCameraToThirdPerson(FALSE); - gFloaterView->hideAllFloaters(); - } - else - { - gFloaterView->showHiddenFloaters(); - } - - if (gToolBarView) - { - gToolBarView->setToolBarsVisible(visible); - } - - LLNavigationBar::getInstance()->setVisible(visible ? gSavedSettings.getBOOL("ShowNavbarNavigationPanel") : FALSE); - LLPanelTopInfoBar::getInstance()->setVisible(visible? gSavedSettings.getBOOL("ShowMiniLocationPanel") : FALSE); - mRootView->getChildView("status_bar_container")->setVisible(visible); -} - -bool LLViewerWindow::getUIVisibility() -{ - return mUIVisible; -} - -//////////////////////////////////////////////////////////////////////////// -// -// LLPickInfo -// -LLPickInfo::LLPickInfo() - : mKeyMask(MASK_NONE), - mPickCallback(NULL), - mPickType(PICK_INVALID), - mWantSurfaceInfo(FALSE), - mObjectFace(-1), - mUVCoords(-1.f, -1.f), - mSTCoords(-1.f, -1.f), - mXYCoords(-1, -1), - mIntersection(), - mNormal(), - mBinormal(), - mHUDIcon(NULL), - mPickTransparent(FALSE) -{ -} - -LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, - MASK keyboard_mask, - BOOL pick_transparent, - BOOL pick_uv_coords, - void (*pick_callback)(const LLPickInfo& pick_info)) - : mMousePt(mouse_pos), - mKeyMask(keyboard_mask), - mPickCallback(pick_callback), - mPickType(PICK_INVALID), - mWantSurfaceInfo(pick_uv_coords), - mObjectFace(-1), - mUVCoords(-1.f, -1.f), - mSTCoords(-1.f, -1.f), - mXYCoords(-1, -1), - mNormal(), - mBinormal(), - mHUDIcon(NULL), - mPickTransparent(pick_transparent) -{ -} - -void LLPickInfo::fetchResults() -{ - - S32 face_hit = -1; - LLVector3 intersection, normal, binormal; - LLVector2 uv; - - LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); - - F32 icon_dist = 0.f; - if (hit_icon) - { - icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); - } - LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, - NULL, -1, mPickTransparent, &face_hit, - &intersection, &uv, &normal, &binormal); - - mPickPt = mMousePt; - - U32 te_offset = face_hit > -1 ? face_hit : 0; - - //unproject relative clicked coordinate from window coordinate using GL - - LLViewerObject* objectp = hit_object; - - if (hit_icon && - (!objectp || - icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) - { - // was this name referring to a hud icon? - mHUDIcon = hit_icon; - mPickType = PICK_ICON; - mPosGlobal = mHUDIcon->getPositionGlobal(); - } - else if (objectp) - { - if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) - { - // Hit land - mPickType = PICK_LAND; - mObjectID.setNull(); // land has no id - - // put global position into land_pos - LLVector3d land_pos; - if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) - { - // The selected point is beyond the draw distance or is otherwise - // not selectable. Return before calling mPickCallback(). - return; - } - - // Fudge the land focus a little bit above ground. - mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; - } - else - { - if(isFlora(objectp)) - { - mPickType = PICK_FLORA; - } - else - { - mPickType = PICK_OBJECT; - } - mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); - mObjectID = objectp->mID; - mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; - - mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); - - if (mWantSurfaceInfo) - { - getSurfaceInfo(); - } - } - } - - if (mPickCallback) - { - mPickCallback(*this); - } -} - -LLPointer<LLViewerObject> LLPickInfo::getObject() const -{ - return gObjectList.findObject( mObjectID ); -} - -void LLPickInfo::updateXYCoords() -{ - if (mObjectFace > -1) - { - const LLTextureEntry* tep = getObject()->getTE(mObjectFace); - LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); - if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) - { - mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); - mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); - } - } -} - -void LLPickInfo::getSurfaceInfo() -{ - // set values to uninitialized - this is what we return if no intersection is found - mObjectFace = -1; - mUVCoords = LLVector2(-1, -1); - mSTCoords = LLVector2(-1, -1); - mXYCoords = LLCoordScreen(-1, -1); - mIntersection = LLVector3(0,0,0); - mNormal = LLVector3(0,0,0); - mBinormal = LLVector3(0,0,0); - - LLViewerObject* objectp = getObject(); - - if (objectp) - { - if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, - objectp, -1, mPickTransparent, - &mObjectFace, - &mIntersection, - &mSTCoords, - &mNormal, - &mBinormal)) - { - // if we succeeded with the intersect above, compute the texture coordinates: - - if (objectp->mDrawable.notNull() && mObjectFace > -1) - { - LLFace* facep = objectp->mDrawable->getFace(mObjectFace); - - mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); - } - - // and XY coords: - updateXYCoords(); - - } - } -} - - -/* code to get UV via a special UV render - removed in lieu of raycast method -LLVector2 LLPickInfo::pickUV() -{ - LLVector2 result(-1.f, -1.f); - - LLViewerObject* objectp = getObject(); - if (!objectp) - { - return result; - } - - if (mObjectFace > -1 && - objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && - mObjectFace < objectp->mDrawable->getNumFaces()) - { - S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); - S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); - const S32 UV_PICK_WIDTH = 5; - const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; - U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; - LLFace* facep = objectp->mDrawable->getFace(mObjectFace); - if (facep) - { - LLGLState scissor_state(GL_SCISSOR_TEST); - scissor_state.enable(); - LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); - //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); - glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); - - glClear(GL_DEPTH_BUFFER_BIT); - - facep->renderSelectedUV(); - - glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); - U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; - - result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; - result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; - } - } - - return result; -} */ - - -//static -bool LLPickInfo::isFlora(LLViewerObject* object) -{ - if (!object) return false; - - LLPCode pcode = object->getPCode(); - - if( (LL_PCODE_LEGACY_GRASS == pcode) - || (LL_PCODE_LEGACY_TREE == pcode) - || (LL_PCODE_TREE_NEW == pcode)) - { - return true; - } - return false; -} +/** + * @file llviewerwindow.cpp + * @brief Implementation of the LLViewerWindow class. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llviewerwindow.h" + +#if LL_WINDOWS +#pragma warning (disable : 4355) // 'this' used in initializer list: yes, intentionally +#endif + +// system library includes +#include <stdio.h> +#include <iostream> +#include <fstream> +#include <algorithm> +#include <boost/lambda/core.hpp> + +#include "llagent.h" +#include "llagentcamera.h" +#include "llfloaterreg.h" +#include "llmeshrepository.h" +#include "llpanellogin.h" +#include "llviewerkeyboard.h" +#include "llviewermenu.h" + +#include "llviewquery.h" +#include "llxmltree.h" +#include "llslurl.h" +//#include "llviewercamera.h" +#include "llrender.h" + +#include "llvoiceclient.h" // for push-to-talk button handling + +// +// TODO: Many of these includes are unnecessary. Remove them. +// + +// linden library includes +#include "llaudioengine.h" // mute on minimize +#include "indra_constants.h" +#include "llassetstorage.h" +#include "llerrorcontrol.h" +#include "llfontgl.h" +#include "llmousehandler.h" +#include "llrect.h" +#include "llsky.h" +#include "llstring.h" +#include "llui.h" +#include "lluuid.h" +#include "llview.h" +#include "llxfermanager.h" +#include "message.h" +#include "object_flags.h" +#include "lltimer.h" +#include "timing.h" +#include "llviewermenu.h" +#include "lltooltip.h" +#include "llmediaentry.h" +#include "llurldispatcher.h" +#include "raytrace.h" + +// newview includes +#include "llagent.h" +#include "llbox.h" +#include "llchicletbar.h" +#include "llconsole.h" +#include "llviewercontrol.h" +#include "llcylinder.h" +#include "lldebugview.h" +#include "lldir.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolwater.h" +#include "llmaniptranslate.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfilepicker.h" +#include "llfirstuse.h" +#include "llfloater.h" +#include "llfloaterbuildoptions.h" +#include "llfloaterbuyland.h" +#include "llfloatercamera.h" +#include "llfloaterland.h" +#include "llfloaterinspect.h" +#include "llfloatermap.h" +#include "llfloaternamedesc.h" +#include "llfloaterpreference.h" +#include "llfloatersnapshot.h" +#include "llfloatertools.h" +#include "llfloaterworldmap.h" +#include "llfocusmgr.h" +#include "llfontfreetype.h" +#include "llgesturemgr.h" +#include "llglheaders.h" +#include "lltooltip.h" +#include "llhudmanager.h" +#include "llhudobject.h" +#include "llhudview.h" +#include "llimagebmp.h" +#include "llimagej2c.h" +#include "llimageworker.h" +#include "llkeyboard.h" +#include "lllineeditor.h" +#include "llmenugl.h" +#include "llmodaldialog.h" +#include "llmorphview.h" +#include "llmoveview.h" +#include "llnavigationbar.h" +#include "llpaneltopinfobar.h" +#include "llpopupview.h" +#include "llpreviewtexture.h" +#include "llprogressview.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llrootview.h" +#include "llrendersphere.h" +#include "llstartup.h" +#include "llstatusbar.h" +#include "llstatview.h" +#include "llsurface.h" +#include "llsurfacepatch.h" +#include "lltexlayer.h" +#include "lltextbox.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "lltextureview.h" +#include "lltool.h" +#include "lltoolbarview.h" +#include "lltoolcomp.h" +#include "lltooldraganddrop.h" +#include "lltoolface.h" +#include "lltoolfocus.h" +#include "lltoolgrab.h" +#include "lltoolmgr.h" +#include "lltoolmorph.h" +#include "lltoolpie.h" +#include "lltoolselectland.h" +#include "lltrans.h" +#include "lluictrlfactory.h" +#include "llurldispatcher.h" // SLURL from other app instance +#include "llversioninfo.h" +#include "llvieweraudio.h" +#include "llviewercamera.h" +#include "llviewergesture.h" +#include "llviewertexturelist.h" +#include "llviewerinventory.h" +#include "llviewerkeyboard.h" +#include "llviewermedia.h" +#include "llviewermediafocus.h" +#include "llviewermenu.h" +#include "llviewermessage.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llworld.h" +#include "llworldmapview.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "llviewerdisplay.h" +#include "llspatialpartition.h" +#include "llviewerjoystick.h" +#include "llviewernetwork.h" +#include "llpostprocess.h" +#include "llnearbychatbar.h" +#include "llagentui.h" +#include "llwearablelist.h" + +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llnotificationmanager.h" + +#include "llfloaternotificationsconsole.h" + +#include "llnearbychat.h" +#include "llwindowlistener.h" +#include "llviewerwindowlistener.h" +#include "llpaneltopinfobar.h" +#include "LLPathingLib.h" +#include "llfloaterpathfindingconsole.h" + +#if LL_WINDOWS +#include <tchar.h> // For Unicode conversion methods +#endif + +// +// Globals +// +void render_ui(F32 zoom_factor = 1.f, int subfield = 0); + +extern BOOL gDebugClicks; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDepthDirty; +extern BOOL gResizeScreenTexture; + +LLViewerWindow *gViewerWindow = NULL; + +LLFrameTimer gAwayTimer; +LLFrameTimer gAwayTriggerTimer; + +BOOL gShowOverlayTitle = FALSE; + +LLViewerObject* gDebugRaycastObject = NULL; +LLVector3 gDebugRaycastIntersection; +LLVector2 gDebugRaycastTexCoord; +LLVector3 gDebugRaycastNormal; +LLVector3 gDebugRaycastBinormal; +S32 gDebugRaycastFaceHit; +LLVector3 gDebugRaycastStart; +LLVector3 gDebugRaycastEnd; + +// HUD display lines in lower right +BOOL gDisplayWindInfo = FALSE; +BOOL gDisplayCameraPos = FALSE; +BOOL gDisplayFOV = FALSE; +BOOL gDisplayBadge = FALSE; + +static const U8 NO_FACE = 255; +BOOL gQuietSnapshot = FALSE; + +static const F32 MIN_DISPLAY_SCALE = 0.75f; + +std::string LLViewerWindow::sSnapshotBaseName; +std::string LLViewerWindow::sSnapshotDir; + +std::string LLViewerWindow::sMovieBaseName; + +class RecordToChatConsole : public LLError::Recorder, public LLSingleton<RecordToChatConsole> +{ +public: + virtual void recordMessage(LLError::ELevel level, + const std::string& message) + { + //FIXME: this is NOT thread safe, and will do bad things when a warning is issued from a non-UI thread + + // only log warnings to chat console + //if (level == LLError::LEVEL_WARN) + //{ + //LLFloaterChat* chat_floater = LLFloaterReg::findTypedInstance<LLFloaterChat>("chat"); + //if (chat_floater && gSavedSettings.getBOOL("WarningsAsChat")) + //{ + // LLChat chat; + // chat.mText = message; + // chat.mSourceType = CHAT_SOURCE_SYSTEM; + + // chat_floater->addChat(chat, FALSE, FALSE); + //} + //} + } +}; + +//////////////////////////////////////////////////////////////////////////// +// +// LLDebugText +// + +class LLDebugText +{ +private: + struct Line + { + Line(const std::string& in_text, S32 in_x, S32 in_y) : text(in_text), x(in_x), y(in_y) {} + std::string text; + S32 x,y; + }; + + LLViewerWindow *mWindow; + + typedef std::vector<Line> line_list_t; + line_list_t mLineList; + LLColor4 mTextColor; + + void addText(S32 x, S32 y, const std::string &text) + { + mLineList.push_back(Line(text, x, y)); + } + + void clearText() { mLineList.clear(); } + +public: + LLDebugText(LLViewerWindow* window) : mWindow(window) {} + + void update() + { + static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ; + + std::string wind_vel_text; + std::string wind_vector_text; + std::string rwind_vel_text; + std::string rwind_vector_text; + std::string audio_text; + + static const std::string beacon_particle = LLTrans::getString("BeaconParticle"); + static const std::string beacon_physical = LLTrans::getString("BeaconPhysical"); + static const std::string beacon_scripted = LLTrans::getString("BeaconScripted"); + static const std::string beacon_scripted_touch = LLTrans::getString("BeaconScriptedTouch"); + static const std::string beacon_sound = LLTrans::getString("BeaconSound"); + static const std::string beacon_media = LLTrans::getString("BeaconMedia"); + static const std::string particle_hiding = LLTrans::getString("ParticleHiding"); + + // Draw the statistics in a light gray + // and in a thin font + mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f ); + + // Draw stuff growing up from right lower corner of screen + U32 xpos = mWindow->getWorldViewWidthScaled() - 350; + U32 ypos = 64; + const U32 y_inc = 20; + + clearText(); + + if (gSavedSettings.getBOOL("DebugShowTime")) + { + const U32 y_inc2 = 15; + for (std::map<S32,LLFrameTimer>::reverse_iterator iter = gDebugTimers.rbegin(); + iter != gDebugTimers.rend(); ++iter) + { + S32 idx = iter->first; + LLFrameTimer& timer = iter->second; + F32 time = timer.getElapsedTimeF32(); + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + std::string label = gDebugTimerLabel[idx]; + if (label.empty()) label = llformat("Debug: %d", idx); + addText(xpos, ypos, llformat(" %s: %d:%02d:%02d", label.c_str(), hours,mins,secs)); ypos += y_inc2; + } + + F32 time = gFrameTimeSeconds; + S32 hours = (S32)(time / (60*60)); + S32 mins = (S32)((time - hours*(60*60)) / 60); + S32 secs = (S32)((time - hours*(60*60) - mins*60)); + addText(xpos, ypos, llformat("Time: %d:%02d:%02d", hours,mins,secs)); ypos += y_inc; + } + +#if LL_WINDOWS + if (gSavedSettings.getBOOL("DebugShowMemory")) + { + addText(xpos, ypos, llformat("Memory: %d (KB)", LLMemory::getWorkingSetSize() / 1024)); + ypos += y_inc; + } +#endif + + if (gDisplayCameraPos) + { + std::string camera_view_text; + std::string camera_center_text; + std::string agent_view_text; + std::string agent_left_text; + std::string agent_center_text; + std::string agent_root_center_text; + + LLVector3d tvector; // Temporary vector to hold data for printing. + + // Update camera center, camera view, wind info every other frame + tvector = gAgent.getPositionGlobal(); + agent_center_text = llformat("AgentCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + if (isAgentAvatarValid()) + { + tvector = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition()); + agent_root_center_text = llformat("AgentRootCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + } + else + { + agent_root_center_text = "---"; + } + + + tvector = LLVector4(gAgent.getFrameAgent().getAtAxis()); + agent_view_text = llformat("AgentAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(gAgent.getFrameAgent().getLeftAxis()); + agent_left_text = llformat("AgentLeftAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = gAgentCamera.getCameraPositionGlobal(); + camera_center_text = llformat("CameraCenter %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + tvector = LLVector4(LLViewerCamera::getInstance()->getAtAxis()); + camera_view_text = llformat("CameraAtAxis %f %f %f", + (F32)(tvector.mdV[VX]), (F32)(tvector.mdV[VY]), (F32)(tvector.mdV[VZ])); + + addText(xpos, ypos, agent_center_text); ypos += y_inc; + addText(xpos, ypos, agent_root_center_text); ypos += y_inc; + addText(xpos, ypos, agent_view_text); ypos += y_inc; + addText(xpos, ypos, agent_left_text); ypos += y_inc; + addText(xpos, ypos, camera_center_text); ypos += y_inc; + addText(xpos, ypos, camera_view_text); ypos += y_inc; + } + + if (gDisplayWindInfo) + { + wind_vel_text = llformat("Wind velocity %.2f m/s", gWindVec.magVec()); + wind_vector_text = llformat("Wind vector %.2f %.2f %.2f", gWindVec.mV[0], gWindVec.mV[1], gWindVec.mV[2]); + rwind_vel_text = llformat("RWind vel %.2f m/s", gRelativeWindVec.magVec()); + rwind_vector_text = llformat("RWind vec %.2f %.2f %.2f", gRelativeWindVec.mV[0], gRelativeWindVec.mV[1], gRelativeWindVec.mV[2]); + + addText(xpos, ypos, wind_vel_text); ypos += y_inc; + addText(xpos, ypos, wind_vector_text); ypos += y_inc; + addText(xpos, ypos, rwind_vel_text); ypos += y_inc; + addText(xpos, ypos, rwind_vector_text); ypos += y_inc; + } + if (gDisplayWindInfo) + { + if (gAudiop) + { + audio_text= llformat("Audio for wind: %d", gAudiop->isWindEnabled()); + } + addText(xpos, ypos, audio_text); ypos += y_inc; + } + if (gDisplayFOV) + { + addText(xpos, ypos, llformat("FOV: %2.1f deg", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc; + } + if (gDisplayBadge) + { + addText(xpos, ypos+(y_inc/2), llformat("Hippos!", RAD_TO_DEG * LLViewerCamera::getInstance()->getView())); + ypos += y_inc * 2; + } + + /*if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + addText(xpos + 200, ypos, llformat("Flycam")); + ypos += y_inc; + }*/ + + if (gSavedSettings.getBOOL("DebugShowRenderInfo")) + { + if (gPipeline.getUseVertexShaders() == 0) + { + addText(xpos, ypos, "Shaders Disabled"); + ypos += y_inc; + } + + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + + addText(xpos, ypos, llformat("%.2f MB Texture Memory Free", meminfo[0]/1024.f)); + ypos += y_inc; + + if (gGLManager.mHasVertexBufferObject) + { + glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, meminfo); + addText(xpos, ypos, llformat("%.2f MB VBO Memory Free", meminfo[0]/1024.f)); + ypos += y_inc; + } + } + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + addText(xpos, ypos, llformat("%.2f MB Video Memory Free", free_memory/1024.f)); + ypos += y_inc; + } + + //show streaming cost/triangle count of known prims in current region OR selection + { + F32 cost = 0.f; + S32 count = 0; + S32 vcount = 0; + S32 object_count = 0; + S32 total_bytes = 0; + S32 visible_bytes = 0; + + const char* label = "Region"; + if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 0) + { //region + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + for (U32 i = 0; i < gObjectList.getNumObjects(); ++i) + { + LLViewerObject* object = gObjectList.getObject(i); + if (object && + object->getRegion() == region && + object->getVolume()) + { + object_count++; + S32 bytes = 0; + S32 visible = 0; + cost += object->getStreamingCost(&bytes, &visible); + S32 vt = 0; + count += object->getTriangleCount(&vt); + vcount += vt; + total_bytes += bytes; + visible_bytes += visible; + } + } + } + } + else + { + label = "Selection"; + cost = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectStreamingCost(&total_bytes, &visible_bytes); + count = LLSelectMgr::getInstance()->getSelection()->getSelectedObjectTriangleCount(&vcount); + object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); + } + + addText(xpos,ypos, llformat("%s streaming cost: %.1f", label, cost)); + ypos += y_inc; + + addText(xpos, ypos, llformat(" %.3f KTris, %.3f KVerts, %.1f/%.1f KB, %d objects", + count/1000.f, vcount/1000.f, visible_bytes/1024.f, total_bytes/1024.f, object_count)); + ypos += y_inc; + + } + + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Mapped Buffers", LLVertexBuffer::sMappedCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Binds", LLVertexBuffer::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Vertex Buffer Sets", LLVertexBuffer::sSetCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Binds", LLImageGL::sBindCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Render Calls", gPipeline.mBatchCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Matrix Ops", gPipeline.mMatrixOpCount)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d Texture Matrix Ops", gPipeline.mTextureMatrixOps)); + ypos += y_inc; + + gPipeline.mTextureMatrixOps = 0; + gPipeline.mMatrixOpCount = 0; + + if (gPipeline.mBatchCount > 0) + { + addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", gPipeline.mMinBatchSize, gPipeline.mMaxBatchSize, + gPipeline.mTrianglesDrawn/gPipeline.mBatchCount)); + + gPipeline.mMinBatchSize = gPipeline.mMaxBatchSize; + gPipeline.mMaxBatchSize = 0; + gPipeline.mBatchCount = 0; + } + ypos += y_inc; + + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); + + ypos += y_inc; + + if (!LLSpatialGroup::sPendingQueries.empty()) + { + addText(xpos,ypos, llformat("%d Queries pending", LLSpatialGroup::sPendingQueries.size())); + ypos += y_inc; + } + + + addText(xpos,ypos, llformat("%d Avatars visible", LLVOAvatar::sNumVisibleAvatars)); + + ypos += y_inc; + + addText(xpos,ypos, llformat("%d Lights visible", LLPipeline::sVisibleLightCount)); + + ypos += y_inc; + + if (gMeshRepo.meshRezEnabled()) + { + addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, + LLMeshRepository::sHTTPRetryCount)); + + ypos += y_inc; + + addText(xpos, ypos, llformat("%.3f/%.3f MB Mesh Cache Read/Write ", LLMeshRepository::sCacheBytesRead/(1024.f*1024.f), LLMeshRepository::sCacheBytesWritten/(1024.f*1024.f))); + + ypos += y_inc; + } + + LLVertexBuffer::sBindCount = LLImageGL::sBindCount = + LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount = + gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0; + } + if (gSavedSettings.getBOOL("DebugShowRenderMatrices")) + { + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3])); + ypos += y_inc; + + addText(xpos, ypos, "Projection Matrix"); + ypos += y_inc; + + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7])); + ypos += y_inc; + + addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3])); + ypos += y_inc; + + addText(xpos, ypos, "View Matrix"); + ypos += y_inc; + } + if (gSavedSettings.getBOOL("DebugShowColor")) + { + U8 color[4]; + LLCoordGL coord = gViewerWindow->getCurrentMouse(); + glReadPixels(coord.mX, coord.mY, 1,1,GL_RGBA, GL_UNSIGNED_BYTE, color); + addText(xpos, ypos, llformat("%d %d %d %d", color[0], color[1], color[2], color[3])); + ypos += y_inc; + } + + if (gSavedSettings.getBOOL("DebugShowPrivateMem")) + { + LLPrivateMemoryPoolManager::getInstance()->updateStatistics() ; + addText(xpos, ypos, llformat("Total Reserved(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalReservedSize / 1024)); + ypos += y_inc; + + addText(xpos, ypos, llformat("Total Allocated(KB): %d", LLPrivateMemoryPoolManager::getInstance()->mTotalAllocatedSize / 1024)); + ypos += y_inc; + } + + // only display these messages if we are actually rendering beacons at this moment + if (LLPipeline::getRenderBeacons(NULL) && LLFloaterReg::instanceVisible("beacons")) + { + if (LLPipeline::getRenderMOAPBeacons(NULL)) + { + addText(xpos, ypos, "Viewing media beacons (white)"); + ypos += y_inc; + } + + if (LLPipeline::toggleRenderTypeControlNegated((void*)LLPipeline::RENDER_TYPE_PARTICLES)) + { + addText(xpos, ypos, particle_hiding); + ypos += y_inc; + } + + if (LLPipeline::getRenderParticleBeacons(NULL)) + { + addText(xpos, ypos, "Viewing particle beacons (blue)"); + ypos += y_inc; + } + + if (LLPipeline::getRenderSoundBeacons(NULL)) + { + addText(xpos, ypos, "Viewing sound beacons (yellow)"); + ypos += y_inc; + } + + if (LLPipeline::getRenderScriptedBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted); + ypos += y_inc; + } + else + if (LLPipeline::getRenderScriptedTouchBeacons(NULL)) + { + addText(xpos, ypos, beacon_scripted_touch); + ypos += y_inc; + } + + if (LLPipeline::getRenderPhysicalBeacons(NULL)) + { + addText(xpos, ypos, "Viewing physical object beacons (green)"); + ypos += y_inc; + } + } + + if(log_texture_traffic) + { + U32 old_y = ypos ; + for(S32 i = LLViewerTexture::BOOST_NONE; i < LLViewerTexture::MAX_GL_IMAGE_CATEGORY; i++) + { + if(gTotalTextureBytesPerBoostLevel[i] > 0) + { + addText(xpos, ypos, llformat("Boost_Level %d: %.3f MB", i, (F32)gTotalTextureBytesPerBoostLevel[i] / (1024 * 1024))); + ypos += y_inc; + } + } + if(ypos != old_y) + { + addText(xpos, ypos, "Network traffic for textures:"); + ypos += y_inc; + } + } + + if (gSavedSettings.getBOOL("DebugShowTextureInfo")) + { + LLViewerObject* objectp = NULL ; + //objectp = = gAgentCamera.getFocusObject(); + + LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); + if (nodep) + { + objectp = nodep->getObject(); + } + if (objectp && !objectp->isDead()) + { + S32 num_faces = objectp->mDrawable->getNumFaces() ; + + for(S32 i = 0 ; i < num_faces; i++) + { + LLFace* facep = objectp->mDrawable->getFace(i) ; + if(facep) + { + //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], + // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); + //ypos += y_inc; + + addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); + ypos += y_inc; + + //const LLTextureEntry *tep = facep->getTextureEntry(); + //if(tep) + //{ + // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; + // ypos += y_inc; + //} + + LLViewerTexture* tex = facep->getTexture() ; + if(tex) + { + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + } + } + } + } + } + } + + void draw() + { + for (line_list_t::iterator iter = mLineList.begin(); + iter != mLineList.end(); ++iter) + { + const Line& line = *iter; + LLFontGL::getFontMonospace()->renderUTF8(line.text, 0, (F32)line.x, (F32)line.y, mTextColor, + LLFontGL::LEFT, LLFontGL::TOP, + LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE); + } + mLineList.clear(); + } + +}; + +void LLViewerWindow::updateDebugText() +{ + mDebugText->update(); +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLViewerWindow +// + +LLViewerWindow::Params::Params() +: title("title"), + name("name"), + x("x"), + y("y"), + width("width"), + height("height"), + min_width("min_width"), + min_height("min_height"), + fullscreen("fullscreen", false), + ignore_pixel_depth("ignore_pixel_depth", false) +{} + + +BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, LLMouseHandler::EClickType clicktype, BOOL down) +{ + const char* buttonname = ""; + const char* buttonstatestr = ""; + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + + // only send mouse clicks to UI if UI is visible + if(gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if (down) + { + buttonstatestr = "down" ; + } + else + { + buttonstatestr = "up" ; + } + + switch (clicktype) + { + case LLMouseHandler::CLICK_LEFT: + mLeftMouseDown = down; + buttonname = "Left"; + break; + case LLMouseHandler::CLICK_RIGHT: + mRightMouseDown = down; + buttonname = "Right"; + break; + case LLMouseHandler::CLICK_MIDDLE: + mMiddleMouseDown = down; + buttonname = "Middle"; + break; + case LLMouseHandler::CLICK_DOUBLELEFT: + mLeftMouseDown = down; + buttonname = "Left Double Click"; + break; + } + + LLView::sMouseHandlerMessage.clear(); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + if (gDebugClicks) + { + llinfos << "ViewerWindow " << buttonname << " mouse " << buttonstatestr << " at " << x << "," << y << llendl; + } + + // Make sure we get a corresponding mouseup event, even if the mouse leaves the window + if (down) + mWindow->captureMouse(); + else + mWindow->releaseMouse(); + + // Indicate mouse was active + LLUI::resetMouseIdleTimer(); + + // Don't let the user move the mouse out of the window until mouse up. + if( LLToolMgr::getInstance()->getCurrentTool()->clipMouseWhenDown() ) + { + mWindow->setMouseClipping(down); + } + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl; + } + return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down); + } + + // Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl) + //{ + // S32 local_x, local_y; + // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + // if (top_ctrl->pointInView(local_x, local_y)) + // { + // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ; + // } + // else + // { + // if (down) + // { + // gFocusMgr.setTopCtrl(NULL); + // } + // } + //} + + // Mark the click as handled and return if we aren't within the root view to avoid spurious bugs + if( !mRootView->pointInView(x, y) ) + { + return TRUE; + } + // Give the UI views a chance to process the click + if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl; + } + return TRUE; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl; + } + } + + + //Determine if we have a pathing system and subsequently provide any mouse input + if ( LLPathingLib::getInstance() && mLeftMouseDown == down ) + { + LLVector3 dv = mouseDirectionGlobal(x,y); + LLVector3 mousePos = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 rayStart = mousePos; + LLVector3 rayEnd = mousePos + dv * 150; + + //Determine if alt is being held in conjunction with a lmb click, if alt is being held + //then do not provide any input to the pathingLib console + MASK currentKeyMask = gKeyboard->currentMask(TRUE); + if ( !(currentKeyMask & MASK_ALT) ) + { + LLFloaterPathfindingConsole* pFloater = LLFloaterReg::getTypedInstance<LLFloaterPathfindingConsole>("pathfinding_console"); + if ( pFloater ) + { + //The floater takes care of determining what stage - essentially where the data goes into the pathing packet(start or end) + pFloater->providePathingData( rayStart, rayEnd ); + } + } + } + + // Do not allow tool manager to handle mouseclicks if we have disconnected + if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) ) + { + return TRUE; + } + + + // If we got this far on a down-click, it wasn't handled. + // Up-clicks, though, are always handled as far as the OS is concerned. + BOOL default_rtn = !down; + return default_rtn; +} + +BOOL LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + +BOOL LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask) +{ + // try handling as a double-click first, then a single-click if that + // wasn't handled. + BOOL down = TRUE; + if (handleAnyMouseClick(window, pos, mask, + LLMouseHandler::CLICK_DOUBLELEFT, down)) + { + return TRUE; + } + return handleMouseDown(window, pos, mask); +} + +BOOL LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_LEFT,down); +} + + +BOOL LLViewerWindow::handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + BOOL down = TRUE; + BOOL handle = handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); + if (handle) + return handle; + + // *HACK: this should be rolled into the composite tool logic, not + // hardcoded at the top level. + if (CAMERA_MODE_CUSTOMIZE_AVATAR != gAgentCamera.getCameraMode() && LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()) + { + // If the current tool didn't process the click, we should show + // the pie menu. This can be done by passing the event to the pie + // menu tool. + LLToolPie::getInstance()->handleRightMouseDown(x, y, mask); + // show_context_menu( x, y, mask ); + } + + return TRUE; +} + +BOOL LLViewerWindow::handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + return handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_RIGHT,down); +} + +BOOL LLViewerWindow::handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = TRUE; + LLVoiceClient::getInstance()->middleMouseState(true); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +LLWindowCallbacks::DragNDropResult LLViewerWindow::handleDragNDrop( LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data) +{ + LLWindowCallbacks::DragNDropResult result = LLWindowCallbacks::DND_NONE; + + const bool prim_media_dnd_enabled = gSavedSettings.getBOOL("PrimMediaDragNDrop"); + const bool slurl_dnd_enabled = gSavedSettings.getBOOL("SLURLDragNDrop"); + + if ( prim_media_dnd_enabled || slurl_dnd_enabled ) + { + switch(action) + { + // Much of the handling for these two cases is the same. + case LLWindowCallbacks::DNDA_TRACK: + case LLWindowCallbacks::DNDA_DROPPED: + case LLWindowCallbacks::DNDA_START_TRACKING: + { + bool drop = (LLWindowCallbacks::DNDA_DROPPED == action); + + if (slurl_dnd_enabled) + { + LLSLURL dropped_slurl(data); + if(dropped_slurl.isSpatial()) + { + if (drop) + { + LLURLDispatcher::dispatch( dropped_slurl.getSLURLString(), "clicked", NULL, true ); + return LLWindowCallbacks::DND_MOVE; + } + return LLWindowCallbacks::DND_COPY; + } + } + + if (prim_media_dnd_enabled) + { + LLPickInfo pick_info = pickImmediate( pos.mX, pos.mY, TRUE /*BOOL pick_transparent*/ ); + + LLUUID object_id = pick_info.getObjectID(); + S32 object_face = pick_info.mObjectFace; + std::string url = data; + + lldebugs << "Object: picked at " << pos.mX << ", " << pos.mY << " - face = " << object_face << " - URL = " << url << llendl; + + LLVOVolume *obj = dynamic_cast<LLVOVolume*>(static_cast<LLViewerObject*>(pick_info.getObject())); + + if (obj && !obj->getRegion()->getCapability("ObjectMedia").empty()) + { + LLTextureEntry *te = obj->getTE(object_face); + + // can modify URL if we can modify the object or we have navigate permissions + bool allow_modify_url = obj->permModify() || obj->hasMediaPermission( te->getMediaData(), LLVOVolume::MEDIA_PERM_INTERACT ); + + if (te && allow_modify_url ) + { + if (drop) + { + // object does NOT have media already + if ( ! te->hasMedia() ) + { + // we are allowed to modify the object + if ( obj->permModify() ) + { + // Create new media entry + LLSD media_data; + // XXX Should we really do Home URL too? + media_data[LLMediaEntry::HOME_URL_KEY] = url; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + media_data[LLMediaEntry::AUTO_PLAY_KEY] = true; + obj->syncMediaData(object_face, media_data, true, true); + // XXX This shouldn't be necessary, should it ?!? + if (obj->getMediaImpl(object_face)) + obj->getMediaImpl(object_face)->navigateReload(); + obj->sendMediaDataUpdate(); + + result = LLWindowCallbacks::DND_COPY; + } + } + else + // object HAS media already + { + // URL passes the whitelist + if (te->getMediaData()->checkCandidateUrl( url ) ) + { + // just navigate to the URL + if (obj->getMediaImpl(object_face)) + { + obj->getMediaImpl(object_face)->navigateTo(url); + } + else + { + // This is very strange. Navigation should + // happen via the Impl, but we don't have one. + // This sends it to the server, which /should/ + // trigger us getting it. Hopefully. + LLSD media_data; + media_data[LLMediaEntry::CURRENT_URL_KEY] = url; + obj->syncMediaData(object_face, media_data, true, true); + obj->sendMediaDataUpdate(); + } + result = LLWindowCallbacks::DND_LINK; + + } + } + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + + } + else + { + // Check the whitelist, if there's media (otherwise just show it) + if (te->getMediaData() == NULL || te->getMediaData()->checkCandidateUrl(url)) + { + if ( obj != mDragHoveredObject) + { + // Highlight the dragged object + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = obj; + LLSelectMgr::getInstance()->highlightObjectOnly(mDragHoveredObject); + } + result = (! te->hasMedia()) ? LLWindowCallbacks::DND_COPY : LLWindowCallbacks::DND_LINK; + + } + } + } + } + } + } + break; + + case LLWindowCallbacks::DNDA_STOP_TRACKING: + // The cleanup case below will make sure things are unhilighted if necessary. + break; + } + + if (prim_media_dnd_enabled && + result == LLWindowCallbacks::DND_NONE && !mDragHoveredObject.isNull()) + { + LLSelectMgr::getInstance()->unhighlightObjectOnly(mDragHoveredObject); + mDragHoveredObject = NULL; + } + } + + return result; +} + +BOOL LLViewerWindow::handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask) +{ + BOOL down = FALSE; + LLVoiceClient::getInstance()->middleMouseState(false); + handleAnyMouseClick(window,pos,mask,LLMouseHandler::CLICK_MIDDLE,down); + + // Always handled as far as the OS is concerned. + return TRUE; +} + +// WARNING: this is potentially called multiple times per frame +void LLViewerWindow::handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask) +{ + S32 x = pos.mX; + S32 y = pos.mY; + + x = llround((F32)x / mDisplayScale.mV[VX]); + y = llround((F32)y / mDisplayScale.mV[VY]); + + mMouseInWindow = TRUE; + + // Save mouse point for access during idle() and display() + + LLCoordGL mouse_point(x, y); + + if (mouse_point != mCurrentMousePoint) + { + LLUI::resetMouseIdleTimer(); + } + + saveLastMouse(mouse_point); + + mWindow->showCursorFromMouseMove(); + + if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME + && !gDisconnected) + { + gAgent.clearAFK(); + } +} + +void LLViewerWindow::handleMouseLeave(LLWindow *window) +{ + // Note: we won't get this if we have captured the mouse. + llassert( gFocusMgr.getMouseCapture() == NULL ); + mMouseInWindow = FALSE; + LLToolTipMgr::instance().blockToolTips(); +} + +BOOL LLViewerWindow::handleCloseRequest(LLWindow *window) +{ + // User has indicated they want to close, but we may need to ask + // about modified documents. + LLAppViewer::instance()->userQuit(); + // Don't quit immediately + return FALSE; +} + +void LLViewerWindow::handleQuit(LLWindow *window) +{ + LLAppViewer::instance()->forceQuit(); +} + +void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) +{ + reshape(width, height); + mResDirty = true; +} + +// The top-level window has gained focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocus(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(TRUE); + LLModalDialog::onAppFocusGained(); + + gAgent.onAppFocusGained(); + LLToolMgr::getInstance()->onAppFocusGained(); + + // See if we're coming in with modifier keys held down + if (gKeyboard) + { + gKeyboard->resetMaskKeys(); + } + + // resume foreground running timer + // since we artifically limit framerate when not frontmost + gForegroundTime.unpause(); +} + +// The top-level window has lost focus (e.g. via ALT-TAB) +void LLViewerWindow::handleFocusLost(LLWindow *window) +{ + gFocusMgr.setAppHasFocus(FALSE); + //LLModalDialog::onAppFocusLost(); + LLToolMgr::getInstance()->onAppFocusLost(); + gFocusMgr.setMouseCapture( NULL ); + + if (gMenuBarView) + { + // stop ALT-key access to menu + gMenuBarView->resetMenuTrigger(); + } + + // restore mouse cursor + showCursor(); + getWindow()->setMouseClipping(FALSE); + + // If losing focus while keys are down, reset them. + if (gKeyboard) + { + gKeyboard->resetKeys(); + } + + // pause timer that tracks total foreground running time + gForegroundTime.pause(); +} + + +BOOL LLViewerWindow::handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyDown(key, mask); + + if (gAwayTimer.getElapsedTimeF32() > LLAgent::MIN_AFK_TIME) + { + gAgent.clearAFK(); + } + + // *NOTE: We want to interpret KEY_RETURN later when it arrives as + // a Unicode char, not as a keydown. Otherwise when client frame + // rate is really low, hitting return sends your chat text before + // it's all entered/processed. + if (key == KEY_RETURN && mask == MASK_NONE) + { + return FALSE; + } + + return gViewerKeyboard.handleKey(key, mask, repeated); +} + +BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask) +{ + // Let the voice chat code check for its PTT key. Note that this never affects event processing. + LLVoiceClient::getInstance()->keyUp(key, mask); + + return FALSE; +} + + +void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) +{ + LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true); + return gViewerKeyboard.scanKey(key, key_down, key_up, key_level); +} + + + + +BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) +{ + if (activated) + { + mActive = true; + send_agent_resume(); + gAgent.clearAFK(); + + // Unmute audio + audio_update_volume(); + } + else + { + mActive = false; + + // if the user has chosen to go Away automatically after some time, then go Away when minimizing + if (gSavedSettings.getS32("AFKTimeout")) + { + gAgent.setAFK(); + } + + // SL-53351: Make sure we're not in mouselook when minimised, to prevent control issues + if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK) + { + gAgentCamera.changeCameraToDefault(); + } + + send_agent_pause(); + + // Mute audio + audio_update_volume(); + } + return TRUE; +} + +BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) +{ + //if (!activating) gAgentCamera.changeCameraToDefault(); + + LLViewerJoystick::getInstance()->setNeedsReset(true); + return FALSE; +} + + +void LLViewerWindow::handleMenuSelect(LLWindow *window, S32 menu_item) +{ +} + + +BOOL LLViewerWindow::handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height) +{ + // *TODO: Enable similar information output for other platforms? DK 2011-02-18 +#if LL_WINDOWS + if (gHeadlessClient) + { + HWND window_handle = (HWND)window->getPlatformWindow(); + PAINTSTRUCT ps; + HDC hdc; + + RECT wnd_rect; + wnd_rect.left = 0; + wnd_rect.top = 0; + wnd_rect.bottom = 200; + wnd_rect.right = 500; + + hdc = BeginPaint(window_handle, &ps); + //SetBKColor(hdc, RGB(255, 255, 255)); + FillRect(hdc, &wnd_rect, CreateSolidBrush(RGB(255, 255, 255))); + + std::string temp_str; + temp_str = llformat( "FPS %3.1f Phy FPS %2.1f Time Dil %1.3f", /* Flawfinder: ignore */ + LLViewerStats::getInstance()->mFPSStat.getMeanPerSec(), + LLViewerStats::getInstance()->mSimPhysicsFPS.getPrev(0), + LLViewerStats::getInstance()->mSimTimeDilation.getPrev(0)); + S32 len = temp_str.length(); + TextOutA(hdc, 0, 0, temp_str.c_str(), len); + + + LLVector3d pos_global = gAgent.getPositionGlobal(); + temp_str = llformat( "Avatar pos %6.1lf %6.1lf %6.1lf", pos_global.mdV[0], pos_global.mdV[1], pos_global.mdV[2]); + len = temp_str.length(); + TextOutA(hdc, 0, 25, temp_str.c_str(), len); + + TextOutA(hdc, 0, 50, "Set \"HeadlessClient FALSE\" in settings.ini file to reenable", 61); + EndPaint(window_handle, &ps); + return TRUE; + } +#endif + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(LLWindow *window, S32 clicks) +{ + handleScrollWheel( clicks ); +} + +void LLViewerWindow::handleWindowBlock(LLWindow *window) +{ + send_agent_pause(); +} + +void LLViewerWindow::handleWindowUnblock(LLWindow *window) +{ + send_agent_resume(); +} + +void LLViewerWindow::handleDataCopy(LLWindow *window, S32 data_type, void *data) +{ + const S32 SLURL_MESSAGE_TYPE = 0; + switch (data_type) + { + case SLURL_MESSAGE_TYPE: + // received URL + std::string url = (const char*)data; + LLMediaCtrl* web = NULL; + const bool trusted_browser = false; + // don't treat slapps coming from external browsers as "clicks" as this would bypass throttling + if (LLURLDispatcher::dispatch(url, "", web, trusted_browser)) + { + // bring window to foreground, as it has just been "launched" from a URL + mWindow->bringToFront(); + } + break; + } +} + +BOOL LLViewerWindow::handleTimerEvent(LLWindow *window) +{ + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + LLViewerJoystick::getInstance()->updateStatus(); + return TRUE; + } + return FALSE; +} + +BOOL LLViewerWindow::handleDeviceChange(LLWindow *window) +{ + // give a chance to use a joystick after startup (hot-plugging) + if (!LLViewerJoystick::getInstance()->isJoystickInitialized() ) + { + LLViewerJoystick::getInstance()->init(true); + return TRUE; + } + return FALSE; +} + +void LLViewerWindow::handlePingWatchdog(LLWindow *window, const char * msg) +{ + LLAppViewer::instance()->pingMainloopTimeout(msg); +} + + +void LLViewerWindow::handleResumeWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->resumeMainloopTimeout(); +} + +void LLViewerWindow::handlePauseWatchdog(LLWindow *window) +{ + LLAppViewer::instance()->pauseMainloopTimeout(); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag) +{ + return LLTrans::getString( std::string(tag) ); +} + +//virtual +std::string LLViewerWindow::translateString(const char* tag, + const std::map<std::string, std::string>& args) +{ + // LLTrans uses a special subclass of std::string for format maps, + // but we must use std::map<> in these callbacks, otherwise we create + // a dependency between LLWindow and LLFormatMapString. So copy the data. + LLStringUtil::format_map_t args_copy; + std::map<std::string,std::string>::const_iterator it = args.begin(); + for ( ; it != args.end(); ++it) + { + args_copy[it->first] = it->second; + } + return LLTrans::getString( std::string(tag), args_copy); +} + +// +// Classes +// +LLViewerWindow::LLViewerWindow(const Params& p) +: mWindow(NULL), + mActive(true), + mUIVisible(true), + mWindowRectRaw(0, p.height, p.width, 0), + mWindowRectScaled(0, p.height, p.width, 0), + mWorldViewRectRaw(0, p.height, p.width, 0), + mLeftMouseDown(FALSE), + mMiddleMouseDown(FALSE), + mRightMouseDown(FALSE), + mMouseInWindow( FALSE ), + mLastMask( MASK_NONE ), + mToolStored( NULL ), + mHideCursorPermanent( FALSE ), + mCursorHidden(FALSE), + mIgnoreActivate( FALSE ), + mResDirty(false), + mStatesDirty(false), + mCurrResolutionIndex(0), + // gKeyboard is still NULL, so it doesn't do LLWindowListener any good to + // pass its value right now. Instead, pass it a nullary function that + // will, when we later need it, return the value of gKeyboard. + // boost::lambda::var() constructs such a functor on the fly. + mWindowListener(new LLWindowListener(this, boost::lambda::var(gKeyboard))), + mViewerWindowListener(new LLViewerWindowListener(this)), + mProgressView(NULL) +{ + LLNotificationChannel::buildChannel("VW_alerts", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alert")); + LLNotificationChannel::buildChannel("VW_alertmodal", "Visible", LLNotificationFilters::filterBy<std::string>(&LLNotification::getType, "alertmodal")); + + LLNotifications::instance().getChannel("VW_alerts")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().getChannel("VW_alertmodal")->connectChanged(&LLViewerWindow::onAlert); + LLNotifications::instance().setIgnoreAllNotifications(gSavedSettings.getBOOL("IgnoreAllNotifications")); + llinfos << "NOTE: ALL NOTIFICATIONS THAT OCCUR WILL GET ADDED TO IGNORE LIST FOR LATER RUNS." << llendl; + + // Default to application directory. + LLViewerWindow::sSnapshotBaseName = "Snapshot"; + LLViewerWindow::sMovieBaseName = "SLmovie"; + resetSnapshotLoc(); + + // create window + mWindow = LLWindowManager::createWindow(this, + p.title, p.name, p.x, p.y, p.width, p.height, 0, + p.fullscreen, + gHeadlessClient, + gSavedSettings.getBOOL("DisableVerticalSync"), + !gHeadlessClient, + p.ignore_pixel_depth, + gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + + if (!LLViewerShaderMgr::sInitialized) + { //immediately initialize shaders + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); + } + + if (NULL == mWindow) + { + LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate")); + + LL_WARNS("Window") << "Failed to create window, to be shutting Down, be sure your graphics driver is updated." << llendl ; + + ms_sleep(5000) ; //wait for 5 seconds. + + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); +#if LL_LINUX || LL_SOLARIS + llwarns << "Unable to create window, be sure screen is set at 32-bit color and your graphics driver is configured correctly. See README-linux.txt or README-solaris.txt for further information." + << llendl; +#else + LL_WARNS("Window") << "Unable to create window, be sure screen is set at 32-bit color in Control Panels->Display->Settings" + << LL_ENDL; +#endif + LLAppViewer::instance()->fastQuit(1); + } + + if (!LLAppViewer::instance()->restoreErrorTrap()) + { + LL_WARNS("Window") << " Someone took over my signal/exception handler (post createWindow)!" << LL_ENDL; + } + + const bool do_not_enforce = false; + mWindow->setMinSize(p.min_width, p.min_height, do_not_enforce); // root view not set + LLCoordScreen scr; + mWindow->getSize(&scr); + + if(p.fullscreen && ( scr.mX!=p.width || scr.mY!=p.height)) + { + llwarns << "Fullscreen has forced us in to a different resolution now using "<<scr.mX<<" x "<<scr.mY<<llendl; + gSavedSettings.setS32("FullScreenWidth",scr.mX); + gSavedSettings.setS32("FullScreenHeight",scr.mY); + } + + // Get the real window rect the window was created with (since there are various OS-dependent reasons why + // the size of a window or fullscreen context may have been adjusted slightly...) + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + + mDisplayScale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + mDisplayScale *= ui_scale_factor; + LLUI::setScaleFactor(mDisplayScale); + + { + LLCoordWindow size; + mWindow->getSize(&size); + mWindowRectRaw.set(0, size.mY, size.mX, 0); + mWindowRectScaled.set(0, llround((F32)size.mY / mDisplayScale.mV[VY]), llround((F32)size.mX / mDisplayScale.mV[VX]), 0); + } + + LLFontManager::initClass(); + + // + // We want to set this stuff up BEFORE we initialize the pipeline, so we can turn off + // stuff like AGP if we think that it'll crash the viewer. + // + LL_DEBUGS("Window") << "Loading feature tables." << LL_ENDL; + + LLFeatureManager::getInstance()->init(); + + // Initialize OpenGL Renderer + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || + !gGLManager.mHasVertexBufferObject) + { + gSavedSettings.setBOOL("RenderVBOEnable", FALSE); + } + LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); + LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ; + gGL.init() ; + + if (LLFeatureManager::getInstance()->isSafe() + || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) + || (gSavedSettings.getString("LastGPUString") != LLFeatureManager::getInstance()->getGPUString()) + || (gSavedSettings.getBOOL("ProbeHardwareOnStartup"))) + { + LLFeatureManager::getInstance()->applyRecommendedSettings(); + gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); + } + + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + + // If we crashed while initializng GL stuff last time, disable certain features + if (gSavedSettings.getBOOL("RenderInitError")) + { + mInitAlert = "DisplaySettingsNoShaders"; + LLFeatureManager::getInstance()->setGraphicsLevel(0, false); + gSavedSettings.setU32("RenderQualityPerformance", 0); + } + + // Init the image list. Must happen after GL is initialized and before the images that + // LLViewerWindow needs are requested. + LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ; + gTextureList.init(); + LLViewerTextureManager::init() ; + gBumpImageList.init(); + + // Init font system, but don't actually load the fonts yet + // because our window isn't onscreen and they take several + // seconds to parse. + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX], + mDisplayScale.mV[VY], + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + + // Create container for all sub-views + LLView::Params rvp; + rvp.name("root"); + rvp.rect(mWindowRectScaled); + rvp.mouse_opaque(false); + rvp.follows.flags(FOLLOWS_NONE); + mRootView = LLUICtrlFactory::create<LLRootView>(rvp); + LLUI::setRootView(mRootView); + + // Make avatar head look forward at start + mCurrentMousePoint.mX = getWindowWidthScaled() / 2; + mCurrentMousePoint.mY = getWindowHeightScaled() / 2; + + gShowOverlayTitle = gSavedSettings.getBOOL("ShowOverlayTitle"); + mOverlayTitle = gSavedSettings.getString("OverlayTitle"); + // Can't have spaces in settings.ini strings, so use underscores instead and convert them. + LLStringUtil::replaceChar(mOverlayTitle, '_', ' '); + + // sync the keyboard's setting with the saved setting + gSavedSettings.getControl("NumpadControl")->firePropertyChanged(); + + mDebugText = new LLDebugText(this); + + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); +} + +void LLViewerWindow::initGLDefaults() +{ + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + if (!LLGLSLShader::sNoFixedFunction) + { //initialize fixed function state + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); + + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); + + // lights for objects + glShadeModel( GL_SMOOTH ); + + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + + glPixelStorei(GL_PACK_ALIGNMENT,1); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + gGL.setAmbientLightColor(LLColor4::black); + + glCullFace(GL_BACK); + + // RN: Need this for translation and stretch manip. + gBox.prerender(); +} + +struct MainPanel : public LLPanel +{ +}; + +void LLViewerWindow::initBase() +{ + S32 height = getWindowHeightScaled(); + S32 width = getWindowWidthScaled(); + + LLRect full_window(0, height, width, 0); + + //////////////////// + // + // Set the gamma + // + + F32 gamma = gSavedSettings.getF32("RenderGamma"); + if (gamma != 0.0f) + { + getWindow()->setGamma(gamma); + } + + // Create global views + + // Create the floater view at the start so that other views can add children to it. + // (But wait to add it as a child of the root view so that it will be in front of the + // other views.) + MainPanel* main_view = new MainPanel(); + main_view->buildFromFile("main_view.xml"); + main_view->setShape(full_window); + getRootView()->addChild(main_view); + + // placeholder widget that controls where "world" is rendered + mWorldViewPlaceholder = main_view->getChildView("world_view_rect")->getHandle(); + mPopupView = main_view->getChild<LLPopupView>("popup_holder"); + mHintHolder = main_view->getChild<LLView>("hint_holder")->getHandle(); + mLoginPanelHolder = main_view->getChild<LLView>("login_panel_holder")->getHandle(); + + // Create the toolbar view + // Get a pointer to the toolbar view holder + LLPanel* panel_holder = main_view->getChild<LLPanel>("toolbar_view_holder"); + // Load the toolbar view from file + gToolBarView = LLUICtrlFactory::getInstance()->createFromFile<LLToolBarView>("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); + gToolBarView->setShape(panel_holder->getLocalRect()); + // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) + gToolBarView->setVisible(FALSE); + + // Constrain floaters to inside the menu and status bar regions. + gFloaterView = main_view->getChild<LLFloaterView>("Floater View"); + gFloaterView->setFloaterSnapView(main_view->getChild<LLView>("floater_snap_region")->getHandle()); + gSnapshotFloaterView = main_view->getChild<LLSnapshotFloaterView>("Snapshot Floater View"); + + + // Console + llassert( !gConsole ); + LLConsole::Params cp; + cp.name("console"); + cp.max_lines(gSavedSettings.getS32("ConsoleBufferSize")); + cp.rect(getChatConsoleRect()); + cp.persist_time(gSavedSettings.getF32("ChatPersistTime")); + cp.font_size_index(gSavedSettings.getS32("ChatFontSize")); + cp.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM); + gConsole = LLUICtrlFactory::create<LLConsole>(cp); + getRootView()->addChild(gConsole); + + // optionally forward warnings to chat console/chat floater + // for qa runs and dev builds +#if !LL_RELEASE_FOR_DOWNLOAD + LLError::addRecorder(RecordToChatConsole::getInstance()); +#else + if(gSavedSettings.getBOOL("QAMode")) + { + LLError::addRecorder(RecordToChatConsole::getInstance()); + } +#endif + + gDebugView = getRootView()->getChild<LLDebugView>("DebugView"); + gDebugView->init(); + gToolTipView = getRootView()->getChild<LLToolTipView>("tooltip view"); + + // Initialize busy response message when logged in + LLAppViewer::instance()->setOnLoginCompletedCallback(boost::bind(&LLFloaterPreference::initBusyResponse)); + + // Add the progress bar view (startup view), which overrides everything + mProgressView = getRootView()->findChild<LLProgressView>("progress_view"); + setShowProgress(FALSE); + setProgressCancelButtonVisible(FALSE); + + gMenuHolder = getRootView()->getChild<LLViewerMenuHolderGL>("Menu Holder"); + + LLMenuGL::sMenuContainer = gMenuHolder; + +} + +void LLViewerWindow::initWorldUI() +{ + S32 height = mRootView->getRect().getHeight(); + S32 width = mRootView->getRect().getWidth(); + LLRect full_window(0, height, width, 0); + + + gIMMgr = LLIMMgr::getInstance(); + + //getRootView()->sendChildToFront(gFloaterView); + //getRootView()->sendChildToFront(gSnapshotFloaterView); + + LLPanel* chiclet_container = getRootView()->getChild<LLPanel>("chiclet_container"); + LLChicletBar* chiclet_bar = LLChicletBar::getInstance(); + chiclet_bar->setShape(chiclet_container->getLocalRect()); + chiclet_bar->setFollowsAll(); + chiclet_container->addChild(chiclet_bar); + chiclet_container->setVisible(TRUE); + + LLRect morph_view_rect = full_window; + morph_view_rect.stretch( -STATUS_BAR_HEIGHT ); + morph_view_rect.mTop = full_window.mTop - 32; + LLMorphView::Params mvp; + mvp.name("MorphView"); + mvp.rect(morph_view_rect); + mvp.visible(false); + gMorphView = LLUICtrlFactory::create<LLMorphView>(mvp); + getRootView()->addChild(gMorphView); + + LLWorldMapView::initClass(); + + // Force gFloaterWorldMap to initialize + LLFloaterReg::getInstance("world_map"); + + // Force gFloaterTools to initialize + LLFloaterReg::getInstance("build"); + LLFloaterReg::hideInstance("build"); + + // Status bar + LLPanel* status_bar_container = getRootView()->getChild<LLPanel>("status_bar_container"); + gStatusBar = new LLStatusBar(status_bar_container->getLocalRect()); + gStatusBar->setFollowsAll(); + gStatusBar->setShape(status_bar_container->getLocalRect()); + // sync bg color with menu bar + gStatusBar->setBackgroundColor( gMenuBarView->getBackgroundColor().get() ); + status_bar_container->addChildInBack(gStatusBar); + status_bar_container->setVisible(TRUE); + + // Navigation bar + LLPanel* nav_bar_container = getRootView()->getChild<LLPanel>("nav_bar_container"); + + LLNavigationBar* navbar = LLNavigationBar::getInstance(); + navbar->setShape(nav_bar_container->getLocalRect()); + navbar->setBackgroundColor(gMenuBarView->getBackgroundColor().get()); + nav_bar_container->addChild(navbar); + nav_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowNavbarNavigationPanel")) + { + navbar->setVisible(FALSE); + } + + // Top Info bar + LLPanel* topinfo_bar_container = getRootView()->getChild<LLPanel>("topinfo_bar_container"); + LLPanelTopInfoBar* topinfo_bar = LLPanelTopInfoBar::getInstance(); + + topinfo_bar->setShape(topinfo_bar_container->getLocalRect()); + + topinfo_bar_container->addChild(topinfo_bar); + topinfo_bar_container->setVisible(TRUE); + + if (!gSavedSettings.getBOOL("ShowMiniLocationPanel")) + { + topinfo_bar->setVisible(FALSE); + } + + if ( gHUDView == NULL ) + { + LLRect hud_rect = full_window; + hud_rect.mBottom += 50; + if (gMenuBarView && gMenuBarView->isInVisibleChain()) + { + hud_rect.mTop -= gMenuBarView->getRect().getHeight(); + } + gHUDView = new LLHUDView(hud_rect); + getRootView()->addChild(gHUDView); + } + + LLPanel* panel_ssf_container = getRootView()->getChild<LLPanel>("stand_stop_flying_container"); + LLPanelStandStopFlying* panel_stand_stop_flying = LLPanelStandStopFlying::getInstance(); + panel_ssf_container->addChild(panel_stand_stop_flying); + panel_ssf_container->setVisible(TRUE); + + // Load and make the toolbars visible + // Note: we need to load the toolbars only *after* the user is logged in and IW + if (gToolBarView) + { + gToolBarView->loadToolbars(); + gToolBarView->setVisible(TRUE); + } + + LLMediaCtrl* destinations = LLFloaterReg::getInstance("destinations")->getChild<LLMediaCtrl>("destination_guide_contents"); + if (destinations) + { + destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + std::string url = gSavedSettings.getString("DestinationGuideURL"); + url = LLWeb::expandURLSubstitutions(url, LLSD()); + destinations->navigateTo(url, "text/html"); + } + LLMediaCtrl* avatar_picker = LLFloaterReg::getInstance("avatar")->findChild<LLMediaCtrl>("avatar_picker_contents"); + if (avatar_picker) + { + avatar_picker->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL")); + std::string url = gSavedSettings.getString("AvatarPickerURL"); + url = LLWeb::expandURLSubstitutions(url, LLSD()); + avatar_picker->navigateTo(url, "text/html"); + } +} + +// Destroy the UI +void LLViewerWindow::shutdownViews() +{ + // clean up warning logger + LLError::removeRecorder(RecordToChatConsole::getInstance()); + + delete mDebugText; + mDebugText = NULL; + + // Cleanup global views + if (gMorphView) + { + gMorphView->setVisible(FALSE); + } + + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open + // will crump with LL_ERRS. + LLModalDialog::shutdownModals(); + + // destroy the nav bar, not currently part of gViewerWindow + // *TODO: Make LLNavigationBar part of gViewerWindow + if (LLNavigationBar::instanceExists()) + { + delete LLNavigationBar::getInstance(); + } + + // destroy menus after instantiating navbar above, as it needs + // access to gMenuHolder + cleanup_menus(); + + // Delete all child views. + delete mRootView; + mRootView = NULL; + + // Automatically deleted as children of mRootView. Fix the globals. + gStatusBar = NULL; + gIMMgr = NULL; + gToolTipView = NULL; + + gToolBarView = NULL; + gFloaterView = NULL; + gMorphView = NULL; + + gHUDView = NULL; +} + +void LLViewerWindow::shutdownGL() +{ + //-------------------------------------------------------- + // Shutdown GL cleanly. Order is very important here. + //-------------------------------------------------------- + LLFontGL::destroyDefaultFonts(); + LLFontManager::cleanupClass(); + stop_glerror(); + + gSky.cleanup(); + stop_glerror(); + + LLWearableList::instance().cleanup() ; + + gTextureList.shutdown(); + stop_glerror(); + + gBumpImageList.shutdown(); + stop_glerror(); + + LLWorldMapView::cleanupTextures(); + + llinfos << "Cleaning up pipeline" << llendl; + gPipeline.cleanup(); + stop_glerror(); + + LLViewerTextureManager::cleanup() ; + LLImageGL::cleanupClass() ; + + llinfos << "All textures and llimagegl images are destroyed!" << llendl ; + + llinfos << "Cleaning up select manager" << llendl; + LLSelectMgr::getInstance()->cleanup(); + + llinfos << "Stopping GL during shutdown" << llendl; + stopGL(FALSE); + stop_glerror(); + + gGL.shutdown(); + + LLVertexBuffer::cleanupClass(); + + llinfos << "LLVertexBuffer cleaned." << llendl ; +} + +// shutdownViews() and shutdownGL() need to be called first +LLViewerWindow::~LLViewerWindow() +{ + llinfos << "Destroying Window" << llendl; + destroyWindow(); + + delete mDebugText; + mDebugText = NULL; +} + + +void LLViewerWindow::setCursor( ECursorType c ) +{ + mWindow->setCursor( c ); +} + +void LLViewerWindow::showCursor() +{ + mWindow->showCursor(); + + mCursorHidden = FALSE; +} + +void LLViewerWindow::hideCursor() +{ + // And hide the cursor + mWindow->hideCursor(); + + mCursorHidden = TRUE; +} + +void LLViewerWindow::sendShapeToSim() +{ + LLMessageSystem* msg = gMessageSystem; + if(!msg) return; + msg->newMessageFast(_PREHASH_AgentHeightWidth); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addU32Fast(_PREHASH_CircuitCode, gMessageSystem->mOurCircuitCode); + msg->nextBlockFast(_PREHASH_HeightWidthBlock); + msg->addU32Fast(_PREHASH_GenCounter, 0); + U16 height16 = (U16) mWorldViewRectRaw.getHeight(); + U16 width16 = (U16) mWorldViewRectRaw.getWidth(); + msg->addU16Fast(_PREHASH_Height, height16); + msg->addU16Fast(_PREHASH_Width, width16); + gAgent.sendReliableMessage(); +} + +// Must be called after window is created to set up agent +// camera variables and UI variables. +void LLViewerWindow::reshape(S32 width, S32 height) +{ + // Destroying the window at quit time generates spurious + // reshape messages. We don't care about these, and we + // don't want to send messages because the message system + // may have been destructed. + if (!LLApp::isExiting()) + { + gWindowResized = TRUE; + + // update our window rectangle + mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; + mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; + + //glViewport(0, 0, width, height ); + + if (height > 0) + { + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + } + + calcDisplayScale(); + + BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + LLUI::setScaleFactor(mDisplayScale); + + // update our window rectangle + mWindowRectScaled.mRight = mWindowRectScaled.mLeft + llround((F32)width / mDisplayScale.mV[VX]); + mWindowRectScaled.mTop = mWindowRectScaled.mBottom + llround((F32)height / mDisplayScale.mV[VY]); + + setup2DViewport(); + + // Inform lower views of the change + // round up when converting coordinates to make sure there are no gaps at edge of window + LLView::sForceReshape = display_scale_changed; + mRootView->reshape(llceil((F32)width / mDisplayScale.mV[VX]), llceil((F32)height / mDisplayScale.mV[VY])); + LLView::sForceReshape = FALSE; + + // clear font width caches + if (display_scale_changed) + { + LLHUDObject::reshapeAll(); + } + + sendShapeToSim(); + + // store new settings for the mode we are in, regardless + BOOL maximized = mWindow->getMaximized(); + gSavedSettings.setBOOL("WindowMaximized", maximized); + + if (!maximized) + { + U32 min_window_width=gSavedSettings.getU32("MinWindowWidth"); + U32 min_window_height=gSavedSettings.getU32("MinWindowHeight"); + // tell the OS specific window code about min window size + mWindow->setMinSize(min_window_width, min_window_height); + + // Only save size if not maximized + gSavedSettings.setU32("WindowWidth", mWindowRectRaw.getWidth()); + gSavedSettings.setU32("WindowHeight", mWindowRectRaw.getHeight()); + } + + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); + LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + } +} + + +// Hide normal UI when a logon fails +void LLViewerWindow::setNormalControlsVisible( BOOL visible ) +{ + if(LLChicletBar::instanceExists()) + { + LLChicletBar::getInstance()->setVisible(visible); + LLChicletBar::getInstance()->setEnabled(visible); + } + + if ( gMenuBarView ) + { + gMenuBarView->setVisible( visible ); + gMenuBarView->setEnabled( visible ); + + // ...and set the menu color appropriately. + setMenuBackgroundColor(gAgent.getGodLevel() > GOD_NOT, + LLGridManager::getInstance()->isInProductionGrid()); + } + + if ( gStatusBar ) + { + gStatusBar->setVisible( visible ); + gStatusBar->setEnabled( visible ); + } + + LLNavigationBar* navbarp = LLUI::getRootView()->findChild<LLNavigationBar>("navigation_bar"); + if (navbarp) + { + // when it's time to show navigation bar we need to ensure that the user wants to see it + // i.e. ShowNavbarNavigationPanel option is true + navbarp->setVisible( visible && gSavedSettings.getBOOL("ShowNavbarNavigationPanel") ); + } +} + +void LLViewerWindow::setMenuBackgroundColor(bool god_mode, bool dev_grid) +{ + LLSD args; + LLColor4 new_bg_color; + + // no l10n problem because channel is always an english string + std::string channel = LLVersionInfo::getChannel(); + bool isProject = (channel.find("Project") != std::string::npos); + + // god more important than project, proj more important than grid + if(god_mode && LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarGodBgColor" ); + } + else if(god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionGodBgColor" ); + } + else if (!god_mode && isProject) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarProjectBgColor" ); + } + else if(!god_mode && !LLGridManager::getInstance()->isInProductionGrid()) + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuNonProductionBgColor" ); + } + else + { + new_bg_color = LLUIColorTable::instance().getColor( "MenuBarBgColor" ); + } + + if(gMenuBarView) + { + gMenuBarView->setBackgroundColor( new_bg_color ); + } + + if(gStatusBar) + { + gStatusBar->setBackgroundColor( new_bg_color ); + } +} + +void LLViewerWindow::drawDebugText() +{ + gGL.color4f(1,1,1,1); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + { + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + mDebugText->draw(); + } + gGL.popUIMatrix(); + gGL.popMatrix(); + + gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } +} + +void LLViewerWindow::draw() +{ + +//#if LL_DEBUG + LLView::sIsDrawing = TRUE; +//#endif + stop_glerror(); + + LLUI::setLineWidth(1.f); + + LLUI::setLineWidth(1.f); + // Reset any left-over transforms + gGL.matrixMode(LLRender::MM_MODELVIEW); + + gGL.loadIdentity(); + + //S32 screen_x, screen_y; + + if (!gSavedSettings.getBOOL("RenderUIBuffer")) + { + LLUI::sDirtyRect = getWindowRectScaled(); + } + + // HACK for timecode debugging + if (gSavedSettings.getBOOL("DisplayTimecode")) + { + // draw timecode block + std::string text; + + gGL.loadIdentity(); + + microsecondsToTimecodeString(gFrameTime,text); + const LLFontGL* font = LLFontGL::getFontSansSerif(); + font->renderUTF8(text, 0, + llround((getWindowWidthScaled()/2)-100.f), + llround((getWindowHeightScaled()-60.f)), + LLColor4( 1.f, 1.f, 1.f, 1.f ), + LLFontGL::LEFT, LLFontGL::TOP); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.pushMatrix(); + LLUI::pushMatrix(); + { + + // scale view by UI global scale factor and aspect ratio correction factor + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + + LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + // apply camera zoom transform (for high res screenshots) + F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); + S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); + if (zoom_factor > 1.f) + { + //decompose subregion number to x and y values + int pos_y = sub_region / llceil(zoom_factor); + int pos_x = sub_region - (pos_y*llceil(zoom_factor)); + // offset for this tile + gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x, + (F32)getWindowHeightScaled() * -(F32)pos_y, + 0.f); + gGL.scalef(zoom_factor, zoom_factor, 1.f); + LLUI::sGLScaleFactor *= zoom_factor; + } + + // Draw tool specific overlay on world + LLToolMgr::getInstance()->getCurrentTool()->draw(); + + if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() ) + { + drawMouselookInstructions(); + stop_glerror(); + } + + // Draw all nested UI views. + // No translation needed, this view is glued to 0,0 + mRootView->draw(); + + if (LLView::sDebugRects) + { + gToolTipView->drawStickyRect(); + } + + // Draw optional on-top-of-everyone view + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl && top_ctrl->getVisible()) + { + S32 screen_x, screen_y; + top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + LLUI::pushMatrix(); + LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); + top_ctrl->draw(); + LLUI::popMatrix(); + } + + + if( gShowOverlayTitle && !mOverlayTitle.empty() ) + { + // Used for special titles such as "Second Life - Special E3 2003 Beta" + const S32 DIST_FROM_TOP = 20; + LLFontGL::getFontSansSerifBig()->renderUTF8( + mOverlayTitle, 0, + llround( getWindowWidthScaled() * 0.5f), + getWindowHeightScaled() - DIST_FROM_TOP, + LLColor4(1, 1, 1, 0.4f), + LLFontGL::HCENTER, LLFontGL::TOP); + } + + LLUI::sGLScaleFactor = old_scale_factor; + } + LLUI::popMatrix(); + gGL.popMatrix(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + +//#if LL_DEBUG + LLView::sIsDrawing = FALSE; +//#endif +} + +// Takes a single keydown event, usually when UI is visible +BOOL LLViewerWindow::handleKey(KEY key, MASK mask) +{ + // hide tooltips on keypress + LLToolTipMgr::instance().blockToolTips(); + + if (gFocusMgr.getKeyboardFocus() + && !(mask & (MASK_CONTROL | MASK_ALT)) + && !gFocusMgr.getKeystrokesOnly()) + { + // We have keyboard focus, and it's not an accelerator + if (key < 0x80) + { + // Not a special key, so likely (we hope) to generate a character. Let it fall through to character handler first. + return (gFocusMgr.getKeyboardFocus() != NULL); + } + } + + // let menus handle navigation keys for navigation + if ((gMenuBarView && gMenuBarView->handleKey(key, mask, TRUE)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE)) + ||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE))) + { + return TRUE; + } + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + + // give menus a chance to handle modified (Ctrl, Alt) shortcut keys before current focus + // as long as focus isn't locked + if (mask & (MASK_CONTROL | MASK_ALT) && !gFocusMgr.focusLocked()) + { + // Check the current floater's menu first, if it has one. + if (gFocusMgr.keyboardFocusHasAccelerators() + && keyboard_focus + && keyboard_focus->handleKey(key,mask,FALSE)) + { + return TRUE; + } + + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + } + + // give floaters first chance to handle TAB key + // so frontmost floater gets focus + // if nothing has focus, go to first or last UI element as appropriate + if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL)) + { + if (gMenuHolder) gMenuHolder->hideMenus(); + + // if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode + gFloaterView->setCycleMode((mask & MASK_CONTROL) != 0); + + // do CTRL-TAB and CTRL-SHIFT-TAB logic + if (mask & MASK_SHIFT) + { + mRootView->focusPrevRoot(); + } + else + { + mRootView->focusNextRoot(); + } + return TRUE; + } + // hidden edit menu for cut/copy/paste + if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask)) + { + return TRUE; + } + + // Traverses up the hierarchy + if( keyboard_focus ) + { + LLNearbyChatBar* nearby_chat = LLFloaterReg::findTypedInstance<LLNearbyChatBar>("chat_bar"); + + if (nearby_chat) + { + LLLineEditor* chat_editor = nearby_chat->getChatBox(); + + // arrow keys move avatar while chatting hack + if (chat_editor && chat_editor->hasFocus()) + { + // If text field is empty, there's no point in trying to move + // cursor with arrow keys, so allow movement + if (chat_editor->getText().empty() + || gSavedSettings.getBOOL("ArrowKeysAlwaysMove")) + { + // let Control-Up and Control-Down through for chat line history, + if (!(key == KEY_UP && mask == MASK_CONTROL) + && !(key == KEY_DOWN && mask == MASK_CONTROL)) + { + switch(key) + { + case KEY_LEFT: + case KEY_RIGHT: + case KEY_UP: + case KEY_DOWN: + case KEY_PAGE_UP: + case KEY_PAGE_DOWN: + case KEY_HOME: + // when chatbar is empty or ArrowKeysAlwaysMove set, + // pass arrow keys on to avatar... + return FALSE; + default: + break; + } + } + } + } + } + if (keyboard_focus->handleKey(key, mask, FALSE)) + { + return TRUE; + } + } + + if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) ) + { + return TRUE; + } + + // Try for a new-format gesture + if (LLGestureMgr::instance().triggerGesture(key, mask)) + { + return TRUE; + } + + // See if this is a gesture trigger. If so, eat the key and + // don't pass it down to the menus. + if (gGestureList.trigger(key, mask)) + { + return TRUE; + } + + // If "Pressing letter keys starts local chat" option is selected, we are not in mouselook, + // no view has keyboard focus, this is a printable character key (and no modifier key is + // pressed except shift), then give focus to nearby chat (STORM-560) + if ( gSavedSettings.getS32("LetterKeysFocusChatBar") && !gAgentCamera.cameraMouselook() && + !keyboard_focus && key < 0x80 && (mask == MASK_NONE || mask == MASK_SHIFT) ) + { + LLLineEditor* chat_editor = LLFloaterReg::getTypedInstance<LLNearbyChatBar>("chat_bar")->getChatBox(); + if (chat_editor) + { + // passing NULL here, character will be added later when it is handled by character handler. + LLNearbyChatBar::getInstance()->startChat(NULL); + return TRUE; + } + } + + // give menus a chance to handle unmodified accelerator keys + if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask)) + ||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask))) + { + return TRUE; + } + + // don't pass keys on to world when something in ui has focus + return gFocusMgr.childHasKeyboardFocus(mRootView) + || LLMenuGL::getKeyboardMode() + || (gMenuBarView && gMenuBarView->getHighlightedItem() && gMenuBarView->getHighlightedItem()->isActive()); +} + + +BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask) +{ + // HACK: We delay processing of return keys until they arrive as a Unicode char, + // so that if you're typing chat text at low frame rate, we don't send the chat + // until all keystrokes have been entered. JC + // HACK: Numeric keypad <enter> on Mac is Unicode 3 + // HACK: Control-M on Windows is Unicode 13 + if ((uni_char == 13 && mask != MASK_CONTROL) + || (uni_char == 3 && mask == MASK_NONE)) + { + return gViewerKeyboard.handleKey(KEY_RETURN, mask, gKeyboard->getKeyRepeated(KEY_RETURN)); + } + + // let menus handle navigation (jump) keys + if (gMenuBarView && gMenuBarView->handleUnicodeChar(uni_char, TRUE)) + { + return TRUE; + } + + // Traverses up the hierarchy + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + if( keyboard_focus ) + { + if (keyboard_focus->handleUnicodeChar(uni_char, FALSE)) + { + return TRUE; + } + + //// Topmost view gets a chance before the hierarchy + //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) ) + //{ + // return TRUE; + //} + + return TRUE; + } + + return FALSE; +} + + +void LLViewerWindow::handleScrollWheel(S32 clicks) +{ + LLView::sMouseHandlerMessage.clear(); + + LLUI::resetMouseIdleTimer(); + + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + if( mouse_captor ) + { + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + mouse_captor->handleScrollWheel(local_x, local_y, clicks); + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel handled by captor " << mouse_captor->getName() << llendl; + } + return; + } + + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + if (top_ctrl) + { + S32 local_x; + S32 local_y; + top_ctrl->screenPointToLocal( mCurrentMousePoint.mX, mCurrentMousePoint.mY, &local_x, &local_y ); + if (top_ctrl->handleScrollWheel(local_x, local_y, clicks)) return; + } + + if (mRootView->handleScrollWheel(mCurrentMousePoint.mX, mCurrentMousePoint.mY, clicks) ) + { + if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel" << LLView::sMouseHandlerMessage << llendl; + } + return; + } + else if (LLView::sDebugMouseHandling) + { + llinfos << "Scroll Wheel not handled by view" << llendl; + } + + // Zoom the camera in and out behavior + + if(top_ctrl == 0 + && getWorldViewRectScaled().pointInRect(mCurrentMousePoint.mX, mCurrentMousePoint.mY) + && gAgentCamera.isInitialized()) + gAgentCamera.handleScrollWheel(clicks); + + return; +} + +void LLViewerWindow::addPopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->addPopup(popup); + } +} + +void LLViewerWindow::removePopup(LLView* popup) +{ + if (mPopupView) + { + mPopupView->removePopup(popup); + } +} + +void LLViewerWindow::clearPopups() +{ + if (mPopupView) + { + mPopupView->clearPopups(); + } +} + +void LLViewerWindow::moveCursorToCenter() +{ + if (! gSavedSettings.getBOOL("DisableMouseWarp")) + { + S32 x = getWorldViewWidthScaled() / 2; + S32 y = getWorldViewHeightScaled() / 2; + + //on a forced move, all deltas get zeroed out to prevent jumping + mCurrentMousePoint.set(x,y); + mLastMousePoint.set(x,y); + mCurrentMouseDelta.set(0,0); + + LLUI::setMousePositionScreen(x, y); + } +} + + +////////////////////////////////////////////////////////////////////// +// +// Hover handlers +// + +void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) +{ + if (viewp) + { + if (!params.styled_message.empty()) + { + params.styled_message.add().text("\n---------\n"); + } + LLView::root_to_view_iterator_t end_tooltip_it = viewp->endRootToView(); + // NOTE: we skip "root" since it is assumed + for (LLView::root_to_view_iterator_t tooltip_it = ++viewp->beginRootToView(); + tooltip_it != end_tooltip_it; + ++tooltip_it) + { + LLView* viewp = *tooltip_it; + + params.styled_message.add().text(viewp->getName()); + + LLPanel* panelp = dynamic_cast<LLPanel*>(viewp); + if (panelp && !panelp->getXMLFilename().empty()) + { + params.styled_message.add() + .text("(" + panelp->getXMLFilename() + ")") + .style.color(LLColor4(0.7f, 0.7f, 1.f, 1.f)); + } + params.styled_message.add().text("/"); + } + } +} + +// Update UI based on stored mouse position from mouse-move +// event processing. +void LLViewerWindow::updateUI() +{ + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + + static std::string last_handle_msg; + + if (gLoggedInTime.getStarted()) + { + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("DestinationGuideHintTimeout")) + { + LLFirstUse::notUsingDestinationGuide(); + } + if (gLoggedInTime.getElapsedTimeF32() > gSavedSettings.getF32("SidePanelHintTimeout")) + { + LLFirstUse::notUsingSidePanel(); + } + } + + LLConsole::updateClass(); + + // animate layout stacks so we have up to date rect for world view + LLLayoutStack::updateClass(); + + // use full window for world view when not rendering UI + bool world_view_uses_full_window = gAgentCamera.cameraMouselook() || !gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + updateWorldViewRect(world_view_uses_full_window); + + LLView::sMouseHandlerMessage.clear(); + + S32 x = mCurrentMousePoint.mX; + S32 y = mCurrentMousePoint.mY; + + MASK mask = gKeyboard->currentMask(TRUE); + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) + { + gDebugRaycastFaceHit = -1; + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + &gDebugRaycastFaceHit, + &gDebugRaycastIntersection, + &gDebugRaycastTexCoord, + &gDebugRaycastNormal, + &gDebugRaycastBinormal, + &gDebugRaycastStart, + &gDebugRaycastEnd); + } + + updateMouseDelta(); + updateKeyboardFocus(); + + BOOL handled = FALSE; + + BOOL handled_by_top_ctrl = FALSE; + LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); + LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); + LLView* captor_view = dynamic_cast<LLView*>(mouse_captor); + + //FIXME: only include captor and captor's ancestors if mouse is truly over them --RN + + //build set of views containing mouse cursor by traversing UI hierarchy and testing + //screen rect against mouse cursor + view_handle_set_t mouse_hover_set; + + // constraint mouse enter events to children of mouse captor + LLView* root_view = captor_view; + + // if mouse captor doesn't exist or isn't a LLView + // then allow mouse enter events on entire UI hierarchy + if (!root_view) + { + root_view = mRootView; + } + + // only update mouse hover set when UI is visible (since we shouldn't send hover events to invisible UI + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // include all ancestors of captor_view as automatically having mouse + if (captor_view) + { + LLView* captor_parent_view = captor_view->getParent(); + while(captor_parent_view) + { + mouse_hover_set.insert(captor_parent_view->getHandle()); + captor_parent_view = captor_parent_view->getParent(); + } + } + + // aggregate visible views that contain mouse cursor in display order + LLPopupView::popup_list_t popups = mPopupView->getCurrentPopups(); + + for(LLPopupView::popup_list_t::iterator popup_it = popups.begin(); popup_it != popups.end(); ++popup_it) + { + LLView* popup = popup_it->get(); + if (popup && popup->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = popup->beginTreeDFS(); + it != popup->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + // while the top_ctrl contains the mouse cursor, only it and its descendants will receive onMouseEnter events + if (top_ctrl && top_ctrl->calcScreenBoundingRect().pointInRect(x, y)) + { + // iterator over contents of top_ctrl, and throw into mouse_hover_set + for (LLView::tree_iterator_t it = top_ctrl->beginTreeDFS(); + it != top_ctrl->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + else + { + // walk UI tree in depth-first order + for (LLView::tree_iterator_t it = root_view->beginTreeDFS(); + it != root_view->endTreeDFS(); + ++it) + { + LLView* viewp = *it; + // calculating the screen rect involves traversing the parent, so this is less than optimal + if (viewp->getVisible() + && viewp->calcScreenBoundingRect().pointInRect(x, y)) + { + + // if this view is mouse opaque, nothing behind it should be in mouse_hover_set + if (viewp->getMouseOpaque()) + { + // constrain further iteration to children of this widget + it = viewp->beginTreeDFS(); + } + + // we have a view that contains the mouse, add it to the set + mouse_hover_set.insert(viewp->getHandle()); + } + else + { + // skip this view and all of its children + it.skipDescendants(); + } + } + } + } + + typedef std::vector<LLHandle<LLView> > view_handle_list_t; + + // call onMouseEnter() on all views which contain the mouse cursor but did not before + view_handle_list_t mouse_enter_views; + std::set_difference(mouse_hover_set.begin(), mouse_hover_set.end(), + mMouseHoverViews.begin(), mMouseHoverViews.end(), + std::back_inserter(mouse_enter_views)); + for (view_handle_list_t::iterator it = mouse_enter_views.begin(); + it != mouse_enter_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseEnter(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // call onMouseLeave() on all views which no longer contain the mouse cursor + view_handle_list_t mouse_leave_views; + std::set_difference(mMouseHoverViews.begin(), mMouseHoverViews.end(), + mouse_hover_set.begin(), mouse_hover_set.end(), + std::back_inserter(mouse_leave_views)); + for (view_handle_list_t::iterator it = mouse_leave_views.begin(); + it != mouse_leave_views.end(); + ++it) + { + LLView* viewp = it->get(); + if (viewp) + { + LLRect view_screen_rect = viewp->calcScreenRect(); + viewp->onMouseLeave(x - view_screen_rect.mLeft, y - view_screen_rect.mBottom, mask); + } + } + + // store resulting hover set for next frame + swap(mMouseHoverViews, mouse_hover_set); + + // only handle hover events when UI is enabled + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + + if( mouse_captor ) + { + // Pass hover events to object capturing mouse events. + S32 local_x; + S32 local_y; + mouse_captor->screenPointToLocal( x, y, &local_x, &local_y ); + handled = mouse_captor->handleHover(local_x, local_y, mask); + if (LLView::sDebugMouseHandling) + { + llinfos << "Hover handled by captor " << mouse_captor->getName() << llendl; + } + + if( !handled ) + { + lldebugst(LLERR_USER_INPUT) << "hover not handled by mouse captor" << llendl; + } + } + else + { + if (top_ctrl) + { + S32 local_x, local_y; + top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); + handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); + handled_by_top_ctrl = TRUE; + } + + if ( !handled ) + { + // x and y are from last time mouse was in window + // mMouseInWindow tracks *actual* mouse location + if (mMouseInWindow && mRootView->handleHover(x, y, mask) ) + { + if (LLView::sDebugMouseHandling && LLView::sMouseHandlerMessage != last_handle_msg) + { + last_handle_msg = LLView::sMouseHandlerMessage; + llinfos << "Hover" << LLView::sMouseHandlerMessage << llendl; + } + handled = TRUE; + } + else if (LLView::sDebugMouseHandling) + { + if (last_handle_msg != LLStringUtil::null) + { + last_handle_msg.clear(); + llinfos << "Hover not handled by view" << llendl; + } + } + } + + if (!handled) + { + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + } + + // Show a new tool tip (or update one that is already shown) + BOOL tool_tip_handled = FALSE; + std::string tool_tip_msg; + if( handled + && !mWindow->isCursorHidden()) + { + LLRect screen_sticky_rect = mRootView->getLocalRect(); + S32 local_x, local_y; + + if (gSavedSettings.getBOOL("DebugShowXUINames")) + { + LLToolTip::Params params; + + LLView* tooltip_view = mRootView; + LLView::tree_iterator_t end_it = mRootView->endTreeDFS(); + for (LLView::tree_iterator_t it = mRootView->beginTreeDFS(); it != end_it; ++it) + { + LLView* viewp = *it; + LLRect screen_rect; + viewp->localRectToScreen(viewp->getLocalRect(), &screen_rect); + if (!(viewp->getVisible() + && screen_rect.pointInRect(x, y))) + { + it.skipDescendants(); + } + // only report xui names for LLUICtrls, + // and blacklist the various containers we don't care about + else if (dynamic_cast<LLUICtrl*>(viewp) + && viewp != gMenuHolder + && viewp != gFloaterView + && viewp != gConsole) + { + if (dynamic_cast<LLFloater*>(viewp)) + { + // constrain search to descendants of this (frontmost) floater + // by resetting iterator + it = viewp->beginTreeDFS(); + } + + // if we are in a new part of the tree (not a descendent of current tooltip_view) + // then push the results for tooltip_view and start with a new potential view + // NOTE: this emulates visiting only the leaf nodes that meet our criteria + if (!viewp->hasAncestor(tooltip_view)) + { + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + } + tooltip_view = viewp; + } + } + + append_xui_tooltip(tooltip_view, params); + screen_sticky_rect.intersectWith(tooltip_view->calcScreenRect()); + + params.sticky_rect = screen_sticky_rect; + params.max_width = 400; + + LLToolTipMgr::instance().show(params); + } + // if there is a mouse captor, nothing else gets a tooltip + else if (mouse_captor) + { + mouse_captor->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = mouse_captor->handleToolTip(local_x, local_y, mask); + } + else + { + // next is top_ctrl + if (!tool_tip_handled && top_ctrl) + { + top_ctrl->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = top_ctrl->handleToolTip(local_x, local_y, mask ); + } + + if (!tool_tip_handled) + { + local_x = x; local_y = y; + tool_tip_handled = mRootView->handleToolTip(local_x, local_y, mask ); + } + + LLTool* current_tool = LLToolMgr::getInstance()->getCurrentTool(); + if (!tool_tip_handled && current_tool) + { + current_tool->screenPointToLocal(x, y, &local_x, &local_y); + tool_tip_handled = current_tool->handleToolTip(local_x, local_y, mask ); + } + } + } + } + else + { // just have tools handle hover when UI is turned off + LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); + + if(mMouseInWindow && tool) + { + handled = tool->handleHover(x, y, mask); + } + } + + updateLayout(); + + mLastMousePoint = mCurrentMousePoint; + + // cleanup unused selections when no modal dialogs are open + if (LLModalDialog::activeCount() == 0) + { + LLViewerParcelMgr::getInstance()->deselectUnused(); + } + + if (LLModalDialog::activeCount() == 0) + { + LLSelectMgr::getInstance()->deselectUnused(); + } +} + + +void LLViewerWindow::updateLayout() +{ + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (gFloaterTools != NULL + && tool != NULL + && tool != gToolNull + && tool != LLToolCompInspect::getInstance() + && tool != LLToolDragAndDrop::getInstance() + && !gSavedSettings.getBOOL("FreezeTime")) + { + // Suppress the toolbox view if our source tool was the pie tool, + // and we've overridden to something else. + bool suppress_toolbox = + (LLToolMgr::getInstance()->getBaseTool() == LLToolPie::getInstance()) && + (LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance()); + + LLMouseHandler *captor = gFocusMgr.getMouseCapture(); + // With the null, inspect, or drag and drop tool, don't muck + // with visibility. + + if (gFloaterTools->isMinimized() + || (tool != LLToolPie::getInstance() // not default tool + && tool != LLToolCompGun::getInstance() // not coming out of mouselook + && !suppress_toolbox // not override in third person + && LLToolMgr::getInstance()->getCurrentToolset() != gFaceEditToolset // not special mode + && LLToolMgr::getInstance()->getCurrentToolset() != gMouselookToolset + && (!captor || dynamic_cast<LLView*>(captor) != NULL))) // not dragging + { + // Force floater tools to be visible (unless minimized) + if (!gFloaterTools->getVisible()) + { + gFloaterTools->openFloater(); + } + // Update the location of the blue box tool popup + LLCoordGL select_center_screen; + MASK mask = gKeyboard->currentMask(TRUE); + gFloaterTools->updatePopup( select_center_screen, mask ); + } + else + { + gFloaterTools->setVisible(FALSE); + } + //gMenuBarView->setItemVisible("BuildTools", gFloaterTools->getVisible()); + } + + LLFloaterBuildOptions* build_options_floater = LLFloaterReg::findTypedInstance<LLFloaterBuildOptions>("build_options"); + if (build_options_floater && build_options_floater->getVisible()) + { + build_options_floater->updateGridMode(); + } + + // Always update console + if(gConsole) + { + LLRect console_rect = getChatConsoleRect(); + gConsole->reshape(console_rect.getWidth(), console_rect.getHeight()); + gConsole->setRect(console_rect); + } +} + +void LLViewerWindow::updateMouseDelta() +{ + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + + //RN: fix for asynchronous notification of mouse leaving window not working + LLCoordWindow mouse_pos; + mWindow->getCursorPosition(&mouse_pos); + if (mouse_pos.mX < 0 || + mouse_pos.mY < 0 || + mouse_pos.mX > mWindowRectRaw.getWidth() || + mouse_pos.mY > mWindowRectRaw.getHeight()) + { + mMouseInWindow = FALSE; + } + else + { + mMouseInWindow = TRUE; + } + + LLVector2 mouse_vel; + + if (gSavedSettings.getBOOL("MouseSmooth")) + { + static F32 fdx = 0.f; + static F32 fdy = 0.f; + + F32 amount = 16.f; + fdx = fdx + ((F32) dx - fdx) * llmin(gFrameIntervalSeconds*amount,1.f); + fdy = fdy + ((F32) dy - fdy) * llmin(gFrameIntervalSeconds*amount,1.f); + + mCurrentMouseDelta.set(llround(fdx), llround(fdy)); + mouse_vel.setVec(fdx,fdy); + } + else + { + mCurrentMouseDelta.set(dx, dy); + mouse_vel.setVec((F32) dx, (F32) dy); + } + + mMouseVelocityStat.addValue(mouse_vel.magVec()); +} + +void LLViewerWindow::updateKeyboardFocus() +{ + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + gFocusMgr.setKeyboardFocus(NULL); + } + + // clean up current focus + LLUICtrl* cur_focus = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); + if (cur_focus) + { + if (!cur_focus->isInVisibleChain() || !cur_focus->isInEnabledChain()) + { + // don't release focus, just reassign so that if being given + // to a sibling won't call onFocusLost on all the ancestors + // gFocusMgr.releaseFocusIfNeeded(cur_focus); + + LLUICtrl* parent = cur_focus->getParentUICtrl(); + const LLUICtrl* focus_root = cur_focus->findRootMostFocusRoot(); + bool new_focus_found = false; + while(parent) + { + if (parent->isCtrl() + && (parent->hasTabStop() || parent == focus_root) + && !parent->getIsChrome() + && parent->isInVisibleChain() + && parent->isInEnabledChain()) + { + if (!parent->focusFirstItem()) + { + parent->setFocus(TRUE); + } + new_focus_found = true; + break; + } + parent = parent->getParentUICtrl(); + } + + // if we didn't find a better place to put focus, just release it + // hasFocus() will return true if and only if we didn't touch focus since we + // are only moving focus higher in the hierarchy + if (!new_focus_found) + { + cur_focus->setFocus(FALSE); + } + } + else if (cur_focus->isFocusRoot()) + { + // focus roots keep trying to delegate focus to their first valid descendant + // this assumes that focus roots are not valid focus holders on their own + cur_focus->focusFirstItem(); + } + } + + // last ditch force of edit menu to selection manager + if (LLEditMenuHandler::gEditMenuHandler == NULL && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLEditMenuHandler::gEditMenuHandler = LLSelectMgr::getInstance(); + } + + if (gFloaterView->getCycleMode()) + { + // sync all floaters with their focus state + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + MASK mask = gKeyboard->currentMask(TRUE); + if ((mask & MASK_CONTROL) == 0) + { + // control key no longer held down, finish cycle mode + gFloaterView->setCycleMode(FALSE); + + gFloaterView->syncFloaterTabOrder(); + } + else + { + // user holding down CTRL, don't update tab order of floaters + } + } + else + { + // update focused floater + gFloaterView->highlightFocusedFloater(); + gSnapshotFloaterView->highlightFocusedFloater(); + // make sure floater visible order is in sync with tab order + gFloaterView->syncFloaterTabOrder(); + } +} + +static LLFastTimer::DeclareTimer FTM_UPDATE_WORLD_VIEW("Update World View"); +void LLViewerWindow::updateWorldViewRect(bool use_full_window) +{ + LLFastTimer ft(FTM_UPDATE_WORLD_VIEW); + + // start off using whole window to render world + LLRect new_world_rect = mWindowRectRaw; + + if (use_full_window == false && mWorldViewPlaceholder.get()) + { + new_world_rect = mWorldViewPlaceholder.get()->calcScreenRect(); + // clamp to at least a 1x1 rect so we don't try to allocate zero width gl buffers + new_world_rect.mTop = llmax(new_world_rect.mTop, new_world_rect.mBottom + 1); + new_world_rect.mRight = llmax(new_world_rect.mRight, new_world_rect.mLeft + 1); + + new_world_rect.mLeft = llround((F32)new_world_rect.mLeft * mDisplayScale.mV[VX]); + new_world_rect.mRight = llround((F32)new_world_rect.mRight * mDisplayScale.mV[VX]); + new_world_rect.mBottom = llround((F32)new_world_rect.mBottom * mDisplayScale.mV[VY]); + new_world_rect.mTop = llround((F32)new_world_rect.mTop * mDisplayScale.mV[VY]); + } + + if (mWorldViewRectRaw != new_world_rect) + { + mWorldViewRectRaw = new_world_rect; + gResizeScreenTexture = TRUE; + LLViewerCamera::getInstance()->setViewHeightInPixels( mWorldViewRectRaw.getHeight() ); + LLViewerCamera::getInstance()->setAspect( getWorldViewAspectRatio() ); + + LLRect old_world_rect_scaled = mWorldViewRectScaled; + mWorldViewRectScaled = calcScaledRect(mWorldViewRectRaw, mDisplayScale); + + // sending a signal with a new WorldView rect + mOnWorldViewRectUpdated(old_world_rect_scaled, mWorldViewRectScaled); + } +} + +void LLViewerWindow::saveLastMouse(const LLCoordGL &point) +{ + // Store last mouse location. + // If mouse leaves window, pretend last point was on edge of window + if (point.mX < 0) + { + mCurrentMousePoint.mX = 0; + } + else if (point.mX > getWindowWidthScaled()) + { + mCurrentMousePoint.mX = getWindowWidthScaled(); + } + else + { + mCurrentMousePoint.mX = point.mX; + } + + if (point.mY < 0) + { + mCurrentMousePoint.mY = 0; + } + else if (point.mY > getWindowHeightScaled() ) + { + mCurrentMousePoint.mY = getWindowHeightScaled(); + } + else + { + mCurrentMousePoint.mY = point.mY; + } +} + + +// Draws the selection outlines for the currently selected objects +// Must be called after displayObjects is called, which sets the mGLName parameter +// NOTE: This function gets called 3 times: +// render_ui_3d: FALSE, FALSE, TRUE +// render_hud_elements: FALSE, FALSE, FALSE +void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) +{ + LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); + + if (!for_hud && !for_gl_pick) + { + // Call this once and only once + LLSelectMgr::getInstance()->updateSilhouettes(); + } + + // Draw fence around land selections + if (for_gl_pick) + { + if (pick_parcel_walls) + { + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + } + } + else if (( for_hud && selection->getSelectType() == SELECT_TYPE_HUD) || + (!for_hud && selection->getSelectType() != SELECT_TYPE_HUD)) + { + LLSelectMgr::getInstance()->renderSilhouettes(for_hud); + + stop_glerror(); + + // setup HUD render + if (selection->getSelectType() == SELECT_TYPE_HUD && LLSelectMgr::getInstance()->getSelection()->getObjectCount()) + { + LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); + + // set up transform to encompass bounding box of HUD + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + } + + // Render light for editing + if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLEnable gls_blend(GL_BLEND); + LLGLEnable gls_cull(GL_CULL_FACE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + if (selection->getSelectType() == SELECT_TYPE_HUD) + { + F32 zoom = gAgentCamera.mHUDCurZoom; + gGL.scalef(zoom, zoom, zoom); + } + + struct f : public LLSelectedObjectFunctor + { + virtual bool apply(LLViewerObject* object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable && drawable->isLight()) + { + LLVOVolume* vovolume = drawable->getVOVolume(); + gGL.pushMatrix(); + + LLVector3 center = drawable->getPositionAgent(); + gGL.translatef(center[0], center[1], center[2]); + F32 scale = vovolume->getLightRadius(); + gGL.scalef(scale, scale, scale); + + LLColor4 color(vovolume->getLightColor(), .5f); + gGL.color4fv(color.mV); + + //F32 pixel_area = 100000.f; + // Render Outside + gSphere.render(); + + // Render Inside + glCullFace(GL_FRONT); + gSphere.render(); + glCullFace(GL_BACK); + + gGL.popMatrix(); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); + + gGL.popMatrix(); + } + + // NOTE: The average position for the axis arrows of the selected objects should + // not be recalculated at this time. If they are, then group rotations will break. + + // Draw arrows at average center of all selected objects + LLTool* tool = LLToolMgr::getInstance()->getCurrentTool(); + if (tool) + { + if(tool->isAlwaysRendered()) + { + tool->render(); + } + else + { + if( !LLSelectMgr::getInstance()->getSelection()->isEmpty() ) + { + BOOL moveable_object_selected = FALSE; + BOOL all_selected_objects_move = TRUE; + BOOL all_selected_objects_modify = TRUE; + BOOL selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); + + for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin(); + iter != LLSelectMgr::getInstance()->getSelection()->end(); iter++) + { + LLSelectNode* nodep = *iter; + LLViewerObject* object = nodep->getObject(); + BOOL this_object_movable = FALSE; + if (object->permMove() && (object->permModify() || selecting_linked_set)) + { + moveable_object_selected = TRUE; + this_object_movable = TRUE; + } + all_selected_objects_move = all_selected_objects_move && this_object_movable; + all_selected_objects_modify = all_selected_objects_modify && object->permModify(); + } + + BOOL draw_handles = TRUE; + + if (tool == LLToolCompTranslate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if (tool == LLToolCompRotate::getInstance() && (!moveable_object_selected || !all_selected_objects_move)) + { + draw_handles = FALSE; + } + + if ( !all_selected_objects_modify && tool == LLToolCompScale::getInstance() ) + { + draw_handles = FALSE; + } + + if( draw_handles ) + { + tool->render(); + } + } + } + if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) + { + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + stop_glerror(); + } + } + } +} + +// Return a point near the clicked object representative of the place the object was clicked. +LLVector3d LLViewerWindow::clickPointInWorldGlobal(S32 x, S32 y_from_bot, LLViewerObject* clicked_object) const +{ + // create a normalized vector pointing from the camera center into the + // world at the location of the mouse click + LLVector3 mouse_direction_global = mouseDirectionGlobal( x, y_from_bot ); + + LLVector3d relative_object = clicked_object->getPositionGlobal() - gAgentCamera.getCameraPositionGlobal(); + + // make mouse vector as long as object vector, so it touchs a point near + // where the user clicked on the object + mouse_direction_global *= (F32) relative_object.magVec(); + + LLVector3d new_pos; + new_pos.setVec(mouse_direction_global); + // transform mouse vector back to world coords + new_pos += gAgentCamera.getCameraPositionGlobal(); + + return new_pos; +} + + +BOOL LLViewerWindow::clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const +{ + BOOL intersect = FALSE; + +// U8 shape = objectp->mPrimitiveCode & LL_PCODE_BASE_MASK; + if (!intersect) + { + point_global = clickPointInWorldGlobal(x, y, objectp); + llinfos << "approx intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + else + { + llinfos << "good intersection at " << (objectp->getPositionGlobal() - point_global) << llendl; + } + + return intersect; +} + +void LLViewerWindow::pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& info), BOOL pick_transparent) +{ + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + LLPickInfo pick_info(LLCoordGL(x, y_from_bot), mask, pick_transparent, TRUE, callback); + schedulePick(pick_info); +} + +void LLViewerWindow::schedulePick(LLPickInfo& pick_info) +{ + if (mPicks.size() >= 1024 || mWindow->getMinimized()) + { //something went wrong, picks are being scheduled but not processed + + if (pick_info.mPickCallback) + { + pick_info.mPickCallback(pick_info); + } + + return; + } + mPicks.push_back(pick_info); + + // delay further event processing until we receive results of pick + // only do this for async picks so that handleMouseUp won't be called + // until the pick triggered in handleMouseDown has been processed, for example + mWindow->delayInputProcessing(); +} + + +void LLViewerWindow::performPick() +{ + if (!mPicks.empty()) + { + std::vector<LLPickInfo>::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + pick_it->fetchResults(); + } + + mLastPick = mPicks.back(); + mPicks.clear(); + } +} + +void LLViewerWindow::returnEmptyPicks() +{ + std::vector<LLPickInfo>::iterator pick_it; + for (pick_it = mPicks.begin(); pick_it != mPicks.end(); ++pick_it) + { + mLastPick = *pick_it; + // just trigger callback with empty results + if (pick_it->mPickCallback) + { + pick_it->mPickCallback(*pick_it); + } + } + mPicks.clear(); +} + +// Performs the GL object/land pick. +LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_transparent) +{ + BOOL in_build_mode = LLFloaterReg::instanceVisible("build"); + if (in_build_mode || LLDrawPoolAlpha::sShowDebugAlpha) + { + // build mode allows interaction with all transparent objects + // "Show Debug Alpha" means no object actually transparent + pick_transparent = TRUE; + } + + // shortcut queueing in mPicks and just update mLastPick in place + MASK key_mask = gKeyboard->currentMask(TRUE); + mLastPick = LLPickInfo(LLCoordGL(x, y_from_bot), key_mask, pick_transparent, TRUE, NULL); + mLastPick.fetchResults(); + + return mLastPick; +} + +LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth, + LLVector3* intersection) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection); + + +} + +LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, + LLViewerObject *this_object, + S32 this_face, + BOOL pick_transparent, + S32* face_hit, + LLVector3 *intersection, + LLVector2 *uv, + LLVector3 *normal, + LLVector3 *binormal, + LLVector3* start, + LLVector3* end) +{ + S32 x = mouse_x; + S32 y = mouse_y; + + if ((mouse_x == -1) && (mouse_y == -1)) // use current mouse position + { + x = getCurrentMouseX(); + y = getCurrentMouseY(); + } + + // HUD coordinates of mouse + LLVector3 mouse_point_hud = mousePointHUD(x, y); + LLVector3 mouse_hud_start = mouse_point_hud - LLVector3(depth, 0, 0); + LLVector3 mouse_hud_end = mouse_point_hud + LLVector3(depth, 0, 0); + + // world coordinates of mouse + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin(); + + //get near clip plane + LLVector3 n = LLViewerCamera::getInstance()->getAtAxis(); + LLVector3 p = mouse_point_global + n * LLViewerCamera::getInstance()->getNear(); + + //project mouse point onto plane + LLVector3 pos; + line_plane(mouse_point_global, mouse_direction_global, p, n, pos); + mouse_point_global = pos; + + LLVector3 mouse_world_start = mouse_point_global; + LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth; + + if (!LLViewerJoystick::getInstance()->getOverrideCamera()) + { //always set raycast intersection to mouse_world_end unless + //flycam is on (for DoF effect) + gDebugRaycastIntersection = mouse_world_end; + } + + if (start) + { + *start = mouse_world_start; + } + + if (end) + { + *end = mouse_world_end; + } + + LLViewerObject* found = NULL; + + if (this_object) // check only this object + { + if (this_object->isHUDAttachment()) // is a HUD object? + { + if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + else // is a world object + { + if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, + face_hit, intersection, uv, normal, binormal)) + { + found = this_object; + } + } + } + else // check ALL objects + { + found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + + if (!found) // if not found in HUD, look in world: + { + found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, + face_hit, intersection, uv, normal, binormal); + if (found && !pick_transparent) + { + gDebugRaycastIntersection = *intersection; + } + } + } + + return found; +} + +// Returns unit vector relative to camera +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionGlobal(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov = LLViewerCamera::getInstance()->getView(); + + // find world view center in scaled ui coordinates + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate pixel distance to screen + F32 distance = ((F32)getWorldViewHeightScaled() * 0.5f) / (tan(fov / 2.f)); + + // calculate click point relative to middle of screen + F32 click_x = x - center_x; + F32 click_y = y - center_y; + + // compute mouse vector + LLVector3 mouse_vector = distance * LLViewerCamera::getInstance()->getAtAxis() + - click_x * LLViewerCamera::getInstance()->getLeftAxis() + + click_y * LLViewerCamera::getInstance()->getUpAxis(); + + mouse_vector.normVec(); + + return mouse_vector; +} + +LLVector3 LLViewerWindow::mousePointHUD(const S32 x, const S32 y) const +{ + // find screen resolution + S32 height = getWorldViewHeightScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // remap with uniform scale (1/height) so that top is -0.5, bottom is +0.5 + F32 hud_x = -((F32)x - center_x) / height; + F32 hud_y = ((F32)y - center_y) / height; + + return LLVector3(0.f, hud_x/gAgentCamera.mHUDCurZoom, hud_y/gAgentCamera.mHUDCurZoom); +} + +// Returns unit vector relative to camera in camera space +// indicating direction of point on screen x,y +LLVector3 LLViewerWindow::mouseDirectionCamera(const S32 x, const S32 y) const +{ + // find vertical field of view + F32 fov_height = LLViewerCamera::getInstance()->getView(); + F32 fov_width = fov_height * LLViewerCamera::getInstance()->getAspect(); + + // find screen resolution + S32 height = getWorldViewHeightScaled(); + S32 width = getWorldViewWidthScaled(); + + // find world view center + F32 center_x = getWorldViewRectScaled().getCenterX(); + F32 center_y = getWorldViewRectScaled().getCenterY(); + + // calculate click point relative to middle of screen + F32 click_x = (((F32)x - center_x) / (F32)width) * fov_width * -1.f; + F32 click_y = (((F32)y - center_y) / (F32)height) * fov_height; + + // compute mouse vector + LLVector3 mouse_vector = LLVector3(0.f, 0.f, -1.f); + LLQuaternion mouse_rotate; + mouse_rotate.setQuat(click_y, click_x, 0.f); + + mouse_vector = mouse_vector * mouse_rotate; + // project to z = -1 plane; + mouse_vector = mouse_vector * (-1.f / mouse_vector.mV[VZ]); + + return mouse_vector; +} + + + +BOOL LLViewerWindow::mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, + const LLVector3d &plane_point_global, + const LLVector3 &plane_normal_global) +{ + LLVector3d mouse_direction_global_d; + + mouse_direction_global_d.setVec(mouseDirectionGlobal(x,y)); + LLVector3d plane_normal_global_d; + plane_normal_global_d.setVec(plane_normal_global); + F64 plane_mouse_dot = (plane_normal_global_d * mouse_direction_global_d); + LLVector3d plane_origin_camera_rel = plane_point_global - gAgentCamera.getCameraPositionGlobal(); + F64 mouse_look_at_scale = (plane_normal_global_d * plane_origin_camera_rel) + / plane_mouse_dot; + if (llabs(plane_mouse_dot) < 0.00001) + { + // if mouse is parallel to plane, return closest point on line through plane origin + // that is parallel to camera plane by scaling mouse direction vector + // by distance to plane origin, modulated by deviation of mouse direction from plane origin + LLVector3d plane_origin_dir = plane_origin_camera_rel; + plane_origin_dir.normVec(); + + mouse_look_at_scale = plane_origin_camera_rel.magVec() / (plane_origin_dir * mouse_direction_global_d); + } + + point = gAgentCamera.getCameraPositionGlobal() + mouse_look_at_scale * mouse_direction_global_d; + + return mouse_look_at_scale > 0.0; +} + + +// Returns global position +BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_position_global) +{ + LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y); + F32 mouse_dir_scale; + BOOL hit_land = FALSE; + LLViewerRegion *regionp; + F32 land_z; + const F32 FIRST_PASS_STEP = 1.0f; // meters + const F32 SECOND_PASS_STEP = 0.1f; // meters + LLVector3d camera_pos_global; + + camera_pos_global = gAgentCamera.getCameraPositionGlobal(); + LLVector3d probe_point_global; + LLVector3 probe_point_region; + + // walk forwards to find the point + for (mouse_dir_scale = FIRST_PASS_STEP; mouse_dir_scale < gAgentCamera.mDrawDistance; mouse_dir_scale += FIRST_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + S32 i = (S32) (probe_point_region.mV[VX]/regionp->getLand().getMetersPerGrid()); + S32 j = (S32) (probe_point_region.mV[VY]/regionp->getLand().getMetersPerGrid()); + S32 grids_per_edge = (S32) regionp->getLand().mGridsPerEdge; + if ((i >= grids_per_edge) || (j >= grids_per_edge)) + { + //llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand initial z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land + + // cout << "under land at " << probe_point << " scale " << mouse_vec_scale << endl; + + hit_land = TRUE; + break; + } + } + + + if (hit_land) + { + // Don't go more than one step beyond where we stopped above. + // This can't just be "mouse_vec_scale" because floating point error + // will stop the loop before the last increment.... X - 1.0 + 0.1 + 0.1 + ... + 0.1 != X + F32 stop_mouse_dir_scale = mouse_dir_scale + FIRST_PASS_STEP; + + // take a step backwards, then walk forwards again to refine position + for ( mouse_dir_scale -= FIRST_PASS_STEP; mouse_dir_scale <= stop_mouse_dir_scale; mouse_dir_scale += SECOND_PASS_STEP) + { + LLVector3d mouse_direction_global_d; + mouse_direction_global_d.setVec(mouse_direction_global * mouse_dir_scale); + probe_point_global = camera_pos_global + mouse_direction_global_d; + + regionp = LLWorld::getInstance()->resolveRegionGlobal(probe_point_region, probe_point_global); + + if (!regionp) + { + // ...we're outside the world somehow + continue; + } + + /* + i = (S32) (local_probe_point.mV[VX]/regionp->getLand().getMetersPerGrid()); + j = (S32) (local_probe_point.mV[VY]/regionp->getLand().getMetersPerGrid()); + if ((i >= regionp->getLand().mGridsPerEdge) || (j >= regionp->getLand().mGridsPerEdge)) + { + // llinfos << "LLViewerWindow::mousePointOnLand probe_point is out of region" << llendl; + continue; + } + land_z = regionp->getLand().mSurfaceZ[ i + j * (regionp->getLand().mGridsPerEdge) ]; + */ + + land_z = regionp->getLand().resolveHeightRegion(probe_point_region); + + //llinfos << "mousePointOnLand refine z " << land_z << llendl; + + if (probe_point_region.mV[VZ] < land_z) + { + // ...just went under land again + + *land_position_global = probe_point_global; + return TRUE; + } + } + } + + return FALSE; +} + +// Saves an image to the harddrive as "SnapshotX" where X >= 1. +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker) +{ + if (!image) + { + llwarns << "No image to save" << llendl; + return FALSE; + } + + LLFilePicker::ESaveFilter pick_type; + std::string extension("." + image->getExtension()); + if (extension == ".j2c") + pick_type = LLFilePicker::FFSAVE_J2C; + else if (extension == ".bmp") + pick_type = LLFilePicker::FFSAVE_BMP; + else if (extension == ".jpg") + pick_type = LLFilePicker::FFSAVE_JPEG; + else if (extension == ".png") + pick_type = LLFilePicker::FFSAVE_PNG; + else if (extension == ".tga") + pick_type = LLFilePicker::FFSAVE_TGA; + else + pick_type = LLFilePicker::FFSAVE_ALL; // ??? + + // Get a base file location if needed. + if (force_picker || !isSnapshotLocSet()) + { + std::string proposed_name( sSnapshotBaseName ); + + // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. + + // pick a directory in which to save + LLFilePicker& picker = LLFilePicker::instance(); + if (!picker.getSaveFile(pick_type, proposed_name)) + { + // Clicked cancel + return FALSE; + } + + // Copy the directory + file name + std::string filepath = picker.getFirstFile(); + + LLViewerWindow::sSnapshotBaseName = gDirUtilp->getBaseFileName(filepath, true); + LLViewerWindow::sSnapshotDir = gDirUtilp->getDirName(filepath); + } + + // Look for an unused file name + std::string filepath; + S32 i = 1; + S32 err = 0; + + do + { + filepath = sSnapshotDir; + filepath += gDirUtilp->getDirDelimiter(); + filepath += sSnapshotBaseName; + filepath += llformat("_%.3d",i); + filepath += extension; + + llstat stat_info; + err = LLFile::stat( filepath, &stat_info ); + i++; + } + while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + + llinfos << "Saving snapshot to " << filepath << llendl; + return image->save(filepath); +} + +void LLViewerWindow::resetSnapshotLoc() +{ + sSnapshotDir.clear(); +} + +// static +void LLViewerWindow::movieSize(S32 new_width, S32 new_height) +{ + LLCoordWindow size; + gViewerWindow->getWindow()->getSize(&size); + if ( size.mX != new_width + || size.mY != new_height) + { + LLCoordWindow new_size(new_width, new_height); + LLCoordScreen screen_size; + gViewerWindow->getWindow()->convertCoords(new_size, &screen_size); + gViewerWindow->getWindow()->setSize(screen_size); + } +} + +BOOL LLViewerWindow::saveSnapshot( const std::string& filepath, S32 image_width, S32 image_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + llinfos << "Saving snapshot to: " << filepath << llendl; + + LLPointer<LLImageRaw> raw = new LLImageRaw; + BOOL success = rawSnapshot(raw, image_width, image_height, TRUE, FALSE, show_ui, do_rebuild); + + if (success) + { + LLPointer<LLImageBMP> bmp_image = new LLImageBMP; + success = bmp_image->encode(raw, 0.0f); + if( success ) + { + success = bmp_image->save(filepath); + } + else + { + llwarns << "Unable to encode bmp snapshot" << llendl; + } + } + else + { + llwarns << "Unable to capture raw snapshot" << llendl; + } + + return success; +} + + +void LLViewerWindow::playSnapshotAnimAndSound() +{ + if (gSavedSettings.getBOOL("QuietSnapshotsToDisk")) + { + return; + } + gAgent.sendAnimationRequest(ANIM_AGENT_SNAPSHOT, ANIM_REQUEST_START); + send_sound_trigger(LLUUID(gSavedSettings.getString("UISndSnapshot")), 1.0f); +} + +BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) +{ + return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); +} + +// Saves the image from the screen to a raw image +// Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy +// the results over to the final raw image. +BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, + BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL do_rebuild, ESnapshotType type, S32 max_size) +{ + if (!raw) + { + return FALSE; + } + //check if there is enough memory for the snapshot image + if(LLPipeline::sMemAllocationThrottled) + { + return FALSE ; //snapshot taking is disabled due to memory restriction. + } + if(image_width * image_height > (1 << 22)) //if snapshot image is larger than 2K by 2K + { + if(!LLMemory::tryToAlloc(NULL, image_width * image_height * 3)) + { + llwarns << "No enough memory to take the snapshot with size (w : h): " << image_width << " : " << image_height << llendl ; + return FALSE ; //there is no enough memory for taking this snapshot. + } + } + + // PRE SNAPSHOT + gDisplaySwapBuffers = FALSE; + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + setCursor(UI_CURSOR_WAIT); + + // Hide all the UI widgets first and draw a frame + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + + if ( prev_draw_ui != show_ui) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = FALSE; + } + + // if not showing ui, use full window to render world view + updateWorldViewRect(!show_ui); + + // Copy screen to a buffer + // crop sides or top and bottom, if taking a snapshot of different aspect ratio + // from window + LLRect window_rect = show_ui ? getWindowRectRaw() : getWorldViewRectRaw(); + + S32 snapshot_width = window_rect.getWidth(); + S32 snapshot_height = window_rect.getHeight(); + // SNAPSHOT + S32 window_width = snapshot_width; + S32 window_height = snapshot_height; + + // Note: Scaling of the UI is currently *not* supported so we limit the output size if UI is requested + if (show_ui) + { + // If the user wants the UI, limit the output size to the available screen size + image_width = llmin(image_width, window_width); + image_height = llmin(image_height, window_height); + } + + F32 scale_factor = 1.0f ; + if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height)) + { + // if image cropping or need to enlarge the scene, compute a scale_factor + F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; + snapshot_width = (S32)(ratio * image_width) ; + snapshot_height = (S32)(ratio * image_height) ; + scale_factor = llmax(1.0f, 1.0f / ratio) ; + } + + if (show_ui && scale_factor > 1.f) + { + // Note: we should never get there... + llwarns << "over scaling UI not supported." << llendl; + } + + S32 buffer_x_offset = llfloor(((window_width - snapshot_width) * scale_factor) / 2.f); + S32 buffer_y_offset = llfloor(((window_height - snapshot_height) * scale_factor) / 2.f); + + S32 image_buffer_x = llfloor(snapshot_width * scale_factor) ; + S32 image_buffer_y = llfloor(snapshot_height * scale_factor) ; + + if ((image_buffer_x > max_size) || (image_buffer_y > max_size)) // boundary check to avoid memory overflow + { + scale_factor *= llmin((F32)max_size / image_buffer_x, (F32)max_size / image_buffer_y) ; + image_buffer_x = llfloor(snapshot_width * scale_factor) ; + image_buffer_y = llfloor(snapshot_height * scale_factor) ; + } + if ((image_buffer_x > 0) && (image_buffer_y > 0)) + { + raw->resize(image_buffer_x, image_buffer_y, 3); + } + else + { + return FALSE ; + } + if (raw->isBufferInvalid()) + { + return FALSE ; + } + + BOOL high_res = scale_factor >= 2.f; // Font scaling is slow, only do so if rez is much higher + if (high_res && show_ui) + { + // Note: we should never get there... + llwarns << "High res UI snapshot not supported. " << llendl; + /*send_agent_pause(); + //rescale fonts + initFonts(scale_factor); + LLHUDObject::reshapeAll();*/ + } + + S32 output_buffer_offset_y = 0; + + F32 depth_conversion_factor_1 = (LLViewerCamera::getInstance()->getFar() + LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + F32 depth_conversion_factor_2 = (LLViewerCamera::getInstance()->getFar() - LLViewerCamera::getInstance()->getNear()) / (2.f * LLViewerCamera::getInstance()->getFar() * LLViewerCamera::getInstance()->getNear()); + + gObjectList.generatePickList(*LLViewerCamera::getInstance()); + + // Subimages are in fact partial rendering of the final view. This happens when the final view is bigger than the screen. + // In most common cases, scale_factor is 1 and there's no more than 1 iteration on x and y + for (int subimage_y = 0; subimage_y < scale_factor; ++subimage_y) + { + S32 subimage_y_offset = llclamp(buffer_y_offset - (subimage_y * window_height), 0, window_height);; + // handle fractional columns + U32 read_height = llmax(0, (window_height - subimage_y_offset) - + llmax(0, (window_height * (subimage_y + 1)) - (buffer_y_offset + raw->getHeight()))); + + S32 output_buffer_offset_x = 0; + for (int subimage_x = 0; subimage_x < scale_factor; ++subimage_x) + { + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + S32 subimage_x_offset = llclamp(buffer_x_offset - (subimage_x * window_width), 0, window_width); + // handle fractional rows + U32 read_width = llmax(0, (window_width - subimage_x_offset) - + llmax(0, (window_width * (subimage_x + 1)) - (buffer_x_offset + raw->getWidth()))); + + // Skip rendering and sampling altogether if either width or height is degenerated to 0 (common in cropping cases) + if (read_width && read_height) + { + const U32 subfield = subimage_x+(subimage_y*llceil(scale_factor)); + display(do_rebuild, scale_factor, subfield, TRUE); + + if (!LLPipeline::sRenderDeferred) + { + // Required for showing the GUI in snapshots and performing bloom composite overlay + // Call even if show_ui is FALSE + render_ui(scale_factor, subfield); + } + + for (U32 out_y = 0; out_y < read_height ; out_y++) + { + S32 output_buffer_offset = ( + (out_y * (raw->getWidth())) // ...plus iterated y... + + (window_width * subimage_x) // ...plus subimage start in x... + + (raw->getWidth() * window_height * subimage_y) // ...plus subimage start in y... + - output_buffer_offset_x // ...minus buffer padding x... + - (output_buffer_offset_y * (raw->getWidth())) // ...minus buffer padding y... + ) * raw->getComponents(); + + // Ping the watchdog thread every 100 lines to keep us alive (arbitrary number, feel free to change) + if (out_y % 100 == 0) + { + LLAppViewer::instance()->pingMainloopTimeout("LLViewerWindow::rawSnapshot"); + } + + if (type == SNAPSHOT_TYPE_COLOR) + { + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_RGB, GL_UNSIGNED_BYTE, + raw->getData() + output_buffer_offset + ); + } + else // SNAPSHOT_TYPE_DEPTH + { + LLPointer<LLImageRaw> depth_line_buffer = new LLImageRaw(read_width, 1, sizeof(GL_FLOAT)); // need to store floating point values + glReadPixels( + subimage_x_offset, out_y + subimage_y_offset, + read_width, 1, + GL_DEPTH_COMPONENT, GL_FLOAT, + depth_line_buffer->getData()// current output pixel is beginning of buffer... + ); + + for (S32 i = 0; i < (S32)read_width; i++) + { + F32 depth_float = *(F32*)(depth_line_buffer->getData() + (i * sizeof(F32))); + + F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float * depth_conversion_factor_2)); + U8 depth_byte = F32_to_U8(linear_depth_float, LLViewerCamera::getInstance()->getNear(), LLViewerCamera::getInstance()->getFar()); + // write converted scanline out to result image + for (S32 j = 0; j < raw->getComponents(); j++) + { + *(raw->getData() + output_buffer_offset + (i * raw->getComponents()) + j) = depth_byte; + } + } + } + } + } + output_buffer_offset_x += subimage_x_offset; + stop_glerror(); + } + output_buffer_offset_y += subimage_y_offset; + } + + gDisplaySwapBuffers = FALSE; + gDepthDirty = TRUE; + + // POST SNAPSHOT + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + + if (hide_hud) + { + LLPipeline::sShowHUDAttachments = TRUE; + } + + /*if (high_res) + { + initFonts(1.f); + LLHUDObject::reshapeAll(); + }*/ + + // Pre-pad image to number of pixels such that the line length is a multiple of 4 bytes (for BMP encoding) + // Note: this formula depends on the number of components being 3. Not obvious, but it's correct. + image_width += (image_width * 3) % 4; + + BOOL ret = TRUE ; + // Resize image + if(llabs(image_width - image_buffer_x) > 4 || llabs(image_height - image_buffer_y) > 4) + { + ret = raw->scale( image_width, image_height ); + } + else if(image_width != image_buffer_x || image_height != image_buffer_y) + { + ret = raw->scale( image_width, image_height, FALSE ); + } + + + setCursor(UI_CURSOR_ARROW); + + if (do_rebuild) + { + // If we had to do a rebuild, that means that the lists of drawables to be rendered + // was empty before we started. + // Need to reset these, otherwise we call state sort on it again when render gets called the next time + // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of + // objects on them. + gPipeline.resetDrawOrders(); + } + + if (high_res) + { + send_agent_resume(); + } + + return ret; +} + +void LLViewerWindow::destroyWindow() +{ + if (mWindow) + { + LLWindowManager::destroyWindow(mWindow); + } + mWindow = NULL; +} + + +void LLViewerWindow::drawMouselookInstructions() +{ + // Draw instructions for mouselook ("Press ESC to return to World View" partially transparent at the bottom of the screen.) + const std::string instructions = LLTrans::getString("LeaveMouselook"); + const LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Large", LLFontGL::BOLD)); + + //to be on top of Bottom bar when it is opened + const S32 INSTRUCTIONS_PAD = 50; + + font->renderUTF8( + instructions, 0, + getWorldViewRectScaled().getCenterX(), + getWorldViewRectScaled().mBottom + INSTRUCTIONS_PAD, + LLColor4( 1.0f, 1.0f, 1.0f, 0.5f ), + LLFontGL::HCENTER, LLFontGL::TOP, + LLFontGL::NORMAL,LLFontGL::DROP_SHADOW); +} + +void* LLViewerWindow::getPlatformWindow() const +{ + return mWindow->getPlatformWindow(); +} + +void* LLViewerWindow::getMediaWindow() const +{ + return mWindow->getMediaWindow(); +} + +void LLViewerWindow::focusClient() const +{ + return mWindow->focusClient(); +} + +LLRootView* LLViewerWindow::getRootView() const +{ + return mRootView; +} + +LLRect LLViewerWindow::getWorldViewRectScaled() const +{ + return mWorldViewRectScaled; +} + +S32 LLViewerWindow::getWorldViewHeightScaled() const +{ + return mWorldViewRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthScaled() const +{ + return mWorldViewRectScaled.getWidth(); +} + + +S32 LLViewerWindow::getWorldViewHeightRaw() const +{ + return mWorldViewRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWorldViewWidthRaw() const +{ + return mWorldViewRectRaw.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightScaled() const +{ + return mWindowRectScaled.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthScaled() const +{ + return mWindowRectScaled.getWidth(); +} + +S32 LLViewerWindow::getWindowHeightRaw() const +{ + return mWindowRectRaw.getHeight(); +} + +S32 LLViewerWindow::getWindowWidthRaw() const +{ + return mWindowRectRaw.getWidth(); +} + +void LLViewerWindow::setup2DRender() +{ + // setup ortho camera + gl_state_for_2d(mWindowRectRaw.getWidth(), mWindowRectRaw.getHeight()); + setup2DViewport(); +} + +void LLViewerWindow::setup2DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWindowRectRaw.mLeft + x_offset; + gGLViewport[1] = mWindowRectRaw.mBottom + y_offset; + gGLViewport[2] = mWindowRectRaw.getWidth(); + gGLViewport[3] = mWindowRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + + +void LLViewerWindow::setup3DRender() +{ + // setup perspective camera + LLViewerCamera::getInstance()->setPerspective(NOT_FOR_SELECTION, mWorldViewRectRaw.mLeft, mWorldViewRectRaw.mBottom, mWorldViewRectRaw.getWidth(), mWorldViewRectRaw.getHeight(), FALSE, LLViewerCamera::getInstance()->getNear(), MAX_FAR_CLIP*2.f); + setup3DViewport(); +} + +void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) +{ + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; + gGLViewport[2] = mWorldViewRectRaw.getWidth(); + gGLViewport[3] = mWorldViewRectRaw.getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); +} + +void LLViewerWindow::revealIntroPanel() +{ + if (mProgressView) + { + mProgressView->revealIntroPanel(); + } +} + +void LLViewerWindow::setShowProgress(const BOOL show) +{ + if (mProgressView) + { + mProgressView->setVisible(show); + } +} + +void LLViewerWindow::setStartupComplete() +{ + if (mProgressView) + { + mProgressView->setStartupComplete(); + } +} + +BOOL LLViewerWindow::getShowProgress() const +{ + return (mProgressView && mProgressView->getVisible()); +} + +void LLViewerWindow::setProgressString(const std::string& string) +{ + if (mProgressView) + { + mProgressView->setText(string); + } +} + +void LLViewerWindow::setProgressMessage(const std::string& msg) +{ + if(mProgressView) + { + mProgressView->setMessage(msg); + } +} + +void LLViewerWindow::setProgressPercent(const F32 percent) +{ + if (mProgressView) + { + mProgressView->setPercent(percent); + } +} + +void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string& label ) +{ + if (mProgressView) + { + mProgressView->setCancelButtonVisible( b, label ); + } +} + + +LLProgressView *LLViewerWindow::getProgressView() const +{ + return mProgressView; +} + +void LLViewerWindow::dumpState() +{ + llinfos << "LLViewerWindow Active " << S32(mActive) << llendl; + llinfos << "mWindow visible " << S32(mWindow->getVisible()) + << " minimized " << S32(mWindow->getMinimized()) + << llendl; +} + +void LLViewerWindow::stopGL(BOOL save_state) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially be careful to put anything behind gTextureList.destroyGL(save_state); + if (!gGLManager.mIsDisabled) + { + llinfos << "Shutting down GL..." << llendl; + + // Pause texture decode threads (will get unpaused during main loop) + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + + gSky.destroyGL(); + stop_glerror(); + + LLManipTranslate::destroyGL() ; + stop_glerror(); + + gBumpImageList.destroyGL(); + stop_glerror(); + + LLFontGL::destroyAllGL(); + stop_glerror(); + + LLVOAvatar::destroyGL(); + stop_glerror(); + + LLViewerDynamicTexture::destroyGL(); + stop_glerror(); + + if (gPipeline.isInit()) + { + gPipeline.destroyGL(); + } + + gBox.cleanupGL(); + + if(gPostProcess) + { + gPostProcess->invalidate(); + } + + gTextureList.destroyGL(save_state); + stop_glerror(); + + gGLManager.mIsDisabled = TRUE; + stop_glerror(); + + llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl; + } +} + +void LLViewerWindow::restoreGL(const std::string& progress_message) +{ + //Note: --bao + //if not necessary, do not change the order of the function calls in this function. + //if change something, make sure it will not break anything. + //especially, be careful to put something before gTextureList.restoreGL(); + if (gGLManager.mIsDisabled) + { + llinfos << "Restoring GL..." << llendl; + gGLManager.mIsDisabled = FALSE; + + initGLDefaults(); + LLGLState::restoreGL(); + + gTextureList.restoreGL(); + + // for future support of non-square pixels, and fonts that are properly stretched + //LLFontGL::destroyDefaultFonts(); + initFonts(); + + gSky.restoreGL(); + gPipeline.restoreGL(); + LLDrawPoolWater::restoreGL(); + LLManipTranslate::restoreGL(); + + gBumpImageList.restoreGL(); + LLViewerDynamicTexture::restoreGL(); + LLVOAvatar::restoreGL(); + + gResizeScreenTexture = TRUE; + gWindowResized = TRUE; + + if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) + { + LLVisualParamHint::requestHintUpdates(); + } + + if (!progress_message.empty()) + { + gRestoreGLTimer.reset(); + gRestoreGL = TRUE; + setShowProgress(TRUE); + setProgressString(progress_message); + } + llinfos << "...Restoring GL done" << llendl; + if(!LLAppViewer::instance()->restoreErrorTrap()) + { + llwarns << " Someone took over my signal/exception handler (post restoreGL)!" << llendl; + } + + } +} + +void LLViewerWindow::initFonts(F32 zoom_factor) +{ + LLFontGL::destroyAllGL(); + // Initialize with possibly different zoom factor + + LLFontManager::initClass(); + + LLFontGL::initClass( gSavedSettings.getF32("FontScreenDPI"), + mDisplayScale.mV[VX] * zoom_factor, + mDisplayScale.mV[VY] * zoom_factor, + gDirUtilp->getAppRODataDir(), + LLUI::getXUIPaths()); + // Force font reloads, which can be very slow + LLFontGL::loadDefaultFonts(); +} + +void LLViewerWindow::requestResolutionUpdate() +{ + mResDirty = true; +} + +void LLViewerWindow::checkSettings() +{ + if (mStatesDirty) + { + gGL.refreshState(); + LLViewerShaderMgr::instance()->setShaders(); + mStatesDirty = false; + } + + // We want to update the resolution AFTER the states getting refreshed not before. + if (mResDirty) + { + reshape(getWindowWidthRaw(), getWindowHeightRaw()); + mResDirty = false; + } +} + +void LLViewerWindow::restartDisplay(BOOL show_progress_bar) +{ + llinfos << "Restaring GL" << llendl; + stopGL(); + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } +} + +BOOL LLViewerWindow::changeDisplaySettings(LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar) +{ + //BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized"); + + //gResizeScreenTexture = TRUE; + + + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + + // if not maximized, use the request size + if (!mWindow->getMaximized()) + { + mWindow->setSize(size); + } + + //if (fsaa == old_fsaa) + { + return TRUE; + } + +/* + + // Close floaters that don't handle settings change + LLFloaterReg::hideInstance("snapshot"); + + BOOL result_first_try = FALSE; + BOOL result_second_try = FALSE; + + LLFocusableElement* keyboard_focus = gFocusMgr.getKeyboardFocus(); + send_agent_pause(); + llinfos << "Stopping GL during changeDisplaySettings" << llendl; + stopGL(); + mIgnoreActivate = TRUE; + LLCoordScreen old_size; + LLCoordScreen old_pos; + mWindow->getSize(&old_size); + + //mWindow->setFSAASamples(fsaa); + + result_first_try = mWindow->switchContext(false, size, disable_vsync); + if (!result_first_try) + { + // try to switch back + //mWindow->setFSAASamples(old_fsaa); + result_second_try = mWindow->switchContext(false, old_size, disable_vsync); + + if (!result_second_try) + { + // we are stuck...try once again with a minimal resolution? + send_agent_resume(); + mIgnoreActivate = FALSE; + return FALSE; + } + } + send_agent_resume(); + + llinfos << "Restoring GL during resolution change" << llendl; + if (show_progress_bar) + { + restoreGL(LLTrans::getString("ProgressChangingResolution")); + } + else + { + restoreGL(); + } + + if (!result_first_try) + { + LLSD args; + args["RESX"] = llformat("%d",size.mX); + args["RESY"] = llformat("%d",size.mY); + LLNotificationsUtil::add("ResolutionSwitchFail", args); + size = old_size; // for reshape below + } + + BOOL success = result_first_try || result_second_try; + + if (success) + { + // maximize window if was maximized, else reposition + if (was_maximized) + { + mWindow->maximize(); + } + else + { + S32 windowX = gSavedSettings.getS32("WindowX"); + S32 windowY = gSavedSettings.getS32("WindowY"); + + mWindow->setPosition(LLCoordScreen ( windowX, windowY ) ); + } + } + + mIgnoreActivate = FALSE; + gFocusMgr.setKeyboardFocus(keyboard_focus); + + return success; + + */ +} + +F32 LLViewerWindow::getWorldViewAspectRatio() const +{ + F32 world_aspect = (F32)mWorldViewRectRaw.getWidth() / (F32)mWorldViewRectRaw.getHeight(); + return world_aspect; +} + +void LLViewerWindow::calcDisplayScale() +{ + F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor"); + LLVector2 display_scale; + display_scale.setVec(llmax(1.f / mWindow->getPixelAspectRatio(), 1.f), llmax(mWindow->getPixelAspectRatio(), 1.f)); + display_scale *= ui_scale_factor; + + // limit minimum display scale + if (display_scale.mV[VX] < MIN_DISPLAY_SCALE || display_scale.mV[VY] < MIN_DISPLAY_SCALE) + { + display_scale *= MIN_DISPLAY_SCALE / llmin(display_scale.mV[VX], display_scale.mV[VY]); + } + + if (display_scale != mDisplayScale) + { + llinfos << "Setting display scale to " << display_scale << llendl; + + mDisplayScale = display_scale; + // Init default fonts + initFonts(); + } +} + +//static +LLRect LLViewerWindow::calcScaledRect(const LLRect & rect, const LLVector2& display_scale) +{ + LLRect res = rect; + res.mLeft = llround((F32)res.mLeft / display_scale.mV[VX]); + res.mRight = llround((F32)res.mRight / display_scale.mV[VX]); + res.mBottom = llround((F32)res.mBottom / display_scale.mV[VY]); + res.mTop = llround((F32)res.mTop / display_scale.mV[VY]); + + return res; +} + +S32 LLViewerWindow::getChatConsoleBottomPad() +{ + S32 offset = 0; + + if(gToolBarView) + offset += gToolBarView->getChild<LLView>("bottom_toolbar_panel")->getRect().getHeight(); + + return offset; +} + +LLRect LLViewerWindow::getChatConsoleRect() +{ + LLRect full_window(0, getWindowHeightScaled(), getWindowWidthScaled(), 0); + LLRect console_rect = full_window; + + const S32 CONSOLE_PADDING_TOP = 24; + const S32 CONSOLE_PADDING_LEFT = 24; + const S32 CONSOLE_PADDING_RIGHT = 10; + + console_rect.mTop -= CONSOLE_PADDING_TOP; + console_rect.mBottom += getChatConsoleBottomPad(); + + console_rect.mLeft += CONSOLE_PADDING_LEFT; + + static const BOOL CHAT_FULL_WIDTH = gSavedSettings.getBOOL("ChatFullWidth"); + + if (CHAT_FULL_WIDTH) + { + console_rect.mRight -= CONSOLE_PADDING_RIGHT; + } + else + { + // Make console rect somewhat narrow so having inventory open is + // less of a problem. + console_rect.mRight = console_rect.mLeft + 2 * getWindowWidthScaled() / 3; + } + + return console_rect; +} +//---------------------------------------------------------------------------- + + +//static +bool LLViewerWindow::onAlert(const LLSD& notify) +{ + LLNotificationPtr notification = LLNotifications::instance().find(notify["id"].asUUID()); + + if (gHeadlessClient) + { + llinfos << "Alert: " << notification->getName() << llendl; + } + + // If we're in mouselook, the mouse is hidden and so the user can't click + // the dialog buttons. In that case, change to First Person instead. + if( gAgentCamera.cameraMouselook() ) + { + gAgentCamera.changeCameraToDefault(); + } + return false; +} + +void LLViewerWindow::setUIVisibility(bool visible) +{ + mUIVisible = visible; + + if (!visible) + { + gAgentCamera.changeCameraToThirdPerson(FALSE); + gFloaterView->hideAllFloaters(); + } + else + { + gFloaterView->showHiddenFloaters(); + } + + if (gToolBarView) + { + gToolBarView->setToolBarsVisible(visible); + } + + LLNavigationBar::getInstance()->setVisible(visible ? gSavedSettings.getBOOL("ShowNavbarNavigationPanel") : FALSE); + LLPanelTopInfoBar::getInstance()->setVisible(visible? gSavedSettings.getBOOL("ShowMiniLocationPanel") : FALSE); + mRootView->getChildView("status_bar_container")->setVisible(visible); +} + +bool LLViewerWindow::getUIVisibility() +{ + return mUIVisible; +} + +//////////////////////////////////////////////////////////////////////////// +// +// LLPickInfo +// +LLPickInfo::LLPickInfo() + : mKeyMask(MASK_NONE), + mPickCallback(NULL), + mPickType(PICK_INVALID), + mWantSurfaceInfo(FALSE), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mIntersection(), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(FALSE) +{ +} + +LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos, + MASK keyboard_mask, + BOOL pick_transparent, + BOOL pick_uv_coords, + void (*pick_callback)(const LLPickInfo& pick_info)) + : mMousePt(mouse_pos), + mKeyMask(keyboard_mask), + mPickCallback(pick_callback), + mPickType(PICK_INVALID), + mWantSurfaceInfo(pick_uv_coords), + mObjectFace(-1), + mUVCoords(-1.f, -1.f), + mSTCoords(-1.f, -1.f), + mXYCoords(-1, -1), + mNormal(), + mBinormal(), + mHUDIcon(NULL), + mPickTransparent(pick_transparent) +{ +} + +void LLPickInfo::fetchResults() +{ + + S32 face_hit = -1; + LLVector3 intersection, normal, binormal; + LLVector2 uv; + + LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection); + + F32 icon_dist = 0.f; + if (hit_icon) + { + icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec(); + } + LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f, + NULL, -1, mPickTransparent, &face_hit, + &intersection, &uv, &normal, &binormal); + + mPickPt = mMousePt; + + U32 te_offset = face_hit > -1 ? face_hit : 0; + + //unproject relative clicked coordinate from window coordinate using GL + + LLViewerObject* objectp = hit_object; + + if (hit_icon && + (!objectp || + icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec())) + { + // was this name referring to a hud icon? + mHUDIcon = hit_icon; + mPickType = PICK_ICON; + mPosGlobal = mHUDIcon->getPositionGlobal(); + } + else if (objectp) + { + if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) + { + // Hit land + mPickType = PICK_LAND; + mObjectID.setNull(); // land has no id + + // put global position into land_pos + LLVector3d land_pos; + if (!gViewerWindow->mousePointOnLandGlobal(mPickPt.mX, mPickPt.mY, &land_pos)) + { + // The selected point is beyond the draw distance or is otherwise + // not selectable. Return before calling mPickCallback(). + return; + } + + // Fudge the land focus a little bit above ground. + mPosGlobal = land_pos + LLVector3d::z_axis * 0.1f; + } + else + { + if(isFlora(objectp)) + { + mPickType = PICK_FLORA; + } + else + { + mPickType = PICK_OBJECT; + } + mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); + mObjectID = objectp->mID; + mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; + + mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); + + if (mWantSurfaceInfo) + { + getSurfaceInfo(); + } + } + } + + if (mPickCallback) + { + mPickCallback(*this); + } +} + +LLPointer<LLViewerObject> LLPickInfo::getObject() const +{ + return gObjectList.findObject( mObjectID ); +} + +void LLPickInfo::updateXYCoords() +{ + if (mObjectFace > -1) + { + const LLTextureEntry* tep = getObject()->getTE(mObjectFace); + LLPointer<LLViewerTexture> imagep = LLViewerTextureManager::getFetchedTexture(tep->getID()); + if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) + { + mXYCoords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); + mXYCoords.mY = llround((1.f - mUVCoords.mV[VY]) * (F32)imagep->getHeight()); + } + } +} + +void LLPickInfo::getSurfaceInfo() +{ + // set values to uninitialized - this is what we return if no intersection is found + mObjectFace = -1; + mUVCoords = LLVector2(-1, -1); + mSTCoords = LLVector2(-1, -1); + mXYCoords = LLCoordScreen(-1, -1); + mIntersection = LLVector3(0,0,0); + mNormal = LLVector3(0,0,0); + mBinormal = LLVector3(0,0,0); + + LLViewerObject* objectp = getObject(); + + if (objectp) + { + if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, + objectp, -1, mPickTransparent, + &mObjectFace, + &mIntersection, + &mSTCoords, + &mNormal, + &mBinormal)) + { + // if we succeeded with the intersect above, compute the texture coordinates: + + if (objectp->mDrawable.notNull() && mObjectFace > -1) + { + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + + mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal); + } + + // and XY coords: + updateXYCoords(); + + } + } +} + + +/* code to get UV via a special UV render - removed in lieu of raycast method +LLVector2 LLPickInfo::pickUV() +{ + LLVector2 result(-1.f, -1.f); + + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return result; + } + + if (mObjectFace > -1 && + objectp->mDrawable.notNull() && objectp->getPCode() == LL_PCODE_VOLUME && + mObjectFace < objectp->mDrawable->getNumFaces()) + { + S32 scaled_x = llround((F32)mPickPt.mX * gViewerWindow->getDisplayScale().mV[VX]); + S32 scaled_y = llround((F32)mPickPt.mY * gViewerWindow->getDisplayScale().mV[VY]); + const S32 UV_PICK_WIDTH = 5; + const S32 UV_PICK_HALF_WIDTH = (UV_PICK_WIDTH - 1) / 2; + U8 uv_pick_buffer[UV_PICK_WIDTH * UV_PICK_WIDTH * 4]; + LLFace* facep = objectp->mDrawable->getFace(mObjectFace); + if (facep) + { + LLGLState scissor_state(GL_SCISSOR_TEST); + scissor_state.enable(); + LLViewerCamera::getInstance()->setPerspective(FOR_SELECTION, scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, FALSE); + //glViewport(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + glScissor(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH); + + glClear(GL_DEPTH_BUFFER_BIT); + + facep->renderSelectedUV(); + + glReadPixels(scaled_x - UV_PICK_HALF_WIDTH, scaled_y - UV_PICK_HALF_WIDTH, UV_PICK_WIDTH, UV_PICK_WIDTH, GL_RGBA, GL_UNSIGNED_BYTE, uv_pick_buffer); + U8* center_pixel = &uv_pick_buffer[4 * ((UV_PICK_WIDTH * UV_PICK_HALF_WIDTH) + UV_PICK_HALF_WIDTH + 1)]; + + result.mV[VX] = (F32)((center_pixel[VGREEN] & 0xf) + (16.f * center_pixel[VRED])) / 4095.f; + result.mV[VY] = (F32)((center_pixel[VGREEN] >> 4) + (16.f * center_pixel[VBLUE])) / 4095.f; + } + } + + return result; +} */ + + +//static +bool LLPickInfo::isFlora(LLViewerObject* object) +{ + if (!object) return false; + + LLPCode pcode = object->getPCode(); + + if( (LL_PCODE_LEGACY_GRASS == pcode) + || (LL_PCODE_LEGACY_TREE == pcode) + || (LL_PCODE_TREE_NEW == pcode)) + { + return true; + } + return false; +} diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 61ec02c4e22..a929d7a6dd8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1,9806 +1,9806 @@ -/** - * @file pipeline.cpp - * @brief Rendering pipeline. - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "pipeline.h" - -// library includes -#include "llaudioengine.h" // For debugging. -#include "imageids.h" -#include "llerror.h" -#include "llviewercontrol.h" -#include "llfasttimer.h" -#include "llfontgl.h" -#include "llmemtype.h" -#include "llnamevalue.h" -#include "llpointer.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "material_codes.h" -#include "timing.h" -#include "v3color.h" -#include "llui.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llwindow.h" // swapBuffers() - -// newview includes -#include "llagent.h" -#include "llagentcamera.h" -#include "lldrawable.h" -#include "lldrawpoolalpha.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolground.h" -#include "lldrawpoolbump.h" -#include "lldrawpooltree.h" -#include "lldrawpoolwater.h" -#include "llface.h" -#include "llfeaturemanager.h" -#include "llfloatertelehub.h" -#include "llfloaterreg.h" -#include "llgldbg.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" -#include "lllightconstants.h" -#include "llmeshrepository.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "lltracker.h" -#include "lltool.h" -#include "lltoolmgr.h" -#include "llviewercamera.h" -#include "llviewermediafocus.h" -#include "llviewertexturelist.h" -#include "llviewerobject.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" // for audio debugging. -#include "llviewerwindow.h" // For getSpinAxis -#include "llvoavatarself.h" -#include "llvoground.h" -#include "llvosky.h" -#include "llvotree.h" -#include "llvovolume.h" -#include "llvosurfacepatch.h" -#include "llvowater.h" -#include "llvotree.h" -#include "llvopartgroup.h" -#include "llworld.h" -#include "llcubemap.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llviewerjoystick.h" -#include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llspatialpartition.h" -#include "llmutelist.h" -#include "lltoolpie.h" -#include "llcurl.h" -#include "llnotifications.h" -#include "llphysicsextensions.h" - -#ifdef _DEBUG -// Debug indices is disabled for now for debug performance - djs 4/24/02 -//#define DEBUG_INDICES -#else -//#define DEBUG_INDICES -#endif - -//cached settings -BOOL LLPipeline::RenderAvatarVP; -BOOL LLPipeline::VertexShaderEnable; -BOOL LLPipeline::WindLightUseAtmosShaders; -BOOL LLPipeline::RenderDeferred; -F32 LLPipeline::RenderDeferredSunWash; -U32 LLPipeline::RenderFSAASamples; -U32 LLPipeline::RenderResolutionDivisor; -BOOL LLPipeline::RenderUIBuffer; -S32 LLPipeline::RenderShadowDetail; -BOOL LLPipeline::RenderDeferredSSAO; -F32 LLPipeline::RenderShadowResolutionScale; -BOOL LLPipeline::RenderLocalLights; -BOOL LLPipeline::RenderDelayCreation; -BOOL LLPipeline::RenderAnimateRes; -BOOL LLPipeline::FreezeTime; -S32 LLPipeline::DebugBeaconLineWidth; -F32 LLPipeline::RenderHighlightBrightness; -LLColor4 LLPipeline::RenderHighlightColor; -F32 LLPipeline::RenderHighlightThickness; -BOOL LLPipeline::RenderSpotLightsInNondeferred; -LLColor4 LLPipeline::PreviewAmbientColor; -LLColor4 LLPipeline::PreviewDiffuse0; -LLColor4 LLPipeline::PreviewSpecular0; -LLColor4 LLPipeline::PreviewDiffuse1; -LLColor4 LLPipeline::PreviewSpecular1; -LLColor4 LLPipeline::PreviewDiffuse2; -LLColor4 LLPipeline::PreviewSpecular2; -LLVector3 LLPipeline::PreviewDirection0; -LLVector3 LLPipeline::PreviewDirection1; -LLVector3 LLPipeline::PreviewDirection2; -F32 LLPipeline::RenderGlowMinLuminance; -F32 LLPipeline::RenderGlowMaxExtractAlpha; -F32 LLPipeline::RenderGlowWarmthAmount; -LLVector3 LLPipeline::RenderGlowLumWeights; -LLVector3 LLPipeline::RenderGlowWarmthWeights; -S32 LLPipeline::RenderGlowResolutionPow; -S32 LLPipeline::RenderGlowIterations; -F32 LLPipeline::RenderGlowWidth; -F32 LLPipeline::RenderGlowStrength; -BOOL LLPipeline::RenderDepthOfField; -F32 LLPipeline::CameraFocusTransitionTime; -F32 LLPipeline::CameraFNumber; -F32 LLPipeline::CameraFocalLength; -F32 LLPipeline::CameraFieldOfView; -F32 LLPipeline::RenderShadowNoise; -F32 LLPipeline::RenderShadowBlurSize; -F32 LLPipeline::RenderSSAOScale; -U32 LLPipeline::RenderSSAOMaxScale; -F32 LLPipeline::RenderSSAOFactor; -LLVector3 LLPipeline::RenderSSAOEffect; -F32 LLPipeline::RenderShadowOffsetError; -F32 LLPipeline::RenderShadowBiasError; -F32 LLPipeline::RenderShadowOffset; -F32 LLPipeline::RenderShadowBias; -F32 LLPipeline::RenderSpotShadowOffset; -F32 LLPipeline::RenderSpotShadowBias; -F32 LLPipeline::RenderEdgeDepthCutoff; -F32 LLPipeline::RenderEdgeNormCutoff; -LLVector3 LLPipeline::RenderShadowGaussian; -F32 LLPipeline::RenderShadowBlurDistFactor; -BOOL LLPipeline::RenderDeferredAtmospheric; -S32 LLPipeline::RenderReflectionDetail; -F32 LLPipeline::RenderHighlightFadeTime; -LLVector3 LLPipeline::RenderShadowClipPlanes; -LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; -LLVector3 LLPipeline::RenderShadowNearDist; -F32 LLPipeline::RenderFarClip; -LLVector3 LLPipeline::RenderShadowSplitExponent; -F32 LLPipeline::RenderShadowErrorCutoff; -F32 LLPipeline::RenderShadowFOVCutoff; -BOOL LLPipeline::CameraOffset; -F32 LLPipeline::CameraMaxCoF; -F32 LLPipeline::CameraDoFResScale; - -const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; -const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; -const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; -const U32 REFLECTION_MAP_RES = 128; -const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; -// Max number of occluders to search for. JC -const S32 MAX_OCCLUDER_COUNT = 2; - -extern S32 gBoxFrame; -//extern BOOL gHideSelectedObjects; -extern BOOL gDisplaySwapBuffers; -extern BOOL gDebugGL; - -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - -BOOL gAvatarBacklight = FALSE; - -BOOL gDebugPipeline = FALSE; -LLPipeline gPipeline; -const LLMatrix4* gGLLastMatrix = NULL; - -LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); -LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); -LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); -LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); -LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); -LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); -LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); -LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); -LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); -LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); -LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); -LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); -LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); -LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); -LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); -LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); -LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); -LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); -LLFastTimer::DeclareTimer FTM_POOLS("Pools"); -LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); -LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); -LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); -LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); -LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); - - -static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); -static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); - -//---------------------------------------- -std::string gPoolNames[] = -{ - // Correspond to LLDrawpool enum render type - "NONE", - "POOL_SIMPLE", - "POOL_GROUND", - "POOL_FULLBRIGHT", - "POOL_BUMP", - "POOL_TERRAIN," - "POOL_SKY", - "POOL_WL_SKY", - "POOL_TREE", - "POOL_GRASS", - "POOL_INVISIBLE", - "POOL_AVATAR", - "POOL_VOIDWATER", - "POOL_WATER", - "POOL_GLOW", - "POOL_ALPHA" -}; - -void drawBox(const LLVector3& c, const LLVector3& r); -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); -U32 nhpo2(U32 v); - -glh::matrix4f glh_copy_matrix(F32* src) -{ - glh::matrix4f ret; - ret.set_value(src); - return ret; -} - -glh::matrix4f glh_get_current_modelview() -{ - return glh_copy_matrix(gGLModelView); -} - -glh::matrix4f glh_get_current_projection() -{ - return glh_copy_matrix(gGLProjection); -} - -glh::matrix4f glh_get_last_modelview() -{ - return glh_copy_matrix(gGLLastModelView); -} - -glh::matrix4f glh_get_last_projection() -{ - return glh_copy_matrix(gGLLastProjection); -} - -void glh_copy_matrix(const glh::matrix4f& src, F32* dst) -{ - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } -} - -void glh_set_current_modelview(const glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLModelView); -} - -void glh_set_current_projection(glh::matrix4f& mat) -{ - glh_copy_matrix(mat, gGLProjection); -} - -glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) -{ - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); - - return ret; -} - -void display_update_camera(); -//---------------------------------------- - -S32 LLPipeline::sCompiles = 0; - -BOOL LLPipeline::sPickAvatar = TRUE; -BOOL LLPipeline::sDynamicLOD = TRUE; -BOOL LLPipeline::sShowHUDAttachments = TRUE; -BOOL LLPipeline::sRenderMOAPBeacons = FALSE; -BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; -BOOL LLPipeline::sRenderScriptedBeacons = FALSE; -BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; -BOOL LLPipeline::sRenderParticleBeacons = FALSE; -BOOL LLPipeline::sRenderSoundBeacons = FALSE; -BOOL LLPipeline::sRenderBeacons = FALSE; -BOOL LLPipeline::sRenderHighlight = TRUE; -BOOL LLPipeline::sForceOldBakedUpload = FALSE; -S32 LLPipeline::sUseOcclusion = 0; -BOOL LLPipeline::sDelayVBUpdate = TRUE; -BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; -BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; -BOOL LLPipeline::sDisableShaders = FALSE; -BOOL LLPipeline::sRenderBump = TRUE; -BOOL LLPipeline::sBakeSunlight = FALSE; -BOOL LLPipeline::sNoAlpha = FALSE; -BOOL LLPipeline::sUseTriStrips = TRUE; -BOOL LLPipeline::sUseFarClip = TRUE; -BOOL LLPipeline::sShadowRender = FALSE; -BOOL LLPipeline::sWaterReflections = FALSE; -BOOL LLPipeline::sRenderGlow = FALSE; -BOOL LLPipeline::sReflectionRender = FALSE; -BOOL LLPipeline::sImpostorRender = FALSE; -BOOL LLPipeline::sUnderWaterRender = FALSE; -BOOL LLPipeline::sTextureBindTest = FALSE; -BOOL LLPipeline::sRenderFrameTest = FALSE; -BOOL LLPipeline::sRenderAttachedLights = TRUE; -BOOL LLPipeline::sRenderAttachedParticles = TRUE; -BOOL LLPipeline::sRenderDeferred = FALSE; -BOOL LLPipeline::sMemAllocationThrottled = FALSE; -S32 LLPipeline::sVisibleLightCount = 0; -F32 LLPipeline::sMinRenderSize = 0.f; - - -static LLCullResult* sCull = NULL; - -static const U32 gl_cube_face[] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, -}; - -void validate_framebuffer_object(); - - -bool addDeferredAttachments(LLRenderTarget& target) -{ - return target.addColorAttachment(GL_RGBA) && //specular - target.addColorAttachment(GL_RGBA); //normal+z -} - -LLPipeline::LLPipeline() : - mBackfaceCull(FALSE), - mBatchCount(0), - mMatrixOpCount(0), - mTextureMatrixOps(0), - mMaxBatchSize(0), - mMinBatchSize(0), - mMeanBatchSize(0), - mTrianglesDrawn(0), - mNumVisibleNodes(0), - mVerticesRelit(0), - mLightingChanges(0), - mGeometryChanges(0), - mNumVisibleFaces(0), - - mInitialized(FALSE), - mVertexShadersEnabled(FALSE), - mVertexShadersLoaded(0), - mRenderDebugFeatureMask(0), - mRenderDebugMask(0), - mOldRenderDebugMask(0), - mGroupQ1Locked(false), - mGroupQ2Locked(false), - mLastRebuildPool(NULL), - mAlphaPool(NULL), - mSkyPool(NULL), - mTerrainPool(NULL), - mWaterPool(NULL), - mGroundPool(NULL), - mSimplePool(NULL), - mFullbrightPool(NULL), - mInvisiblePool(NULL), - mGlowPool(NULL), - mBumpPool(NULL), - mWLSkyPool(NULL), - mLightMask(0), - mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) -{ - mNoiseMap = 0; - mTrueNoiseMap = 0; - mLightFunc = 0; -} - -void LLPipeline::init() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); - - refreshCachedSettings(); - - gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); - sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); - sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); - - mInitialized = TRUE; - - stop_glerror(); - - //create render pass pools - getPool(LLDrawPool::POOL_ALPHA); - getPool(LLDrawPool::POOL_SIMPLE); - getPool(LLDrawPool::POOL_GRASS); - getPool(LLDrawPool::POOL_FULLBRIGHT); - getPool(LLDrawPool::POOL_INVISIBLE); - getPool(LLDrawPool::POOL_BUMP); - getPool(LLDrawPool::POOL_GLOW); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); - resetFrameStats(); - - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled - } - - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) - { - toggleRenderType(RENDER_TYPE_GROUND); - } - - // make sure RenderPerformanceTest persists (hackity hack hack) - // disables non-object rendering (UI, sky, water, etc) - if (gSavedSettings.getBOOL("RenderPerformanceTest")) - { - gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); - gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); - } - - mOldRenderDebugMask = mRenderDebugMask; - - mBackfaceCull = TRUE; - - stop_glerror(); - - // Enable features - - LLViewerShaderMgr::instance()->setShaders(); - - stop_glerror(); - - for (U32 i = 0; i < 2; ++i) - { - mSpotLightFade[i] = 1.f; - } - - mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); - mDeferredVB->allocateBuffer(8, 0, true); - setLightingDetail(-1); - - // - // Update all settings to trigger a cached settings refresh - // - - gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - - gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); - gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); -} - -LLPipeline::~LLPipeline() -{ - -} - -void LLPipeline::cleanup() -{ - assertInitialized(); - - mGroupQ1.clear() ; - mGroupQ2.clear() ; - - for(pool_set_t::iterator iter = mPools.begin(); - iter != mPools.end(); ) - { - pool_set_t::iterator curiter = iter++; - LLDrawPool* poolp = *curiter; - if (poolp->isFacePool()) - { - LLFacePool* face_pool = (LLFacePool*) poolp; - if (face_pool->mReferences.empty()) - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - else - { - mPools.erase(curiter); - removeFromQuickLookup( poolp ); - delete poolp; - } - } - - if (!mTerrainPools.empty()) - { - llwarns << "Terrain Pools not cleaned up" << llendl; - } - if (!mTreePools.empty()) - { - llwarns << "Tree Pools not cleaned up" << llendl; - } - - delete mAlphaPool; - mAlphaPool = NULL; - delete mSkyPool; - mSkyPool = NULL; - delete mTerrainPool; - mTerrainPool = NULL; - delete mWaterPool; - mWaterPool = NULL; - delete mGroundPool; - mGroundPool = NULL; - delete mSimplePool; - mSimplePool = NULL; - delete mFullbrightPool; - mFullbrightPool = NULL; - delete mInvisiblePool; - mInvisiblePool = NULL; - delete mGlowPool; - mGlowPool = NULL; - delete mBumpPool; - mBumpPool = NULL; - // don't delete wl sky pool it was handled above in the for loop - //delete mWLSkyPool; - mWLSkyPool = NULL; - - releaseGLBuffers(); - - mFaceSelectImagep = NULL; - - mMovedBridge.clear(); - - mInitialized = FALSE; - - mDeferredVB = NULL; -} - -//============================================================================ - -void LLPipeline::destroyGL() -{ - stop_glerror(); - unloadShaders(); - mHighlightFaces.clear(); - - resetDrawOrders(); - - resetVertexBuffers(); - - releaseGLBuffers(); - - if (LLVertexBuffer::sEnableVBOs) - { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; - LLVertexBuffer::sEnableVBOs = FALSE; - } -} - -static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); - -//static -void LLPipeline::throttleNewMemoryAllocation(BOOL disable) -{ - if(sMemAllocationThrottled != disable) - { - sMemAllocationThrottled = disable ; - - if(sMemAllocationThrottled) - { - //send out notification - LLNotification::Params params("LowMemory"); - LLNotifications::instance().add(params); - - //release some memory. - } - } -} - -void LLPipeline::resizeScreenTexture() -{ - LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); - if (gPipeline.canUseVertexShaders() && assertInitialized()) - { - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - allocateScreenBuffer(resX,resY); - } -} - -void LLPipeline::allocatePhysicsBuffer() -{ - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) - { - mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } -} - -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) -{ - refreshCachedSettings(); - U32 samples = RenderFSAASamples; - - //try to allocate screen buffers at requested resolution and samples - // - on failure, shrink number of samples and try again - // - if not multisampled, shrink resolution and try again (favor X resolution over Y) - // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - - if (!allocateScreenBuffer(resX, resY, samples)) - { - releaseScreenBuffers(); - //reduce number of samples - while (samples > 0) - { - samples /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { //success - return; - } - releaseScreenBuffers(); - } - - samples = 0; - - //reduce resolution - while (resY > 0 && resX > 0) - { - resY /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - - resX /= 2; - if (allocateScreenBuffer(resX, resY, samples)) - { - return; - } - releaseScreenBuffers(); - } - - llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; - } -} - - -bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) -{ - refreshCachedSettings(); - - // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; - - U32 res_mod = RenderResolutionDivisor; - - if (res_mod > 1 && res_mod < resX && res_mod < resY) - { - resX /= res_mod; - resY /= res_mod; - } - - if (RenderUIBuffer) - { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) - { - return false; - } - } - - if (LLPipeline::sRenderDeferred) - { - S32 shadow_detail = RenderShadowDetail; - BOOL ssao = RenderDeferredSSAO; - - //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; - - if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (samples > 0) - { - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; - } - else - { - mFXAABuffer.release(); - } - - if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - else - { - mDeferredLight.release(); - } - - F32 scale = RenderShadowResolutionScale; - - if (shadow_detail > 0) - { //allocate 4 sun shadow maps - for (U32 i = 0; i < 4; i++) - { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; - } - } - else - { - for (U32 i = 0; i < 4; i++) - { - mShadow[i].release(); - } - } - - U32 width = nhpo2(U32(resX*scale))/2; - U32 height = width; - - if (shadow_detail > 1) - { //allocate two spot shadow maps - for (U32 i = 4; i < 6; i++) - { - if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; - } - } - else - { - for (U32 i = 4; i < 6; i++) - { - mShadow[i].release(); - } - } - } - else - { - mDeferredLight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); - - return true; -} - -//static -void LLPipeline::updateRenderDeferred() -{ - BOOL deferred = ((RenderDeferred && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - VertexShaderEnable && - RenderAvatarVP && - WindLightUseAtmosShaders) ? TRUE : FALSE) && - !gUseWireframe; - - sRenderDeferred = deferred; - if (deferred) - { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all - sRenderGlow = TRUE; - } -} - -//static -void LLPipeline::refreshCachedSettings() -{ - LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); - LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; - - VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); - RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); - WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); - RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); - RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); - RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); - RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); - RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); - RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); - RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); - RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); - RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); - RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); - FreezeTime = gSavedSettings.getBOOL("FreezeTime"); - DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); - RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); - RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); - RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); - RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); - PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); - PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); - PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); - PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); - PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); - PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); - PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); - RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); - RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); - RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); - RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); - RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); - RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); - CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); - CameraFNumber = gSavedSettings.getF32("CameraFNumber"); - CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); - CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); - RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); - RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); - RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); - RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); - RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); - RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); - RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); - RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); - RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); - RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); - RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); - RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); - RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); - RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); - RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); - RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); - RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); - RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); - RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); - RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); - RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); - RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); - RenderFarClip = gSavedSettings.getF32("RenderFarClip"); - RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); - RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); - RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); - CameraOffset = gSavedSettings.getBOOL("CameraOffset"); - CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); - CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); - - updateRenderDeferred(); -} - -void LLPipeline::releaseGLBuffers() -{ - assertInitialized(); - - if (mNoiseMap) - { - LLImageGL::deleteTextures(1, &mNoiseMap); - mNoiseMap = 0; - } - - if (mTrueNoiseMap) - { - LLImageGL::deleteTextures(1, &mTrueNoiseMap); - mTrueNoiseMap = 0; - } - - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } - - mWaterRef.release(); - mWaterDis.release(); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].release(); - } - - releaseScreenBuffers(); - - gBumpImageList.destroyGL(); - LLVOAvatar::resetImpostors(); -} - -void LLPipeline::releaseScreenBuffers() -{ - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); - mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - - mHighlight.release(); - - for (U32 i = 0; i < 6; i++) - { - mShadow[i].release(); - } -} - - -void LLPipeline::createGLBuffers() -{ - stop_glerror(); - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); - assertInitialized(); - - updateRenderDeferred(); - - if (LLPipeline::sWaterReflections) - { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); - - mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); - } - - mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); - - stop_glerror(); - - GLuint resX = gViewerWindow->getWorldViewWidthRaw(); - GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - - if (LLPipeline::sRenderGlow) - { //screen space glow buffers - const U32 glow_res = llmax(1, - llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); - - for (U32 i = 0; i < 3; i++) - { - mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); - } - - allocateScreenBuffer(resX,resY); - mScreenWidth = 0; - mScreenHeight = 0; - } - - if (sRenderDeferred) - { - if (!mNoiseMap) - { - const U32 noiseRes = 128; - LLVector3 noise[noiseRes*noiseRes]; - - F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; - for (U32 i = 0; i < noiseRes*noiseRes; ++i) - { - noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); - noise[i].normVec(); - noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; - } - - LLImageGL::generateTextures(1, &mNoiseMap); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mTrueNoiseMap) - { - const U32 noiseRes = 128; - F32 noise[noiseRes*noiseRes*3]; - for (U32 i = 0; i < noiseRes*noiseRes*3; i++) - { - noise[i] = ll_frand()*2.0-1.0; - } - - LLImageGL::generateTextures(1, &mTrueNoiseMap); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - if (!mLightFunc) - { - U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); - U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - - for (U32 y = 0; y < lightResY; ++y) - { - for (U32 x = 0; x < lightResX; ++x) - { - //spec func - F32 sa = (F32) x/(lightResX-1); - F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); - } - } - - LLImageGL::generateTextures(1, &mLightFunc); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; - } - } - - gBumpImageList.restoreGL(); -} - -void LLPipeline::restoreGL() -{ - LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); - assertInitialized(); - - if (mVertexShadersEnabled) - { - LLViewerShaderMgr::instance()->setShaders(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->restoreGL(); - } - } - } -} - - -BOOL LLPipeline::canUseVertexShaders() -{ - if (sDisableShaders || - !gGLManager.mHasVertexShader || - !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || - (assertInitialized() && mVertexShadersLoaded != 1) ) - { - return FALSE; - } - else - { - return TRUE; - } -} - -BOOL LLPipeline::canUseWindLightShaders() const -{ - return (!LLPipeline::sDisableShaders && - gWLSkyProgram.mProgramObject != 0 && - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); -} - -BOOL LLPipeline::canUseWindLightShadersOnObjects() const -{ - return (canUseWindLightShaders() - && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); -} - -BOOL LLPipeline::canUseAntiAliasing() const -{ - return TRUE; -} - -void LLPipeline::unloadShaders() -{ - LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); - LLViewerShaderMgr::instance()->unloadShaders(); - - mVertexShadersLoaded = 0; -} - -void LLPipeline::assertInitializedDoError() -{ - llerrs << "LLPipeline used when uninitialized." << llendl; -} - -//============================================================================ - -void LLPipeline::enableShadows(const BOOL enable_shadows) -{ - //should probably do something here to wrangle shadows.... -} - -S32 LLPipeline::getMaxLightingDetail() const -{ - /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) - { - return 3; - } - else*/ - { - return 1; - } -} - -S32 LLPipeline::setLightingDetail(S32 level) -{ - LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); - refreshCachedSettings(); - - if (level < 0) - { - if (RenderLocalLights) - { - level = 1; - } - else - { - level = 0; - } - } - level = llclamp(level, 0, getMaxLightingDetail()); - mLightingDetail = level; - - return mLightingDetail; -} - -class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> -{ -public: - const std::set<LLViewerFetchedTexture*>& mTextures; - - LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } - - virtual void visit(const LLOctreeNode<LLDrawable>* node) - { - LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); - - if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) - { - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) - { - LLDrawInfo* params = *j; - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); - if (tex && mTextures.find(tex) != mTextures.end()) - { - group->setState(LLSpatialGroup::GEOM_DIRTY); - } - } - } - } - - for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) - { - LLSpatialBridge* bridge = *i; - traverse(bridge->mOctree); - } - } -}; - -// Called when a texture changes # of channels (causes faces to move to alpha pool) -void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) -{ - assertInitialized(); - - // *TODO: This is inefficient and causes frame spikes; need a better way to do this - // Most of the time is spent in dirty.traverse. - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (poolp->isFacePool()) - { - ((LLFacePool*) poolp)->dirtyTextures(textures); - } - } - - LLOctreeDirtyTexture dirty(textures); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - dirty.traverse(part->mOctree); - } - } - } -} - -LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) -{ - assertInitialized(); - - LLDrawPool *poolp = NULL; - switch( type ) - { - case LLDrawPool::POOL_SIMPLE: - poolp = mSimplePool; - break; - - case LLDrawPool::POOL_GRASS: - poolp = mGrassPool; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - poolp = mFullbrightPool; - break; - - case LLDrawPool::POOL_INVISIBLE: - poolp = mInvisiblePool; - break; - - case LLDrawPool::POOL_GLOW: - poolp = mGlowPool; - break; - - case LLDrawPool::POOL_TREE: - poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_TERRAIN: - poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); - break; - - case LLDrawPool::POOL_BUMP: - poolp = mBumpPool; - break; - - case LLDrawPool::POOL_ALPHA: - poolp = mAlphaPool; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - poolp = mSkyPool; - break; - - case LLDrawPool::POOL_WATER: - poolp = mWaterPool; - break; - - case LLDrawPool::POOL_GROUND: - poolp = mGroundPool; - break; - - case LLDrawPool::POOL_WL_SKY: - poolp = mWLSkyPool; - break; - - default: - llassert(0); - llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; - break; - } - - return poolp; -} - - -LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - LLDrawPool *poolp = findPool(type, tex0); - if (poolp) - { - return poolp; - } - - LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); - addPool( new_poolp ); - - return new_poolp; -} - - -// static -LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - U32 type = getPoolTypeFromTE(te, imagep); - return gPipeline.getPool(type, imagep); -} - -//static -U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) -{ - LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); - - if (!te || !imagep) - { - return 0; - } - - bool alpha = te->getColor().mV[3] < 0.999f; - if (imagep) - { - alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); - } - - if (alpha) - { - return LLDrawPool::POOL_ALPHA; - } - else if ((te->getBumpmap() || te->getShiny())) - { - return LLDrawPool::POOL_BUMP; - } - else - { - return LLDrawPool::POOL_SIMPLE; - } -} - - -void LLPipeline::addPool(LLDrawPool *new_poolp) -{ - LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); - assertInitialized(); - mPools.insert(new_poolp); - addToQuickLookup( new_poolp ); -} - -void LLPipeline::allocDrawable(LLViewerObject *vobj) -{ - LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); - LLDrawable *drawable = new LLDrawable(); - vobj->mDrawable = drawable; - - drawable->mVObjp = vobj; - - //encompass completely sheared objects by taking - //the most extreme point possible (<1,1,0.5>) - drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); - if (vobj->isOrphaned()) - { - drawable->setState(LLDrawable::FORCE_INVISIBLE); - } - drawable->updateXform(TRUE); -} - - -static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); -static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); - -void LLPipeline::unlinkDrawable(LLDrawable *drawable) -{ - LLFastTimer t(FTM_UNLINK); - - assertInitialized(); - - LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done - - // Based on flags, remove the drawable from the queues that it's on. - if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); - LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); - if (iter != mMovedList.end()) - { - mMovedList.erase(iter); - } - } - - if (drawablep->getSpatialGroup()) - { - LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); - if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) - { -#ifdef LL_RELEASE_FOR_DOWNLOAD - llwarns << "Couldn't remove object from spatial group!" << llendl; -#else - llerrs << "Couldn't remove object from spatial group!" << llendl; -#endif - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); - mLights.erase(drawablep); - - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - if (iter->drawable == drawablep) - { - mNearbyLights.erase(iter); - break; - } - } - } - - { - LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); - HighlightItem item(drawablep); - mHighlightSet.erase(item); - - if (mHighlightObject == drawablep) - { - mHighlightObject = NULL; - } - } - - for (U32 i = 0; i < 2; ++i) - { - if (mShadowSpotLight[i] == drawablep) - { - mShadowSpotLight[i] = NULL; - } - - if (mTargetShadowSpotLight[i] == drawablep) - { - mTargetShadowSpotLight[i] = NULL; - } - } - - -} - -U32 LLPipeline::addObject(LLViewerObject *vobj) -{ - LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - - if (RenderDelayCreation) - { - mCreateQ.push_back(vobj); - } - else - { - createObject(vobj); - } - - return 1; -} - -void LLPipeline::createObjects(F32 max_dtime) -{ - LLFastTimer ftm(FTM_GEO_UPDATE); - LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); - - LLTimer update_timer; - - while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) - { - LLViewerObject* vobj = mCreateQ.front(); - if (!vobj->isDead()) - { - createObject(vobj); - } - mCreateQ.pop_front(); - } - - //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) - //{ - // createObject(*iter); - //} - - //mCreateQ.clear(); -} - -void LLPipeline::createObject(LLViewerObject* vobj) -{ - LLDrawable* drawablep = vobj->mDrawable; - - if (!drawablep) - { - drawablep = vobj->createDrawable(this); - } - else - { - llerrs << "Redundant drawable creation!" << llendl; - } - - llassert(drawablep); - - if (vobj->getParent()) - { - vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 - } - else - { - vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 - } - - markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - - if (drawablep->getVOVolume() && RenderAnimateRes) - { - // fun animated res - drawablep->updateXform(TRUE); - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - drawablep->setScale(LLVector3(0,0,0)); - drawablep->makeActive(); - } -} - - -void LLPipeline::resetFrameStats() -{ - assertInitialized(); - - LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); - - if (mBatchCount > 0) - { - mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; - } - mTrianglesDrawn = 0; - sCompiles = 0; - mVerticesRelit = 0; - mLightingChanges = 0; - mGeometryChanges = 0; - mNumVisibleFaces = 0; - - if (mOldRenderDebugMask != mRenderDebugMask) - { - gObjectList.clearDebugText(); - mOldRenderDebugMask = mRenderDebugMask; - } - -} - -//external functions for asynchronous updating -void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED - drawablep->updateMove(); // returns done - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) -{ - if (FreezeTime) - { - return; - } - if (!drawablep) - { - llerrs << "updateMove called with NULL drawablep" << llendl; - return; - } - if (drawablep->isState(LLDrawable::EARLY_MOVE)) - { - return; - } - - assertInitialized(); - - // update drawable now - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED - drawablep->updateMove(); - drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame - // Put on move list so that EARLY_MOVE gets cleared - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - mMovedList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } -} - -void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) -{ - for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); - iter != moved_list.end(); ) - { - LLDrawable::drawable_vector_t::iterator curiter = iter++; - LLDrawable *drawablep = *curiter; - BOOL done = TRUE; - if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) - { - done = drawablep->updateMove(); - } - drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); - if (done) - { - drawablep->clearState(LLDrawable::ON_MOVE_LIST); - iter = moved_list.erase(curiter); - } - } -} - -static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); -static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); - -void LLPipeline::updateMove() -{ - LLFastTimer t(FTM_UPDATE_MOVE); - LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - - if (FreezeTime) - { - return; - } - - assertInitialized(); - - { - static LLFastTimer::DeclareTimer ftm("Retexture"); - LLFastTimer t(ftm); - - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) - { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - } - - { - static LLFastTimer::DeclareTimer ftm("Moved List"); - LLFastTimer t(ftm); - updateMovedList(mMovedList); - } - - //balance octrees - { - LLFastTimer ot(FTM_OCTREE_BALANCE); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->mOctree->balance(); - } - } - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// Culling and occlusion testing -///////////////////////////////////////////////////////////////////////////// - -//static -F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) -{ - LLVector3 lookAt = center - camera.getOrigin(); - F32 dist = lookAt.length(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.length()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -//static -F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) -{ - LLVector4a origin; - origin.load3(camera.getOrigin().mV); - - LLVector4a lookAt; - lookAt.setSub(center, origin); - F32 dist = lookAt.getLength3().getF32(); - - //ramp down distance for nearby objects - //shrink dist by dist/16. - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - //get area of circle around node - F32 app_angle = atanf(size.getLength3().getF32()/dist); - F32 radius = app_angle*LLDrawable::sCurPixelAngle; - return radius*radius * F_PI; -} - -void LLPipeline::grabReferences(LLCullResult& result) -{ - sCull = &result; -} - -void LLPipeline::clearReferences() -{ - sCull = NULL; -} - -void check_references(LLSpatialGroup* group, LLDrawable* drawable) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - if (drawable == *i) - { - llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; - } - } -} - -void check_references(LLDrawable* drawable, LLFace* face) -{ - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - if (drawable->getFace(i) == face) - { - llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; - } - } -} - -void check_references(LLSpatialGroup* group, LLFace* face) -{ - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawable = *i; - check_references(drawable, face); - } -} - -void LLPipeline::checkReferences(LLFace* face) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, face); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - LLDrawable* drawable = *iter; - check_references(drawable, face); - } - } -#endif -} - -void LLPipeline::checkReferences(LLDrawable* drawable) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, drawable); - } - - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) - { - if (drawable == *iter) - { - llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - -void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) -{ - for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) - { - LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; - for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) - { - LLDrawInfo* params = *j; - if (params == draw_info) - { - llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; - } - } - } -} - - -void LLPipeline::checkReferences(LLDrawInfo* draw_info) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - check_references(group, draw_info); - } - } -#endif -} - -void LLPipeline::checkReferences(LLSpatialGroup* group) -{ -#if 0 - if (sCull) - { - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - if (group == *iter) - { - llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; - } - } - } -#endif -} - - -BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (part->visibleObjectsInFrustum(camera)) - { - return TRUE; - } - } - } - } - } - - return FALSE; -} - -BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) -{ - const F32 X = 65536.f; - - min = LLVector3(X,X,X); - max = LLVector3(-X,-X,-X); - - U32 saved_camera_id = LLViewerCamera::sCurCameraID; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - - BOOL res = TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - if (!part->getVisibleExtents(camera, min, max)) - { - res = FALSE; - } - } - } - } - } - - LLViewerCamera::sCurCameraID = saved_camera_id; - - return res; -} - -static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); - -void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) -{ - LLFastTimer t(FTM_CULL); - LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); - - grabReferences(result); - - sCull->clear(); - - BOOL to_texture = LLPipeline::sUseOcclusion > 1 && - !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && - LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - gPipeline.canUseVertexShaders() && - sRenderGlow; - - if (to_texture) - { - mScreen.bindTarget(); - } - - if (sUseOcclusion > 1) - { - gGL.setColorMask(false, false); - } - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(gGLLastProjection); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLLastModelView); - - - LLVertexBuffer::unbind(); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - - //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) - LLViewerRegion* region = gAgent.getRegion(); - LLPlane plane; - - if (planep) - { - plane = *planep; - } - else - { - if (region) - { - LLVector3 pnorm; - F32 height = region->getWaterHeight(); - if (water_clip < 0) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - plane.setVec(pnorm, -height); - } - else if (water_clip > 0) - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - plane.setVec(pnorm, height); - } - } - } - - glh::matrix4f modelview = glh_get_last_modelview(); - glh::matrix4f proj = glh_get_last_projection(); - LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - bool bound_shader = false; - if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) - { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can - // (shadow render uses a special shader that clamps to clip planes) - bound_shader = true; - gOcclusionProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - if (water_clip != 0) - { - LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); - camera.setUserClipPlane(plane); - } - else - { - camera.disableUserClipPlane(); - } - - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->cull(camera); - } - } - } - } - - if (bound_shader) - { - gOcclusionProgram.unbind(); - } - - camera.disableUserClipPlane(); - - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && - gSky.mVOSkyp.notNull() && - gSky.mVOSkyp->mDrawable.notNull()) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && - !gPipeline.canUseWindLightShaders() && - gSky.mVOGroundp.notNull() && - gSky.mVOGroundp->mDrawable.notNull() && - !LLPipeline::sWaterReflections) - { - gSky.mVOGroundp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOGroundp->mDrawable); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - if (sUseOcclusion > 1) - { - gGL.setColorMask(true, false); - } - - if (to_texture) - { - mScreen.flush(); - } -} - -void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) -{ - if (group->getData().empty()) - { - return; - } - - group->setVisible(); - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - group->updateDistance(camera); - } - - const F32 MINIMUM_PIXEL_AREA = 16.f; - - if (group->mPixelArea < MINIMUM_PIXEL_AREA) - { - return; - } - - if (sMinRenderSize > 0.f && - llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) - { - return; - } - - assertInitialized(); - - if (!group->mSpatialPartition->mRenderByGroup) - { //render by drawable - sCull->pushDrawableGroup(group); - } - else - { //render by group - sCull->pushVisibleGroup(group); - } - - mNumVisibleNodes++; -} - -void LLPipeline::markOccluder(LLSpatialGroup* group) -{ - if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) - { - LLSpatialGroup* parent = group->getParent(); - - if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { //only mark top most occluders as active occlusion - sCull->pushOcclusionGroup(group); - group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - - if (parent && - !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && - parent->getElementCount() == 0 && - parent->needsUpdate()) - { - sCull->pushOcclusionGroup(group); - parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - } - } -} - -void LLPipeline::doOcclusion(LLCamera& camera) -{ - if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) - { - LLVertexBuffer::unbind(); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) - { - gGL.setColorMask(true, false, false, false); - } - else - { - gGL.setColorMask(false, false); - } - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - LLGLDisable cull(GL_CULL_FACE); - - - bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.bind(); - } - else - { - gOcclusionProgram.bind(); - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->doOcclusion(&camera); - group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); - } - - if (bind_shader) - { - if (LLPipeline::sShadowRender) - { - gDeferredShadowProgram.unbind(); - } - else - { - gOcclusionProgram.unbind(); - } - } - - gGL.setColorMask(true, false); - } -} - -BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) -{ - BOOL update_complete = drawablep->updateGeometry(priority); - if (update_complete && assertInitialized()) - { - drawablep->setState(LLDrawable::BUILT); - mGeometryChanges++; - } - return update_complete; -} - -void LLPipeline::updateGL() -{ - while (!LLGLUpdate::sGLQ.empty()) - { - LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); - glu->updateGL(); - glu->mInQ = FALSE; - LLGLUpdate::sGLQ.pop_front(); - } -} - -void LLPipeline::rebuildPriorityGroups() -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gMeshRepo.notifyLoadedMeshes(); - - mGroupQ1Locked = true; - // Iterate through all drawables on the priority build queue, - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); - iter != mGroupQ1.end(); ++iter) - { - LLSpatialGroup* group = *iter; - group->rebuildGeom(); - group->clearState(LLSpatialGroup::IN_BUILD_Q1); - } - - mGroupQ1.clear(); - mGroupQ1Locked = false; - -} - -void LLPipeline::rebuildGroups() -{ - if (mGroupQ2.empty()) - { - return; - } - - mGroupQ2Locked = true; - // Iterate through some drawables on the non-priority build queue - S32 size = (S32) mGroupQ2.size(); - S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); - - S32 count = 0; - - std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); - - LLSpatialGroup::sg_vector_t::iterator iter; - LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); - - for (iter = mGroupQ2.begin(); - iter != mGroupQ2.end() && count <= min_count; ++iter) - { - LLSpatialGroup* group = *iter; - last_iter = iter; - - if (!group->isDead()) - { - group->rebuildGeom(); - - if (group->mSpatialPartition->mRenderByGroup) - { - count++; - } - } - - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - - mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); - - mGroupQ2Locked = false; - - updateMovedList(mMovedBridge); -} - -void LLPipeline::updateGeom(F32 max_dtime) -{ - LLTimer update_timer; - LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); - LLPointer<LLDrawable> drawablep; - - LLFastTimer t(FTM_GEO_UPDATE); - - assertInitialized(); - - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - - // notify various object types to reset internal cost metrics, etc. - // for now, only LLVOVolume does this to throttle LOD changes - LLVOVolume::preUpdateGeom(); - - // Iterate through all drawables on the priority build queue, - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); - iter != mBuildQ1.end();) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) - { - if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); - if (find != mBuildQ2.end()) - { - mBuildQ2.erase(find); - } - } - - if (updateDrawableGeom(drawablep, TRUE)) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q1); - mBuildQ1.erase(curiter); - } - } - else - { - mBuildQ1.erase(curiter); - } - } - - // Iterate through some drawables on the non-priority build queue - S32 min_count = 16; - S32 size = (S32) mBuildQ2.size(); - if (size > 1024) - { - min_count = llclamp((S32) (size * (F32) size/4096), 16, size); - } - - S32 count = 0; - - max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); - LLSpatialGroup* last_group = NULL; - LLSpatialBridge* last_bridge = NULL; - - for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); - iter != mBuildQ2.end(); ) - { - LLDrawable::drawable_list_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - - LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : - drawablep->getParent()->getSpatialBridge(); - - if (drawablep->getSpatialGroup() != last_group && - (!last_bridge || bridge != last_bridge) && - (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) - { - break; - } - - //make sure updates don't stop in the middle of a spatial group - //to avoid thrashing (objects are enqueued by group) - last_group = drawablep->getSpatialGroup(); - last_bridge = bridge; - - BOOL update_complete = TRUE; - if (!drawablep->isDead()) - { - update_complete = updateDrawableGeom(drawablep, FALSE); - count++; - } - if (update_complete) - { - drawablep->clearState(LLDrawable::IN_REBUILD_Q2); - mBuildQ2.erase(curiter); - } - } - - updateMovedList(mMovedBridge); -} - -void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); - - if(drawablep && !drawablep->isDead()) - { - if (drawablep->isSpatialBridge()) - { - const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; - llassert(root); // trying to catch a bad assumption - if (root && // // this test may not be needed, see above - root->getVObj()->isAttachment()) - { - LLDrawable* rootparent = root->getParent(); - if (rootparent) // this IS sometimes NULL - { - LLViewerObject *vobj = rootparent->getVObj(); - llassert(vobj); // trying to catch a bad assumption - if (vobj) // this test may not be needed, see above - { - const LLVOAvatar* av = vobj->asAvatar(); - if (av && av->isImpostor()) - { - return; - } - } - } - } - sCull->pushBridge((LLSpatialBridge*) drawablep); - } - else - { - sCull->pushDrawable(drawablep); - } - - drawablep->setVisible(camera); - } -} - -void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) -{ - LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); - - if (!drawablep) - { - //llerrs << "Sending null drawable to moved list!" << llendl; - return; - } - - if (drawablep->isDead()) - { - llwarns << "Marking NULL or dead drawable moved!" << llendl; - return; - } - - if (drawablep->getParent()) - { - //ensure that parent drawables are moved first - markMoved(drawablep->getParent(), damped_motion); - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) - { - if (drawablep->isSpatialBridge()) - { - mMovedBridge.push_back(drawablep); - } - else - { - mMovedList.push_back(drawablep); - } - drawablep->setState(LLDrawable::ON_MOVE_LIST); - } - if (damped_motion == FALSE) - { - drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED - } - else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) - { - drawablep->clearState(LLDrawable::MOVE_UNDAMPED); - } -} - -void LLPipeline::markShift(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); - - if (!drawablep || drawablep->isDead()) - { - return; - } - - assertInitialized(); - - if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) - { - drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); - if (drawablep->getParent()) - { - markShift(drawablep->getParent()); - } - mShiftList.push_back(drawablep); - drawablep->setState(LLDrawable::ON_SHIFT_LIST); - } -} - -void LLPipeline::shiftObjects(const LLVector3 &offset) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); - - assertInitialized(); - - glClear(GL_DEPTH_BUFFER_BIT); - gDepthDirty = TRUE; - - LLVector4a offseta; - offseta.load3(offset.mV); - - for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); - iter != mShiftList.end(); iter++) - { - LLDrawable *drawablep = *iter; - if (drawablep->isDead()) - { - continue; - } - drawablep->shiftPos(offseta); - drawablep->clearState(LLDrawable::ON_SHIFT_LIST); - } - mShiftList.resize(0); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->shift(offseta); - } - } - } - - LLHUDText::shiftAll(offset); - LLHUDNameTag::shiftAll(offset); - display_update_camera(); -} - -void LLPipeline::markTextured(LLDrawable *drawablep) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - mRetexturedList.insert(drawablep); - } -} - -void LLPipeline::markGLRebuild(LLGLUpdate* glu) -{ - if (glu && !glu->mInQ) - { - LLGLUpdate::sGLQ.push_back(glu); - glu->mInQ = TRUE; - } -} - -void LLPipeline::markPartitionMove(LLDrawable* drawable) -{ - if (!drawable->isState(LLDrawable::PARTITION_MOVE) && - !drawable->getPositionGroup().equals3(LLVector4a::getZero())) - { - drawable->setState(LLDrawable::PARTITION_MOVE); - mPartitionQ.push_back(drawable); - } -} - -void LLPipeline::processPartitionQ() -{ - for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) - { - LLDrawable* drawable = *iter; - if (!drawable->isDead()) - { - drawable->updateBinRadius(); - drawable->movePartition(); - } - drawable->clearState(LLDrawable::PARTITION_MOVE); - } - - mPartitionQ.clear(); -} - -void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - if (group && !group->isDead() && group->mSpatialPartition) - { - if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) - { - priority = TRUE; - } - - if (priority) - { - if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ1Locked); - - mGroupQ1.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q1); - - if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) - { - LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); - if (iter != mGroupQ2.end()) - { - mGroupQ2.erase(iter); - } - group->clearState(LLSpatialGroup::IN_BUILD_Q2); - } - } - } - else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) - { - llassert_always(!mGroupQ2Locked); - mGroupQ2.push_back(group); - group->setState(LLSpatialGroup::IN_BUILD_Q2); - - } - } -} - -void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); - - if (drawablep && !drawablep->isDead() && assertInitialized()) - { - if (!drawablep->isState(LLDrawable::BUILT)) - { - priority = TRUE; - } - if (priority) - { - if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) - { - mBuildQ1.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue - } - } - else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) - { - mBuildQ2.push_back(drawablep); - drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list - } - if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) - { - drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); - } - drawablep->setState(flag); - } -} - -static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); - -void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) -{ - if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::END_RENDER_TYPES)) - { - //clear faces from face pools - LLFastTimer t(FTM_RESET_DRAWORDER); - gPipeline.resetDrawOrders(); - } - - LLFastTimer ftm(FTM_STATESORT); - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - //LLVertexBuffer::unbind(); - - grabReferences(result); - for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - markVisible(*i, camera); - } - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - LLSpatialGroup* last_group = NULL; - for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLCullResult::bridge_list_t::iterator cur_iter = i; - LLSpatialBridge* bridge = *cur_iter; - LLSpatialGroup* group = bridge->getSpatialGroup(); - - if (last_group == NULL) - { - last_group = group; - } - - if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - stateSort(bridge, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group != group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - - last_group = group; - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && - last_group && last_group->changeLOD()) - { - last_group->mLastUpdateDistance = last_group->mDistance; - } - } - - for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) - { - LLSpatialGroup* group = *iter; - group->checkOcclusion(); - if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - markOccluder(group); - } - else - { - group->setVisible(); - stateSort(group, camera); - - if (!sDelayVBUpdate) - { //rebuild mesh as soon as we know it's visible - group->rebuildMesh(); - } - } - } - - { - LLFastTimer ftm(FTM_STATESORT_DRAWABLE); - for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); - iter != sCull->endVisibleList(); ++iter) - { - LLDrawable *drawablep = *iter; - if (!drawablep->isDead()) - { - stateSort(drawablep, camera); - } - } - } - - postSort(camera); -} - -void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (group->changeLOD()) - { - for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) - { - LLDrawable* drawablep = *i; - stateSort(drawablep, camera); - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { //avoid redundant stateSort calls - group->mLastUpdateDistance = group->mDistance; - } - } - -} - -void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - if (bridge->getSpatialGroup()->changeLOD()) - { - bool force_update = false; - bridge->updateDistance(camera, force_update); - } -} - -void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); - - if (!drawablep - || drawablep->isDead() - || !hasRenderType(drawablep->getRenderType())) - { - return; - } - - if (LLSelectMgr::getInstance()->mHideSelectedObjects) - { - if (drawablep->getVObj().notNull() && - drawablep->getVObj()->isSelected()) - { - return; - } - } - - if (drawablep->isAvatar()) - { //don't draw avatars beyond render distance or if we don't have a spatial group. - if ((drawablep->getSpatialGroup() == NULL) || - (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) - { - return; - } - - LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); - if (!avatarp->isVisible()) - { - return; - } - } - - assertInitialized(); - - if (hasRenderType(drawablep->mRenderType)) - { - if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) - { - drawablep->setVisible(camera, NULL, FALSE); - } - else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) - { - // clear invisible flag here to avoid single frame glitch - drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); - } - } - - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here - { - if (!drawablep->isActive()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); - } - else if (drawablep->isAvatar()) - { - bool force_update = false; - drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() - } - } - } - - if (!drawablep->getVOVolume()) - { - for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); - iter != drawablep->mFaces.end(); iter++) - { - LLFace* facep = *iter; - - if (facep->hasGeometry()) - { - if (facep->getPool()) - { - facep->getPool()->enqueue(facep); - } - else - { - break; - } - } - } - } - - - mNumVisibleFaces += drawablep->getNumFaces(); -} - - -void forAllDrawables(LLCullResult::sg_list_t::iterator begin, - LLCullResult::sg_list_t::iterator end, - void (*func)(LLDrawable*)) -{ - for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) - { - for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) - { - func(*j); - } - } -} - -void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) -{ - forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); - forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); -} - -//function for creating scripted beacons -void renderScriptedBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderScriptedTouchBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - && !vobj->getParent() - && vobj->flagScripted() - && vobj->flagHandleTouch()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderPhysicalBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && !vobj->isAvatar() - //&& !vobj->getParent() - && vobj->usePhysics()) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderMOAPBeacons(LLDrawable* drawablep) -{ - LLViewerObject *vobj = drawablep->getVObj(); - - if(!vobj || vobj->isAvatar()) - return; - - BOOL beacon=FALSE; - U8 tecount=vobj->getNumTEs(); - for(int x=0;x<tecount;x++) - { - if(vobj->getTE(x)->hasMedia()) - { - beacon=TRUE; - break; - } - } - if(beacon==TRUE) - { - if (gPipeline.sRenderBeacons) - { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderParticleBeacons(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj - && vobj->isParticleSource()) - { - if (gPipeline.sRenderBeacons) - { - LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); - } - - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void renderSoundHighlights(LLDrawable* drawablep) -{ - // Look for attachments, objects, etc. - LLViewerObject *vobj = drawablep->getVObj(); - if (vobj && vobj->isAudioSource()) - { - if (gPipeline.sRenderHighlight) - { - S32 face_id; - S32 count = drawablep->getNumFaces(); - for (face_id = 0; face_id < count; face_id++) - { - gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); - } - } - } -} - -void LLPipeline::postSort(LLCamera& camera) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); - LLFastTimer ftm(FTM_STATESORT_POSTSORT); - - assertInitialized(); - - llpushcallstacks ; - //rebuild drawable geometry - for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - llpushcallstacks ; - //rebuild groups - sCull->assertDrawMapsEmpty(); - - rebuildPriorityGroups(); - llpushcallstacks ; - - const S32 bin_count = 1024*8; - - static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; - static U32 bin_size[bin_count]; - - //clear one bin per frame to avoid memory bloat - static S32 clear_idx = 0; - clear_idx = (1+clear_idx)%bin_count; - alpha_bins[clear_idx].clear(); - - for (U32 j = 0; j < bin_count; j++) - { - bin_size[j] = 0; - } - - //build render map - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - continue; - } - - if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) - { //no way this group is going to be drawable without a rebuild - group->rebuildGeom(); - } - - for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) - { - LLSpatialGroup::drawmap_elem_t& src_vec = j->second; - if (!hasRenderType(j->first)) - { - continue; - } - - for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) - { - if (sMinRenderSize > 0.f) - { - LLVector4a bounds; - bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); - - if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) - { - sCull->pushDrawInfo(j->first, *k); - } - } - else - { - sCull->pushDrawInfo(j->first, *k); - } - } - } - - if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) - { - LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); - - if (alpha != group->mDrawMap.end()) - { //store alpha groups for sorting - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) - { - if (bridge) - { - LLCamera trans_camera = bridge->transformCamera(camera); - group->updateDistance(trans_camera); - } - else - { - group->updateDistance(camera); - } - } - - if (hasRenderType(LLDrawPool::POOL_ALPHA)) - { - sCull->pushAlphaGroup(group); - } - } - } - } - - if (!sShadowRender) - { - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); - } - llpushcallstacks ; - // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus - if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) - { - if (sRenderScriptedTouchBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedTouchBeacons); - } - else - if (sRenderScriptedBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderScriptedBeacons); - } - - if (sRenderPhysicalBeacons) - { - // Only show the beacon on the root object. - forAllVisibleDrawables(renderPhysicalBeacons); - } - - if(sRenderMOAPBeacons) - { - forAllVisibleDrawables(renderMOAPBeacons); - } - - if (sRenderParticleBeacons) - { - forAllVisibleDrawables(renderParticleBeacons); - } - - // If god mode, also show audio cues - if (sRenderSoundBeacons && gAudiop) - { - // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. - LLAudioEngine::source_map::iterator iter; - for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) - { - LLAudioSource *sourcep = iter->second; - - LLVector3d pos_global = sourcep->getPositionGlobal(); - LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); - if (gPipeline.sRenderBeacons) - { - //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); - } - } - // now deal with highlights for all those seeable sound sources - forAllVisibleDrawables(renderSoundHighlights); - } - } - llpushcallstacks ; - // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. - if (LLFloaterTelehub::renderBeacons()) - { - LLFloaterTelehub::addBeacons(); - } - - if (!sShadowRender) - { - mSelectedFaces.clear(); - - // Draw face highlights for selected faces. - if (LLSelectMgr::getInstance()->getTEMode()) - { - struct f : public LLSelectedTEFunctor - { - virtual bool apply(LLViewerObject* object, S32 te) - { - if (object->mDrawable) - { - gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); - } - return true; - } - } func; - LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); - } - } - - //LLSpatialGroup::sNoDelete = FALSE; - llpushcallstacks ; -} - - -void render_hud_elements() -{ - LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); - LLFastTimer t(FTM_RENDER_UI); - gPipeline.disableLights(); - - LLGLDisable fog(GL_FOG); - LLGLSUIDefault gls_ui; - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); - glStencilMask(0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - - gGL.color4f(1,1,1,1); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() - - // Draw the tracking overlays - LLTracker::render3D(); - - // Show the property lines - LLWorld::getInstance()->renderPropertyLines(); - LLViewerParcelMgr::getInstance()->render(); - LLViewerParcelMgr::getInstance()->renderParcelCollision(); - - // Render name tags. - LLHUDObject::renderAll(); - } - else if (gForceRenderLandFence) - { - // This is only set when not rendering the UI, for parcel snapshots - LLViewerParcelMgr::getInstance()->render(); - } - else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - LLHUDText::renderAllHUD(); - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - gGL.flush(); -} - -void LLPipeline::renderHighlights() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); - - assertInitialized(); - - // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) - // Render highlighted faces. - LLGLSPipelineAlpha gls_pipeline_alpha; - LLColor4 color(1.f, 1.f, 1.f, 0.5f); - LLGLEnable color_mat(GL_COLOR_MATERIAL); - disableLights(); - - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) - { //draw blurry highlight image over screen - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - LLGLDisable test(GL_ALPHA_TEST); - - LLGLEnable stencil(GL_STENCIL_TEST); - gGL.flush(); - glStencilMask(0xFFFFFFFF); - glClearStencil(1); - glClear(GL_STENCIL_BUFFER_BIT); - - glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); - glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - - gGL.setColorMask(false, false); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) - { - renderHighlight(iter->mItem->getVObj(), 1.f); - } - gGL.setColorMask(true, false); - - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); - - //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.getTexUnit(0)->bind(&mHighlight); - - LLVector2 tc1; - LLVector2 tc2; - - tc1.setVec(0,0); - tc2.setVec(2,2); - - gGL.begin(LLRender::TRIANGLES); - - F32 scale = RenderHighlightBrightness; - LLColor4 color = RenderHighlightColor; - F32 thickness = RenderHighlightThickness; - - for (S32 pass = 0; pass < 2; ++pass) - { - if (pass == 0) - { - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - } - else - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - for (S32 i = 0; i < 8; ++i) - { - for (S32 j = 0; j < 8; ++j) - { - LLVector2 tc(i-4+0.5f, j-4+0.5f); - - F32 dist = 1.f-(tc.length()/sqrtf(32.f)); - dist *= scale/64.f; - - tc *= thickness; - tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); - tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); - - gGL.color4f(color.mV[0], - color.mV[1], - color.mV[2], - color.mV[3]*dist); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); - gGL.vertex2f(3,-1); - } - } - } - - gGL.end(); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - //gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Make sure the selection image gets downloaded and decoded - if (!mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); - - U32 count = mSelectedFaces.size(); - for (U32 i = 0; i < count; i++) - { - LLFace *facep = mSelectedFaces[i]; - if (!facep || facep->getDrawable()->isDead()) - { - llerrs << "Bad face on selection" << llendl; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); - } - } - - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Paint 'em red! - color.setVec(1.f, 0.f, 0.f, 0.5f); - - int count = mHighlightFaces.size(); - for (S32 i = 0; i < count; i++) - { - LLFace* facep = mHighlightFaces[i]; - facep->renderSelected(LLViewerTexture::sNullImagep, color); - } - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) - { - gHighlightProgram.unbind(); - } -} - -//debug use -U32 LLPipeline::sCurRenderPoolType = 0 ; - -void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - assertInitialized(); - - F32 saved_modelview[16]; - F32 saved_projection[16]; - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - saved_modelview[i] = gGLModelView[i]; - saved_projection[i] = gGLProjection[i]; - } - } - - /////////////////////////////////////////// - // - // Sync and verify GL state - // - // - - stop_glerror(); - - LLVertexBuffer::unbind(); - - // Do verification of GL state - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - if (mRenderDebugMask & RENDER_DEBUG_VERIFY) - { - if (!verify()) - { - llerrs << "Pipeline verification failed!" << llendl; - } - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); - - // Initialize lots of GL state to "safe" values - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - - LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); - - // Toggle backface culling for debugging - LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); - // Set fog - BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); - LLGLEnable fog_enable(use_fog && - !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); - gSky.updateFog(camera.getFar()); - if (!use_fog) - { - sUnderWaterRender = FALSE; - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); - LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); - - - ////////////////////////////////////////////// - // - // Actually render all of the geometry - // - // - stop_glerror(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - { - LLFastTimer t(FTM_POOLS); - - // HACK: don't calculate local lights if we're rendering the HUD! - // Removing this check will cause bad flickering when there are - // HUD elements being rendered AND the user is in flycam mode -nyx - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - calcNearbyLights(camera); - setupHWLights(NULL); - } - - BOOL occlude = sUseOcclusion > 1; - U32 cur_type = 0; - - pool_set_t::iterator iter1 = mPools.begin(); - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - //debug use - sCurRenderPoolType = cur_type ; - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginRenderPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->render(i); - } - poolp->endRenderPass(i); - LLVertexBuffer::unbind(); - if (gDebugGL) - { - std::string msg = llformat("pass %d", i); - LLGLState::checkStates(msg); - //LLGLState::checkTextureChannels(msg); - //LLGLState::checkClientArrays(msg); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - } - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - - if (!LLPipeline::sImpostorRender) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); - - if (!sReflectionRender) - { - renderHighlights(); - } - - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) - { - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - } - else - { - // Make sure particle effects disappear - LLHUDObject::renderAllForTimer(); - } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); - - //HACK: preserve/restore matrices around HUD render - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - for (U32 i = 0; i < 16; i++) - { - gGLModelView[i] = saved_modelview[i]; - gGLProjection[i] = saved_projection[i]; - } - } - } - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); -// LLGLState::checkTextureChannels(); -// LLGLState::checkClientArrays(); -} - -void LLPipeline::renderGeomDeferred(LLCamera& camera) -{ - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - - LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); - LLFastTimer t(FTM_RENDER_GEOMETRY); - - LLFastTimer t2(FTM_POOLS); - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - stop_glerror(); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); - stop_glerror(); - - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (hasRenderType(poolp->getType())) - { - poolp->prerender(); - } - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - U32 cur_type = 0; - - gGL.setColorMask(true, true); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderDeferred(i); - } - poolp->endDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - gGL.setColorMask(true, false); -} - -void LLPipeline::renderGeomPostDeferred(LLCamera& camera) -{ - LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); - LLFastTimer t(FTM_POOLS); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - calcNearbyLights(camera); - setupHWLights(NULL); - - gGL.setColorMask(true, false); - - pool_set_t::iterator iter1 = mPools.begin(); - BOOL occlude = LLPipeline::sUseOcclusion > 1; - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - if (occlude && cur_type >= LLDrawPool::POOL_GRASS) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGL.setColorMask(true, false); - } - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) - { - LLFastTimer t(FTM_POOLRENDER); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginPostDeferredPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderPostDeferred(i); - } - poolp->endPostDeferredPass(i); - LLVertexBuffer::unbind(); - - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - if (occlude) - { - occlude = FALSE; - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - LLGLSLShader::bindNoShader(); - doOcclusion(camera); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - } -} - -void LLPipeline::renderGeomShadow(LLCamera& camera) -{ - LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); - U32 cur_type = 0; - - LLGLEnable cull(GL_CULL_FACE); - - LLVertexBuffer::unbind(); - - pool_set_t::iterator iter1 = mPools.begin(); - - while ( iter1 != mPools.end() ) - { - LLDrawPool *poolp = *iter1; - - cur_type = poolp->getType(); - - pool_set_t::iterator iter2 = iter1; - if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) - { - poolp->prerender() ; - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - - for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) - { - LLVertexBuffer::unbind(); - poolp->beginShadowPass(i); - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - - p->renderShadow(i); - } - poolp->endShadowPass(i); - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - } - } - else - { - // Skip all pools of this type - for (iter2 = iter1; iter2 != mPools.end(); iter2++) - { - LLDrawPool *p = *iter2; - if (p->getType() != cur_type) - { - break; - } - } - } - iter1 = iter2; - stop_glerror(); - } - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); -} - - -void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) -{ - assertInitialized(); - S32 count = 0; - if (render_type == LLRender::TRIANGLE_STRIP) - { - count = index_count-2; - } - else - { - count = index_count/3; - } - - mTrianglesDrawn += count; - mBatchCount++; - mMaxBatchSize = llmax(mMaxBatchSize, count); - mMinBatchSize = llmin(mMinBatchSize, count); - - if (LLPipeline::sRenderFrameTest) - { - gViewerWindow->getWindow()->swapBuffers(); - ms_sleep(16); - } -} - -void LLPipeline::renderPhysicsDisplay() -{ - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - return; - } - - allocatePhysicsBuffer(); - - gGL.flush(); - mPhysicsDisplay.bindTarget(); - glClearColor(0,0,0,1); - gGL.setColorMask(true, true); - mPhysicsDisplay.clear(); - glClearColor(0,0,0,0); - - gGL.setColorMask(true, false); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.bind(); - } - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderPhysicsShapes(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); - gGL.popMatrix(); - } - } - - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gDebugProgram.unbind(); - } - - mPhysicsDisplay.flush(); -} - - -void LLPipeline::renderDebug() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE); - - assertInitialized(); - - gGL.color4f(1,1,1,1); - - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - gGL.setColorMask(true, false); - - bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); - - - if (!hud_only && !mDebugBlips.empty()) - { //render debug blips - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); - - glPointSize(8.f); - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - - gGL.begin(LLRender::POINTS); - for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) - { - DebugBlip& blip = *iter; - - blip.mAge += gFrameIntervalSeconds; - if (blip.mAge > 2.f) - { - mDebugBlips.erase(iter++); - } - else - { - iter++; - } - - blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; - - gGL.color4fv(blip.mColor.mV); - gGL.vertex3fv(blip.mPosition.mV); - } - gGL.end(); - gGL.flush(); - glPointSize(1.f); - } - - - // Debug stuff. - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || - !hud_only && hasRenderType(part->mDrawableType) ) - { - part->renderDebug(); - } - } - } - } - - for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) - { - LLSpatialBridge* bridge = *i; - if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderDebug(); - gGL.popMatrix(); - } - } - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLVertexBuffer::unbind(); - - LLGLEnable blend(GL_BLEND); - LLGLDepthTest depth(TRUE, FALSE); - LLGLDisable cull(GL_CULL_FACE); - - gGL.color4f(1,1,1,1); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - F32 a = 0.1f; - - F32 col[] = - { - 1,0,0,a, - 0,1,0,a, - 0,0,1,a, - 1,0,1,a, - - 1,1,0,a, - 0,1,1,a, - 1,1,1,a, - 1,0,1,a, - }; - - for (U32 i = 0; i < 8; i++) - { - LLVector3* frust = mShadowCamera[i].mAgentFrustum; - - if (i > 3) - { //render shadow frusta as volumes - if (mShadowFrustPoints[i-4].empty()) - { - continue; - } - - gGL.color4fv(col+(i-4)*4); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.end(); - - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[2].mV); - gGL.end(); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[6].mV); - gGL.end(); - } - - - if (i < 4) - { - - //if (i == 0 || !mShadowFrustPoints[i].empty()) - { - //render visible point cloud - gGL.flush(); - glPointSize(8.f); - gGL.begin(LLRender::POINTS); - - F32* c = col+i*4; - gGL.color3fv(c); - - for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) - { - gGL.vertex3fv(mShadowFrustPoints[i][j].mV); - - } - gGL.end(); - - gGL.flush(); - glPointSize(1.f); - - LLVector3* ext = mShadowExtents[i]; - LLVector3 pos = (ext[0]+ext[1])*0.5f; - LLVector3 size = (ext[1]-ext[0])*0.5f; - drawBoxOutline(pos, size); - - //render camera frustum splits as outlines - gGL.begin(LLRender::LINES); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); - gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); - gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); - gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); - gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); - gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); - gGL.end(); - } - } - - /*gGL.flush(); - glLineWidth(16-i*2); - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) - { - if (hasRenderType(part->mDrawableType)) - { - part->renderIntersectingBBoxes(&mShadowCamera[i]); - } - } - } - } - gGL.flush(); - glLineWidth(1.f);*/ - } - } - - if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS) - { - gAgent.getRegion()->mWind.renderVectors(); - } - - if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) - { - // Debug composition layers - F32 x, y; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - if (gAgent.getRegion()) - { - gGL.begin(LLRender::POINTS); - // Draw the composition layer for the region that I'm in. - for (x = 0; x <= 260; x++) - { - for (y = 0; y <= 260; y++) - { - if ((x > 255) || (y > 255)) - { - gGL.color4f(1.f, 0.f, 0.f, 1.f); - } - else - { - gGL.color4f(0.f, 0.f, 1.f, 1.f); - } - F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); - z *= 5.f; - z += 50.f; - gGL.vertex3f(x, y, z); - } - } - gGL.end(); - } - } - - if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) - { - U32 count = 0; - U32 size = mGroupQ2.size(); - LLColor4 col; - - LLVertexBuffer::unbind(); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - - for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) - { - LLSpatialGroup* group = *iter; - if (group->isDead()) - { - continue; - } - - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); - - if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) - { - continue; - } - - if (bridge) - { - gGL.pushMatrix(); - gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - } - - F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); - - - LLVector2 c(1.f-alpha, alpha); - c.normVec(); - - - ++count; - col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); - group->drawObjectBox(col); - - if (bridge) - { - gGL.popMatrix(); - } - } - - gGL.popMatrix(); - } - - gGL.flush(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } -} - -void LLPipeline::rebuildPools() -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); - - assertInitialized(); - - S32 max_count = mPools.size(); - pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); - while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) - { - if (iter1 == mPools.end()) - { - iter1 = mPools.begin(); - } - LLDrawPool* poolp = *iter1; - - if (poolp->isDead()) - { - mPools.erase(iter1++); - removeFromQuickLookup( poolp ); - if (poolp == mLastRebuildPool) - { - mLastRebuildPool = NULL; - } - delete poolp; - } - else - { - mLastRebuildPool = poolp; - iter1++; - } - max_count--; - } - - if (isAgentAvatarValid()) - { - gAgentAvatarp->rebuildHUD(); - } -} - -void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) -{ - LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); - - assertInitialized(); - - switch( new_poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - if (mSimplePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mSimplePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GRASS: - if (mGrassPool) - { - llassert(0); - llwarns << "Ignoring duplicate grass pool." << llendl; - } - else - { - mGrassPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_FULLBRIGHT: - if (mFullbrightPool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mFullbrightPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_INVISIBLE: - if (mInvisiblePool) - { - llassert(0); - llwarns << "Ignoring duplicate simple pool." << llendl; - } - else - { - mInvisiblePool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_GLOW: - if (mGlowPool) - { - llassert(0); - llwarns << "Ignoring duplicate glow pool." << llendl; - } - else - { - mGlowPool = (LLRenderPass*) new_poolp; - } - break; - - case LLDrawPool::POOL_TREE: - mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_TERRAIN: - mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; - break; - - case LLDrawPool::POOL_BUMP: - if (mBumpPool) - { - llassert(0); - llwarns << "Ignoring duplicate bump pool." << llendl; - } - else - { - mBumpPool = new_poolp; - } - break; - - case LLDrawPool::POOL_ALPHA: - if( mAlphaPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; - } - else - { - mAlphaPool = new_poolp; - } - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - if( mSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; - } - else - { - mSkyPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WATER: - if( mWaterPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; - } - else - { - mWaterPool = new_poolp; - } - break; - - case LLDrawPool::POOL_GROUND: - if( mGroundPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; - } - else - { - mGroundPool = new_poolp; - } - break; - - case LLDrawPool::POOL_WL_SKY: - if( mWLSkyPool ) - { - llassert(0); - llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; - } - else - { - mWLSkyPool = new_poolp; - } - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; - break; - } -} - -void LLPipeline::removePool( LLDrawPool* poolp ) -{ - assertInitialized(); - removeFromQuickLookup(poolp); - mPools.erase(poolp); - delete poolp; -} - -void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) -{ - assertInitialized(); - LLMemType mt(LLMemType::MTYPE_PIPELINE); - switch( poolp->getType() ) - { - case LLDrawPool::POOL_SIMPLE: - llassert(mSimplePool == poolp); - mSimplePool = NULL; - break; - - case LLDrawPool::POOL_GRASS: - llassert(mGrassPool == poolp); - mGrassPool = NULL; - break; - - case LLDrawPool::POOL_FULLBRIGHT: - llassert(mFullbrightPool == poolp); - mFullbrightPool = NULL; - break; - - case LLDrawPool::POOL_INVISIBLE: - llassert(mInvisiblePool == poolp); - mInvisiblePool = NULL; - break; - - case LLDrawPool::POOL_WL_SKY: - llassert(mWLSkyPool == poolp); - mWLSkyPool = NULL; - break; - - case LLDrawPool::POOL_GLOW: - llassert(mGlowPool == poolp); - mGlowPool = NULL; - break; - - case LLDrawPool::POOL_TREE: - #ifdef _DEBUG - { - BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTreePools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_TERRAIN: - #ifdef _DEBUG - { - BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - llassert( found ); - } - #else - mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); - #endif - break; - - case LLDrawPool::POOL_BUMP: - llassert( poolp == mBumpPool ); - mBumpPool = NULL; - break; - - case LLDrawPool::POOL_ALPHA: - llassert( poolp == mAlphaPool ); - mAlphaPool = NULL; - break; - - case LLDrawPool::POOL_AVATAR: - break; // Do nothing - - case LLDrawPool::POOL_SKY: - llassert( poolp == mSkyPool ); - mSkyPool = NULL; - break; - - case LLDrawPool::POOL_WATER: - llassert( poolp == mWaterPool ); - mWaterPool = NULL; - break; - - case LLDrawPool::POOL_GROUND: - llassert( poolp == mGroundPool ); - mGroundPool = NULL; - break; - - default: - llassert(0); - llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; - break; - } -} - -void LLPipeline::resetDrawOrders() -{ - assertInitialized(); - // Iterate through all of the draw pools and rebuild them. - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - poolp->resetDrawOrders(); - } -} - -//============================================================================ -// Once-per-frame setup of hardware lights, -// including sun/moon, avatar backlight, and up to 6 local lights - -void LLPipeline::setupAvatarLights(BOOL for_edit) -{ - assertInitialized(); - - if (for_edit) - { - LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); - LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light - LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); - LLMatrix4 camera_rot(camera_mat.getMat3()); - camera_rot.invert(); - LLVector4 light_pos = light_pos_cam * camera_rot; - - light_pos.normalize(); - - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = diffuse; - - light->setDiffuse(diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setPosition(light_pos); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) - { - LLVector3 opposite_pos = -1.f * mSunDir; - LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; - LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); - backlight_pos.normalize(); - - LLColor4 light_diffuse = mSunDiffuse; - LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); - F32 max_component = 0.001f; - for (S32 i = 0; i < 3; i++) - { - if (backlight_diffuse.mV[i] > max_component) - { - max_component = backlight_diffuse.mV[i]; - } - } - F32 backlight_mag; - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; - } - else - { - backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; - } - backlight_diffuse *= backlight_mag / max_component; - - mHWLightColors[1] = backlight_diffuse; - - LLLightState* light = gGL.getLight(1); - - light->setPosition(backlight_pos); - light->setDiffuse(backlight_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - else - { - LLLightState* light = gGL.getLight(1); - - mHWLightColors[1] = LLColor4::black; - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } -} - -static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) -{ - F32 inten = light->getLightIntensity(); - if (inten < .001f) - { - return max_dist; - } - F32 radius = light->getLightRadius(); - BOOL selected = light->isSelected(); - LLVector3 dpos = light->getRenderPosition() - cam_pos; - F32 dist2 = dpos.lengthSquared(); - if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) - { - return max_dist; - } - F32 dist = (F32) sqrt(dist2); - dist *= 1.f / inten; - dist -= radius; - if (selected) - { - dist -= 10000.f; // selected lights get highest priority - } - if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) - { - // moving lights get a little higher priority (too much causes artifacts) - dist -= light->getLightRadius()*0.25f; - } - return dist; -} - -void LLPipeline::calcNearbyLights(LLCamera& camera) -{ - assertInitialized(); - - if (LLPipeline::sReflectionRender) - { - return; - } - - if (mLightingDetail >= 1) - { - // mNearbyLight (and all light_set_t's) are sorted such that - // begin() == the closest light and rbegin() == the farthest light - const S32 MAX_LOCAL_LIGHTS = 6; -// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); - LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? - camera.getOrigin() : - gAgent.getPositionAgent(); - - F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad - - // UPDATE THE EXISTING NEARBY LIGHTS - light_set_t cur_nearby_lights; - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) - { - const Light* light = &(*iter); - LLDrawable* drawable = light->drawable; - LLVOVolume* volight = drawable->getVOVolume(); - if (!volight || !drawable->isState(LLDrawable::LIGHT)) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (light->fade <= -LIGHT_FADE_TIME) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - if (!sRenderAttachedLights && volight && volight->isAttachment()) - { - drawable->clearState(LLDrawable::NEARBY_LIGHT); - continue; - } - - F32 dist = calc_light_dist(volight, cam_pos, max_dist); - cur_nearby_lights.insert(Light(drawable, dist, light->fade)); - } - mNearbyLights = cur_nearby_lights; - - // FIND NEW LIGHTS THAT ARE IN RANGE - light_set_t new_nearby_lights; - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); - iter != mLights.end(); ++iter) - { - LLDrawable* drawable = *iter; - LLVOVolume* light = drawable->getVOVolume(); - if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) - { - continue; - } - if (light->isHUDAttachment()) - { - continue; // no lighting from HUD objects - } - F32 dist = calc_light_dist(light, cam_pos, max_dist); - if (dist >= max_dist) - { - continue; - } - if (!sRenderAttachedLights && light && light->isAttachment()) - { - continue; - } - new_nearby_lights.insert(Light(drawable, dist, 0.f)); - if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) - { - new_nearby_lights.erase(--new_nearby_lights.end()); - const Light& last = *new_nearby_lights.rbegin(); - max_dist = last.dist; - } - } - - // INSERT ANY NEW LIGHTS - for (light_set_t::iterator iter = new_nearby_lights.begin(); - iter != new_nearby_lights.end(); iter++) - { - const Light* light = &(*iter); - if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) - { - mNearbyLights.insert(*light); - ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); - } - else - { - // crazy cast so that we can overwrite the fade value - // even though gcc enforces sets as const - // (fade value doesn't affect sort so this is safe) - Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); - if (light->dist < farthest_light->dist) - { - if (farthest_light->fade >= 0.f) - { - farthest_light->fade = -gFrameIntervalSeconds; - } - } - else - { - break; // none of the other lights are closer - } - } - } - - } -} - -void LLPipeline::setupHWLights(LLDrawPool* pool) -{ - assertInitialized(); - - // Ambient - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } - - // Light 0 = Sun or Moon (All objects) - { - if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) - { - mSunDir.setVec(gSky.getSunDirection()); - mSunDiffuse.setVec(gSky.getSunDiffuseColor()); - } - else - { - mSunDir.setVec(gSky.getMoonDirection()); - mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); - } - - F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); - if (max_color > 1.f) - { - mSunDiffuse *= 1.f/max_color; - } - mSunDiffuse.clamp(); - - LLVector4 light_pos(mSunDir, 0.0f); - LLColor4 light_diffuse = mSunDiffuse; - mHWLightColors[0] = light_diffuse; - - LLLightState* light = gGL.getLight(0); - light->setPosition(light_pos); - light->setDiffuse(light_diffuse); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setConstantAttenuation(1.f); - light->setLinearAttenuation(0.f); - light->setQuadraticAttenuation(0.f); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Light 1 = Backlight (for avatars) - // (set by enableLightsAvatar) - - S32 cur_light = 2; - - // Nearby lights = LIGHT 2-7 - - mLightMovingMask = 0; - - if (mLightingDetail >= 1) - { - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); ++iter) - { - LLDrawable* drawable = iter->drawable; - LLVOVolume* light = drawable->getVOVolume(); - if (!light) - { - continue; - } - if (drawable->isState(LLDrawable::ACTIVE)) - { - mLightMovingMask |= (1<<cur_light); - } - - LLColor4 light_color = light->getLightColor(); - light_color.mV[3] = 0.0f; - - F32 fade = iter->fade; - if (fade < LIGHT_FADE_TIME) - { - // fade in/out light - if (fade >= 0.f) - { - fade = fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; - } - else - { - fade = 1.f + fade / LIGHT_FADE_TIME; - ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; - } - fade = llclamp(fade,0.f,1.f); - light_color *= fade; - } - - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - - F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[cur_light] = light_color; - LLLightState* light_state = gGL.getLight(cur_light); - - light_state->setPosition(light_pos_gl); - light_state->setDiffuse(light_color); - light_state->setAmbient(LLColor4::black); - light_state->setConstantAttenuation(0.f); - if (sRenderDeferred) - { - light_state->setLinearAttenuation(light_radius*1.5f); - light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); - } - else - { - light_state->setLinearAttenuation(linatten); - light_state->setQuadraticAttenuation(0.f); - } - - - if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on - { - LLVector3 spotparams = light->getSpotLightParams(); - LLQuaternion quat = light->getRenderRotation(); - LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction - at_axis *= quat; - - light_state->setSpotDirection(at_axis); - light_state->setSpotCutoff(90.f); - light_state->setSpotExponent(2.f); - - light_state->setSpecular(LLColor4::black); - } - else // omnidirectional (point) light - { - light_state->setSpotExponent(0.f); - light_state->setSpotCutoff(180.f); - - // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight - const LLColor4 specular(0.f, 0.f, 0.f, 1.f); - light_state->setSpecular(specular); - } - cur_light++; - if (cur_light >= 8) - { - break; // safety - } - } - } - for ( ; cur_light < 8 ; cur_light++) - { - mHWLightColors[cur_light] = LLColor4::black; - LLLightState* light = gGL.getLight(cur_light); - - light->setDiffuse(LLColor4::black); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - } - if (gAgentAvatarp && - gAgentAvatarp->mSpecialRenderMode == 3) - { - LLColor4 light_color = LLColor4::white; - light_color.mV[3] = 0.0f; - - LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = 16.f; - - F32 x = 3.f; - float linatten = x / (light_radius); // % of brightness at radius - - mHWLightColors[2] = light_color; - LLLightState* light = gGL.getLight(2); - - light->setPosition(light_pos_gl); - light->setDiffuse(light_color); - light->setAmbient(LLColor4::black); - light->setSpecular(LLColor4::black); - light->setQuadraticAttenuation(0.f); - light->setConstantAttenuation(0.f); - light->setLinearAttenuation(linatten); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - } - - // Init GL state - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - - for (S32 i = 0; i < 8; ++i) - { - gGL.getLight(i)->disable(); - } - mLightMask = 0; -} - -void LLPipeline::enableLights(U32 mask) -{ - assertInitialized(); - - if (mLightingDetail == 0) - { - mask &= 0xf003; // sun and backlight only (and fullbright bit) - } - if (mLightMask != mask) - { - stop_glerror(); - if (!mLightMask) - { - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - } - if (mask) - { - stop_glerror(); - for (S32 i=0; i<8; i++) - { - LLLightState* light = gGL.getLight(i); - if (mask & (1<<i)) - { - light->enable(); - light->setDiffuse(mHWLightColors[i]); - } - else - { - light->disable(); - light->setDiffuse(LLColor4::black); - } - } - stop_glerror(); - } - else - { - if (!LLGLSLShader::sNoFixedFunction) - { - glDisable(GL_LIGHTING); - } - } - mLightMask = mask; - stop_glerror(); - - LLColor4 ambient = gSky.getTotalAmbientColor(); - gGL.setAmbientLightColor(ambient); - } -} - -void LLPipeline::enableLightsStatic() -{ - assertInitialized(); - U32 mask = 0x01; // Sun - if (mLightingDetail >= 2) - { - mask |= mLightMovingMask; // Hardware moving lights - } - else - { - mask |= 0xff & (~2); // Hardware local lights - } - enableLights(mask); -} - -void LLPipeline::enableLightsDynamic() -{ - assertInitialized(); - U32 mask = 0xff & (~2); // Local lights - enableLights(mask); - - if (isAgentAvatarValid() && getLightingDetail() <= 0) - { - if (gAgentAvatarp->mSpecialRenderMode == 0) // normal - { - gPipeline.enableLightsAvatar(); - } - else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview - { - gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); - } - } -} - -void LLPipeline::enableLightsAvatar() -{ - U32 mask = 0xff; // All lights - setupAvatarLights(FALSE); - enableLights(mask); -} - -void LLPipeline::enableLightsPreview() -{ - disableLights(); - - if (!LLGLSLShader::sNoFixedFunction) - { - glEnable(GL_LIGHTING); - } - - LLColor4 ambient = PreviewAmbientColor; - gGL.setAmbientLightColor(ambient); - - LLColor4 diffuse0 = PreviewDiffuse0; - LLColor4 specular0 = PreviewSpecular0; - LLColor4 diffuse1 = PreviewDiffuse1; - LLColor4 specular1 = PreviewSpecular1; - LLColor4 diffuse2 = PreviewDiffuse2; - LLColor4 specular2 = PreviewSpecular2; - - LLVector3 dir0 = PreviewDirection0; - LLVector3 dir1 = PreviewDirection1; - LLVector3 dir2 = PreviewDirection2; - - dir0.normVec(); - dir1.normVec(); - dir2.normVec(); - - LLVector4 light_pos(dir0, 0.0f); - - LLLightState* light = gGL.getLight(0); - - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse0); - light->setAmbient(LLColor4::black); - light->setSpecular(specular0); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir1, 0.f); - - light = gGL.getLight(1); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse1); - light->setAmbient(LLColor4::black); - light->setSpecular(specular1); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); - - light_pos = LLVector4(dir2, 0.f); - light = gGL.getLight(2); - light->enable(); - light->setPosition(light_pos); - light->setDiffuse(diffuse2); - light->setAmbient(LLColor4::black); - light->setSpecular(specular2); - light->setSpotExponent(0.f); - light->setSpotCutoff(180.f); -} - - -void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) -{ - U32 mask = 0x2002; // Avatar backlight only, set ambient - setupAvatarLights(TRUE); - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::enableLightsFullbright(const LLColor4& color) -{ - assertInitialized(); - U32 mask = 0x1000; // Non-0 mask, set ambient - enableLights(mask); - - gGL.setAmbientLightColor(color); -} - -void LLPipeline::disableLights() -{ - enableLights(0); // no lighting (full bright) -} - -//============================================================================ - -class LLMenuItemGL; -class LLInvFVBridge; -struct cat_folder_pair; -class LLVOBranch; -class LLVOLeaf; - -void LLPipeline::findReferences(LLDrawable *drawablep) -{ - assertInitialized(); - if (mLights.find(drawablep) != mLights.end()) - { - llinfos << "In mLights" << llendl; - } - if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) - { - llinfos << "In mMovedList" << llendl; - } - if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) - { - llinfos << "In mShiftList" << llendl; - } - if (mRetexturedList.find(drawablep) != mRetexturedList.end()) - { - llinfos << "In mRetexturedList" << llendl; - } - - if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) - { - llinfos << "In mBuildQ1" << llendl; - } - if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) - { - llinfos << "In mBuildQ2" << llendl; - } - - S32 count; - - count = gObjectList.findReferences(drawablep); - if (count) - { - llinfos << "In other drawables: " << count << " references" << llendl; - } -} - -BOOL LLPipeline::verify() -{ - BOOL ok = assertInitialized(); - if (ok) - { - for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) - { - LLDrawPool *poolp = *iter; - if (!poolp->verify()) - { - ok = FALSE; - } - } - } - - if (!ok) - { - llwarns << "Pipeline verify failed!" << llendl; - } - return ok; -} - -////////////////////////////// -// -// Collision detection -// -// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * A method to compute a ray-AABB intersection. - * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 - * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) - * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) - * - * Hence this version is faster as well as more robust than the original one. - * - * Should work provided: - * 1) the integer representation of 0.0f is 0x00000000 - * 2) the sign bit of the float is the most significant one - * - * Report bugs: p.terdiman@codercorner.com - * - * \param aabb [in] the axis-aligned bounding box - * \param origin [in] ray origin - * \param dir [in] ray direction - * \param coord [out] impact coordinates - * \return true if ray intersects AABB - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//#define RAYAABB_EPSILON 0.00001f -#define IR(x) ((U32&)x) - -bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) -{ - BOOL Inside = TRUE; - LLVector3 MinB = center - size; - LLVector3 MaxB = center + size; - LLVector3 MaxT; - MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; - - // Find candidate planes. - for(U32 i=0;i<3;i++) - { - if(origin.mV[i] < MinB.mV[i]) - { - coord.mV[i] = MinB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - else if(origin.mV[i] > MaxB.mV[i]) - { - coord.mV[i] = MaxB.mV[i]; - Inside = FALSE; - - // Calculate T distances to candidate planes - if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; - } - } - - // Ray origin inside bounding box - if(Inside) - { - coord = origin; - return true; - } - - // Get largest of the maxT's for final choice of intersection - U32 WhichPlane = 0; - if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; - if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; - - // Check final candidate actually inside box - if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; - - for(U32 i=0;i<3;i++) - { - if(i!=WhichPlane) - { - coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; - if (epsilon > 0) - { - if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; - } - else - { - if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; - } - } - } - return true; // ray hits box -} - -////////////////////////////// -// -// Macros, functions, and inline methods from other classes -// -// - -void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) -{ - if (drawablep && assertInitialized()) - { - if (is_light) - { - mLights.insert(drawablep); - drawablep->setState(LLDrawable::LIGHT); - } - else - { - drawablep->clearState(LLDrawable::LIGHT); - mLights.erase(drawablep); - } - } -} - -//static -void LLPipeline::toggleRenderType(U32 type) -{ - gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; - if (type == LLPipeline::RENDER_TYPE_WATER) - { - gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; - } -} - -//static -void LLPipeline::toggleRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - U32 bit = (1<<type); - if (gPipeline.hasRenderType(type)) - { - llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.toggleRenderType(type); -} - -//static -BOOL LLPipeline::hasRenderTypeControl(void* data) -{ - U32 type = (U32)(intptr_t)data; - return gPipeline.hasRenderType(type); -} - -// Allows UI items labeled "Hide foo" instead of "Show foo" -//static -BOOL LLPipeline::toggleRenderTypeControlNegated(void* data) -{ - S32 type = (S32)(intptr_t)data; - return !gPipeline.hasRenderType(type); -} - -//static -void LLPipeline::toggleRenderDebug(void* data) -{ - U32 bit = (U32)(intptr_t)data; - if (gPipeline.hasRenderDebugMask(bit)) - { - llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; - } - else - { - llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; - } - gPipeline.mRenderDebugMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugMask(bit); -} - -//static -void LLPipeline::toggleRenderDebugFeature(void* data) -{ - U32 bit = (U32)(intptr_t)data; - gPipeline.mRenderDebugFeatureMask ^= bit; -} - - -//static -BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) -{ - U32 bit = (U32)(intptr_t)data; - return gPipeline.hasRenderDebugFeatureMask(bit); -} - -void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) -{ - if (value) - { - gPipeline.mRenderDebugFeatureMask |= bit; - } - else - { - gPipeline.mRenderDebugFeatureMask &= !bit; - } -} - -// static -void LLPipeline::setRenderScriptedBeacons(BOOL val) -{ - sRenderScriptedBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedBeacons(void*) -{ - sRenderScriptedBeacons = !sRenderScriptedBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedBeacons(void*) -{ - return sRenderScriptedBeacons; -} - -// static -void LLPipeline::setRenderScriptedTouchBeacons(BOOL val) -{ - sRenderScriptedTouchBeacons = val; -} - -// static -void LLPipeline::toggleRenderScriptedTouchBeacons(void*) -{ - sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons; -} - -// static -BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) -{ - return sRenderScriptedTouchBeacons; -} - -// static -void LLPipeline::setRenderMOAPBeacons(BOOL val) -{ - sRenderMOAPBeacons = val; -} - -// static -void LLPipeline::toggleRenderMOAPBeacons(void*) -{ - sRenderMOAPBeacons = !sRenderMOAPBeacons; -} - -// static -BOOL LLPipeline::getRenderMOAPBeacons(void*) -{ - return sRenderMOAPBeacons; -} - -// static -void LLPipeline::setRenderPhysicalBeacons(BOOL val) -{ - sRenderPhysicalBeacons = val; -} - -// static -void LLPipeline::toggleRenderPhysicalBeacons(void*) -{ - sRenderPhysicalBeacons = !sRenderPhysicalBeacons; -} - -// static -BOOL LLPipeline::getRenderPhysicalBeacons(void*) -{ - return sRenderPhysicalBeacons; -} - -// static -void LLPipeline::setRenderParticleBeacons(BOOL val) -{ - sRenderParticleBeacons = val; -} - -// static -void LLPipeline::toggleRenderParticleBeacons(void*) -{ - sRenderParticleBeacons = !sRenderParticleBeacons; -} - -// static -BOOL LLPipeline::getRenderParticleBeacons(void*) -{ - return sRenderParticleBeacons; -} - -// static -void LLPipeline::setRenderSoundBeacons(BOOL val) -{ - sRenderSoundBeacons = val; -} - -// static -void LLPipeline::toggleRenderSoundBeacons(void*) -{ - sRenderSoundBeacons = !sRenderSoundBeacons; -} - -// static -BOOL LLPipeline::getRenderSoundBeacons(void*) -{ - return sRenderSoundBeacons; -} - -// static -void LLPipeline::setRenderBeacons(BOOL val) -{ - sRenderBeacons = val; -} - -// static -void LLPipeline::toggleRenderBeacons(void*) -{ - sRenderBeacons = !sRenderBeacons; -} - -// static -BOOL LLPipeline::getRenderBeacons(void*) -{ - return sRenderBeacons; -} - -// static -void LLPipeline::setRenderHighlights(BOOL val) -{ - sRenderHighlight = val; -} - -// static -void LLPipeline::toggleRenderHighlights(void*) -{ - sRenderHighlight = !sRenderHighlight; -} - -// static -BOOL LLPipeline::getRenderHighlights(void*) -{ - return sRenderHighlight; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - LLVector3 local_end = end; - - LLVector3 position; - - sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) - { - if ((j == LLViewerRegion::PARTITION_VOLUME) || - (j == LLViewerRegion::PARTITION_BRIDGE) || - (j == LLViewerRegion::PARTITION_TERRAIN) || - (j == LLViewerRegion::PARTITION_TREE) || - (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now - { - LLSpatialPartition* part = region->getSpatialPartition(j); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - local_end = position; - } - } - } - } - } - - if (!sPickAvatar) - { - //save hit info in case we need to restore - //due to attachment override - LLVector3 local_normal; - LLVector3 local_binormal; - LLVector2 local_texcoord; - S32 local_face_hit = -1; - - if (face_hit) - { - local_face_hit = *face_hit; - } - if (tex_coord) - { - local_texcoord = *tex_coord; - } - if (bi_normal) - { - local_binormal = *bi_normal; - } - if (normal) - { - local_normal = *normal; - } - - const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; - - //check against avatars - sPickAvatar = TRUE; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); - if (part && hasRenderType(part->mDrawableType)) - { - LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); - if (hit) - { - if (!drawable || - !drawable->getVObj()->isAttachment() || - (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) - { //avatar overrides if previously hit drawable is not an attachment or - //attachment is far enough away from detected intersection - drawable = hit; - local_end = position; - } - else - { //prioritize attachments over avatars - position = local_end; - - if (face_hit) - { - *face_hit = local_face_hit; - } - if (tex_coord) - { - *tex_coord = local_texcoord; - } - if (bi_normal) - { - *bi_normal = local_binormal; - } - if (normal) - { - *normal = local_normal; - } - } - } - } - } - } - - //check all avatar nametags (silly, isn't it?) - for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); - ++iter) - { - LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() - && av->mNameText->lineSegmentIntersect(start, local_end, position)) - { - drawable = av->mDrawable; - local_end = position; - } - } - - if (intersection) - { - *intersection = position; - } - - return drawable ? drawable->getVObj().get() : NULL; -} - -LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, // return the intersection point - LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point - ) -{ - LLDrawable* drawable = NULL; - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - - BOOL toggle = FALSE; - if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - toggle = TRUE; - } - - LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); - if (part) - { - LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); - if (hit) - { - drawable = hit; - } - } - - if (toggle) - { - toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - } - return drawable ? drawable->getVObj().get() : NULL; -} - -LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) -{ - if (vobj) - { - LLViewerRegion* region = vobj->getRegion(); - if (region) - { - return region->getSpatialPartition(vobj->getPartitionType()); - } - } - return NULL; -} - -void LLPipeline::resetVertexBuffers(LLDrawable* drawable) -{ - if (!drawable || drawable->isDead()) - { - return; - } - - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace* facep = drawable->getFace(i); - facep->clearVertexBuffer(); - } -} - -void LLPipeline::resetVertexBuffers() -{ - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* region = *iter; - for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) - { - LLSpatialPartition* part = region->getSpatialPartition(i); - if (part) - { - part->resetVertexBuffers(); - } - } - } - - resetDrawOrders(); - - gSky.resetVertexBuffers(); - - if ( LLPathingLib::getInstance() ) - { - LLPathingLib::getInstance()->cleanupVBOManger(); - } - LLVertexBuffer::cleanupClass(); - - //delete all name pool caches - LLGLNamePool::cleanupPools(); - - if (LLVertexBuffer::sGLCount > 0) - { - llwarns << "VBO wipe failed." << llendl; - } - - llassert(LLVertexBuffer::sGLCount == 0); - - LLVertexBuffer::unbind(); - - sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); - LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); - LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); - LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); - LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; - sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); - sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); - LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); - - LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); -} - -void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) -{ - LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); - assertInitialized(); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; - mSimplePool->pushBatches(type, mask, texture, batch_texture); - gGL.loadMatrix(gGLModelView); - gGLLastMatrix = NULL; -} - -void apply_cube_face_rotation(U32 face) -{ - switch (face) - { - case 0: - gGL.rotatef(90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 2: - gGL.rotatef(-90.f, 1, 0, 0); - break; - case 4: - gGL.rotatef(180.f, 0, 1, 0); - gGL.rotatef(180.f, 0, 0, 1); - break; - case 1: - gGL.rotatef(-90.f, 0, 1, 0); - gGL.rotatef(180.f, 1, 0, 0); - break; - case 3: - gGL.rotatef(90, 1, 0, 0); - break; - case 5: - gGL.rotatef(180, 0, 0, 1); - break; - } -} - -void validate_framebuffer_object() -{ - GLenum status; - status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); - switch(status) - { - case GL_FRAMEBUFFER_COMPLETE: - //framebuffer OK, no error. - break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; - break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: - // frame buffer not OK: probably means unsupported depth buffer format - llerrs << "Framebuffer Incomplete Attachment." << llendl; - break; - case GL_FRAMEBUFFER_UNSUPPORTED: - /* choose different formats */ - llerrs << "Framebuffer unsupported." << llendl; - break; - default: - llerrs << "Unknown framebuffer status." << llendl; - break; - } -} - -void LLPipeline::bindScreenToTexture() -{ - -} - -static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); - -void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) -{ - LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); - if (!(gPipeline.canUseVertexShaders() && - sRenderGlow)) - { - return; - } - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - assertInitialized(); - - if (gUseWireframe) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) mScreen.getWidth()*2, - (F32) mScreen.getHeight()*2); - - LLFastTimer ftm(FTM_RENDER_BLOOM); - gGL.color4f(1,1,1,1); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable cull(GL_CULL_FACE); - - enableLightsFullbright(LLColor4(1,1,1,1)); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - LLGLDisable test(GL_ALPHA_TEST); - - gGL.setColorMask(true, true); - glClearColor(0,0,0,0); - - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[2].bindTarget(); - mGlow[2].clear(); - } - - gGlowExtractProgram.bind(); - F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); - F32 maxAlpha = RenderGlowMaxExtractAlpha; - F32 warmthAmount = RenderGlowWarmthAmount; - LLVector3 lumWeights = RenderGlowLumWeights; - LLVector3 warmthWeights = RenderGlowWarmthWeights; - - - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); - LLGLEnable blend_on(GL_BLEND); - LLGLEnable test(GL_ALPHA_TEST); - - gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - - mScreen.bindTexture(0, 0); - - gGL.color4f(1,1,1,1); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); - - mGlow[2].flush(); - } - - tc1.setVec(0,0); - tc2.setVec(2,2); - - // power of two between 1 and 1024 - U32 glowResPow = RenderGlowResolutionPow; - const U32 glow_res = llmax(1, - llmin(1024, 1 << glowResPow)); - - S32 kernel = RenderGlowIterations*2; - F32 delta = RenderGlowWidth / glow_res; - // Use half the glow width if we have the res set to less than 9 so that it looks - // almost the same in either case. - if (glowResPow < 9) - { - delta *= 0.5f; - } - F32 strength = RenderGlowStrength; - - gGlowProgram.bind(); - gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); - - for (S32 i = 0; i < kernel; i++) - { - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - mGlow[i%2].bindTarget(); - mGlow[i%2].clear(); - } - - if (i == 0) - { - gGL.getTexUnit(0)->bind(&mGlow[2]); - } - else - { - gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); - } - - if (i%2 == 0) - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); - } - else - { - gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - mGlow[i%2].flush(); - } - - gGlowProgram.unbind(); - - if (LLRenderTarget::sUseFBO) - { - LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - tc2.setVec((F32) mScreen.getWidth(), - (F32) mScreen.getHeight()); - - gGL.flush(); - - LLVertexBuffer::unbind(); - - if (LLPipeline::sRenderDeferred) - { - - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && - !LLToolMgr::getInstance()->inBuildMode() && - RenderDepthOfField; - - - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); - - gViewerWindow->setup3DViewport(); - - if (dof_enabled) - { - LLGLSLShader* shader = &gDeferredPostProgram; - LLGLDisable blend(GL_BLEND); - - //depth of field focal plane calculations - static F32 current_distance = 16.f; - static F32 start_distance = 16.f; - static F32 transition_time = 1.f; - - LLVector3 focus_point; - - LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); - if (obj && obj->mDrawable && obj->isSelected()) - { //focus on selected media object - S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); - if (obj && obj->mDrawable) - { - LLFace* face = obj->mDrawable->getFace(face_idx); - if (face) - { - focus_point = face->getPositionAgent(); - } - } - } - - if (focus_point.isExactlyZero()) - { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { //focus on point under cursor - focus_point = gDebugRaycastIntersection; - } - else if (gAgentCamera.cameraMouselook()) - { //focus on point under mouselook crosshairs - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); - } - else - { - LLViewerObject* obj = gAgentCamera.getFocusObject(); - if (obj) - { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); - } - else - { //focus on your avatar - focus_point = gAgent.getPositionAgent(); - } - } - } - - LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); - F32 target_distance = 16.f; - if (!focus_point.isExactlyZero()) - { - target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); - } - - if (transition_time >= 1.f && - fabsf(current_distance-target_distance)/current_distance > 0.01f) - { //large shift happened, interpolate smoothly to new target distance - transition_time = 0.f; - start_distance = current_distance; - } - else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; - transition_time = llmin(transition_time, 1.f); - - F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; - current_distance = start_distance + (target_distance-start_distance)*t; - } - else - { //small or no change, just snap to target distance - current_distance = target_distance; - } - - //convert to mm - F32 subject_distance = current_distance*1000.f; - F32 fnumber = CameraFNumber; - F32 default_focal_length = CameraFocalLength; - - F32 fov = LLViewerCamera::getInstance()->getView(); - - const F32 default_fov = CameraFieldOfView * F_PI/180.f; - //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - - //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); - - F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); - //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - - F32 focal_length = dv/(2*tanf(fov/2.f)); - - //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); - - // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) - // where N = fnumber - // s2 = dot distance - // s1 = subject distance - // f = focal length - // - - F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); - blur_constant /= 1000.f; //convert to meters for shader - F32 magnification = focal_length/(subject_distance-focal_length); - - { //build diffuse+bloom+CoF - mDeferredLight.bindTarget(); - shader = &gDeferredCoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); - shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); - shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mDeferredLight.flush(); - } - - { //perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); - gGL.setColorMask(true, false); - - shader = &gDeferredPostProgram; - bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - mScreen.flush(); - gGL.setColorMask(true, true); - } - - { //combine result based on alpha - if (multisample) - { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - } - else - { - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - } - - shader = &gDeferredDoFCombineProgram; - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); - shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - } - else - { - if (multisample) - { - mDeferredLight.bindTarget(); - } - LLGLSLShader* shader = &gDeferredPostNoDoFProgram; - - bindDeferredShader(*shader); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - - unbindDeferredShader(*shader); - - if (multisample) - { - mDeferredLight.flush(); - } - } - - if (multisample) - { - //bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); - - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); - glViewport(0, 0, width, height); - - LLGLSLShader* shader = &gGlowCombineFXAAProgram; - - shader->bind(); - shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - if (channel > -1) - { - mDeferredLight.bindTexture(0, channel); - } - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); - shader->unbind(); - - mFXAABuffer.flush(); - - shader = &gFXAAProgram; - shader->bind(); - - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) - { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); - glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - - F32 scale_x = (F32) width/mFXAABuffer.getWidth(); - F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); - shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.vertex2f(-1,-1); - gGL.vertex2f(-1,3); - gGL.vertex2f(3,-1); - gGL.end(); - - gGL.flush(); - shader->unbind(); - } - } - else - { - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); - buff->allocateBuffer(3,0,TRUE); - - LLStrider<LLVector3> v; - LLStrider<LLVector2> uv1; - LLStrider<LLVector2> uv2; - - buff->getVertexStrider(v); - buff->getTexCoord0Strider(uv1); - buff->getTexCoord1Strider(uv2); - - uv1[0] = LLVector2(0, 0); - uv1[1] = LLVector2(0, 2); - uv1[2] = LLVector2(2, 0); - - uv2[0] = LLVector2(0, 0); - uv2[1] = LLVector2(0, tc2.mV[1]*2.f); - uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); - - v[0] = LLVector3(-1,-1,0); - v[1] = LLVector3(-1,3,0); - v[2] = LLVector3(3,-1,0); - - buff->flush(); - - LLGLDisable blend(GL_BLEND); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.bind(); - } - else - { - //tex unit 0 - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - //tex unit 1 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); - } - - gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - buff->setBuffer(mask); - buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); - - if (LLGLSLShader::sNoFixedFunction) - { - gGlowCombineProgram.unbind(); - } - else - { - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.bind(); - } - - gGL.setColorMask(true, false); - - LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); - - LLGLEnable blend(GL_BLEND); - gGL.color4f(1,1,1,0.75f); - - gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - - gGL.begin(LLRender::TRIANGLES); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); - - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gSplatTextureRectProgram.unbind(); - } - } - - - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - -} - -static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); - -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) -{ - LLFastTimer t(FTM_BIND_DEFERRED); - - if (noise_map == 0xFFFFFFFF) - { - noise_map = mNoiseMap; - } - - shader.bind(); - S32 channel = 0; - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(0,channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - if (channel > -1) - { - mDeferredScreen.bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - stop_glerror(); - - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f inv_proj = projection.inverse(); - - shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); - shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], - (F32) gGLViewport[1], - (F32) gGLViewport[2], - (F32) gGLViewport[3]); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - } - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - if (channel > -1) - { - if (light_index > 0) - { - mScreen.bindTexture(0, channel); - } - else - { - mDeferredLight.bindTexture(0, channel); - } - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); - if (channel > -1) - { - mGlow[1].bindTexture(0, channel); - } - - stop_glerror(); - - for (U32 i = 0; i < 4; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - for (U32 i = 4; i < 6; i++) - { - channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); - stop_glerror(); - if (channel > -1) - { - stop_glerror(); - gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); - stop_glerror(); - } - } - - stop_glerror(); - - F32 mat[16*6]; - for (U32 i = 0; i < 16; i++) - { - mat[i] = mSunShadowMatrix[0].m[i]; - mat[i+16] = mSunShadowMatrix[1].m[i]; - mat[i+32] = mSunShadowMatrix[2].m[i]; - mat[i+48] = mSunShadowMatrix[3].m[i]; - mat[i+64] = mSunShadowMatrix[4].m[i]; - mat[i+80] = mSunShadowMatrix[5].m[i]; - } - - shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); - - stop_glerror(); - - channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->enable(channel); - cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); - } - } - - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); - shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); - shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - - F32 ssao_factor = RenderSSAOFactor; - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - - LLVector3 ssao_effect = RenderSSAOEffect; - F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; - F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; - // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by - // value factor, and scales remainder by saturation factor - F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, - matrix_nondiag, matrix_diag, matrix_nondiag, - matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); - shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); - - shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); - shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); - - - if (shader.getUniformLocation("norm_mat") >= 0) - { - glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); - shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); - } -} - -static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); -static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); -static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); -static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); -static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); -static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); -static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); -static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); -static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); -static LLFastTimer::DeclareTimer FTM_POST("Post"); - - -void LLPipeline::renderDeferredLighting() -{ - if (!sCull) - { - return; - } - - { - LLFastTimer ftm(FTM_RENDER_DEFERRED); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - { - LLGLDepthTest depth(GL_TRUE); - mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); - - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) - { - gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); - } - - //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLDisable stencil(GL_STENCIL_TEST); - //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - - gGL.setColorMask(true, true); - - //draw a cube around every light - LLVertexBuffer::unbind(); - - LLGLEnable cull(GL_CULL_FACE); - LLGLEnable blend(GL_BLEND); - - glh::matrix4f mat = glh_copy_matrix(gGLModelView); - - LLStrider<LLVector3> vert; - mDeferredVB->getVertexStrider(vert); - LLStrider<LLVector2> tc0; - LLStrider<LLVector2> tc1; - mDeferredVB->getTexCoord0Strider(tc0); - mDeferredVB->getTexCoord1Strider(tc1); - - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - setupHWLights(NULL); //to set mSunDir; - LLVector4 dir(mSunDir, 0.f); - glh::vec4f tc(dir.mV); - mat.mult_matrix_vec(tc); - mTransformedSunDir.set(tc.v); - } - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - if (RenderDeferredSSAO || RenderShadowDetail > 0) - { - mDeferredLight.bindTarget(); - { //paint shadow/SSAO light map (direct lighting lightmap) - LLFastTimer ftm(FTM_SUN_SHADOW); - bindDeferredShader(gDeferredSunProgram, 0); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glClearColor(1,1,1,1); - mDeferredLight.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); - - const U32 slice = 32; - F32 offset[slice*3]; - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 8; j++) - { - glh::vec3f v; - v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); - v.normalize(); - inv_trans.mult_matrix_vec(v); - v.normalize(); - offset[(i*8+j)*3+0] = v.v[0]; - offset[(i*8+j)*3+1] = v.v[2]; - offset[(i*8+j)*3+2] = v.v[1]; - } - } - - gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - unbindDeferredShader(gDeferredSunProgram); - } - mDeferredLight.flush(); - } - - if (RenderDeferredSSAO) - { //soften direct lighting lightmap - LLFastTimer ftm(FTM_SOFTEN_SHADOW); - //blur lightmap - mScreen.bindTarget(); - glClearColor(1,1,1,1); - mScreen.clear(GL_COLOR_BUFFER_BIT); - glClearColor(0,0,0,0); - - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; - } - - gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); - gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - mScreen.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, 1); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredLight.bindTarget(); - - gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - mDeferredLight.flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - } - - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - stop_glerror(); - gGL.popMatrix(); - stop_glerror(); - - //copy depth and stencil from deferred screen - //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), - // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - if (RenderDeferredAtmospheric) - { //apply sunlight contribution - LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram); - { - LLGLDepthTest depth(GL_FALSE); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - unbindDeferredShader(gDeferredSoftenProgram); - } - - { //render non-deferred geometry (fullbright, alpha, etc) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gPipeline.pushRenderTypeMask(); - - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::END_RENDER_TYPES); - - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - gPipeline.popRenderTypeMask(); - } - - BOOL render_local = RenderLocalLights; - - if (render_local) - { - gGL.setSceneBlendType(LLRender::BT_ADD); - std::list<LLVector4> fullscreen_lights; - LLDrawable::drawable_list_t spot_lights; - LLDrawable::drawable_list_t fullscreen_spot_lights; - - for (U32 i = 0; i < 2; i++) - { - mTargetShadowSpotLight[i] = NULL; - } - - std::list<LLVector4> light_colors; - - LLVertexBuffer::unbind(); - LLVector4a* v = (LLVector4a*) vert.get(); - - { - bindDeferredShader(gDeferredLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) - { - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - if (!volume) - { - continue; - } - - if (volume->isAttachment()) - { - if (!sRenderAttachedLights) - { - continue; - } - } - - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - LLColor3 col = volume->getLightColor(); - - if (col.magVecSquared() < 0.001f) - { - continue; - } - - if (s <= 0.001f) - { - continue; - } - - LLVector4a sa; - sa.splat(s); - if (camera->AABBInFrustumNoFarClip(center, sa) == 0) - { - continue; - } - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || - camera->getOrigin().mV[0] < c[0] - s - 0.2f || - camera->getOrigin().mV[1] > c[1] + s + 0.2f || - camera->getOrigin().mV[1] < c[1] - s - 0.2f || - camera->getOrigin().mV[2] > c[2] + s + 0.2f || - camera->getOrigin().mV[2] < c[2] - s - 0.2f) - { //draw box if camera is outside box - if (render_local) - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - spot_lights.push_back(drawablep); - continue; - } - - LLFastTimer ftm(FTM_LOCAL_LIGHTS); - //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - stop_glerror(); - } - } - else - { - if (volume->isLightSpotlight()) - { - drawablep->getVOVolume()->updateSpotLightPriority(); - fullscreen_spot_lights.push_back(drawablep); - continue; - } - - fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); - light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); - } - } - unbindDeferredShader(gDeferredLightProgram); - } - - if (!spot_lights.empty()) - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - bindDeferredShader(gDeferredSpotLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector4a center; - center.load3(drawablep->getPositionAgent().mV); - const F32* c = center.getF32ptr(); - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - - //vertex positions are encoded so the 3 bits of their vertex index - //correspond to their axis facing, with bit position 3,2,1 matching - //axis facing x,y,z, bit set meaning positive facing, bit clear - //meaning negative facing - mDeferredVB->getVertexStrider(vert); - v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 - v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 - v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 - v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - - v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 - v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 - v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 - v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - gGL.syncMatrices(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); - } - gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredSpotLightProgram); - } - - //reset mDeferredVB to fullscreen triangle - mDeferredVB->getVertexStrider(vert); - vert[0].set(-1,1,0); - vert[1].set(-1,-3,0); - vert[2].set(3,1,0); - - { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - LLGLDepthTest depth(GL_FALSE); - - //full screen blit - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - U32 count = 0; - - const U32 max_count = 8; - LLVector4 light[max_count]; - LLVector4 col[max_count]; - -// glVertexPointer(2, GL_FLOAT, 0, vert); - - F32 far_z = 0.f; - - while (!fullscreen_lights.empty()) - { - LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); - light[count] = fullscreen_lights.front(); - fullscreen_lights.pop_front(); - col[count] = light_colors.front(); - light_colors.pop_front(); - - far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); - - count++; - if (count == max_count || fullscreen_lights.empty()) - { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); - far_z = 0.f; - count = 0; - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - } - - unbindDeferredShader(gDeferredMultiLightProgram); - - bindDeferredShader(gDeferredMultiSpotLightProgram); - - gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - - for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) - { - LLFastTimer ftm(FTM_PROJECTORS); - LLDrawable* drawablep = *iter; - - LLVOVolume* volume = drawablep->getVOVolume(); - - LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; - F32 s = volume->getLightRadius()*1.5f; - - sVisibleLightCount++; - - glh::vec3f tc(c); - mat.mult_matrix_vec(tc); - - setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); - - LLColor3 col = volume->getLightColor(); - - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); - gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); - gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); - unbindDeferredShader(gDeferredMultiSpotLightProgram); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - } - - gGL.setColorMask(true, true); - } - - { //render non-deferred geometry (alpha, fullbright, glow) - LLGLDisable blend(GL_BLEND); - LLGLDisable stencil(GL_STENCIL_TEST); - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_GLOW, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_POST_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_GLOW, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - LLPipeline::RENDER_TYPE_AVATAR, - END_RENDER_TYPES); - - renderGeomPostDeferred(*LLViewerCamera::getInstance()); - popRenderTypeMask(); - } - - { - //render highlights, etc. - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - } - - mScreen.flush(); - -} - -void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) -{ - //construct frustum - LLVOVolume* volume = drawablep->getVOVolume(); - LLVector3 params = volume->getSpotLightParams(); - - F32 fov = params.mV[0]; - F32 focus = params.mV[1]; - - LLVector3 pos = drawablep->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - LLVector3 scale = volume->getScale(); - - //get near clip plane - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = pos+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - //matrix from volume space to agent space - LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); - - glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); - glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; - - glh::matrix4f screen_to_light = light_to_screen.inverse(); - - F32 s = volume->getLightRadius()*1.5f; - F32 near_clip = dist; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = s+dist-scale.mV[VZ]; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh::vec3f p1(0, 0, -(near_clip+0.01f)); - glh::vec3f p2(0, 0, -(near_clip+1.f)); - - glh::vec3f screen_origin(0, 0, 0); - - light_to_screen.mult_matrix_vec(p1); - light_to_screen.mult_matrix_vec(p2); - light_to_screen.mult_matrix_vec(screen_origin); - - glh::vec3f n = p2-p1; - n.normalize(); - - F32 proj_range = far_clip - near_clip; - glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); - screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); - shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); - shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); - shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); - shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); - S32 s_idx = -1; - - for (U32 i = 0; i < 2; i++) - { - if (mShadowSpotLight[i] == drawablep) - { - s_idx = i; - } - } - - shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); - - if (s_idx >= 0) - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); - } - else - { - shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); - } - - { - LLDrawable* potential = drawablep; - //determine if this is a good light for casting shadows - F32 m_pri = volume->getSpotLightPriority(); - - for (U32 i = 0; i < 2; i++) - { - F32 pri = 0.f; - - if (mTargetShadowSpotLight[i].notNull()) - { - pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); - } - - if (m_pri > pri) - { - LLDrawable* temp = mTargetShadowSpotLight[i]; - mTargetShadowSpotLight[i] = potential; - potential = temp; - m_pri = pri; - } - } - } - - LLViewerTexture* img = volume->getLightTexture(); - - if (img == NULL) - { - img = LLViewerFetchedTexture::sWhiteImagep; - } - - S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); - - if (channel > -1) - { - if (img) - { - gGL.getTexUnit(channel)->bind(img); - - F32 lod_range = logf(img->getWidth())/logf(2.f); - - shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); - shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); - shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); - } - } - -} - -void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) -{ - stop_glerror(); - shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); - - for (U32 i = 0; i < 4; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) - { - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - for (U32 i = 4; i < 6; i++) - { - if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - } - } - - shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - - S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - if (channel > -1) - { - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if (cube_map) - { - cube_map->disable(); - } - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->activate(); - shader.unbind(); -} - -inline float sgn(float a) -{ - if (a > 0.0F) return (1.0F); - if (a < 0.0F) return (-1.0F); - return (0.0F); -} - -void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) - { - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - LLVertexBuffer::unbind(); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - LLCamera camera = camera_in; - camera.setFar(camera.getFar()*0.87654321f); - LLPipeline::sReflectionRender = TRUE; - - gPipeline.pushRenderTypeMask(); - - glh::matrix4f projection = glh_get_current_projection(); - glh::matrix4f mat; - - stop_glerror(); - LLPlane plane; - - F32 height = gAgent.getRegion()->getWaterHeight(); - F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); - F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by - - //plane params - LLVector3 pnorm; - F32 pd; - - S32 water_clip = 0; - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //camera is above water, clip plane points up - pnorm.setVec(0,0,1); - pd = -height; - plane.setVec(pnorm, pd); - water_clip = -1; - } - else - { //camera is below water, clip plane points down - pnorm = LLVector3(0,0,-1); - pd = height; - plane.setVec(pnorm, pd); - water_clip = 1; - } - - if (!LLViewerCamera::getInstance()->cameraUnderWater()) - { //generate planar reflection map - - //disable occlusion culling for reflection map for now - S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glClearColor(0,0,0,0); - mWaterRef.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; - gGL.setColorMask(true, true); - mWaterRef.clear(); - gGL.setColorMask(true, false); - - mWaterRef.getViewport(gGLViewport); - - stop_glerror(); - - gGL.pushMatrix(); - - mat.set_scale(glh::vec3f(1,1,-1)); - mat.set_translate(glh::vec3f(0,0,height*2.f)); - - glh::matrix4f current = glh_get_current_modelview(); - - mat = current * mat; - - glh_set_current_modelview(mat); - gGL.loadMatrix(mat.m); - - LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); - - glh::matrix4f inv_mat = mat.inverse(); - - glh::vec3f origin(0,0,0); - inv_mat.mult_matrix_vec(origin); - - camera.setOrigin(origin.v); - - glCullFace(GL_FRONT); - - static LLCullResult ref_result; - - if (LLDrawPoolWater::sNeedsReflectionUpdate) - { - //initial sky pass (no user clip plane) - { //mask out everything but the sky - gPipeline.pushRenderTypeMask(); - gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_WL_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - static LLCullResult result; - updateCull(camera, result); - stateSort(camera, result); - - renderGeom(camera, TRUE); - - gPipeline.popRenderTypeMask(); - } - - gPipeline.pushRenderTypeMask(); - - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::END_RENDER_TYPES); - - S32 detail = RenderReflectionDetail; - if (detail > 0) - { //mask out selected geometry based on reflection detail - if (detail < 4) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); - if (detail < 3) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - if (detail < 2) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); - } - } - } - - LLGLUserClipPlane clip_plane(plane, mat, projection); - LLGLDisable cull(GL_CULL_FACE); - updateCull(camera, ref_result, -water_clip, &plane); - stateSort(camera, ref_result); - } - - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - if (RenderReflectionDetail > 0) - { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); - } - } - - gPipeline.popRenderTypeMask(); - } - glCullFace(GL_BACK); - gGL.popMatrix(); - mWaterRef.flush(); - glh_set_current_modelview(current); - LLPipeline::sUseOcclusion = occlusion; - } - - camera.setOrigin(camera_in.getOrigin()); - //render distortion map - static BOOL last_update = TRUE; - if (last_update) - { - camera.setFar(camera_in.getFar()); - clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_GROUND, - END_RENDER_TYPES); - stop_glerror(); - - LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; - - if (LLPipeline::sUnderWaterRender) - { - clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, - LLPipeline::RENDER_TYPE_SKY, - LLPipeline::RENDER_TYPE_CLOUDS, - LLPipeline::RENDER_TYPE_WL_SKY, - END_RENDER_TYPES); - } - LLViewerCamera::updateFrustumPlanes(camera); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - mWaterDis.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - mWaterDis.getViewport(gGLViewport); - - if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) - { - //clip out geometry on the same side of water as the camera - mat = glh_get_current_modelview(); - LLPlane plane(-pnorm, -(pd+pad)); - - LLGLUserClipPlane clip_plane(plane, mat, projection); - static LLCullResult result; - updateCull(camera, result, water_clip, &plane); - stateSort(camera, result); - - gGL.setColorMask(true, true); - mWaterDis.clear(); - gGL.setColorMask(true, false); - - renderGeom(camera); - - } - - LLPipeline::sUnderWaterRender = FALSE; - mWaterDis.flush(); - } - last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; - - LLRenderTarget::unbindTarget(); - - LLPipeline::sReflectionRender = FALSE; - - if (!LLRenderTarget::sUseFBO) - { - glClear(GL_DEPTH_BUFFER_BIT); - } - glClearColor(0.f, 0.f, 0.f, 0.f); - gViewerWindow->setup3DViewport(); - gPipeline.popRenderTypeMask(); - LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; - LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; - LLPlane npnorm(-pnorm, -pd); - LLViewerCamera::getInstance()->setUserClipPlane(npnorm); - - LLGLState::checkStates(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - } -} - -glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) -{ - glh::matrix4f ret; - - LLVector3 dirN; - LLVector3 upN; - LLVector3 lftN; - - lftN = dir % up; - lftN.normVec(); - - upN = lftN % dir; - upN.normVec(); - - dirN = dir; - dirN.normVec(); - - ret.m[ 0] = lftN[0]; - ret.m[ 1] = upN[0]; - ret.m[ 2] = -dirN[0]; - ret.m[ 3] = 0.f; - - ret.m[ 4] = lftN[1]; - ret.m[ 5] = upN[1]; - ret.m[ 6] = -dirN[1]; - ret.m[ 7] = 0.f; - - ret.m[ 8] = lftN[2]; - ret.m[ 9] = upN[2]; - ret.m[10] = -dirN[2]; - ret.m[11] = 0.f; - - ret.m[12] = -(lftN*pos); - ret.m[13] = -(upN*pos); - ret.m[14] = dirN*pos; - ret.m[15] = 1.f; - - return ret; -} - -glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) -{ - glh::matrix4f ret; - ret.m[ 0] = 2/(max[0]-min[0]); - ret.m[ 4] = 0; - ret.m[ 8] = 0; - ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); - - ret.m[ 1] = 0; - ret.m[ 5] = 2/(max[1]-min[1]); - ret.m[ 9] = 0; - ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); - - ret.m[ 2] = 0; - ret.m[ 6] = 0; - ret.m[10] = 2/(max[2]-min[2]); - ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); - - ret.m[ 3] = 0; - ret.m[ 7] = 0; - ret.m[11] = 0; - ret.m[15] = 1; - - return ret; -} - -static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); -static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); -static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); - -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) -{ - LLFastTimer t(FTM_SHADOW_RENDER); - - //clip out geometry on the same side of water as the camera - S32 occlude = LLPipeline::sUseOcclusion; - if (!use_occlusion) - { - LLPipeline::sUseOcclusion = 0; - } - LLPipeline::sShadowRender = TRUE; - - U32 types[] = { - LLRenderPass::PASS_SIMPLE, - LLRenderPass::PASS_FULLBRIGHT, - LLRenderPass::PASS_SHINY, - LLRenderPass::PASS_BUMP, - LLRenderPass::PASS_FULLBRIGHT_SHINY - }; - - LLGLEnable cull(GL_CULL_FACE); - - if (use_shader) - { - gDeferredShadowProgram.bind(); - } - - updateCull(shadow_cam, result); - stateSort(shadow_cam, result); - - //generate shadow map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(gGLModelView); - - stop_glerror(); - gGLLastMatrix = NULL; - - { - //LLGLDepthTest depth(GL_TRUE); - //glClear(GL_DEPTH_BUFFER_BIT); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - stop_glerror(); - - //glCullFace(GL_FRONT); - - LLVertexBuffer::unbind(); - - { - if (!use_shader) - { //occlusion program is general purpose depth-only no-textures - gOcclusionProgram.bind(); - } - - gGL.diffuseColor4f(1,1,1,1); - gGL.setColorMask(false, false); - - LLFastTimer ftm(FTM_SHADOW_SIMPLE); - gGL.getTexUnit(0)->disable(); - for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) - { - renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); - } - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - if (!use_shader) - { - gOcclusionProgram.unbind(); - } - } - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - renderGeomShadow(shadow_cam); - gDeferredShadowProgram.bind(); - } - else - { - renderGeomShadow(shadow_cam); - } - - { - LLFastTimer ftm(FTM_SHADOW_ALPHA); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - - U32 mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_TEXTURE_INDEX; - - renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); - renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); - gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); - renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - } - - //glCullFace(GL_BACK); - - gDeferredShadowProgram.bind(); - gGLLastMatrix = NULL; - gGL.loadMatrix(gGLModelView); - doOcclusion(shadow_cam); - - if (use_shader) - { - gDeferredShadowProgram.unbind(); - } - - gGL.setColorMask(true, true); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; -} - -static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); -BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) -{ - LLFastTimer t(FTM_VISIBLE_CLOUD); - //get point cloud of intersection of frust and min, max - - if (getVisibleExtents(camera, min, max)) - { - return FALSE; - } - - //get set of planes on bounding box - LLPlane bp[] = { - LLPlane(min, LLVector3(-1,0,0)), - LLPlane(min, LLVector3(0,-1,0)), - LLPlane(min, LLVector3(0,0,-1)), - LLPlane(max, LLVector3(1,0,0)), - LLPlane(max, LLVector3(0,1,0)), - LLPlane(max, LLVector3(0,0,1))}; - - //potential points - std::vector<LLVector3> pp; - - //add corners of AABB - pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); - pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); - pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); - pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); - - //add corners of camera frustum - for (U32 i = 0; i < 8; i++) - { - pp.push_back(camera.mAgentFrustum[i]); - } - - - //bounding box line segments - U32 bs[] = - { - 0,1, - 1,3, - 3,2, - 2,0, - - 4,5, - 5,7, - 7,6, - 6,4, - - 0,4, - 1,5, - 3,7, - 2,6 - }; - - for (U32 i = 0; i < 12; i++) - { //for each line segment in bounding box - for (U32 j = 0; j < 6; j++) - { //for each plane in camera frustum - const LLPlane& cp = camera.getAgentPlane(j); - const LLVector3& v1 = pp[bs[i*2+0]]; - const LLVector3& v2 = pp[bs[i*2+1]]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - //camera frustum line segments - const U32 fs[] = - { - 0,1, - 1,2, - 2,3, - 3,0, - - 4,5, - 5,6, - 6,7, - 7,4, - - 0,4, - 1,5, - 2,6, - 3,7 - }; - - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - - for (U32 i = 0; i < 12; i++) - { - for (U32 j = 0; j < 6; ++j) - { - const LLVector3& v1 = pp[fs[i*2+0]+8]; - const LLVector3& v2 = pp[fs[i*2+1]+8]; - const LLPlane& cp = bp[j]; - LLVector3 n; - cp.getVector3(n); - - LLVector3 line = v1-v2; - - F32 d1 = line*n; - F32 d2 = -cp.dist(v2); - - F32 t = d2/d1; - - if (t > 0.f && t < 1.f) - { - LLVector3 intersect = v2+line*t; - pp.push_back(intersect); - } - } - } - - LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), - max+LLVector3(0.05f,0.05f,0.05f) }; - - for (U32 i = 0; i < pp.size(); ++i) - { - bool found = true; - - const F32* p = pp[i].mV; - - for (U32 j = 0; j < 3; ++j) - { - if (p[j] < ext[0].mV[j] || - p[j] > ext[1].mV[j]) - { - found = false; - break; - } - } - - for (U32 j = 0; j < 6; ++j) - { - const LLPlane& cp = camera.getAgentPlane(j); - F32 dist = cp.dist(pp[i]); - if (dist > 0.05f) //point is above some plane, not contained - { - found = false; - break; - } - } - - if (found) - { - fp.push_back(pp[i]); - } - } - - if (fp.empty()) - { - return FALSE; - } - - return TRUE; -} - -void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) -{ - if (obj && obj->getVolume()) - { - for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) - { - renderHighlight(*iter, fade); - } - - LLDrawable* drawable = obj->mDrawable; - if (drawable) - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - if (face) - { - face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); - } - } - } - } -} - -void LLPipeline::generateHighlight(LLCamera& camera) -{ - //render highlighted object as white into offscreen render target - if (mHighlightObject.notNull()) - { - mHighlightSet.insert(HighlightItem(mHighlightObject)); - } - - if (!mHighlightSet.empty()) - { - F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; - - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - mHighlight.bindTarget(); - disableLights(); - gGL.setColorMask(true, true); - mHighlight.clear(); - - gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); - for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) - { - std::set<HighlightItem>::iterator cur_iter = iter++; - - if (cur_iter->mItem.isNull()) - { - mHighlightSet.erase(cur_iter); - continue; - } - - if (cur_iter->mItem == mHighlightObject) - { - cur_iter->incrFade(transition); - } - else - { - cur_iter->incrFade(-transition); - if (cur_iter->mFade <= 0.f) - { - mHighlightSet.erase(cur_iter); - continue; - } - } - - renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); - } - - mHighlight.flush(); - gGL.setColorMask(true, false); - gViewerWindow->setup3DViewport(); - } -} - - -void LLPipeline::generateSunShadow(LLCamera& camera) -{ - if (!sRenderDeferred || RenderShadowDetail <= 0) - { - return; - } - - BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) - { - - skip_avatar_update = TRUE; - } - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); - } - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { //store last_modelview of world camera - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - } - - pushRenderTypeMask(); - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_GRASS, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - END_RENDER_TYPES); - - gGL.setColorMask(false, false); - - //get sun view matrix - - //store current projection/modelview matrix - glh::matrix4f saved_proj = glh_get_current_projection(); - glh::matrix4f saved_view = glh_get_current_modelview(); - glh::matrix4f inv_view = saved_view.inverse(); - - glh::matrix4f view[6]; - glh::matrix4f proj[6]; - - //clip contains parallel split distances for 3 splits - LLVector3 clip = RenderShadowClipPlanes; - - //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); - - //far clip on last split is minimum of camera view distance and 128 - mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - - clip = RenderShadowOrthoClipPlanes; - mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); - - //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; - //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; - - //put together a universal "near clip" plane for shadow frusta - LLPlane shadow_near_clip; - { - LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * RenderFarClip*2.f; - shadow_near_clip.setVec(p, mSunDir); - } - - LLVector3 lightDir = -mSunDir; - lightDir.normVec(); - - glh::vec3f light_dir(lightDir.mV); - - //create light space camera matrix - - LLVector3 at = lightDir; - - LLVector3 up = camera.getAtAxis(); - - if (fabsf(up*lightDir) > 0.75f) - { - up = camera.getUpAxis(); - } - - /*LLVector3 left = up%at; - up = at%left;*/ - - up.normVec(); - at.normVec(); - - - LLCamera main_camera = camera; - - F32 near_clip = 0.f; - { - //get visible point cloud - std::vector<LLVector3> fp; - - main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); - - LLVector3 min,max; - getVisiblePointCloud(main_camera,min,max,fp); - - if (fp.empty()) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[0] = main_camera; - mShadowExtents[0][0] = min; - mShadowExtents[0][1] = max; - - mShadowFrustPoints[0].clear(); - mShadowFrustPoints[1].clear(); - mShadowFrustPoints[2].clear(); - mShadowFrustPoints[3].clear(); - } - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } - - return; - } - - //get good split distances for frustum - for (U32 i = 0; i < fp.size(); ++i) - { - glh::vec3f v(fp[i].mV); - saved_view.mult_matrix_vec(v); - fp[i].setVec(v.v); - } - - min = fp[0]; - max = fp[0]; - - //get camera space bounding box - for (U32 i = 1; i < fp.size(); ++i) - { - update_min_max(min, max, fp[i]); - } - - near_clip = -max.mV[2]; - F32 far_clip = -min.mV[2]*2.f; - - //far_clip = llmin(far_clip, 128.f); - far_clip = llmin(far_clip, camera.getFar()); - - F32 range = far_clip-near_clip; - - LLVector3 split_exp = RenderShadowSplitExponent; - - F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); - - da = powf(da, split_exp.mV[2]); - - - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - - for (U32 i = 0; i < 4; ++i) - { - F32 x = (F32)(i+1)/4.f; - x = powf(x, sxp); - mSunClipPlanes.mV[i] = near_clip+range*x; - } - } - - // convenience array of 4 near clip plane distances - F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - - - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter - LLGLDepthTest depth(GL_TRUE); - - for (S32 j = 0; j < 4; j++) - { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); - } - } - else - { - for (S32 j = 0; j < 4; j++) - { - if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustPoints[j].clear(); - } - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; - - //restore render matrices - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - LLVector3 eye = camera.getOrigin(); - - //camera used for shadow cull/render - LLCamera shadow_cam; - - //create world space camera frustum for this split - shadow_cam = camera; - shadow_cam.setFar(16.f); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - LLVector3* frust = shadow_cam.mAgentFrustum; - - LLVector3 pn = shadow_cam.getAtAxis(); - - LLVector3 min, max; - - //construct 8 corners of split frustum section - for (U32 i = 0; i < 4; i++) - { - LLVector3 delta = frust[i+4]-eye; - delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; - delta.normVec(); - F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; - } - - shadow_cam.calcAgentFrustumPlanes(frust); - shadow_cam.mFrustumCornerDist = 0.f; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowCamera[j] = shadow_cam; - } - - std::vector<LLVector3> fp; - - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) - { - //no possible shadow receivers - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = LLVector3(); - mShadowExtents[j][1] = LLVector3(); - mShadowCamera[j+4] = shadow_cam; - } - - mShadow[j].bindTarget(); - { - LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); - } - mShadow[j].flush(); - - mShadowError.mV[j] = 0.f; - mShadowFOV.mV[j] = 0.f; - - continue; - } - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowExtents[j][0] = min; - mShadowExtents[j][1] = max; - mShadowFrustPoints[j] = fp; - } - - - //find a good origin for shadow projection - LLVector3 origin; - - //get a temporary view projection - view[j] = look(camera.getOrigin(), lightDir, -up); - - std::vector<LLVector3> wpf; - - for (U32 i = 0; i < fp.size(); i++) - { - glh::vec3f p = glh::vec3f(fp[i].mV); - view[j].mult_matrix_vec(p); - wpf.push_back(LLVector3(p.v)); - } - - min = wpf[0]; - max = wpf[0]; - - for (U32 i = 0; i < fp.size(); ++i) - { //get AABB in camera space - update_min_max(min, max, wpf[i]); - } - - // Construct a perspective transform with perspective along y-axis that contains - // points in wpf - //Known: - // - far clip plane - // - near clip plane - // - points in frustum - //Find: - // - origin - - //get some "interesting" points of reference - LLVector3 center = (min+max)*0.5f; - LLVector3 size = (max-min)*0.5f; - LLVector3 near_center = center; - near_center.mV[1] += size.mV[1]*2.f; - - - //put all points in wpf in quadrant 0, reletive to center of min/max - //get the best fit line using least squares - F32 bfm = 0.f; - F32 bfb = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - wpf[i] -= center; - wpf[i].mV[0] = fabsf(wpf[i].mV[0]); - wpf[i].mV[2] = fabsf(wpf[i].mV[2]); - } - - if (!wpf.empty()) - { - F32 sx = 0.f; - F32 sx2 = 0.f; - F32 sy = 0.f; - F32 sxy = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - sx += wpf[i].mV[0]; - sx2 += wpf[i].mV[0]*wpf[i].mV[0]; - sy += wpf[i].mV[1]; - sxy += wpf[i].mV[0]*wpf[i].mV[1]; - } - - bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); - bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); - } - - { - // best fit line is y=bfm*x+bfb - - //find point that is furthest to the right of line - F32 off_x = -1.f; - LLVector3 lp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - //y = bfm*x+bfb - //x = (y-bfb)/bfm - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - - lx = wpf[i].mV[0]-lx; - - if (off_x < lx) - { - off_x = lx; - lp = wpf[i]; - } - } - - //get line with slope bfm through lp - // bfb = y-bfm*x - bfb = lp.mV[1]-bfm*lp.mV[0]; - - //calculate error - mShadowError.mV[j] = 0.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - F32 lx = (wpf[i].mV[1]-bfb)/bfm; - mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); - } - - mShadowError.mV[j] /= wpf.size(); - mShadowError.mV[j] /= size.mV[0]; - - if (mShadowError.mV[j] > RenderShadowErrorCutoff) - { //just use ortho projection - mShadowFOV.mV[j] = -1.f; - origin.clearVec(); - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //origin is where line x = 0; - origin.setVec(0,bfb,0); - - F32 fovz = 1.f; - F32 fovx = 1.f; - - LLVector3 zp; - LLVector3 xp; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - if (fovz > -atz.mV[1]) - { - zp = wpf[i]; - fovz = -atz.mV[1]; - } - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - if (fovx > -atx.mV[1]) - { - fovx = -atx.mV[1]; - xp = wpf[i]; - } - } - - fovx = acos(fovx); - fovz = acos(fovz); - - F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); - - mShadowFOV.mV[j] = fovx; - - if (fovx < cutoff && fovz > cutoff) - { - //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff - F32 d = zp.mV[2]/tan(cutoff); - F32 ny = zp.mV[1] + fabsf(d); - - origin.mV[1] = ny; - - fovz = 1.f; - fovx = 1.f; - - for (U32 i = 0; i < wpf.size(); ++i) - { - LLVector3 atz = wpf[i]-origin; - atz.mV[0] = 0.f; - atz.normVec(); - fovz = llmin(fovz, -atz.mV[1]); - - LLVector3 atx = wpf[i]-origin; - atx.mV[2] = 0.f; - atx.normVec(); - fovx = llmin(fovx, -atx.mV[1]); - } - - fovx = acos(fovx); - fovz = acos(fovz); - - mShadowFOV.mV[j] = cutoff; - } - - - origin += center; - - F32 ynear = -(max.mV[1]-origin.mV[1]); - F32 yfar = -(min.mV[1]-origin.mV[1]); - - if (ynear < 0.1f) //keep a sensible near clip plane - { - F32 diff = 0.1f-ynear; - origin.mV[1] += diff; - ynear += diff; - yfar += diff; - } - - if (fovx > cutoff) - { //just use ortho projection - origin.clearVec(); - mShadowError.mV[j] = -1.f; - proj[j] = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - } - else - { - //get perspective projection - view[j] = view[j].inverse(); - - glh::vec3f origin_agent(origin.mV); - - //translate view to origin - view[j].mult_matrix_vec(origin_agent); - - eye = LLVector3(origin_agent.v); - - if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - mShadowFrustOrigin[j] = eye; - } - - view[j] = look(LLVector3(origin_agent.v), lightDir, -up); - - F32 fx = 1.f/tanf(fovx); - F32 fz = 1.f/tanf(fovz); - - proj[j] = glh::matrix4f(-fx, 0, 0, 0, - 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), - 0, 0, -fz, 0, - 0, -1.f, 0, 0); - } - } - } - - //shadow_cam.setFar(128.f); - shadow_cam.setOriginAndLookAt(eye, up, center); - - shadow_cam.setOrigin(0,0,0); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[j]); - glh_set_current_projection(proj[j]); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = mShadowModelview[j].m[i]; - gGLLastProjection[i] = mShadowProjection[j].m[i]; - } - - mShadowModelview[j] = view[j]; - mShadowProjection[j] = proj[j]; - - - mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; - - stop_glerror(); - - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); - - { - static LLCullResult result[4]; - - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); - } - - mShadow[j].flush(); - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) - { - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - mShadowCamera[j+4] = shadow_cam; - } - } - } - - - //hack to disable projector shadows - bool gen_shadow = RenderShadowDetail > 1; - - if (gen_shadow) - { - F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); - - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; - - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } - - for (S32 i = 0; i < 2; i++) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - - if (mShadowSpotLight[i].isNull()) - { - continue; - } - - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } - - LLDrawable* drawable = mShadowSpotLight[i]; - - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; - - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); - - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; - - LLVector3 np = center+at_axis; - at_axis.normVec(); - - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); - - LLVector3 origin = np - at_axis*dist; - - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); - - view[i+4] = view[i+4].inverse(); - - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; - - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); - - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - glh_set_current_modelview(view[i+4]); - glh_set_current_projection(proj[i+4]); - - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } - - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; - - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); - - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - stop_glerror(); - - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); - - static LLCullResult result[2]; - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); - - mShadow[i+4].flush(); - } - } - else - { //no spotlight shadows - mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; - } - - - if (!CameraOffset) - { - glh_set_current_modelview(saved_view); - glh_set_current_projection(saved_proj); - } - else - { - glh_set_current_modelview(view[1]); - glh_set_current_projection(proj[1]); - gGL.loadMatrix(view[1].m); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadMatrix(proj[1].m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } - gGL.setColorMask(true, false); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - popRenderTypeMask(); - - if (!skip_avatar_update) - { - gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); - } -} - -void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) -{ - for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!group->isDead() && - (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && - gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && - group->mDrawMap.find(type) != group->mDrawMap.end()) - { - pass->renderGroup(group,type,mask,texture); - } - } -} - -void LLPipeline::generateImpostor(LLVOAvatar* avatar) -{ - LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); - - static LLCullResult result; - result.clear(); - grabReferences(result); - - if (!avatar || !avatar->mDrawable) - { - return; - } - - assertInitialized(); - - BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); - - pushRenderTypeMask(); - - if (muted) - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); - } - else - { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_ALPHA, - LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, - LLPipeline::RENDER_TYPE_PASS_SHINY, - LLPipeline::RENDER_TYPE_PASS_INVISIBLE, - LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, - END_RENDER_TYPES); - } - - S32 occlusion = sUseOcclusion; - sUseOcclusion = 0; - sReflectionRender = sRenderDeferred ? FALSE : TRUE; - sShadowRender = TRUE; - sImpostorRender = TRUE; - - LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); - markVisible(avatar->mDrawable, *viewer_camera); - LLVOAvatar::sUseImpostors = FALSE; - - LLVOAvatar::attachment_map_t::iterator iter; - for (iter = avatar->mAttachmentPoints.begin(); - iter != avatar->mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment *attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject* attached_object = (*attachment_iter)) - { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); - } - } - } - - stateSort(*LLViewerCamera::getInstance(), result); - - const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); - LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); - - LLCamera camera = *viewer_camera; - - camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); - - LLVector2 tdim; - - - LLVector4a half_height; - half_height.setSub(ext[1], ext[0]); - half_height.mul(0.5f); - - LLVector4a left; - left.load3(camera.getLeftAxis().mV); - left.mul(left); - left.normalize3fast(); - - LLVector4a up; - up.load3(camera.getUpAxis().mV); - up.mul(up); - up.normalize3fast(); - - tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); - tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - - F32 distance = (pos-camera.getOrigin()).length(); - F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; - glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); - glh_set_current_projection(persp); - gGL.loadMatrix(persp.m); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - glh::matrix4f mat; - camera.getOpenGLTransform(mat.m); - - mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; - - gGL.loadMatrix(mat.m); - glh_set_current_modelview(mat); - - glClearColor(0.0f,0.0f,0.0f,0.0f); - gGL.setColorMask(true, true); - - // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); - - //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) - U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); - U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); - - if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) - { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); - - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(avatar->mImpostor); - } - - gGL.getTexUnit(0)->bind(&avatar->mImpostor); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - - avatar->mImpostor.bindTarget(); - - if (LLPipeline::sRenderDeferred) - { - avatar->mImpostor.clear(); - renderGeomDeferred(camera); - renderGeomPostDeferred(camera); - } - else - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.clear(); - renderGeom(camera); - } - - { //create alpha mask based on depth buffer (grey out if muted) - if (LLPipeline::sRenderDeferred) - { - GLuint buff = GL_COLOR_ATTACHMENT0; - glDrawBuffersARB(1, &buff); - } - - LLGLDisable blend(GL_BLEND); - - if (muted) - { - gGL.setColorMask(true, true); - } - else - { - gGL.setColorMask(false, true); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - gGL.flush(); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - static const F32 clip_plane = 0.99999f; - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - - gGL.color4ub(64,64,64,255); - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); - gGL.end(); - gGL.flush(); - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - } - - avatar->mImpostor.flush(); - - avatar->setImpostorDim(tdim); - - LLVOAvatar::sUseImpostors = TRUE; - sUseOcclusion = occlusion; - sReflectionRender = FALSE; - sImpostorRender = FALSE; - sShadowRender = FALSE; - popRenderTypeMask(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - avatar->mNeedsImpostorUpdate = FALSE; - avatar->cacheImpostorValues(); - - LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); -} - -BOOL LLPipeline::hasRenderBatches(const U32 type) const -{ - return sCull->getRenderMapSize(type) > 0; -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) -{ - return sCull->beginRenderMap(type); -} - -LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) -{ - return sCull->endRenderMap(type); -} - -LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() -{ - return sCull->beginAlphaGroups(); -} - -LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() -{ - return sCull->endAlphaGroups(); -} - -BOOL LLPipeline::hasRenderType(const U32 type) const -{ - // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" - // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) - // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely - return (type == 0 ? FALSE : mRenderTypeEnabled[type]); -} - -void LLPipeline::setRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = TRUE; - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - return TRUE; - } - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - return FALSE; -} - -void LLPipeline::pushRenderTypeMask() -{ - std::string cur_mask; - cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.push(cur_mask); -} - -void LLPipeline::popRenderTypeMask() -{ - if (mRenderTypeEnableStack.empty()) - { - llerrs << "Depleted render type stack." << llendl; - } - - memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); - mRenderTypeEnableStack.pop(); -} - -void LLPipeline::andRenderTypeMask(U32 type, ...) -{ - va_list args; - - BOOL tmp[NUM_RENDER_TYPES]; - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) - { - tmp[i] = FALSE; - } - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - if (mRenderTypeEnabled[type]) - { - tmp[type] = TRUE; - } - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } - - for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) - { - mRenderTypeEnabled[i] = tmp[i]; - } - -} - -void LLPipeline::clearRenderTypeMask(U32 type, ...) -{ - va_list args; - - va_start(args, type); - while (type < END_RENDER_TYPES) - { - mRenderTypeEnabled[type] = FALSE; - - type = va_arg(args, U32); - } - va_end(args); - - if (type > END_RENDER_TYPES) - { - llerrs << "Invalid render type." << llendl; - } -} - -void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) -{ - DebugBlip blip(position, color); - mDebugBlips.push_back(blip); -} - +/** + * @file pipeline.cpp + * @brief Rendering pipeline. + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "pipeline.h" + +// library includes +#include "llaudioengine.h" // For debugging. +#include "imageids.h" +#include "llerror.h" +#include "llviewercontrol.h" +#include "llfasttimer.h" +#include "llfontgl.h" +#include "llmemtype.h" +#include "llnamevalue.h" +#include "llpointer.h" +#include "llprimitive.h" +#include "llvolume.h" +#include "material_codes.h" +#include "timing.h" +#include "v3color.h" +#include "llui.h" +#include "llglheaders.h" +#include "llrender.h" +#include "llwindow.h" // swapBuffers() + +// newview includes +#include "llagent.h" +#include "llagentcamera.h" +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolavatar.h" +#include "lldrawpoolground.h" +#include "lldrawpoolbump.h" +#include "lldrawpooltree.h" +#include "lldrawpoolwater.h" +#include "llface.h" +#include "llfeaturemanager.h" +#include "llfloatertelehub.h" +#include "llfloaterreg.h" +#include "llgldbg.h" +#include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" +#include "lllightconstants.h" +#include "llmeshrepository.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "lltracker.h" +#include "lltool.h" +#include "lltoolmgr.h" +#include "llviewercamera.h" +#include "llviewermediafocus.h" +#include "llviewertexturelist.h" +#include "llviewerobject.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" // for audio debugging. +#include "llviewerwindow.h" // For getSpinAxis +#include "llvoavatarself.h" +#include "llvoground.h" +#include "llvosky.h" +#include "llvotree.h" +#include "llvovolume.h" +#include "llvosurfacepatch.h" +#include "llvowater.h" +#include "llvotree.h" +#include "llvopartgroup.h" +#include "llworld.h" +#include "llcubemap.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llviewerjoystick.h" +#include "llviewerdisplay.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llspatialpartition.h" +#include "llmutelist.h" +#include "lltoolpie.h" +#include "llcurl.h" +#include "llnotifications.h" +#include "LLPathingLib.h" + +#ifdef _DEBUG +// Debug indices is disabled for now for debug performance - djs 4/24/02 +//#define DEBUG_INDICES +#else +//#define DEBUG_INDICES +#endif + +//cached settings +BOOL LLPipeline::RenderAvatarVP; +BOOL LLPipeline::VertexShaderEnable; +BOOL LLPipeline::WindLightUseAtmosShaders; +BOOL LLPipeline::RenderDeferred; +F32 LLPipeline::RenderDeferredSunWash; +U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderResolutionDivisor; +BOOL LLPipeline::RenderUIBuffer; +S32 LLPipeline::RenderShadowDetail; +BOOL LLPipeline::RenderDeferredSSAO; +F32 LLPipeline::RenderShadowResolutionScale; +BOOL LLPipeline::RenderLocalLights; +BOOL LLPipeline::RenderDelayCreation; +BOOL LLPipeline::RenderAnimateRes; +BOOL LLPipeline::FreezeTime; +S32 LLPipeline::DebugBeaconLineWidth; +F32 LLPipeline::RenderHighlightBrightness; +LLColor4 LLPipeline::RenderHighlightColor; +F32 LLPipeline::RenderHighlightThickness; +BOOL LLPipeline::RenderSpotLightsInNondeferred; +LLColor4 LLPipeline::PreviewAmbientColor; +LLColor4 LLPipeline::PreviewDiffuse0; +LLColor4 LLPipeline::PreviewSpecular0; +LLColor4 LLPipeline::PreviewDiffuse1; +LLColor4 LLPipeline::PreviewSpecular1; +LLColor4 LLPipeline::PreviewDiffuse2; +LLColor4 LLPipeline::PreviewSpecular2; +LLVector3 LLPipeline::PreviewDirection0; +LLVector3 LLPipeline::PreviewDirection1; +LLVector3 LLPipeline::PreviewDirection2; +F32 LLPipeline::RenderGlowMinLuminance; +F32 LLPipeline::RenderGlowMaxExtractAlpha; +F32 LLPipeline::RenderGlowWarmthAmount; +LLVector3 LLPipeline::RenderGlowLumWeights; +LLVector3 LLPipeline::RenderGlowWarmthWeights; +S32 LLPipeline::RenderGlowResolutionPow; +S32 LLPipeline::RenderGlowIterations; +F32 LLPipeline::RenderGlowWidth; +F32 LLPipeline::RenderGlowStrength; +BOOL LLPipeline::RenderDepthOfField; +F32 LLPipeline::CameraFocusTransitionTime; +F32 LLPipeline::CameraFNumber; +F32 LLPipeline::CameraFocalLength; +F32 LLPipeline::CameraFieldOfView; +F32 LLPipeline::RenderShadowNoise; +F32 LLPipeline::RenderShadowBlurSize; +F32 LLPipeline::RenderSSAOScale; +U32 LLPipeline::RenderSSAOMaxScale; +F32 LLPipeline::RenderSSAOFactor; +LLVector3 LLPipeline::RenderSSAOEffect; +F32 LLPipeline::RenderShadowOffsetError; +F32 LLPipeline::RenderShadowBiasError; +F32 LLPipeline::RenderShadowOffset; +F32 LLPipeline::RenderShadowBias; +F32 LLPipeline::RenderSpotShadowOffset; +F32 LLPipeline::RenderSpotShadowBias; +F32 LLPipeline::RenderEdgeDepthCutoff; +F32 LLPipeline::RenderEdgeNormCutoff; +LLVector3 LLPipeline::RenderShadowGaussian; +F32 LLPipeline::RenderShadowBlurDistFactor; +BOOL LLPipeline::RenderDeferredAtmospheric; +S32 LLPipeline::RenderReflectionDetail; +F32 LLPipeline::RenderHighlightFadeTime; +LLVector3 LLPipeline::RenderShadowClipPlanes; +LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; +LLVector3 LLPipeline::RenderShadowNearDist; +F32 LLPipeline::RenderFarClip; +LLVector3 LLPipeline::RenderShadowSplitExponent; +F32 LLPipeline::RenderShadowErrorCutoff; +F32 LLPipeline::RenderShadowFOVCutoff; +BOOL LLPipeline::CameraOffset; +F32 LLPipeline::CameraMaxCoF; +F32 LLPipeline::CameraDoFResScale; + +const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; +const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; +const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; +const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; +const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; +const U32 REFLECTION_MAP_RES = 128; +const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; +// Max number of occluders to search for. JC +const S32 MAX_OCCLUDER_COUNT = 2; + +extern S32 gBoxFrame; +//extern BOOL gHideSelectedObjects; +extern BOOL gDisplaySwapBuffers; +extern BOOL gDebugGL; + +// hack counter for rendering a fixed number of frames after toggling +// fullscreen to work around DEV-5361 +static S32 sDelayedVBOEnable = 0; + +BOOL gAvatarBacklight = FALSE; + +BOOL gDebugPipeline = FALSE; +LLPipeline gPipeline; +const LLMatrix4* gGLLastMatrix = NULL; + +LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry"); +LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass"); +LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible"); +LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion"); +LLFastTimer::DeclareTimer FTM_RENDER_SHINY("Shiny"); +LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE("Simple"); +LLFastTimer::DeclareTimer FTM_RENDER_TERRAIN("Terrain"); +LLFastTimer::DeclareTimer FTM_RENDER_TREES("Trees"); +LLFastTimer::DeclareTimer FTM_RENDER_UI("UI"); +LLFastTimer::DeclareTimer FTM_RENDER_WATER("Water"); +LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY("Windlight Sky"); +LLFastTimer::DeclareTimer FTM_RENDER_ALPHA("Alpha Objects"); +LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS("Avatars"); +LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump"); +LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright"); +LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow"); +LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update"); +LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool"); +LLFastTimer::DeclareTimer FTM_POOLS("Pools"); +LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO"); +LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State"); +LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline"); +LLFastTimer::DeclareTimer FTM_CLIENT_COPY("Client Copy"); +LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading"); + + +static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables"); +static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort"); + +//---------------------------------------- +std::string gPoolNames[] = +{ + // Correspond to LLDrawpool enum render type + "NONE", + "POOL_SIMPLE", + "POOL_GROUND", + "POOL_FULLBRIGHT", + "POOL_BUMP", + "POOL_TERRAIN," + "POOL_SKY", + "POOL_WL_SKY", + "POOL_TREE", + "POOL_GRASS", + "POOL_INVISIBLE", + "POOL_AVATAR", + "POOL_VOIDWATER", + "POOL_WATER", + "POOL_GLOW", + "POOL_ALPHA" +}; + +void drawBox(const LLVector3& c, const LLVector3& r); +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); +U32 nhpo2(U32 v); + +glh::matrix4f glh_copy_matrix(F32* src) +{ + glh::matrix4f ret; + ret.set_value(src); + return ret; +} + +glh::matrix4f glh_get_current_modelview() +{ + return glh_copy_matrix(gGLModelView); +} + +glh::matrix4f glh_get_current_projection() +{ + return glh_copy_matrix(gGLProjection); +} + +glh::matrix4f glh_get_last_modelview() +{ + return glh_copy_matrix(gGLLastModelView); +} + +glh::matrix4f glh_get_last_projection() +{ + return glh_copy_matrix(gGLLastProjection); +} + +void glh_copy_matrix(const glh::matrix4f& src, F32* dst) +{ + for (U32 i = 0; i < 16; i++) + { + dst[i] = src.m[i]; + } +} + +void glh_set_current_modelview(const glh::matrix4f& mat) +{ + glh_copy_matrix(mat, gGLModelView); +} + +void glh_set_current_projection(glh::matrix4f& mat) +{ + glh_copy_matrix(mat, gGLProjection); +} + +glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) +{ + glh::matrix4f ret( + 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), + 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), + 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), + 0.f, 0.f, 0.f, 1.f); + + return ret; +} + +void display_update_camera(); +//---------------------------------------- + +S32 LLPipeline::sCompiles = 0; + +BOOL LLPipeline::sPickAvatar = TRUE; +BOOL LLPipeline::sDynamicLOD = TRUE; +BOOL LLPipeline::sShowHUDAttachments = TRUE; +BOOL LLPipeline::sRenderMOAPBeacons = FALSE; +BOOL LLPipeline::sRenderPhysicalBeacons = TRUE; +BOOL LLPipeline::sRenderScriptedBeacons = FALSE; +BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE; +BOOL LLPipeline::sRenderParticleBeacons = FALSE; +BOOL LLPipeline::sRenderSoundBeacons = FALSE; +BOOL LLPipeline::sRenderBeacons = FALSE; +BOOL LLPipeline::sRenderHighlight = TRUE; +BOOL LLPipeline::sForceOldBakedUpload = FALSE; +S32 LLPipeline::sUseOcclusion = 0; +BOOL LLPipeline::sDelayVBUpdate = TRUE; +BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE; +BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE; +BOOL LLPipeline::sDisableShaders = FALSE; +BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sBakeSunlight = FALSE; +BOOL LLPipeline::sNoAlpha = FALSE; +BOOL LLPipeline::sUseTriStrips = TRUE; +BOOL LLPipeline::sUseFarClip = TRUE; +BOOL LLPipeline::sShadowRender = FALSE; +BOOL LLPipeline::sWaterReflections = FALSE; +BOOL LLPipeline::sRenderGlow = FALSE; +BOOL LLPipeline::sReflectionRender = FALSE; +BOOL LLPipeline::sImpostorRender = FALSE; +BOOL LLPipeline::sUnderWaterRender = FALSE; +BOOL LLPipeline::sTextureBindTest = FALSE; +BOOL LLPipeline::sRenderFrameTest = FALSE; +BOOL LLPipeline::sRenderAttachedLights = TRUE; +BOOL LLPipeline::sRenderAttachedParticles = TRUE; +BOOL LLPipeline::sRenderDeferred = FALSE; +BOOL LLPipeline::sMemAllocationThrottled = FALSE; +S32 LLPipeline::sVisibleLightCount = 0; +F32 LLPipeline::sMinRenderSize = 0.f; + + +static LLCullResult* sCull = NULL; + +static const U32 gl_cube_face[] = +{ + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, +}; + +void validate_framebuffer_object(); + + +bool addDeferredAttachments(LLRenderTarget& target) +{ + return target.addColorAttachment(GL_RGBA) && //specular + target.addColorAttachment(GL_RGBA); //normal+z +} + +LLPipeline::LLPipeline() : + mBackfaceCull(FALSE), + mBatchCount(0), + mMatrixOpCount(0), + mTextureMatrixOps(0), + mMaxBatchSize(0), + mMinBatchSize(0), + mMeanBatchSize(0), + mTrianglesDrawn(0), + mNumVisibleNodes(0), + mVerticesRelit(0), + mLightingChanges(0), + mGeometryChanges(0), + mNumVisibleFaces(0), + + mInitialized(FALSE), + mVertexShadersEnabled(FALSE), + mVertexShadersLoaded(0), + mRenderDebugFeatureMask(0), + mRenderDebugMask(0), + mOldRenderDebugMask(0), + mGroupQ1Locked(false), + mGroupQ2Locked(false), + mLastRebuildPool(NULL), + mAlphaPool(NULL), + mSkyPool(NULL), + mTerrainPool(NULL), + mWaterPool(NULL), + mGroundPool(NULL), + mSimplePool(NULL), + mFullbrightPool(NULL), + mInvisiblePool(NULL), + mGlowPool(NULL), + mBumpPool(NULL), + mWLSkyPool(NULL), + mLightMask(0), + mLightMovingMask(0), + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0) +{ + mNoiseMap = 0; + mTrueNoiseMap = 0; + mLightFunc = 0; +} + +void LLPipeline::init() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + + refreshCachedSettings(); + + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); + sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); + sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); + sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); + + mInitialized = TRUE; + + stop_glerror(); + + //create render pass pools + getPool(LLDrawPool::POOL_ALPHA); + getPool(LLDrawPool::POOL_SIMPLE); + getPool(LLDrawPool::POOL_GRASS); + getPool(LLDrawPool::POOL_FULLBRIGHT); + getPool(LLDrawPool::POOL_INVISIBLE); + getPool(LLDrawPool::POOL_BUMP); + getPool(LLDrawPool::POOL_GLOW); + + LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); + resetFrameStats(); + + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + } + + mRenderDebugFeatureMask = 0xffffffff; // All debugging features on + mRenderDebugMask = 0; // All debug starts off + + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } + + // make sure RenderPerformanceTest persists (hackity hack hack) + // disables non-object rendering (UI, sky, water, etc) + if (gSavedSettings.getBOOL("RenderPerformanceTest")) + { + gSavedSettings.setBOOL("RenderPerformanceTest", FALSE); + gSavedSettings.setBOOL("RenderPerformanceTest", TRUE); + } + + mOldRenderDebugMask = mRenderDebugMask; + + mBackfaceCull = TRUE; + + stop_glerror(); + + // Enable features + + LLViewerShaderMgr::instance()->setShaders(); + + stop_glerror(); + + for (U32 i = 0; i < 2; ++i) + { + mSpotLightFade[i] = 1.f; + } + + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(8, 0, true); + setLightingDetail(-1); + + // + // Update all settings to trigger a cached settings refresh + // + + gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderUseFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAvatarMaxVisible")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDelayVBUpdate")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + + gSavedSettings.getControl("UseOcclusion")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + + gSavedSettings.getControl("VertexShaderEnable")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferredSunWash")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderResolutionDivisor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderUIBuffer")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferredSSAO")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowResolutionScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderLocalLights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDelayCreation")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAnimateRes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("FreezeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("DebugBeaconLineWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightBrightness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightThickness")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSpotLightsInNondeferred")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewAmbientColor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDiffuse0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewSpecular0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDiffuse1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewSpecular1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDiffuse2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewSpecular2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDirection0")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDirection1")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("PreviewDirection2")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowMinLuminance")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowMaxExtractAlpha")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowWarmthAmount")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowLumWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowWarmthWeights")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowResolutionPow")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowIterations")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowWidth")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderGlowStrength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDepthOfField")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFocusTransitionTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFNumber")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFocalLength")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraFieldOfView")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowNoise")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBlurSize")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOMaxScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSSAOEffect")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowOffsetError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBiasError")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSpotShadowOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderSpotShadowBias")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderEdgeDepthCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderEdgeNormCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowGaussian")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowBlurDistFactor")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderDeferredAtmospheric")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderReflectionDetail")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderHighlightFadeTime")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowOrthoClipPlanes")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowNearDist")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderFarClip")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowSplitExponent")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowErrorCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderShadowFOVCutoff")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); +} + +LLPipeline::~LLPipeline() +{ + +} + +void LLPipeline::cleanup() +{ + assertInitialized(); + + mGroupQ1.clear() ; + mGroupQ2.clear() ; + + for(pool_set_t::iterator iter = mPools.begin(); + iter != mPools.end(); ) + { + pool_set_t::iterator curiter = iter++; + LLDrawPool* poolp = *curiter; + if (poolp->isFacePool()) + { + LLFacePool* face_pool = (LLFacePool*) poolp; + if (face_pool->mReferences.empty()) + { + mPools.erase(curiter); + removeFromQuickLookup( poolp ); + delete poolp; + } + } + else + { + mPools.erase(curiter); + removeFromQuickLookup( poolp ); + delete poolp; + } + } + + if (!mTerrainPools.empty()) + { + llwarns << "Terrain Pools not cleaned up" << llendl; + } + if (!mTreePools.empty()) + { + llwarns << "Tree Pools not cleaned up" << llendl; + } + + delete mAlphaPool; + mAlphaPool = NULL; + delete mSkyPool; + mSkyPool = NULL; + delete mTerrainPool; + mTerrainPool = NULL; + delete mWaterPool; + mWaterPool = NULL; + delete mGroundPool; + mGroundPool = NULL; + delete mSimplePool; + mSimplePool = NULL; + delete mFullbrightPool; + mFullbrightPool = NULL; + delete mInvisiblePool; + mInvisiblePool = NULL; + delete mGlowPool; + mGlowPool = NULL; + delete mBumpPool; + mBumpPool = NULL; + // don't delete wl sky pool it was handled above in the for loop + //delete mWLSkyPool; + mWLSkyPool = NULL; + + releaseGLBuffers(); + + mFaceSelectImagep = NULL; + + mMovedBridge.clear(); + + mInitialized = FALSE; + + mDeferredVB = NULL; +} + +//============================================================================ + +void LLPipeline::destroyGL() +{ + stop_glerror(); + unloadShaders(); + mHighlightFaces.clear(); + + resetDrawOrders(); + + resetVertexBuffers(); + + releaseGLBuffers(); + + if (LLVertexBuffer::sEnableVBOs) + { + // render 30 frames after switching to work around DEV-5361 + sDelayedVBOEnable = 30; + LLVertexBuffer::sEnableVBOs = FALSE; + } +} + +static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); + +//static +void LLPipeline::throttleNewMemoryAllocation(BOOL disable) +{ + if(sMemAllocationThrottled != disable) + { + sMemAllocationThrottled = disable ; + + if(sMemAllocationThrottled) + { + //send out notification + LLNotification::Params params("LowMemory"); + LLNotifications::instance().add(params); + + //release some memory. + } + } +} + +void LLPipeline::resizeScreenTexture() +{ + LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); + if (gPipeline.canUseVertexShaders() && assertInitialized()) + { + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + allocateScreenBuffer(resX,resY); + } +} + +void LLPipeline::allocatePhysicsBuffer() +{ + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) + { + mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } +} + +void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +{ + refreshCachedSettings(); + U32 samples = RenderFSAASamples; + + //try to allocate screen buffers at requested resolution and samples + // - on failure, shrink number of samples and try again + // - if not multisampled, shrink resolution and try again (favor X resolution over Y) + // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state + + if (!allocateScreenBuffer(resX, resY, samples)) + { + releaseScreenBuffers(); + //reduce number of samples + while (samples > 0) + { + samples /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { //success + return; + } + releaseScreenBuffers(); + } + + samples = 0; + + //reduce resolution + while (resY > 0 && resX > 0) + { + resY /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return; + } + releaseScreenBuffers(); + + resX /= 2; + if (allocateScreenBuffer(resX, resY, samples)) + { + return; + } + releaseScreenBuffers(); + } + + llwarns << "Unable to allocate screen buffer at any resolution!" << llendl; + } +} + + +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) +{ + refreshCachedSettings(); + + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + + U32 res_mod = RenderResolutionDivisor; + + if (res_mod > 1 && res_mod < resX && res_mod < resY) + { + resX /= res_mod; + resY /= res_mod; + } + + if (RenderUIBuffer) + { + if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + { + return false; + } + } + + if (LLPipeline::sRenderDeferred) + { + S32 shadow_detail = RenderShadowDetail; + BOOL ssao = RenderDeferredSSAO; + + //allocate deferred rendering color buffers + if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mDeferredScreen)) return false; + + if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (samples > 0) + { + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + } + else + { + mFXAABuffer.release(); + } + + if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) + { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa + if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + else + { + mDeferredLight.release(); + } + + F32 scale = RenderShadowResolutionScale; + + if (shadow_detail > 0) + { //allocate 4 sun shadow maps + for (U32 i = 0; i < 4; i++) + { + if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + } + } + else + { + for (U32 i = 0; i < 4; i++) + { + mShadow[i].release(); + } + } + + U32 width = nhpo2(U32(resX*scale))/2; + U32 height = width; + + if (shadow_detail > 1) + { //allocate two spot shadow maps + for (U32 i = 4; i < 6; i++) + { + if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; + } + } + else + { + for (U32 i = 4; i < 6; i++) + { + mShadow[i].release(); + } + } + } + else + { + mDeferredLight.release(); + + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } + mFXAABuffer.release(); + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + + if (LLPipeline::sRenderDeferred) + { //share depth buffer between deferred targets + mDeferredScreen.shareDepthBuffer(mScreen); + } + + gGL.getTexUnit(0)->disable(); + + stop_glerror(); + + return true; +} + +//static +void LLPipeline::updateRenderDeferred() +{ + BOOL deferred = ((RenderDeferred && + LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + VertexShaderEnable && + RenderAvatarVP && + WindLightUseAtmosShaders) ? TRUE : FALSE) && + !gUseWireframe; + + sRenderDeferred = deferred; + if (deferred) + { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all + sRenderGlow = TRUE; + } +} + +//static +void LLPipeline::refreshCachedSettings() +{ + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); + LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); + LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); + + LLPipeline::sUseOcclusion = + (!gUseWireframe + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gSavedSettings.getBOOL("UseOcclusion") + && gGLManager.mHasOcclusionQuery) ? 2 : 0; + + VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); + RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); + WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); + RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); + RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); + RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); + RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); + RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); + RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); + RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); + RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); + FreezeTime = gSavedSettings.getBOOL("FreezeTime"); + DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); + RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); + RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); + RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); + RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); + PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); + PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); + PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); + PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); + PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); + PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); + PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); + PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); + PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); + PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); + RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); + RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); + RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); + RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); + RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); + CameraFNumber = gSavedSettings.getF32("CameraFNumber"); + CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); + CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); + RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); + RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); + RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); + RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); + RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); + RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); + RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); + RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); + RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); + RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); + RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); + RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); + RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); + RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); + RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); + RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); + RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); + RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); + RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); + RenderFarClip = gSavedSettings.getF32("RenderFarClip"); + RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); + RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); + RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); + CameraOffset = gSavedSettings.getBOOL("CameraOffset"); + CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); + CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + + updateRenderDeferred(); +} + +void LLPipeline::releaseGLBuffers() +{ + assertInitialized(); + + if (mNoiseMap) + { + LLImageGL::deleteTextures(1, &mNoiseMap); + mNoiseMap = 0; + } + + if (mTrueNoiseMap) + { + LLImageGL::deleteTextures(1, &mTrueNoiseMap); + mTrueNoiseMap = 0; + } + + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } + + mWaterRef.release(); + mWaterDis.release(); + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].release(); + } + + releaseScreenBuffers(); + + gBumpImageList.destroyGL(); + LLVOAvatar::resetImpostors(); +} + +void LLPipeline::releaseScreenBuffers() +{ + mUIScreen.release(); + mScreen.release(); + mFXAABuffer.release(); + mPhysicsDisplay.release(); + mDeferredScreen.release(); + mDeferredDepth.release(); + mDeferredLight.release(); + + mHighlight.release(); + + for (U32 i = 0; i < 6; i++) + { + mShadow[i].release(); + } +} + + +void LLPipeline::createGLBuffers() +{ + stop_glerror(); + LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); + assertInitialized(); + + updateRenderDeferred(); + + if (LLPipeline::sWaterReflections) + { //water reflection texture + U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + + mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + } + + mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); + + stop_glerror(); + + GLuint resX = gViewerWindow->getWorldViewWidthRaw(); + GLuint resY = gViewerWindow->getWorldViewHeightRaw(); + + if (LLPipeline::sRenderGlow) + { //screen space glow buffers + const U32 glow_res = llmax(1, + llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow"))); + + for (U32 i = 0; i < 3; i++) + { + mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); + } + + allocateScreenBuffer(resX,resY); + mScreenWidth = 0; + mScreenHeight = 0; + } + + if (sRenderDeferred) + { + if (!mNoiseMap) + { + const U32 noiseRes = 128; + LLVector3 noise[noiseRes*noiseRes]; + + F32 scaler = gSavedSettings.getF32("RenderDeferredNoise")/100.f; + for (U32 i = 0; i < noiseRes*noiseRes; ++i) + { + noise[i] = LLVector3(ll_frand()-0.5f, ll_frand()-0.5f, 0.f); + noise[i].normVec(); + noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; + } + + LLImageGL::generateTextures(1, &mNoiseMap); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mTrueNoiseMap) + { + const U32 noiseRes = 128; + F32 noise[noiseRes*noiseRes*3]; + for (U32 i = 0; i < noiseRes*noiseRes*3; i++) + { + noise[i] = ll_frand()*2.0-1.0; + } + + LLImageGL::generateTextures(1, &mTrueNoiseMap); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + if (!mLightFunc) + { + U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); + U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); + U8* lg = new U8[lightResX*lightResY]; + + for (U32 y = 0; y < lightResY; ++y) + { + for (U32 x = 0; x < lightResX; ++x) + { + //spec func + F32 sa = (F32) x/(lightResX-1); + F32 spec = (F32) y/(lightResY-1); + //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); + + //F32 sp = acosf(sa)/(1.f-spec); + + sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); + F32 a = acosf(sa*0.25f+0.75f); + F32 m = llmax(0.5f-spec*0.5f, 0.001f); + F32 t2 = tanf(a)/m; + t2 *= t2; + + F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; + F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); + + lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + } + } + + LLImageGL::generateTextures(1, &mLightFunc); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); + + delete [] lg; + } + } + + gBumpImageList.restoreGL(); +} + +void LLPipeline::restoreGL() +{ + LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); + assertInitialized(); + + if (mVertexShadersEnabled) + { + LLViewerShaderMgr::instance()->setShaders(); + } + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->restoreGL(); + } + } + } +} + + +BOOL LLPipeline::canUseVertexShaders() +{ + if (sDisableShaders || + !gGLManager.mHasVertexShader || + !gGLManager.mHasFragmentShader || + !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || + (assertInitialized() && mVertexShadersLoaded != 1) ) + { + return FALSE; + } + else + { + return TRUE; + } +} + +BOOL LLPipeline::canUseWindLightShaders() const +{ + return (!LLPipeline::sDisableShaders && + gWLSkyProgram.mProgramObject != 0 && + LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1); +} + +BOOL LLPipeline::canUseWindLightShadersOnObjects() const +{ + return (canUseWindLightShaders() + && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0); +} + +BOOL LLPipeline::canUseAntiAliasing() const +{ + return TRUE; +} + +void LLPipeline::unloadShaders() +{ + LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS); + LLViewerShaderMgr::instance()->unloadShaders(); + + mVertexShadersLoaded = 0; +} + +void LLPipeline::assertInitializedDoError() +{ + llerrs << "LLPipeline used when uninitialized." << llendl; +} + +//============================================================================ + +void LLPipeline::enableShadows(const BOOL enable_shadows) +{ + //should probably do something here to wrangle shadows.... +} + +S32 LLPipeline::getMaxLightingDetail() const +{ + /*if (mVertexShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS) + { + return 3; + } + else*/ + { + return 1; + } +} + +S32 LLPipeline::setLightingDetail(S32 level) +{ + LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); + refreshCachedSettings(); + + if (level < 0) + { + if (RenderLocalLights) + { + level = 1; + } + else + { + level = 0; + } + } + level = llclamp(level, 0, getMaxLightingDetail()); + mLightingDetail = level; + + return mLightingDetail; +} + +class LLOctreeDirtyTexture : public LLOctreeTraveler<LLDrawable> +{ +public: + const std::set<LLViewerFetchedTexture*>& mTextures; + + LLOctreeDirtyTexture(const std::set<LLViewerFetchedTexture*>& textures) : mTextures(textures) { } + + virtual void visit(const LLOctreeNode<LLDrawable>* node) + { + LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); + + if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && !group->getData().empty()) + { + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) + { + LLDrawInfo* params = *j; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params->mTexture); + if (tex && mTextures.find(tex) != mTextures.end()) + { + group->setState(LLSpatialGroup::GEOM_DIRTY); + } + } + } + } + + for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) + { + LLSpatialBridge* bridge = *i; + traverse(bridge->mOctree); + } + } +}; + +// Called when a texture changes # of channels (causes faces to move to alpha pool) +void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) +{ + assertInitialized(); + + // *TODO: This is inefficient and causes frame spikes; need a better way to do this + // Most of the time is spent in dirty.traverse. + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (poolp->isFacePool()) + { + ((LLFacePool*) poolp)->dirtyTextures(textures); + } + } + + LLOctreeDirtyTexture dirty(textures); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + dirty.traverse(part->mOctree); + } + } + } +} + +LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) +{ + assertInitialized(); + + LLDrawPool *poolp = NULL; + switch( type ) + { + case LLDrawPool::POOL_SIMPLE: + poolp = mSimplePool; + break; + + case LLDrawPool::POOL_GRASS: + poolp = mGrassPool; + break; + + case LLDrawPool::POOL_FULLBRIGHT: + poolp = mFullbrightPool; + break; + + case LLDrawPool::POOL_INVISIBLE: + poolp = mInvisiblePool; + break; + + case LLDrawPool::POOL_GLOW: + poolp = mGlowPool; + break; + + case LLDrawPool::POOL_TREE: + poolp = get_if_there(mTreePools, (uintptr_t)tex0, (LLDrawPool*)0 ); + break; + + case LLDrawPool::POOL_TERRAIN: + poolp = get_if_there(mTerrainPools, (uintptr_t)tex0, (LLDrawPool*)0 ); + break; + + case LLDrawPool::POOL_BUMP: + poolp = mBumpPool; + break; + + case LLDrawPool::POOL_ALPHA: + poolp = mAlphaPool; + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + poolp = mSkyPool; + break; + + case LLDrawPool::POOL_WATER: + poolp = mWaterPool; + break; + + case LLDrawPool::POOL_GROUND: + poolp = mGroundPool; + break; + + case LLDrawPool::POOL_WL_SKY: + poolp = mWLSkyPool; + break; + + default: + llassert(0); + llerrs << "Invalid Pool Type in LLPipeline::findPool() type=" << type << llendl; + break; + } + + return poolp; +} + + +LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + LLDrawPool *poolp = findPool(type, tex0); + if (poolp) + { + return poolp; + } + + LLDrawPool *new_poolp = LLDrawPool::createPool(type, tex0); + addPool( new_poolp ); + + return new_poolp; +} + + +// static +LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + U32 type = getPoolTypeFromTE(te, imagep); + return gPipeline.getPool(type, imagep); +} + +//static +U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep) +{ + LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE); + + if (!te || !imagep) + { + return 0; + } + + bool alpha = te->getColor().mV[3] < 0.999f; + if (imagep) + { + alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); + } + + if (alpha) + { + return LLDrawPool::POOL_ALPHA; + } + else if ((te->getBumpmap() || te->getShiny())) + { + return LLDrawPool::POOL_BUMP; + } + else + { + return LLDrawPool::POOL_SIMPLE; + } +} + + +void LLPipeline::addPool(LLDrawPool *new_poolp) +{ + LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL); + assertInitialized(); + mPools.insert(new_poolp); + addToQuickLookup( new_poolp ); +} + +void LLPipeline::allocDrawable(LLViewerObject *vobj) +{ + LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE); + LLDrawable *drawable = new LLDrawable(); + vobj->mDrawable = drawable; + + drawable->mVObjp = vobj; + + //encompass completely sheared objects by taking + //the most extreme point possible (<1,1,0.5>) + drawable->setRadius(LLVector3(1,1,0.5f).scaleVec(vobj->getScale()).length()); + if (vobj->isOrphaned()) + { + drawable->setState(LLDrawable::FORCE_INVISIBLE); + } + drawable->updateXform(TRUE); +} + + +static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); + +void LLPipeline::unlinkDrawable(LLDrawable *drawable) +{ + LLFastTimer t(FTM_UNLINK); + + assertInitialized(); + + LLPointer<LLDrawable> drawablep = drawable; // make sure this doesn't get deleted before we are done + + // Based on flags, remove the drawable from the queues that it's on. + if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); + LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); + if (iter != mMovedList.end()) + { + mMovedList.erase(iter); + } + } + + if (drawablep->getSpatialGroup()) + { + LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); + if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) + { +#ifdef LL_RELEASE_FOR_DOWNLOAD + llwarns << "Couldn't remove object from spatial group!" << llendl; +#else + llerrs << "Couldn't remove object from spatial group!" << llendl; +#endif + } + } + + { + LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + mLights.erase(drawablep); + + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } + } + } + + { + LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); + HighlightItem item(drawablep); + mHighlightSet.erase(item); + + if (mHighlightObject == drawablep) + { + mHighlightObject = NULL; + } + } + + for (U32 i = 0; i < 2; ++i) + { + if (mShadowSpotLight[i] == drawablep) + { + mShadowSpotLight[i] = NULL; + } + + if (mTargetShadowSpotLight[i] == drawablep) + { + mTargetShadowSpotLight[i] = NULL; + } + } + + +} + +U32 LLPipeline::addObject(LLViewerObject *vobj) +{ + LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); + + if (RenderDelayCreation) + { + mCreateQ.push_back(vobj); + } + else + { + createObject(vobj); + } + + return 1; +} + +void LLPipeline::createObjects(F32 max_dtime) +{ + LLFastTimer ftm(FTM_GEO_UPDATE); + LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS); + + LLTimer update_timer; + + while (!mCreateQ.empty() && update_timer.getElapsedTimeF32() < max_dtime) + { + LLViewerObject* vobj = mCreateQ.front(); + if (!vobj->isDead()) + { + createObject(vobj); + } + mCreateQ.pop_front(); + } + + //for (LLViewerObject::vobj_list_t::iterator iter = mCreateQ.begin(); iter != mCreateQ.end(); ++iter) + //{ + // createObject(*iter); + //} + + //mCreateQ.clear(); +} + +void LLPipeline::createObject(LLViewerObject* vobj) +{ + LLDrawable* drawablep = vobj->mDrawable; + + if (!drawablep) + { + drawablep = vobj->createDrawable(this); + } + else + { + llerrs << "Redundant drawable creation!" << llendl; + } + + llassert(drawablep); + + if (vobj->getParent()) + { + vobj->setDrawableParent(((LLViewerObject*)vobj->getParent())->mDrawable); // LLPipeline::addObject 1 + } + else + { + vobj->setDrawableParent(NULL); // LLPipeline::addObject 2 + } + + markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); + + if (drawablep->getVOVolume() && RenderAnimateRes) + { + // fun animated res + drawablep->updateXform(TRUE); + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); + drawablep->setScale(LLVector3(0,0,0)); + drawablep->makeActive(); + } +} + + +void LLPipeline::resetFrameStats() +{ + assertInitialized(); + + LLViewerStats::getInstance()->mTrianglesDrawnStat.addValue(mTrianglesDrawn/1000.f); + + if (mBatchCount > 0) + { + mMeanBatchSize = gPipeline.mTrianglesDrawn/gPipeline.mBatchCount; + } + mTrianglesDrawn = 0; + sCompiles = 0; + mVerticesRelit = 0; + mLightingChanges = 0; + mGeometryChanges = 0; + mNumVisibleFaces = 0; + + if (mOldRenderDebugMask != mRenderDebugMask) + { + gObjectList.clearDebugText(); + mOldRenderDebugMask = mRenderDebugMask; + } + +} + +//external functions for asynchronous updating +void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) +{ + if (FreezeTime) + { + return; + } + if (!drawablep) + { + llerrs << "updateMove called with NULL drawablep" << llendl; + return; + } + if (drawablep->isState(LLDrawable::EARLY_MOVE)) + { + return; + } + + assertInitialized(); + + // update drawable now + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); // force to DAMPED + drawablep->updateMove(); // returns done + drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame + // Put on move list so that EARLY_MOVE gets cleared + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + mMovedList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } +} + +void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) +{ + if (FreezeTime) + { + return; + } + if (!drawablep) + { + llerrs << "updateMove called with NULL drawablep" << llendl; + return; + } + if (drawablep->isState(LLDrawable::EARLY_MOVE)) + { + return; + } + + assertInitialized(); + + // update drawable now + drawablep->setState(LLDrawable::MOVE_UNDAMPED); // force to UNDAMPED + drawablep->updateMove(); + drawablep->setState(LLDrawable::EARLY_MOVE); // flag says we already did an undamped move this frame + // Put on move list so that EARLY_MOVE gets cleared + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + mMovedList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } +} + +void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) +{ + for (LLDrawable::drawable_vector_t::iterator iter = moved_list.begin(); + iter != moved_list.end(); ) + { + LLDrawable::drawable_vector_t::iterator curiter = iter++; + LLDrawable *drawablep = *curiter; + BOOL done = TRUE; + if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE))) + { + done = drawablep->updateMove(); + } + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED); + if (done) + { + drawablep->clearState(LLDrawable::ON_MOVE_LIST); + iter = moved_list.erase(curiter); + } + } +} + +static LLFastTimer::DeclareTimer FTM_OCTREE_BALANCE("Balance Octree"); +static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move"); + +void LLPipeline::updateMove() +{ + LLFastTimer t(FTM_UPDATE_MOVE); + LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); + + if (FreezeTime) + { + return; + } + + assertInitialized(); + + { + static LLFastTimer::DeclareTimer ftm("Retexture"); + LLFastTimer t(ftm); + + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) + { + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) + { + drawablep->updateTexture(); + } + } + mRetexturedList.clear(); + } + + { + static LLFastTimer::DeclareTimer ftm("Moved List"); + LLFastTimer t(ftm); + updateMovedList(mMovedList); + } + + //balance octrees + { + LLFastTimer ot(FTM_OCTREE_BALANCE); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->mOctree->balance(); + } + } + } + } +} + +///////////////////////////////////////////////////////////////////////////// +// Culling and occlusion testing +///////////////////////////////////////////////////////////////////////////// + +//static +F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) +{ + LLVector3 lookAt = center - camera.getOrigin(); + F32 dist = lookAt.length(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.length()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + +//static +F32 LLPipeline::calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera) +{ + LLVector4a origin; + origin.load3(camera.getOrigin().mV); + + LLVector4a lookAt; + lookAt.setSub(center, origin); + F32 dist = lookAt.getLength3().getF32(); + + //ramp down distance for nearby objects + //shrink dist by dist/16. + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + //get area of circle around node + F32 app_angle = atanf(size.getLength3().getF32()/dist); + F32 radius = app_angle*LLDrawable::sCurPixelAngle; + return radius*radius * F_PI; +} + +void LLPipeline::grabReferences(LLCullResult& result) +{ + sCull = &result; +} + +void LLPipeline::clearReferences() +{ + sCull = NULL; +} + +void check_references(LLSpatialGroup* group, LLDrawable* drawable) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + if (drawable == *i) + { + llerrs << "LLDrawable deleted while actively reference by LLPipeline." << llendl; + } + } +} + +void check_references(LLDrawable* drawable, LLFace* face) +{ + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + if (drawable->getFace(i) == face) + { + llerrs << "LLFace deleted while actively referenced by LLPipeline." << llendl; + } + } +} + +void check_references(LLSpatialGroup* group, LLFace* face) +{ + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + check_references(drawable, face); + } +} + +void LLPipeline::checkReferences(LLFace* face) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, face); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + LLDrawable* drawable = *iter; + check_references(drawable, face); + } + } +#endif +} + +void LLPipeline::checkReferences(LLDrawable* drawable) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, drawable); + } + + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); iter != sCull->endVisibleList(); ++iter) + { + if (drawable == *iter) + { + llerrs << "LLDrawable deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + +void check_references(LLSpatialGroup* group, LLDrawInfo* draw_info) +{ + for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) + { + LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; + for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) + { + LLDrawInfo* params = *j; + if (params == draw_info) + { + llerrs << "LLDrawInfo deleted while actively referenced by LLPipeline." << llendl; + } + } + } +} + + +void LLPipeline::checkReferences(LLDrawInfo* draw_info) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + check_references(group, draw_info); + } + } +#endif +} + +void LLPipeline::checkReferences(LLSpatialGroup* group) +{ +#if 0 + if (sCull) + { + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginAlphaGroups(); iter != sCull->endAlphaGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + if (group == *iter) + { + llerrs << "LLSpatialGroup deleted while actively referenced by LLPipeline." << llendl; + } + } + } +#endif +} + + +BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera) +{ + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + if (part->visibleObjectsInFrustum(camera)) + { + return TRUE; + } + } + } + } + } + + return FALSE; +} + +BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max) +{ + const F32 X = 65536.f; + + min = LLVector3(X,X,X); + max = LLVector3(-X,-X,-X); + + U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + BOOL res = TRUE; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + if (!part->getVisibleExtents(camera, min, max)) + { + res = FALSE; + } + } + } + } + } + + LLViewerCamera::sCurCameraID = saved_camera_id; + + return res; +} + +static LLFastTimer::DeclareTimer FTM_CULL("Object Culling"); + +void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep) +{ + LLFastTimer t(FTM_CULL); + LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL); + + grabReferences(result); + + sCull->clear(); + + BOOL to_texture = LLPipeline::sUseOcclusion > 1 && + !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && + LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + gPipeline.canUseVertexShaders() && + sRenderGlow; + + if (to_texture) + { + mScreen.bindTarget(); + } + + if (sUseOcclusion > 1) + { + gGL.setColorMask(false, false); + } + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastProjection); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLLastModelView); + + + LLVertexBuffer::unbind(); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + + //setup a clip plane in projection matrix for reflection renders (prevents flickering from occlusion culling) + LLViewerRegion* region = gAgent.getRegion(); + LLPlane plane; + + if (planep) + { + plane = *planep; + } + else + { + if (region) + { + LLVector3 pnorm; + F32 height = region->getWaterHeight(); + if (water_clip < 0) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + plane.setVec(pnorm, -height); + } + else if (water_clip > 0) + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + plane.setVec(pnorm, height); + } + } + } + + glh::matrix4f modelview = glh_get_last_modelview(); + glh::matrix4f proj = glh_get_last_projection(); + LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + bool bound_shader = false; + if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0) + { //if no shader is currently bound, use the occlusion shader instead of fixed function if we can + // (shadow render uses a special shader that clamps to clip planes) + bound_shader = true; + gOcclusionProgram.bind(); + } + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + if (water_clip != 0) + { + LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); + camera.setUserClipPlane(plane); + } + else + { + camera.disableUserClipPlane(); + } + + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->cull(camera); + } + } + } + } + + if (bound_shader) + { + gOcclusionProgram.unbind(); + } + + camera.disableUserClipPlane(); + + if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && + gSky.mVOSkyp.notNull() && + gSky.mVOSkyp->mDrawable.notNull()) + { + gSky.mVOSkyp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOSkyp->mDrawable); + gSky.updateCull(); + stop_glerror(); + } + + if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && + !gPipeline.canUseWindLightShaders() && + gSky.mVOGroundp.notNull() && + gSky.mVOGroundp->mDrawable.notNull() && + !LLPipeline::sWaterReflections) + { + gSky.mVOGroundp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOGroundp->mDrawable); + } + + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + if (sUseOcclusion > 1) + { + gGL.setColorMask(true, false); + } + + if (to_texture) + { + mScreen.flush(); + } +} + +void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) +{ + if (group->getData().empty()) + { + return; + } + + group->setVisible(); + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + group->updateDistance(camera); + } + + const F32 MINIMUM_PIXEL_AREA = 16.f; + + if (group->mPixelArea < MINIMUM_PIXEL_AREA) + { + return; + } + + if (sMinRenderSize > 0.f && + llmax(llmax(group->mBounds[1][0], group->mBounds[1][1]), group->mBounds[1][2]) < sMinRenderSize) + { + return; + } + + assertInitialized(); + + if (!group->mSpatialPartition->mRenderByGroup) + { //render by drawable + sCull->pushDrawableGroup(group); + } + else + { //render by group + sCull->pushVisibleGroup(group); + } + + mNumVisibleNodes++; +} + +void LLPipeline::markOccluder(LLSpatialGroup* group) +{ + if (sUseOcclusion > 1 && group && !group->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION)) + { + LLSpatialGroup* parent = group->getParent(); + + if (!parent || !parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { //only mark top most occluders as active occlusion + sCull->pushOcclusionGroup(group); + group->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + + if (parent && + !parent->isOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION) && + parent->getElementCount() == 0 && + parent->needsUpdate()) + { + sCull->pushOcclusionGroup(group); + parent->setOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + } + } + } +} + +void LLPipeline::doOcclusion(LLCamera& camera) +{ + if (LLPipeline::sUseOcclusion > 1 && sCull->hasOcclusionGroups()) + { + LLVertexBuffer::unbind(); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) + { + gGL.setColorMask(true, false, false, false); + } + else + { + gGL.setColorMask(false, false); + } + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + LLGLDisable cull(GL_CULL_FACE); + + + bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0; + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowProgram.bind(); + } + else + { + gOcclusionProgram.bind(); + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginOcclusionGroups(); iter != sCull->endOcclusionGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->doOcclusion(&camera); + group->clearOcclusionState(LLSpatialGroup::ACTIVE_OCCLUSION); + } + + if (bind_shader) + { + if (LLPipeline::sShadowRender) + { + gDeferredShadowProgram.unbind(); + } + else + { + gOcclusionProgram.unbind(); + } + } + + gGL.setColorMask(true, false); + } +} + +BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) +{ + BOOL update_complete = drawablep->updateGeometry(priority); + if (update_complete && assertInitialized()) + { + drawablep->setState(LLDrawable::BUILT); + mGeometryChanges++; + } + return update_complete; +} + +void LLPipeline::updateGL() +{ + while (!LLGLUpdate::sGLQ.empty()) + { + LLGLUpdate* glu = LLGLUpdate::sGLQ.front(); + glu->updateGL(); + glu->mInQ = FALSE; + LLGLUpdate::sGLQ.pop_front(); + } +} + +void LLPipeline::rebuildPriorityGroups() +{ + LLTimer update_timer; + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + assertInitialized(); + + gMeshRepo.notifyLoadedMeshes(); + + mGroupQ1Locked = true; + // Iterate through all drawables on the priority build queue, + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin(); + iter != mGroupQ1.end(); ++iter) + { + LLSpatialGroup* group = *iter; + group->rebuildGeom(); + group->clearState(LLSpatialGroup::IN_BUILD_Q1); + } + + mGroupQ1.clear(); + mGroupQ1Locked = false; + +} + +void LLPipeline::rebuildGroups() +{ + if (mGroupQ2.empty()) + { + return; + } + + mGroupQ2Locked = true; + // Iterate through some drawables on the non-priority build queue + S32 size = (S32) mGroupQ2.size(); + S32 min_count = llclamp((S32) ((F32) (size * size)/4096*0.25f), 1, size); + + S32 count = 0; + + std::sort(mGroupQ2.begin(), mGroupQ2.end(), LLSpatialGroup::CompareUpdateUrgency()); + + LLSpatialGroup::sg_vector_t::iterator iter; + LLSpatialGroup::sg_vector_t::iterator last_iter = mGroupQ2.begin(); + + for (iter = mGroupQ2.begin(); + iter != mGroupQ2.end() && count <= min_count; ++iter) + { + LLSpatialGroup* group = *iter; + last_iter = iter; + + if (!group->isDead()) + { + group->rebuildGeom(); + + if (group->mSpatialPartition->mRenderByGroup) + { + count++; + } + } + + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + + mGroupQ2.erase(mGroupQ2.begin(), ++last_iter); + + mGroupQ2Locked = false; + + updateMovedList(mMovedBridge); +} + +void LLPipeline::updateGeom(F32 max_dtime) +{ + LLTimer update_timer; + LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM); + LLPointer<LLDrawable> drawablep; + + LLFastTimer t(FTM_GEO_UPDATE); + + assertInitialized(); + + if (sDelayedVBOEnable > 0) + { + if (--sDelayedVBOEnable <= 0) + { + resetVertexBuffers(); + LLVertexBuffer::sEnableVBOs = TRUE; + } + } + + // notify various object types to reset internal cost metrics, etc. + // for now, only LLVOVolume does this to throttle LOD changes + LLVOVolume::preUpdateGeom(); + + // Iterate through all drawables on the priority build queue, + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ1.begin(); + iter != mBuildQ1.end();) + { + LLDrawable::drawable_list_t::iterator curiter = iter++; + LLDrawable* drawablep = *curiter; + if (drawablep && !drawablep->isDead()) + { + if (drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + LLDrawable::drawable_list_t::iterator find = std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep); + if (find != mBuildQ2.end()) + { + mBuildQ2.erase(find); + } + } + + if (updateDrawableGeom(drawablep, TRUE)) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q1); + mBuildQ1.erase(curiter); + } + } + else + { + mBuildQ1.erase(curiter); + } + } + + // Iterate through some drawables on the non-priority build queue + S32 min_count = 16; + S32 size = (S32) mBuildQ2.size(); + if (size > 1024) + { + min_count = llclamp((S32) (size * (F32) size/4096), 16, size); + } + + S32 count = 0; + + max_dtime = llmax(update_timer.getElapsedTimeF32()+0.001f, max_dtime); + LLSpatialGroup* last_group = NULL; + LLSpatialBridge* last_bridge = NULL; + + for (LLDrawable::drawable_list_t::iterator iter = mBuildQ2.begin(); + iter != mBuildQ2.end(); ) + { + LLDrawable::drawable_list_t::iterator curiter = iter++; + LLDrawable* drawablep = *curiter; + + LLSpatialBridge* bridge = drawablep->isRoot() ? drawablep->getSpatialBridge() : + drawablep->getParent()->getSpatialBridge(); + + if (drawablep->getSpatialGroup() != last_group && + (!last_bridge || bridge != last_bridge) && + (update_timer.getElapsedTimeF32() >= max_dtime) && count > min_count) + { + break; + } + + //make sure updates don't stop in the middle of a spatial group + //to avoid thrashing (objects are enqueued by group) + last_group = drawablep->getSpatialGroup(); + last_bridge = bridge; + + BOOL update_complete = TRUE; + if (!drawablep->isDead()) + { + update_complete = updateDrawableGeom(drawablep, FALSE); + count++; + } + if (update_complete) + { + drawablep->clearState(LLDrawable::IN_REBUILD_Q2); + mBuildQ2.erase(curiter); + } + } + + updateMovedList(mMovedBridge); +} + +void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE); + + if(drawablep && !drawablep->isDead()) + { + if (drawablep->isSpatialBridge()) + { + const LLDrawable* root = ((LLSpatialBridge*) drawablep)->mDrawable; + llassert(root); // trying to catch a bad assumption + if (root && // // this test may not be needed, see above + root->getVObj()->isAttachment()) + { + LLDrawable* rootparent = root->getParent(); + if (rootparent) // this IS sometimes NULL + { + LLViewerObject *vobj = rootparent->getVObj(); + llassert(vobj); // trying to catch a bad assumption + if (vobj) // this test may not be needed, see above + { + const LLVOAvatar* av = vobj->asAvatar(); + if (av && av->isImpostor()) + { + return; + } + } + } + } + sCull->pushBridge((LLSpatialBridge*) drawablep); + } + else + { + sCull->pushDrawable(drawablep); + } + + drawablep->setVisible(camera); + } +} + +void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion) +{ + LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED); + + if (!drawablep) + { + //llerrs << "Sending null drawable to moved list!" << llendl; + return; + } + + if (drawablep->isDead()) + { + llwarns << "Marking NULL or dead drawable moved!" << llendl; + return; + } + + if (drawablep->getParent()) + { + //ensure that parent drawables are moved first + markMoved(drawablep->getParent(), damped_motion); + } + + assertInitialized(); + + if (!drawablep->isState(LLDrawable::ON_MOVE_LIST)) + { + if (drawablep->isSpatialBridge()) + { + mMovedBridge.push_back(drawablep); + } + else + { + mMovedList.push_back(drawablep); + } + drawablep->setState(LLDrawable::ON_MOVE_LIST); + } + if (damped_motion == FALSE) + { + drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED + } + else if (drawablep->isState(LLDrawable::MOVE_UNDAMPED)) + { + drawablep->clearState(LLDrawable::MOVE_UNDAMPED); + } +} + +void LLPipeline::markShift(LLDrawable *drawablep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT); + + if (!drawablep || drawablep->isDead()) + { + return; + } + + assertInitialized(); + + if (!drawablep->isState(LLDrawable::ON_SHIFT_LIST)) + { + drawablep->getVObj()->setChanged(LLXform::SHIFTED | LLXform::SILHOUETTE); + if (drawablep->getParent()) + { + markShift(drawablep->getParent()); + } + mShiftList.push_back(drawablep); + drawablep->setState(LLDrawable::ON_SHIFT_LIST); + } +} + +void LLPipeline::shiftObjects(const LLVector3 &offset) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS); + + assertInitialized(); + + glClear(GL_DEPTH_BUFFER_BIT); + gDepthDirty = TRUE; + + LLVector4a offseta; + offseta.load3(offset.mV); + + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); + iter != mShiftList.end(); iter++) + { + LLDrawable *drawablep = *iter; + if (drawablep->isDead()) + { + continue; + } + drawablep->shiftPos(offseta); + drawablep->clearState(LLDrawable::ON_SHIFT_LIST); + } + mShiftList.resize(0); + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->shift(offseta); + } + } + } + + LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); + display_update_camera(); +} + +void LLPipeline::markTextured(LLDrawable *drawablep) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED); + + if (drawablep && !drawablep->isDead() && assertInitialized()) + { + mRetexturedList.insert(drawablep); + } +} + +void LLPipeline::markGLRebuild(LLGLUpdate* glu) +{ + if (glu && !glu->mInQ) + { + LLGLUpdate::sGLQ.push_back(glu); + glu->mInQ = TRUE; + } +} + +void LLPipeline::markPartitionMove(LLDrawable* drawable) +{ + if (!drawable->isState(LLDrawable::PARTITION_MOVE) && + !drawable->getPositionGroup().equals3(LLVector4a::getZero())) + { + drawable->setState(LLDrawable::PARTITION_MOVE); + mPartitionQ.push_back(drawable); + } +} + +void LLPipeline::processPartitionQ() +{ + for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) + { + LLDrawable* drawable = *iter; + if (!drawable->isDead()) + { + drawable->updateBinRadius(); + drawable->movePartition(); + } + drawable->clearState(LLDrawable::PARTITION_MOVE); + } + + mPartitionQ.clear(); +} + +void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + if (group && !group->isDead() && group->mSpatialPartition) + { + if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD) + { + priority = TRUE; + } + + if (priority) + { + if (!group->isState(LLSpatialGroup::IN_BUILD_Q1)) + { + llassert_always(!mGroupQ1Locked); + + mGroupQ1.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q1); + + if (group->isState(LLSpatialGroup::IN_BUILD_Q2)) + { + LLSpatialGroup::sg_vector_t::iterator iter = std::find(mGroupQ2.begin(), mGroupQ2.end(), group); + if (iter != mGroupQ2.end()) + { + mGroupQ2.erase(iter); + } + group->clearState(LLSpatialGroup::IN_BUILD_Q2); + } + } + } + else if (!group->isState(LLSpatialGroup::IN_BUILD_Q2 | LLSpatialGroup::IN_BUILD_Q1)) + { + llassert_always(!mGroupQ2Locked); + mGroupQ2.push_back(group); + group->setState(LLSpatialGroup::IN_BUILD_Q2); + + } + } +} + +void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD); + + if (drawablep && !drawablep->isDead() && assertInitialized()) + { + if (!drawablep->isState(LLDrawable::BUILT)) + { + priority = TRUE; + } + if (priority) + { + if (!drawablep->isState(LLDrawable::IN_REBUILD_Q1)) + { + mBuildQ1.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q1); // mark drawable as being in priority queue + } + } + else if (!drawablep->isState(LLDrawable::IN_REBUILD_Q2)) + { + mBuildQ2.push_back(drawablep); + drawablep->setState(LLDrawable::IN_REBUILD_Q2); // need flag here because it is just a list + } + if (flag & (LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION)) + { + drawablep->getVObj()->setChanged(LLXform::SILHOUETTE); + } + drawablep->setState(flag); + } +} + +static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); + +void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) +{ + if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::END_RENDER_TYPES)) + { + //clear faces from face pools + LLFastTimer t(FTM_RESET_DRAWORDER); + gPipeline.resetDrawOrders(); + } + + LLFastTimer ftm(FTM_STATESORT); + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + + //LLVertexBuffer::unbind(); + + grabReferences(result); + for (LLCullResult::sg_list_t::iterator iter = sCull->beginDrawableGroups(); iter != sCull->endDrawableGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->checkOcclusion(); + if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + markOccluder(group); + } + else + { + group->setVisible(); + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + markVisible(*i, camera); + } + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + LLSpatialGroup* last_group = NULL; + for (LLCullResult::bridge_list_t::iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLCullResult::bridge_list_t::iterator cur_iter = i; + LLSpatialBridge* bridge = *cur_iter; + LLSpatialGroup* group = bridge->getSpatialGroup(); + + if (last_group == NULL) + { + last_group = group; + } + + if (!bridge->isDead() && group && !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + stateSort(bridge, camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group != group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + + last_group = group; + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && + last_group && last_group->changeLOD()) + { + last_group->mLastUpdateDistance = last_group->mDistance; + } + } + + for (LLCullResult::sg_list_t::iterator iter = sCull->beginVisibleGroups(); iter != sCull->endVisibleGroups(); ++iter) + { + LLSpatialGroup* group = *iter; + group->checkOcclusion(); + if (sUseOcclusion > 1 && group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + markOccluder(group); + } + else + { + group->setVisible(); + stateSort(group, camera); + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } + } + } + + { + LLFastTimer ftm(FTM_STATESORT_DRAWABLE); + for (LLCullResult::drawable_list_t::iterator iter = sCull->beginVisibleList(); + iter != sCull->endVisibleList(); ++iter) + { + LLDrawable *drawablep = *iter; + if (!drawablep->isDead()) + { + stateSort(drawablep, camera); + } + } + } + + postSort(camera); +} + +void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + if (group->changeLOD()) + { + for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawablep = *i; + stateSort(drawablep, camera); + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { //avoid redundant stateSort calls + group->mLastUpdateDistance = group->mDistance; + } + } + +} + +void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + if (bridge->getSpatialGroup()->changeLOD()) + { + bool force_update = false; + bridge->updateDistance(camera, force_update); + } +} + +void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT); + + if (!drawablep + || drawablep->isDead() + || !hasRenderType(drawablep->getRenderType())) + { + return; + } + + if (LLSelectMgr::getInstance()->mHideSelectedObjects) + { + if (drawablep->getVObj().notNull() && + drawablep->getVObj()->isSelected()) + { + return; + } + } + + if (drawablep->isAvatar()) + { //don't draw avatars beyond render distance or if we don't have a spatial group. + if ((drawablep->getSpatialGroup() == NULL) || + (drawablep->getSpatialGroup()->mDistance > LLVOAvatar::sRenderDistance)) + { + return; + } + + LLVOAvatar* avatarp = (LLVOAvatar*) drawablep->getVObj().get(); + if (!avatarp->isVisible()) + { + return; + } + } + + assertInitialized(); + + if (hasRenderType(drawablep->mRenderType)) + { + if (!drawablep->isState(LLDrawable::INVISIBLE|LLDrawable::FORCE_INVISIBLE)) + { + drawablep->setVisible(camera, NULL, FALSE); + } + else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE)) + { + // clear invisible flag here to avoid single frame glitch + drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE); + } + } + + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here + { + if (!drawablep->isActive()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); + } + else if (drawablep->isAvatar()) + { + bool force_update = false; + drawablep->updateDistance(camera, force_update); // calls vobj->updateLOD() which calls LLVOAvatar::updateVisibility() + } + } + } + + if (!drawablep->getVOVolume()) + { + for (LLDrawable::face_list_t::iterator iter = drawablep->mFaces.begin(); + iter != drawablep->mFaces.end(); iter++) + { + LLFace* facep = *iter; + + if (facep->hasGeometry()) + { + if (facep->getPool()) + { + facep->getPool()->enqueue(facep); + } + else + { + break; + } + } + } + } + + + mNumVisibleFaces += drawablep->getNumFaces(); +} + + +void forAllDrawables(LLCullResult::sg_list_t::iterator begin, + LLCullResult::sg_list_t::iterator end, + void (*func)(LLDrawable*)) +{ + for (LLCullResult::sg_list_t::iterator i = begin; i != end; ++i) + { + for (LLSpatialGroup::element_iter j = (*i)->getData().begin(); j != (*i)->getData().end(); ++j) + { + func(*j); + } + } +} + +void LLPipeline::forAllVisibleDrawables(void (*func)(LLDrawable*)) +{ + forAllDrawables(sCull->beginDrawableGroups(), sCull->endDrawableGroups(), func); + forAllDrawables(sCull->beginVisibleGroups(), sCull->endVisibleGroups(), func); +} + +//function for creating scripted beacons +void renderScriptedBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + && !vobj->getParent() + && vobj->flagScripted()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderScriptedTouchBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + && !vobj->getParent() + && vobj->flagScripted() + && vobj->flagHandleTouch()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderPhysicalBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && !vobj->isAvatar() + //&& !vobj->getParent() + && vobj->usePhysics()) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderMOAPBeacons(LLDrawable* drawablep) +{ + LLViewerObject *vobj = drawablep->getVObj(); + + if(!vobj || vobj->isAvatar()) + return; + + BOOL beacon=FALSE; + U8 tecount=vobj->getNumTEs(); + for(int x=0;x<tecount;x++) + { + if(vobj->getTE(x)->hasMedia()) + { + beacon=TRUE; + break; + } + } + if(beacon==TRUE) + { + if (gPipeline.sRenderBeacons) + { + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderParticleBeacons(LLDrawable* drawablep) +{ + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj + && vobj->isParticleSource()) + { + if (gPipeline.sRenderBeacons) + { + LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); + } + + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void renderSoundHighlights(LLDrawable* drawablep) +{ + // Look for attachments, objects, etc. + LLViewerObject *vobj = drawablep->getVObj(); + if (vobj && vobj->isAudioSource()) + { + if (gPipeline.sRenderHighlight) + { + S32 face_id; + S32 count = drawablep->getNumFaces(); + for (face_id = 0; face_id < count; face_id++) + { + gPipeline.mHighlightFaces.push_back(drawablep->getFace(face_id) ); + } + } + } +} + +void LLPipeline::postSort(LLCamera& camera) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT); + LLFastTimer ftm(FTM_STATESORT_POSTSORT); + + assertInitialized(); + + llpushcallstacks ; + //rebuild drawable geometry + for (LLCullResult::sg_list_t::iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!sUseOcclusion || + !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + group->rebuildGeom(); + } + } + llpushcallstacks ; + //rebuild groups + sCull->assertDrawMapsEmpty(); + + rebuildPriorityGroups(); + llpushcallstacks ; + + const S32 bin_count = 1024*8; + + static LLCullResult::drawinfo_list_t alpha_bins[bin_count]; + static U32 bin_size[bin_count]; + + //clear one bin per frame to avoid memory bloat + static S32 clear_idx = 0; + clear_idx = (1+clear_idx)%bin_count; + alpha_bins[clear_idx].clear(); + + for (U32 j = 0; j < bin_count; j++) + { + bin_size[j] = 0; + } + + //build render map + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (sUseOcclusion && + group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + continue; + } + + if (group->isState(LLSpatialGroup::NEW_DRAWINFO) && group->isState(LLSpatialGroup::GEOM_DIRTY)) + { //no way this group is going to be drawable without a rebuild + group->rebuildGeom(); + } + + for (LLSpatialGroup::draw_map_t::iterator j = group->mDrawMap.begin(); j != group->mDrawMap.end(); ++j) + { + LLSpatialGroup::drawmap_elem_t& src_vec = j->second; + if (!hasRenderType(j->first)) + { + continue; + } + + for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k) + { + if (sMinRenderSize > 0.f) + { + LLVector4a bounds; + bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]); + + if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize) + { + sCull->pushDrawInfo(j->first, *k); + } + } + else + { + sCull->pushDrawInfo(j->first, *k); + } + } + } + + if (hasRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA)) + { + LLSpatialGroup::draw_map_t::iterator alpha = group->mDrawMap.find(LLRenderPass::PASS_ALPHA); + + if (alpha != group->mDrawMap.end()) + { //store alpha groups for sorting + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + { + if (bridge) + { + LLCamera trans_camera = bridge->transformCamera(camera); + group->updateDistance(trans_camera); + } + else + { + group->updateDistance(camera); + } + } + + if (hasRenderType(LLDrawPool::POOL_ALPHA)) + { + sCull->pushAlphaGroup(group); + } + } + } + } + + if (!sShadowRender) + { + std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); + } + llpushcallstacks ; + // only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus + if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender) + { + if (sRenderScriptedTouchBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedTouchBeacons); + } + else + if (sRenderScriptedBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderScriptedBeacons); + } + + if (sRenderPhysicalBeacons) + { + // Only show the beacon on the root object. + forAllVisibleDrawables(renderPhysicalBeacons); + } + + if(sRenderMOAPBeacons) + { + forAllVisibleDrawables(renderMOAPBeacons); + } + + if (sRenderParticleBeacons) + { + forAllVisibleDrawables(renderParticleBeacons); + } + + // If god mode, also show audio cues + if (sRenderSoundBeacons && gAudiop) + { + // Walk all sound sources and render out beacons for them. Note, this isn't done in the ForAllVisibleDrawables function, because some are not visible. + LLAudioEngine::source_map::iterator iter; + for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter) + { + LLAudioSource *sourcep = iter->second; + + LLVector3d pos_global = sourcep->getPositionGlobal(); + LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global); + if (gPipeline.sRenderBeacons) + { + //pos += LLVector3(0.f, 0.f, 0.2f); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); + } + } + // now deal with highlights for all those seeable sound sources + forAllVisibleDrawables(renderSoundHighlights); + } + } + llpushcallstacks ; + // If managing your telehub, draw beacons at telehub and currently selected spawnpoint. + if (LLFloaterTelehub::renderBeacons()) + { + LLFloaterTelehub::addBeacons(); + } + + if (!sShadowRender) + { + mSelectedFaces.clear(); + + // Draw face highlights for selected faces. + if (LLSelectMgr::getInstance()->getTEMode()) + { + struct f : public LLSelectedTEFunctor + { + virtual bool apply(LLViewerObject* object, S32 te) + { + if (object->mDrawable) + { + gPipeline.mSelectedFaces.push_back(object->mDrawable->getFace(te)); + } + return true; + } + } func; + LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + } + } + + //LLSpatialGroup::sNoDelete = FALSE; + llpushcallstacks ; +} + + +void render_hud_elements() +{ + LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS); + LLFastTimer t(FTM_RENDER_UI); + gPipeline.disableLights(); + + LLGLDisable fog(GL_FOG); + LLGLSUIDefault gls_ui; + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 255, 0xFFFFFFFF); + glStencilMask(0xFFFFFFFF); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + gGL.color4f(1,1,1,1); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + + if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() + + // Draw the tracking overlays + LLTracker::render3D(); + + // Show the property lines + LLWorld::getInstance()->renderPropertyLines(); + LLViewerParcelMgr::getInstance()->render(); + LLViewerParcelMgr::getInstance()->renderParcelCollision(); + + // Render name tags. + LLHUDObject::renderAll(); + } + else if (gForceRenderLandFence) + { + // This is only set when not rendering the UI, for parcel snapshots + LLViewerParcelMgr::getInstance()->render(); + } + else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + LLHUDText::renderAllHUD(); + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + gGL.flush(); +} + +void LLPipeline::renderHighlights() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL); + + assertInitialized(); + + // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) + // Render highlighted faces. + LLGLSPipelineAlpha gls_pipeline_alpha; + LLColor4 color(1.f, 1.f, 1.f, 0.5f); + LLGLEnable color_mat(GL_COLOR_MATERIAL); + disableLights(); + + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD) && !mHighlightSet.empty()) + { //draw blurry highlight image over screen + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + LLGLDisable test(GL_ALPHA_TEST); + + LLGLEnable stencil(GL_STENCIL_TEST); + gGL.flush(); + glStencilMask(0xFFFFFFFF); + glClearStencil(1); + glClear(GL_STENCIL_BUFFER_BIT); + + glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF); + glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + + gGL.setColorMask(false, false); + for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter) + { + renderHighlight(iter->mItem->getVObj(), 1.f); + } + gGL.setColorMask(true, false); + + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); + + //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.getTexUnit(0)->bind(&mHighlight); + + LLVector2 tc1; + LLVector2 tc2; + + tc1.setVec(0,0); + tc2.setVec(2,2); + + gGL.begin(LLRender::TRIANGLES); + + F32 scale = RenderHighlightBrightness; + LLColor4 color = RenderHighlightColor; + F32 thickness = RenderHighlightThickness; + + for (S32 pass = 0; pass < 2; ++pass) + { + if (pass == 0) + { + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + } + else + { + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + for (S32 i = 0; i < 8; ++i) + { + for (S32 j = 0; j < 8; ++j) + { + LLVector2 tc(i-4+0.5f, j-4+0.5f); + + F32 dist = 1.f-(tc.length()/sqrtf(32.f)); + dist *= scale/64.f; + + tc *= thickness; + tc.mV[0] = (tc.mV[0])/mHighlight.getWidth(); + tc.mV[1] = (tc.mV[1])/mHighlight.getHeight(); + + gGL.color4f(color.mV[0], + color.mV[1], + color.mV[2], + color.mV[3]*dist); + + gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc.mV[0]+tc1.mV[0], tc.mV[1]+tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc.mV[0]+tc2.mV[0], tc.mV[1]+tc1.mV[1]); + gGL.vertex2f(3,-1); + } + } + } + + gGL.end(); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + //gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + { + gHighlightProgram.bind(); + gGL.diffuseColor4f(1,1,1,0.5f); + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + // Make sure the selection image gets downloaded and decoded + if (!mFaceSelectImagep) + { + mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); + } + mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + + U32 count = mSelectedFaces.size(); + for (U32 i = 0; i < count; i++) + { + LLFace *facep = mSelectedFaces[i]; + if (!facep || facep->getDrawable()->isDead()) + { + llerrs << "Bad face on selection" << llendl; + return; + } + + facep->renderSelected(mFaceSelectImagep, color); + } + } + + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + // Paint 'em red! + color.setVec(1.f, 0.f, 0.f, 0.5f); + + int count = mHighlightFaces.size(); + for (S32 i = 0; i < count; i++) + { + LLFace* facep = mHighlightFaces[i]; + facep->renderSelected(LLViewerTexture::sNullImagep, color); + } + } + + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) + { + gHighlightProgram.unbind(); + } +} + +//debug use +U32 LLPipeline::sCurRenderPoolType = 0 ; + +void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM); + LLFastTimer t(FTM_RENDER_GEOMETRY); + + assertInitialized(); + + F32 saved_modelview[16]; + F32 saved_projection[16]; + + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + for (U32 i = 0; i < 16; i++) + { + saved_modelview[i] = gGLModelView[i]; + saved_projection[i] = gGLProjection[i]; + } + } + + /////////////////////////////////////////// + // + // Sync and verify GL state + // + // + + stop_glerror(); + + LLVertexBuffer::unbind(); + + // Do verification of GL state + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + if (mRenderDebugMask & RENDER_DEBUG_VERIFY) + { + if (!verify()) + { + llerrs << "Pipeline verification failed!" << llendl; + } + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); + + // Initialize lots of GL state to "safe" values + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + + LLGLSPipeline gls_pipeline; + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); + + // Toggle backface culling for debugging + LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0); + // Set fog + BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG); + LLGLEnable fog_enable(use_fog && + !gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0); + gSky.updateFog(camera.getFar()); + if (!use_fog) + { + sUnderWaterRender = FALSE; + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep); + LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP); + + + ////////////////////////////////////////////// + // + // Actually render all of the geometry + // + // + stop_glerror(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPools"); + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (hasRenderType(poolp->getType())) + { + poolp->prerender(); + } + } + + { + LLFastTimer t(FTM_POOLS); + + // HACK: don't calculate local lights if we're rendering the HUD! + // Removing this check will cause bad flickering when there are + // HUD elements being rendered AND the user is in flycam mode -nyx + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + calcNearbyLights(camera); + setupHWLights(NULL); + } + + BOOL occlude = sUseOcclusion > 1; + U32 cur_type = 0; + + pool_set_t::iterator iter1 = mPools.begin(); + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + //debug use + sCurRenderPoolType = cur_type ; + + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + occlude = FALSE; + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + } + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + for( S32 i = 0; i < poolp->getNumPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginRenderPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->render(i); + } + poolp->endRenderPass(i); + LLVertexBuffer::unbind(); + if (gDebugGL) + { + std::string msg = llformat("pass %d", i); + LLGLState::checkStates(msg); + //LLGLState::checkTextureChannels(msg); + //LLGLState::checkClientArrays(msg); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); + + LLVertexBuffer::unbind(); + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + if (occlude) + { + occlude = FALSE; + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + } + } + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + + if (!LLPipeline::sImpostorRender) + { + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderHighlights"); + + if (!sReflectionRender) + { + renderHighlights(); + } + + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDebug"); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (!LLPipeline::sReflectionRender && !LLPipeline::sRenderDeferred) + { + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } + } + else + { + // Make sure particle effects disappear + LLHUDObject::renderAllForTimer(); + } + + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomEnd"); + + //HACK: preserve/restore matrices around HUD render + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + for (U32 i = 0; i < 16; i++) + { + gGLModelView[i] = saved_modelview[i]; + gGLProjection[i] = saved_projection[i]; + } + } + } + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); +// LLGLState::checkTextureChannels(); +// LLGLState::checkClientArrays(); +} + +void LLPipeline::renderGeomDeferred(LLCamera& camera) +{ + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); + + LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED); + LLFastTimer t(FTM_RENDER_GEOMETRY); + + LLFastTimer t2(FTM_POOLS); + + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable stencil(GL_STENCIL_TEST); + glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); + stop_glerror(); + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + stop_glerror(); + + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (hasRenderType(poolp->getType())) + { + poolp->prerender(); + } + } + + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + U32 cur_type = 0; + + gGL.setColorMask(true, true); + + pool_set_t::iterator iter1 = mPools.begin(); + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginDeferredPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderDeferred(i); + } + poolp->endDeferredPass(i); + LLVertexBuffer::unbind(); + + if (gDebugGL || gDebugPipeline) + { + LLGLState::checkStates(); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + gGL.setColorMask(true, false); +} + +void LLPipeline::renderGeomPostDeferred(LLCamera& camera) +{ + LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF); + LLFastTimer t(FTM_POOLS); + U32 cur_type = 0; + + LLGLEnable cull(GL_CULL_FACE); + + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + calcNearbyLights(camera); + setupHWLights(NULL); + + gGL.setColorMask(true, false); + + pool_set_t::iterator iter1 = mPools.begin(); + BOOL occlude = LLPipeline::sUseOcclusion > 1; + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + if (occlude && cur_type >= LLDrawPool::POOL_GRASS) + { + occlude = FALSE; + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + gGL.setColorMask(true, false); + } + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) + { + LLFastTimer t(FTM_POOLRENDER); + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginPostDeferredPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderPostDeferred(i); + } + poolp->endPostDeferredPass(i); + LLVertexBuffer::unbind(); + + if (gDebugGL || gDebugPipeline) + { + LLGLState::checkStates(); + } + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + if (occlude) + { + occlude = FALSE; + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + LLGLSLShader::bindNoShader(); + doOcclusion(camera); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + } +} + +void LLPipeline::renderGeomShadow(LLCamera& camera) +{ + LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW); + U32 cur_type = 0; + + LLGLEnable cull(GL_CULL_FACE); + + LLVertexBuffer::unbind(); + + pool_set_t::iterator iter1 = mPools.begin(); + + while ( iter1 != mPools.end() ) + { + LLDrawPool *poolp = *iter1; + + cur_type = poolp->getType(); + + pool_set_t::iterator iter2 = iter1; + if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) + { + poolp->prerender() ; + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) + { + LLVertexBuffer::unbind(); + poolp->beginShadowPass(i); + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + + p->renderShadow(i); + } + poolp->endShadowPass(i); + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + } + } + else + { + // Skip all pools of this type + for (iter2 = iter1; iter2 != mPools.end(); iter2++) + { + LLDrawPool *p = *iter2; + if (p->getType() != cur_type) + { + break; + } + } + } + iter1 = iter2; + stop_glerror(); + } + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); +} + + +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) +{ + assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + + mTrianglesDrawn += count; + mBatchCount++; + mMaxBatchSize = llmax(mMaxBatchSize, count); + mMinBatchSize = llmin(mMinBatchSize, count); + + if (LLPipeline::sRenderFrameTest) + { + gViewerWindow->getWindow()->swapBuffers(); + ms_sleep(16); + } +} + +void LLPipeline::renderPhysicsDisplay() +{ + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + return; + } + + allocatePhysicsBuffer(); + + gGL.flush(); + mPhysicsDisplay.bindTarget(); + glClearColor(0,0,0,1); + gGL.setColorMask(true, true); + mPhysicsDisplay.clear(); + glClearColor(0,0,0,0); + + gGL.setColorMask(true, false); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderPhysicsShapes(); + } + } + } + } + + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderPhysicsShapes(); + gGL.popMatrix(); + } + } + + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } + + mPhysicsDisplay.flush(); +} + + +void LLPipeline::renderDebug() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE); + + assertInitialized(); + + gGL.color4f(1,1,1,1); + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + gGL.setColorMask(true, false); + + bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); + + + if (!hud_only && !mDebugBlips.empty()) + { //render debug blips + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true); + + glPointSize(8.f); + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + + gGL.begin(LLRender::POINTS); + for (std::list<DebugBlip>::iterator iter = mDebugBlips.begin(); iter != mDebugBlips.end(); ) + { + DebugBlip& blip = *iter; + + blip.mAge += gFrameIntervalSeconds; + if (blip.mAge > 2.f) + { + mDebugBlips.erase(iter++); + } + else + { + iter++; + } + + blip.mPosition.mV[2] += gFrameIntervalSeconds*2.f; + + gGL.color4fv(blip.mColor.mV); + gGL.vertex3fv(blip.mPosition.mV); + } + gGL.end(); + gGL.flush(); + glPointSize(1.f); + } + + + // Debug stuff. + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + if ( hud_only && (part->mDrawableType == RENDER_TYPE_HUD || part->mDrawableType == RENDER_TYPE_HUD_PARTICLES) || + !hud_only && hasRenderType(part->mDrawableType) ) + { + part->renderDebug(); + } + } + } + } + + for (LLCullResult::bridge_list_t::const_iterator i = sCull->beginVisibleBridge(); i != sCull->endVisibleBridge(); ++i) + { + LLSpatialBridge* bridge = *i; + if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) + { + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + bridge->renderDebug(); + gGL.popMatrix(); + } + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLVertexBuffer::unbind(); + + LLGLEnable blend(GL_BLEND); + LLGLDepthTest depth(TRUE, FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gGL.color4f(1,1,1,1); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + F32 a = 0.1f; + + F32 col[] = + { + 1,0,0,a, + 0,1,0,a, + 0,0,1,a, + 1,0,1,a, + + 1,1,0,a, + 0,1,1,a, + 1,1,1,a, + 1,0,1,a, + }; + + for (U32 i = 0; i < 8; i++) + { + LLVector3* frust = mShadowCamera[i].mAgentFrustum; + + if (i > 3) + { //render shadow frusta as volumes + if (mShadowFrustPoints[i-4].empty()) + { + continue; + } + + gGL.color4fv(col+(i-4)*4); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.end(); + + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[2].mV); + gGL.end(); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[6].mV); + gGL.end(); + } + + + if (i < 4) + { + + //if (i == 0 || !mShadowFrustPoints[i].empty()) + { + //render visible point cloud + gGL.flush(); + glPointSize(8.f); + gGL.begin(LLRender::POINTS); + + F32* c = col+i*4; + gGL.color3fv(c); + + for (U32 j = 0; j < mShadowFrustPoints[i].size(); ++j) + { + gGL.vertex3fv(mShadowFrustPoints[i][j].mV); + + } + gGL.end(); + + gGL.flush(); + glPointSize(1.f); + + LLVector3* ext = mShadowExtents[i]; + LLVector3 pos = (ext[0]+ext[1])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + drawBoxOutline(pos, size); + + //render camera frustum splits as outlines + gGL.begin(LLRender::LINES); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[1].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[2].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[3].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[0].mV); + gGL.vertex3fv(frust[4].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[5].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[6].mV); gGL.vertex3fv(frust[7].mV); + gGL.vertex3fv(frust[7].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[0].mV); gGL.vertex3fv(frust[4].mV); + gGL.vertex3fv(frust[1].mV); gGL.vertex3fv(frust[5].mV); + gGL.vertex3fv(frust[2].mV); gGL.vertex3fv(frust[6].mV); + gGL.vertex3fv(frust[3].mV); gGL.vertex3fv(frust[7].mV); + gGL.end(); + } + } + + /*gGL.flush(); + glLineWidth(16-i*2); + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) + { + LLSpatialPartition* part = region->getSpatialPartition(j); + if (part) + { + if (hasRenderType(part->mDrawableType)) + { + part->renderIntersectingBBoxes(&mShadowCamera[i]); + } + } + } + } + gGL.flush(); + glLineWidth(1.f);*/ + } + } + + if (mRenderDebugMask & RENDER_DEBUG_WIND_VECTORS) + { + gAgent.getRegion()->mWind.renderVectors(); + } + + if (mRenderDebugMask & RENDER_DEBUG_COMPOSITION) + { + // Debug composition layers + F32 x, y; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + if (gAgent.getRegion()) + { + gGL.begin(LLRender::POINTS); + // Draw the composition layer for the region that I'm in. + for (x = 0; x <= 260; x++) + { + for (y = 0; y <= 260; y++) + { + if ((x > 255) || (y > 255)) + { + gGL.color4f(1.f, 0.f, 0.f, 1.f); + } + else + { + gGL.color4f(0.f, 0.f, 1.f, 1.f); + } + F32 z = gAgent.getRegion()->getCompositionXY((S32)x, (S32)y); + z *= 5.f; + z += 50.f; + gGL.vertex3f(x, y, z); + } + } + gGL.end(); + } + } + + if (mRenderDebugMask & LLPipeline::RENDER_DEBUG_BUILD_QUEUE) + { + U32 count = 0; + U32 size = mGroupQ2.size(); + LLColor4 col; + + LLVertexBuffer::unbind(); + LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + + for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) + { + LLSpatialGroup* group = *iter; + if (group->isDead()) + { + continue; + } + + LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + + if (bridge && (!bridge->mDrawable || bridge->mDrawable->isDead())) + { + continue; + } + + if (bridge) + { + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + } + + F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); + + + LLVector2 c(1.f-alpha, alpha); + c.normVec(); + + + ++count; + col.set(c.mV[0], c.mV[1], 0, alpha*0.5f+0.5f); + group->drawObjectBox(col); + + if (bridge) + { + gGL.popMatrix(); + } + } + + gGL.popMatrix(); + } + + gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } +} + +void LLPipeline::rebuildPools() +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS); + + assertInitialized(); + + S32 max_count = mPools.size(); + pool_set_t::iterator iter1 = mPools.upper_bound(mLastRebuildPool); + while(max_count > 0 && mPools.size() > 0) // && num_rebuilds < MAX_REBUILDS) + { + if (iter1 == mPools.end()) + { + iter1 = mPools.begin(); + } + LLDrawPool* poolp = *iter1; + + if (poolp->isDead()) + { + mPools.erase(iter1++); + removeFromQuickLookup( poolp ); + if (poolp == mLastRebuildPool) + { + mLastRebuildPool = NULL; + } + delete poolp; + } + else + { + mLastRebuildPool = poolp; + iter1++; + } + max_count--; + } + + if (isAgentAvatarValid()) + { + gAgentAvatarp->rebuildHUD(); + } +} + +void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) +{ + LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP); + + assertInitialized(); + + switch( new_poolp->getType() ) + { + case LLDrawPool::POOL_SIMPLE: + if (mSimplePool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mSimplePool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_GRASS: + if (mGrassPool) + { + llassert(0); + llwarns << "Ignoring duplicate grass pool." << llendl; + } + else + { + mGrassPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_FULLBRIGHT: + if (mFullbrightPool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mFullbrightPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_INVISIBLE: + if (mInvisiblePool) + { + llassert(0); + llwarns << "Ignoring duplicate simple pool." << llendl; + } + else + { + mInvisiblePool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_GLOW: + if (mGlowPool) + { + llassert(0); + llwarns << "Ignoring duplicate glow pool." << llendl; + } + else + { + mGlowPool = (LLRenderPass*) new_poolp; + } + break; + + case LLDrawPool::POOL_TREE: + mTreePools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; + break; + + case LLDrawPool::POOL_TERRAIN: + mTerrainPools[ uintptr_t(new_poolp->getTexture()) ] = new_poolp ; + break; + + case LLDrawPool::POOL_BUMP: + if (mBumpPool) + { + llassert(0); + llwarns << "Ignoring duplicate bump pool." << llendl; + } + else + { + mBumpPool = new_poolp; + } + break; + + case LLDrawPool::POOL_ALPHA: + if( mAlphaPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Alpha pool" << llendl; + } + else + { + mAlphaPool = new_poolp; + } + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + if( mSkyPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Sky pool" << llendl; + } + else + { + mSkyPool = new_poolp; + } + break; + + case LLDrawPool::POOL_WATER: + if( mWaterPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Water pool" << llendl; + } + else + { + mWaterPool = new_poolp; + } + break; + + case LLDrawPool::POOL_GROUND: + if( mGroundPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate Ground Pool" << llendl; + } + else + { + mGroundPool = new_poolp; + } + break; + + case LLDrawPool::POOL_WL_SKY: + if( mWLSkyPool ) + { + llassert(0); + llwarns << "LLPipeline::addPool(): Ignoring duplicate WLSky Pool" << llendl; + } + else + { + mWLSkyPool = new_poolp; + } + break; + + default: + llassert(0); + llwarns << "Invalid Pool Type in LLPipeline::addPool()" << llendl; + break; + } +} + +void LLPipeline::removePool( LLDrawPool* poolp ) +{ + assertInitialized(); + removeFromQuickLookup(poolp); + mPools.erase(poolp); + delete poolp; +} + +void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) +{ + assertInitialized(); + LLMemType mt(LLMemType::MTYPE_PIPELINE); + switch( poolp->getType() ) + { + case LLDrawPool::POOL_SIMPLE: + llassert(mSimplePool == poolp); + mSimplePool = NULL; + break; + + case LLDrawPool::POOL_GRASS: + llassert(mGrassPool == poolp); + mGrassPool = NULL; + break; + + case LLDrawPool::POOL_FULLBRIGHT: + llassert(mFullbrightPool == poolp); + mFullbrightPool = NULL; + break; + + case LLDrawPool::POOL_INVISIBLE: + llassert(mInvisiblePool == poolp); + mInvisiblePool = NULL; + break; + + case LLDrawPool::POOL_WL_SKY: + llassert(mWLSkyPool == poolp); + mWLSkyPool = NULL; + break; + + case LLDrawPool::POOL_GLOW: + llassert(mGlowPool == poolp); + mGlowPool = NULL; + break; + + case LLDrawPool::POOL_TREE: + #ifdef _DEBUG + { + BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() ); + llassert( found ); + } + #else + mTreePools.erase( (uintptr_t)poolp->getTexture() ); + #endif + break; + + case LLDrawPool::POOL_TERRAIN: + #ifdef _DEBUG + { + BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); + llassert( found ); + } + #else + mTerrainPools.erase( (uintptr_t)poolp->getTexture() ); + #endif + break; + + case LLDrawPool::POOL_BUMP: + llassert( poolp == mBumpPool ); + mBumpPool = NULL; + break; + + case LLDrawPool::POOL_ALPHA: + llassert( poolp == mAlphaPool ); + mAlphaPool = NULL; + break; + + case LLDrawPool::POOL_AVATAR: + break; // Do nothing + + case LLDrawPool::POOL_SKY: + llassert( poolp == mSkyPool ); + mSkyPool = NULL; + break; + + case LLDrawPool::POOL_WATER: + llassert( poolp == mWaterPool ); + mWaterPool = NULL; + break; + + case LLDrawPool::POOL_GROUND: + llassert( poolp == mGroundPool ); + mGroundPool = NULL; + break; + + default: + llassert(0); + llwarns << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << llendl; + break; + } +} + +void LLPipeline::resetDrawOrders() +{ + assertInitialized(); + // Iterate through all of the draw pools and rebuild them. + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + poolp->resetDrawOrders(); + } +} + +//============================================================================ +// Once-per-frame setup of hardware lights, +// including sun/moon, avatar backlight, and up to 6 local lights + +void LLPipeline::setupAvatarLights(BOOL for_edit) +{ + assertInitialized(); + + if (for_edit) + { + LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); + LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light + LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); + LLMatrix4 camera_rot(camera_mat.getMat3()); + camera_rot.invert(); + LLVector4 light_pos = light_pos_cam * camera_rot; + + light_pos.normalize(); + + LLLightState* light = gGL.getLight(1); + + mHWLightColors[1] = diffuse; + + light->setDiffuse(diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setPosition(light_pos); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) + { + LLVector3 opposite_pos = -1.f * mSunDir; + LLVector3 orthog_light_pos = mSunDir % LLVector3::z_axis; + LLVector4 backlight_pos = LLVector4(lerp(opposite_pos, orthog_light_pos, 0.3f), 0.0f); + backlight_pos.normalize(); + + LLColor4 light_diffuse = mSunDiffuse; + LLColor4 backlight_diffuse(1.f - light_diffuse.mV[VRED], 1.f - light_diffuse.mV[VGREEN], 1.f - light_diffuse.mV[VBLUE], 1.f); + F32 max_component = 0.001f; + for (S32 i = 0; i < 3; i++) + { + if (backlight_diffuse.mV[i] > max_component) + { + max_component = backlight_diffuse.mV[i]; + } + } + F32 backlight_mag; + if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + { + backlight_mag = BACKLIGHT_DAY_MAGNITUDE_OBJECT; + } + else + { + backlight_mag = BACKLIGHT_NIGHT_MAGNITUDE_OBJECT; + } + backlight_diffuse *= backlight_mag / max_component; + + mHWLightColors[1] = backlight_diffuse; + + LLLightState* light = gGL.getLight(1); + + light->setPosition(backlight_pos); + light->setDiffuse(backlight_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + else + { + LLLightState* light = gGL.getLight(1); + + mHWLightColors[1] = LLColor4::black; + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } +} + +static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) +{ + F32 inten = light->getLightIntensity(); + if (inten < .001f) + { + return max_dist; + } + F32 radius = light->getLightRadius(); + BOOL selected = light->isSelected(); + LLVector3 dpos = light->getRenderPosition() - cam_pos; + F32 dist2 = dpos.lengthSquared(); + if (!selected && dist2 > (max_dist + radius)*(max_dist + radius)) + { + return max_dist; + } + F32 dist = (F32) sqrt(dist2); + dist *= 1.f / inten; + dist -= radius; + if (selected) + { + dist -= 10000.f; // selected lights get highest priority + } + if (light->mDrawable.notNull() && light->mDrawable->isState(LLDrawable::ACTIVE)) + { + // moving lights get a little higher priority (too much causes artifacts) + dist -= light->getLightRadius()*0.25f; + } + return dist; +} + +void LLPipeline::calcNearbyLights(LLCamera& camera) +{ + assertInitialized(); + + if (LLPipeline::sReflectionRender) + { + return; + } + + if (mLightingDetail >= 1) + { + // mNearbyLight (and all light_set_t's) are sorted such that + // begin() == the closest light and rbegin() == the farthest light + const S32 MAX_LOCAL_LIGHTS = 6; +// LLVector3 cam_pos = gAgent.getCameraPositionAgent(); + LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? + camera.getOrigin() : + gAgent.getPositionAgent(); + + F32 max_dist = LIGHT_MAX_RADIUS * 4.f; // ignore enitrely lights > 4 * max light rad + + // UPDATE THE EXISTING NEARBY LIGHTS + light_set_t cur_nearby_lights; + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) + { + const Light* light = &(*iter); + LLDrawable* drawable = light->drawable; + LLVOVolume* volight = drawable->getVOVolume(); + if (!volight || !drawable->isState(LLDrawable::LIGHT)) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + if (light->fade <= -LIGHT_FADE_TIME) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + if (!sRenderAttachedLights && volight && volight->isAttachment()) + { + drawable->clearState(LLDrawable::NEARBY_LIGHT); + continue; + } + + F32 dist = calc_light_dist(volight, cam_pos, max_dist); + cur_nearby_lights.insert(Light(drawable, dist, light->fade)); + } + mNearbyLights = cur_nearby_lights; + + // FIND NEW LIGHTS THAT ARE IN RANGE + light_set_t new_nearby_lights; + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); + iter != mLights.end(); ++iter) + { + LLDrawable* drawable = *iter; + LLVOVolume* light = drawable->getVOVolume(); + if (!light || drawable->isState(LLDrawable::NEARBY_LIGHT)) + { + continue; + } + if (light->isHUDAttachment()) + { + continue; // no lighting from HUD objects + } + F32 dist = calc_light_dist(light, cam_pos, max_dist); + if (dist >= max_dist) + { + continue; + } + if (!sRenderAttachedLights && light && light->isAttachment()) + { + continue; + } + new_nearby_lights.insert(Light(drawable, dist, 0.f)); + if (new_nearby_lights.size() > (U32)MAX_LOCAL_LIGHTS) + { + new_nearby_lights.erase(--new_nearby_lights.end()); + const Light& last = *new_nearby_lights.rbegin(); + max_dist = last.dist; + } + } + + // INSERT ANY NEW LIGHTS + for (light_set_t::iterator iter = new_nearby_lights.begin(); + iter != new_nearby_lights.end(); iter++) + { + const Light* light = &(*iter); + if (mNearbyLights.size() < (U32)MAX_LOCAL_LIGHTS) + { + mNearbyLights.insert(*light); + ((LLDrawable*) light->drawable)->setState(LLDrawable::NEARBY_LIGHT); + } + else + { + // crazy cast so that we can overwrite the fade value + // even though gcc enforces sets as const + // (fade value doesn't affect sort so this is safe) + Light* farthest_light = ((Light*) (&(*(mNearbyLights.rbegin())))); + if (light->dist < farthest_light->dist) + { + if (farthest_light->fade >= 0.f) + { + farthest_light->fade = -gFrameIntervalSeconds; + } + } + else + { + break; // none of the other lights are closer + } + } + } + + } +} + +void LLPipeline::setupHWLights(LLDrawPool* pool) +{ + assertInitialized(); + + // Ambient + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.syncMatrices(); + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); + } + + // Light 0 = Sun or Moon (All objects) + { + if (gSky.getSunDirection().mV[2] >= LLSky::NIGHTTIME_ELEVATION_COS) + { + mSunDir.setVec(gSky.getSunDirection()); + mSunDiffuse.setVec(gSky.getSunDiffuseColor()); + } + else + { + mSunDir.setVec(gSky.getMoonDirection()); + mSunDiffuse.setVec(gSky.getMoonDiffuseColor()); + } + + F32 max_color = llmax(mSunDiffuse.mV[0], mSunDiffuse.mV[1], mSunDiffuse.mV[2]); + if (max_color > 1.f) + { + mSunDiffuse *= 1.f/max_color; + } + mSunDiffuse.clamp(); + + LLVector4 light_pos(mSunDir, 0.0f); + LLColor4 light_diffuse = mSunDiffuse; + mHWLightColors[0] = light_diffuse; + + LLLightState* light = gGL.getLight(0); + light->setPosition(light_pos); + light->setDiffuse(light_diffuse); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setConstantAttenuation(1.f); + light->setLinearAttenuation(0.f); + light->setQuadraticAttenuation(0.f); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + + // Light 1 = Backlight (for avatars) + // (set by enableLightsAvatar) + + S32 cur_light = 2; + + // Nearby lights = LIGHT 2-7 + + mLightMovingMask = 0; + + if (mLightingDetail >= 1) + { + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); ++iter) + { + LLDrawable* drawable = iter->drawable; + LLVOVolume* light = drawable->getVOVolume(); + if (!light) + { + continue; + } + if (drawable->isState(LLDrawable::ACTIVE)) + { + mLightMovingMask |= (1<<cur_light); + } + + LLColor4 light_color = light->getLightColor(); + light_color.mV[3] = 0.0f; + + F32 fade = iter->fade; + if (fade < LIGHT_FADE_TIME) + { + // fade in/out light + if (fade >= 0.f) + { + fade = fade / LIGHT_FADE_TIME; + ((Light*) (&(*iter)))->fade += gFrameIntervalSeconds; + } + else + { + fade = 1.f + fade / LIGHT_FADE_TIME; + ((Light*) (&(*iter)))->fade -= gFrameIntervalSeconds; + } + fade = llclamp(fade,0.f,1.f); + light_color *= fade; + } + + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = llmax(light->getLightRadius(), 0.001f); + + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + + mHWLightColors[cur_light] = light_color; + LLLightState* light_state = gGL.getLight(cur_light); + + light_state->setPosition(light_pos_gl); + light_state->setDiffuse(light_color); + light_state->setAmbient(LLColor4::black); + light_state->setConstantAttenuation(0.f); + if (sRenderDeferred) + { + light_state->setLinearAttenuation(light_radius*1.5f); + light_state->setQuadraticAttenuation(light->getLightFalloff()*0.5f+1.f); + } + else + { + light_state->setLinearAttenuation(linatten); + light_state->setQuadraticAttenuation(0.f); + } + + + if (light->isLightSpotlight() // directional (spot-)light + && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + + light_state->setSpotDirection(at_axis); + light_state->setSpotCutoff(90.f); + light_state->setSpotExponent(2.f); + + light_state->setSpecular(LLColor4::black); + } + else // omnidirectional (point) light + { + light_state->setSpotExponent(0.f); + light_state->setSpotCutoff(180.f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const LLColor4 specular(0.f, 0.f, 0.f, 1.f); + light_state->setSpecular(specular); + } + cur_light++; + if (cur_light >= 8) + { + break; // safety + } + } + } + for ( ; cur_light < 8 ; cur_light++) + { + mHWLightColors[cur_light] = LLColor4::black; + LLLightState* light = gGL.getLight(cur_light); + + light->setDiffuse(LLColor4::black); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + } + if (gAgentAvatarp && + gAgentAvatarp->mSpecialRenderMode == 3) + { + LLColor4 light_color = LLColor4::white; + light_color.mV[3] = 0.0f; + + LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); + LLVector4 light_pos_gl(light_pos, 1.0f); + + F32 light_radius = 16.f; + + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + + mHWLightColors[2] = light_color; + LLLightState* light = gGL.getLight(2); + + light->setPosition(light_pos_gl); + light->setDiffuse(light_color); + light->setAmbient(LLColor4::black); + light->setSpecular(LLColor4::black); + light->setQuadraticAttenuation(0.f); + light->setConstantAttenuation(0.f); + light->setLinearAttenuation(linatten); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + } + + // Init GL state + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } + + for (S32 i = 0; i < 8; ++i) + { + gGL.getLight(i)->disable(); + } + mLightMask = 0; +} + +void LLPipeline::enableLights(U32 mask) +{ + assertInitialized(); + + if (mLightingDetail == 0) + { + mask &= 0xf003; // sun and backlight only (and fullbright bit) + } + if (mLightMask != mask) + { + stop_glerror(); + if (!mLightMask) + { + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } + } + if (mask) + { + stop_glerror(); + for (S32 i=0; i<8; i++) + { + LLLightState* light = gGL.getLight(i); + if (mask & (1<<i)) + { + light->enable(); + light->setDiffuse(mHWLightColors[i]); + } + else + { + light->disable(); + light->setDiffuse(LLColor4::black); + } + } + stop_glerror(); + } + else + { + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } + } + mLightMask = mask; + stop_glerror(); + + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); + } +} + +void LLPipeline::enableLightsStatic() +{ + assertInitialized(); + U32 mask = 0x01; // Sun + if (mLightingDetail >= 2) + { + mask |= mLightMovingMask; // Hardware moving lights + } + else + { + mask |= 0xff & (~2); // Hardware local lights + } + enableLights(mask); +} + +void LLPipeline::enableLightsDynamic() +{ + assertInitialized(); + U32 mask = 0xff & (~2); // Local lights + enableLights(mask); + + if (isAgentAvatarValid() && getLightingDetail() <= 0) + { + if (gAgentAvatarp->mSpecialRenderMode == 0) // normal + { + gPipeline.enableLightsAvatar(); + } + else if (gAgentAvatarp->mSpecialRenderMode >= 1) // anim preview + { + gPipeline.enableLightsAvatarEdit(LLColor4(0.7f, 0.6f, 0.3f, 1.f)); + } + } +} + +void LLPipeline::enableLightsAvatar() +{ + U32 mask = 0xff; // All lights + setupAvatarLights(FALSE); + enableLights(mask); +} + +void LLPipeline::enableLightsPreview() +{ + disableLights(); + + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } + + LLColor4 ambient = PreviewAmbientColor; + gGL.setAmbientLightColor(ambient); + + LLColor4 diffuse0 = PreviewDiffuse0; + LLColor4 specular0 = PreviewSpecular0; + LLColor4 diffuse1 = PreviewDiffuse1; + LLColor4 specular1 = PreviewSpecular1; + LLColor4 diffuse2 = PreviewDiffuse2; + LLColor4 specular2 = PreviewSpecular2; + + LLVector3 dir0 = PreviewDirection0; + LLVector3 dir1 = PreviewDirection1; + LLVector3 dir2 = PreviewDirection2; + + dir0.normVec(); + dir1.normVec(); + dir2.normVec(); + + LLVector4 light_pos(dir0, 0.0f); + + LLLightState* light = gGL.getLight(0); + + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse0); + light->setAmbient(LLColor4::black); + light->setSpecular(specular0); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir1, 0.f); + + light = gGL.getLight(1); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse1); + light->setAmbient(LLColor4::black); + light->setSpecular(specular1); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); + + light_pos = LLVector4(dir2, 0.f); + light = gGL.getLight(2); + light->enable(); + light->setPosition(light_pos); + light->setDiffuse(diffuse2); + light->setAmbient(LLColor4::black); + light->setSpecular(specular2); + light->setSpotExponent(0.f); + light->setSpotCutoff(180.f); +} + + +void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) +{ + U32 mask = 0x2002; // Avatar backlight only, set ambient + setupAvatarLights(TRUE); + enableLights(mask); + + gGL.setAmbientLightColor(color); +} + +void LLPipeline::enableLightsFullbright(const LLColor4& color) +{ + assertInitialized(); + U32 mask = 0x1000; // Non-0 mask, set ambient + enableLights(mask); + + gGL.setAmbientLightColor(color); +} + +void LLPipeline::disableLights() +{ + enableLights(0); // no lighting (full bright) +} + +//============================================================================ + +class LLMenuItemGL; +class LLInvFVBridge; +struct cat_folder_pair; +class LLVOBranch; +class LLVOLeaf; + +void LLPipeline::findReferences(LLDrawable *drawablep) +{ + assertInitialized(); + if (mLights.find(drawablep) != mLights.end()) + { + llinfos << "In mLights" << llendl; + } + if (std::find(mMovedList.begin(), mMovedList.end(), drawablep) != mMovedList.end()) + { + llinfos << "In mMovedList" << llendl; + } + if (std::find(mShiftList.begin(), mShiftList.end(), drawablep) != mShiftList.end()) + { + llinfos << "In mShiftList" << llendl; + } + if (mRetexturedList.find(drawablep) != mRetexturedList.end()) + { + llinfos << "In mRetexturedList" << llendl; + } + + if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) + { + llinfos << "In mBuildQ1" << llendl; + } + if (std::find(mBuildQ2.begin(), mBuildQ2.end(), drawablep) != mBuildQ2.end()) + { + llinfos << "In mBuildQ2" << llendl; + } + + S32 count; + + count = gObjectList.findReferences(drawablep); + if (count) + { + llinfos << "In other drawables: " << count << " references" << llendl; + } +} + +BOOL LLPipeline::verify() +{ + BOOL ok = assertInitialized(); + if (ok) + { + for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) + { + LLDrawPool *poolp = *iter; + if (!poolp->verify()) + { + ok = FALSE; + } + } + } + + if (!ok) + { + llwarns << "Pipeline verify failed!" << llendl; + } + return ok; +} + +////////////////////////////// +// +// Collision detection +// +// + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/** + * A method to compute a ray-AABB intersection. + * Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990 + * Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500) + * Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only) + * + * Hence this version is faster as well as more robust than the original one. + * + * Should work provided: + * 1) the integer representation of 0.0f is 0x00000000 + * 2) the sign bit of the float is the most significant one + * + * Report bugs: p.terdiman@codercorner.com + * + * \param aabb [in] the axis-aligned bounding box + * \param origin [in] ray origin + * \param dir [in] ray direction + * \param coord [out] impact coordinates + * \return true if ray intersects AABB + */ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//#define RAYAABB_EPSILON 0.00001f +#define IR(x) ((U32&)x) + +bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon) +{ + BOOL Inside = TRUE; + LLVector3 MinB = center - size; + LLVector3 MaxB = center + size; + LLVector3 MaxT; + MaxT.mV[VX]=MaxT.mV[VY]=MaxT.mV[VZ]=-1.0f; + + // Find candidate planes. + for(U32 i=0;i<3;i++) + { + if(origin.mV[i] < MinB.mV[i]) + { + coord.mV[i] = MinB.mV[i]; + Inside = FALSE; + + // Calculate T distances to candidate planes + if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i]; + } + else if(origin.mV[i] > MaxB.mV[i]) + { + coord.mV[i] = MaxB.mV[i]; + Inside = FALSE; + + // Calculate T distances to candidate planes + if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i]; + } + } + + // Ray origin inside bounding box + if(Inside) + { + coord = origin; + return true; + } + + // Get largest of the maxT's for final choice of intersection + U32 WhichPlane = 0; + if(MaxT.mV[1] > MaxT.mV[WhichPlane]) WhichPlane = 1; + if(MaxT.mV[2] > MaxT.mV[WhichPlane]) WhichPlane = 2; + + // Check final candidate actually inside box + if(IR(MaxT.mV[WhichPlane])&0x80000000) return false; + + for(U32 i=0;i<3;i++) + { + if(i!=WhichPlane) + { + coord.mV[i] = origin.mV[i] + MaxT.mV[WhichPlane] * dir.mV[i]; + if (epsilon > 0) + { + if(coord.mV[i] < MinB.mV[i] - epsilon || coord.mV[i] > MaxB.mV[i] + epsilon) return false; + } + else + { + if(coord.mV[i] < MinB.mV[i] || coord.mV[i] > MaxB.mV[i]) return false; + } + } + } + return true; // ray hits box +} + +////////////////////////////// +// +// Macros, functions, and inline methods from other classes +// +// + +void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) +{ + if (drawablep && assertInitialized()) + { + if (is_light) + { + mLights.insert(drawablep); + drawablep->setState(LLDrawable::LIGHT); + } + else + { + drawablep->clearState(LLDrawable::LIGHT); + mLights.erase(drawablep); + } + } +} + +//static +void LLPipeline::toggleRenderType(U32 type) +{ + gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; + if (type == LLPipeline::RENDER_TYPE_WATER) + { + gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; + } +} + +//static +void LLPipeline::toggleRenderTypeControl(void* data) +{ + U32 type = (U32)(intptr_t)data; + U32 bit = (1<<type); + if (gPipeline.hasRenderType(type)) + { + llinfos << "Toggling render type mask " << std::hex << bit << " off" << std::dec << llendl; + } + else + { + llinfos << "Toggling render type mask " << std::hex << bit << " on" << std::dec << llendl; + } + gPipeline.toggleRenderType(type); +} + +//static +BOOL LLPipeline::hasRenderTypeControl(void* data) +{ + U32 type = (U32)(intptr_t)data; + return gPipeline.hasRenderType(type); +} + +// Allows UI items labeled "Hide foo" instead of "Show foo" +//static +BOOL LLPipeline::toggleRenderTypeControlNegated(void* data) +{ + S32 type = (S32)(intptr_t)data; + return !gPipeline.hasRenderType(type); +} + +//static +void LLPipeline::toggleRenderDebug(void* data) +{ + U32 bit = (U32)(intptr_t)data; + if (gPipeline.hasRenderDebugMask(bit)) + { + llinfos << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << llendl; + } + else + { + llinfos << "Toggling render debug mask " << std::hex << bit << " on" << std::dec << llendl; + } + gPipeline.mRenderDebugMask ^= bit; +} + + +//static +BOOL LLPipeline::toggleRenderDebugControl(void* data) +{ + U32 bit = (U32)(intptr_t)data; + return gPipeline.hasRenderDebugMask(bit); +} + +//static +void LLPipeline::toggleRenderDebugFeature(void* data) +{ + U32 bit = (U32)(intptr_t)data; + gPipeline.mRenderDebugFeatureMask ^= bit; +} + + +//static +BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data) +{ + U32 bit = (U32)(intptr_t)data; + return gPipeline.hasRenderDebugFeatureMask(bit); +} + +void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) +{ + if (value) + { + gPipeline.mRenderDebugFeatureMask |= bit; + } + else + { + gPipeline.mRenderDebugFeatureMask &= !bit; + } +} + +// static +void LLPipeline::setRenderScriptedBeacons(BOOL val) +{ + sRenderScriptedBeacons = val; +} + +// static +void LLPipeline::toggleRenderScriptedBeacons(void*) +{ + sRenderScriptedBeacons = !sRenderScriptedBeacons; +} + +// static +BOOL LLPipeline::getRenderScriptedBeacons(void*) +{ + return sRenderScriptedBeacons; +} + +// static +void LLPipeline::setRenderScriptedTouchBeacons(BOOL val) +{ + sRenderScriptedTouchBeacons = val; +} + +// static +void LLPipeline::toggleRenderScriptedTouchBeacons(void*) +{ + sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons; +} + +// static +BOOL LLPipeline::getRenderScriptedTouchBeacons(void*) +{ + return sRenderScriptedTouchBeacons; +} + +// static +void LLPipeline::setRenderMOAPBeacons(BOOL val) +{ + sRenderMOAPBeacons = val; +} + +// static +void LLPipeline::toggleRenderMOAPBeacons(void*) +{ + sRenderMOAPBeacons = !sRenderMOAPBeacons; +} + +// static +BOOL LLPipeline::getRenderMOAPBeacons(void*) +{ + return sRenderMOAPBeacons; +} + +// static +void LLPipeline::setRenderPhysicalBeacons(BOOL val) +{ + sRenderPhysicalBeacons = val; +} + +// static +void LLPipeline::toggleRenderPhysicalBeacons(void*) +{ + sRenderPhysicalBeacons = !sRenderPhysicalBeacons; +} + +// static +BOOL LLPipeline::getRenderPhysicalBeacons(void*) +{ + return sRenderPhysicalBeacons; +} + +// static +void LLPipeline::setRenderParticleBeacons(BOOL val) +{ + sRenderParticleBeacons = val; +} + +// static +void LLPipeline::toggleRenderParticleBeacons(void*) +{ + sRenderParticleBeacons = !sRenderParticleBeacons; +} + +// static +BOOL LLPipeline::getRenderParticleBeacons(void*) +{ + return sRenderParticleBeacons; +} + +// static +void LLPipeline::setRenderSoundBeacons(BOOL val) +{ + sRenderSoundBeacons = val; +} + +// static +void LLPipeline::toggleRenderSoundBeacons(void*) +{ + sRenderSoundBeacons = !sRenderSoundBeacons; +} + +// static +BOOL LLPipeline::getRenderSoundBeacons(void*) +{ + return sRenderSoundBeacons; +} + +// static +void LLPipeline::setRenderBeacons(BOOL val) +{ + sRenderBeacons = val; +} + +// static +void LLPipeline::toggleRenderBeacons(void*) +{ + sRenderBeacons = !sRenderBeacons; +} + +// static +BOOL LLPipeline::getRenderBeacons(void*) +{ + return sRenderBeacons; +} + +// static +void LLPipeline::setRenderHighlights(BOOL val) +{ + sRenderHighlight = val; +} + +// static +void LLPipeline::toggleRenderHighlights(void*) +{ + sRenderHighlight = !sRenderHighlight; +} + +// static +BOOL LLPipeline::getRenderHighlights(void*) +{ + return sRenderHighlight; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector3* normal, // return the surface normal at the intersection point + LLVector3* bi_normal // return the surface bi-normal at the intersection point + ) +{ + LLDrawable* drawable = NULL; + + LLVector3 local_end = end; + + LLVector3 position; + + sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) + { + if ((j == LLViewerRegion::PARTITION_VOLUME) || + (j == LLViewerRegion::PARTITION_BRIDGE) || + (j == LLViewerRegion::PARTITION_TERRAIN) || + (j == LLViewerRegion::PARTITION_TREE) || + (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now + { + LLSpatialPartition* part = region->getSpatialPartition(j); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + if (hit) + { + drawable = hit; + local_end = position; + } + } + } + } + } + + if (!sPickAvatar) + { + //save hit info in case we need to restore + //due to attachment override + LLVector3 local_normal; + LLVector3 local_binormal; + LLVector2 local_texcoord; + S32 local_face_hit = -1; + + if (face_hit) + { + local_face_hit = *face_hit; + } + if (tex_coord) + { + local_texcoord = *tex_coord; + } + if (bi_normal) + { + local_binormal = *bi_normal; + } + if (normal) + { + local_normal = *normal; + } + + const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f; + + //check against avatars + sPickAvatar = TRUE; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE); + if (part && hasRenderType(part->mDrawableType)) + { + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); + if (hit) + { + if (!drawable || + !drawable->getVObj()->isAttachment() || + (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST) + { //avatar overrides if previously hit drawable is not an attachment or + //attachment is far enough away from detected intersection + drawable = hit; + local_end = position; + } + else + { //prioritize attachments over avatars + position = local_end; + + if (face_hit) + { + *face_hit = local_face_hit; + } + if (tex_coord) + { + *tex_coord = local_texcoord; + } + if (bi_normal) + { + *bi_normal = local_binormal; + } + if (normal) + { + *normal = local_normal; + } + } + } + } + } + } + + //check all avatar nametags (silly, isn't it?) + for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); + ++iter) + { + LLVOAvatar* av = (LLVOAvatar*) *iter; + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) + { + drawable = av->mDrawable; + local_end = position; + } + } + + if (intersection) + { + *intersection = position; + } + + return drawable ? drawable->getVObj().get() : NULL; +} + +LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector3* normal, // return the surface normal at the intersection point + LLVector3* bi_normal // return the surface bi-normal at the intersection point + ) +{ + LLDrawable* drawable = NULL; + + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + + BOOL toggle = FALSE; + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + toggle = TRUE; + } + + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); + if (part) + { + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + if (hit) + { + drawable = hit; + } + } + + if (toggle) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + } + return drawable ? drawable->getVObj().get() : NULL; +} + +LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) +{ + if (vobj) + { + LLViewerRegion* region = vobj->getRegion(); + if (region) + { + return region->getSpatialPartition(vobj->getPartitionType()); + } + } + return NULL; +} + +void LLPipeline::resetVertexBuffers(LLDrawable* drawable) +{ + if (!drawable || drawable->isDead()) + { + return; + } + + for (S32 i = 0; i < drawable->getNumFaces(); i++) + { + LLFace* facep = drawable->getFace(i); + facep->clearVertexBuffer(); + } +} + +void LLPipeline::resetVertexBuffers() +{ + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); + iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + { + LLViewerRegion* region = *iter; + for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) + { + LLSpatialPartition* part = region->getSpatialPartition(i); + if (part) + { + part->resetVertexBuffers(); + } + } + } + + resetDrawOrders(); + + gSky.resetVertexBuffers(); + + if ( LLPathingLib::getInstance() ) + { + LLPathingLib::getInstance()->cleanupVBOManger(); + } + LLVertexBuffer::cleanupClass(); + + //delete all name pool caches + LLGLNamePool::cleanupPools(); + + if (LLVertexBuffer::sGLCount > 0) + { + llwarns << "VBO wipe failed." << llendl; + } + + llassert(LLVertexBuffer::sGLCount == 0); + + LLVertexBuffer::unbind(); + + sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); + LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); + LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); + LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; + sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); + sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); + LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); + + LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); +} + +void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture) +{ + LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); + assertInitialized(); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; + mSimplePool->pushBatches(type, mask, texture, batch_texture); + gGL.loadMatrix(gGLModelView); + gGLLastMatrix = NULL; +} + +void apply_cube_face_rotation(U32 face) +{ + switch (face) + { + case 0: + gGL.rotatef(90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); + break; + case 2: + gGL.rotatef(-90.f, 1, 0, 0); + break; + case 4: + gGL.rotatef(180.f, 0, 1, 0); + gGL.rotatef(180.f, 0, 0, 1); + break; + case 1: + gGL.rotatef(-90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); + break; + case 3: + gGL.rotatef(90, 1, 0, 0); + break; + case 5: + gGL.rotatef(180, 0, 0, 1); + break; + } +} + +void validate_framebuffer_object() +{ + GLenum status; + status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); + switch(status) + { + case GL_FRAMEBUFFER_COMPLETE: + //framebuffer OK, no error. + break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Missing Attachment." << llendl; + break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + // frame buffer not OK: probably means unsupported depth buffer format + llerrs << "Framebuffer Incomplete Attachment." << llendl; + break; + case GL_FRAMEBUFFER_UNSUPPORTED: + /* choose different formats */ + llerrs << "Framebuffer unsupported." << llendl; + break; + default: + llerrs << "Unknown framebuffer status." << llendl; + break; + } +} + +void LLPipeline::bindScreenToTexture() +{ + +} + +static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom"); + +void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) +{ + LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); + if (!(gPipeline.canUseVertexShaders() && + sRenderGlow)) + { + return; + } + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + assertInitialized(); + + if (gUseWireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); + + LLFastTimer ftm(FTM_RENDER_BLOOM); + gGL.color4f(1,1,1,1); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable cull(GL_CULL_FACE); + + enableLightsFullbright(LLColor4(1,1,1,1)); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + LLGLDisable test(GL_ALPHA_TEST); + + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + + { + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + mGlow[2].bindTarget(); + mGlow[2].clear(); + } + + gGlowExtractProgram.bind(); + F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); + F32 maxAlpha = RenderGlowMaxExtractAlpha; + F32 warmthAmount = RenderGlowWarmthAmount; + LLVector3 lumWeights = RenderGlowLumWeights; + LLVector3 warmthWeights = RenderGlowWarmthWeights; + + + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); + LLGLEnable blend_on(GL_BLEND); + LLGLEnable test(GL_ALPHA_TEST); + + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); + + mScreen.bindTexture(0, 0); + + gGL.color4f(1,1,1,1); + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(0)->unbind(mScreen.getUsage()); + + mGlow[2].flush(); + } + + tc1.setVec(0,0); + tc2.setVec(2,2); + + // power of two between 1 and 1024 + U32 glowResPow = RenderGlowResolutionPow; + const U32 glow_res = llmax(1, + llmin(1024, 1 << glowResPow)); + + S32 kernel = RenderGlowIterations*2; + F32 delta = RenderGlowWidth / glow_res; + // Use half the glow width if we have the res set to less than 9 so that it looks + // almost the same in either case. + if (glowResPow < 9) + { + delta *= 0.5f; + } + F32 strength = RenderGlowStrength; + + gGlowProgram.bind(); + gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); + + for (S32 i = 0; i < kernel; i++) + { + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + mGlow[i%2].bindTarget(); + mGlow[i%2].clear(); + } + + if (i == 0) + { + gGL.getTexUnit(0)->bind(&mGlow[2]); + } + else + { + gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); + } + + if (i%2 == 0) + { + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); + } + else + { + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + mGlow[i%2].flush(); + } + + gGlowProgram.unbind(); + + if (LLRenderTarget::sUseFBO) + { + LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + + tc2.setVec((F32) mScreen.getWidth(), + (F32) mScreen.getHeight()); + + gGL.flush(); + + LLVertexBuffer::unbind(); + + if (LLPipeline::sRenderDeferred) + { + + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && + !LLToolMgr::getInstance()->inBuildMode() && + RenderDepthOfField; + + + bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + + gViewerWindow->setup3DViewport(); + + if (dof_enabled) + { + LLGLSLShader* shader = &gDeferredPostProgram; + LLGLDisable blend(GL_BLEND); + + //depth of field focal plane calculations + static F32 current_distance = 16.f; + static F32 start_distance = 16.f; + static F32 transition_time = 1.f; + + LLVector3 focus_point; + + LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); + if (obj && obj->mDrawable && obj->isSelected()) + { //focus on selected media object + S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); + if (obj && obj->mDrawable) + { + LLFace* face = obj->mDrawable->getFace(face_idx); + if (face) + { + focus_point = face->getPositionAgent(); + } + } + } + + if (focus_point.isExactlyZero()) + { + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { //focus on point under cursor + focus_point = gDebugRaycastIntersection; + } + else if (gAgentCamera.cameraMouselook()) + { //focus on point under mouselook crosshairs + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + NULL, + &focus_point); + } + else + { + LLViewerObject* obj = gAgentCamera.getFocusObject(); + if (obj) + { //focus on alt-zoom target + focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); + } + else + { //focus on your avatar + focus_point = gAgent.getPositionAgent(); + } + } + } + + LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); + F32 target_distance = 16.f; + if (!focus_point.isExactlyZero()) + { + target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); + } + + if (transition_time >= 1.f && + fabsf(current_distance-target_distance)/current_distance > 0.01f) + { //large shift happened, interpolate smoothly to new target distance + transition_time = 0.f; + start_distance = current_distance; + } + else if (transition_time < 1.f) + { //currently in a transition, continue interpolating + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; + transition_time = llmin(transition_time, 1.f); + + F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; + current_distance = start_distance + (target_distance-start_distance)*t; + } + else + { //small or no change, just snap to target distance + current_distance = target_distance; + } + + //convert to mm + F32 subject_distance = current_distance*1000.f; + F32 fnumber = CameraFNumber; + F32 default_focal_length = CameraFocalLength; + + F32 fov = LLViewerCamera::getInstance()->getView(); + + const F32 default_fov = CameraFieldOfView * F_PI/180.f; + //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); + + //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); + + F32 focal_length = dv/(2*tanf(fov/2.f)); + + //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // + + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); + + { //build diffuse+bloom+CoF + mDeferredLight.bindTarget(); + shader = &gDeferredCoFProgram; + + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); + shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); + shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mDeferredLight.flush(); + } + + { //perform DoF sampling at half-res (preserve alpha channel) + mScreen.bindTarget(); + glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + gGL.setColorMask(true, false); + + shader = &gDeferredPostProgram; + bindDeferredShader(*shader); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + mScreen.flush(); + gGL.setColorMask(true, true); + } + + { //combine result based on alpha + if (multisample) + { + mDeferredLight.bindTarget(); + glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + } + else + { + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + } + + shader = &gDeferredDoFCombineProgram; + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); + shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } + } + } + else + { + if (multisample) + { + mDeferredLight.bindTarget(); + } + LLGLSLShader* shader = &gDeferredPostNoDoFProgram; + + bindDeferredShader(*shader); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + unbindDeferredShader(*shader); + + if (multisample) + { + mDeferredLight.flush(); + } + } + + if (multisample) + { + //bake out texture2D with RGBL for FXAA shader + mFXAABuffer.bindTarget(); + + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + glViewport(0, 0, width, height); + + LLGLSLShader* shader = &gGlowCombineFXAAProgram; + + shader->bind(); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); + + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + if (channel > -1) + { + mDeferredLight.bindTexture(0, channel); + } + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->unbind(); + + mFXAABuffer.flush(); + + shader = &gFXAAProgram; + shader->bind(); + + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); + shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + shader->unbind(); + } + } + else + { + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); + buff->allocateBuffer(3,0,TRUE); + + LLStrider<LLVector3> v; + LLStrider<LLVector2> uv1; + LLStrider<LLVector2> uv2; + + buff->getVertexStrider(v); + buff->getTexCoord0Strider(uv1); + buff->getTexCoord1Strider(uv2); + + uv1[0] = LLVector2(0, 0); + uv1[1] = LLVector2(0, 2); + uv1[2] = LLVector2(2, 0); + + uv2[0] = LLVector2(0, 0); + uv2[1] = LLVector2(0, tc2.mV[1]*2.f); + uv2[2] = LLVector2(tc2.mV[0]*2.f, 0); + + v[0] = LLVector3(-1,-1,0); + v[1] = LLVector3(-1,3,0); + v[2] = LLVector3(3,-1,0); + + buff->flush(); + + LLGLDisable blend(GL_BLEND); + + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.bind(); + } + else + { + //tex unit 0 + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); + //tex unit 1 + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); + } + + gGL.getTexUnit(0)->bind(&mGlow[1]); + gGL.getTexUnit(1)->bind(&mScreen); + + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + buff->setBuffer(mask); + buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); + + if (LLGLSLShader::sNoFixedFunction) + { + gGlowCombineProgram.unbind(); + } + else + { + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + if (LLGLSLShader::sNoFixedFunction) + { + gSplatTextureRectProgram.bind(); + } + + gGL.setColorMask(true, false); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); + + LLGLEnable blend(GL_BLEND); + gGL.color4f(1,1,1,0.75f); + + gGL.getTexUnit(0)->bind(&mPhysicsDisplay); + + gGL.begin(LLRender::TRIANGLES); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gSplatTextureRectProgram.unbind(); + } + } + + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + +} + +static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); + +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) +{ + LLFastTimer t(FTM_BIND_DEFERRED); + + if (noise_map == 0xFFFFFFFF) + { + noise_map = mNoiseMap; + } + + shader.bind(); + S32 channel = 0; + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + if (channel > -1) + { + mDeferredScreen.bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + if (channel > -1) + { + mDeferredScreen.bindTexture(1, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + if (channel > -1) + { + mDeferredScreen.bindTexture(2, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); + stop_glerror(); + + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + + stop_glerror(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f inv_proj = projection.inverse(); + + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], + (F32) gGLViewport[1], + (F32) gGLViewport[2], + (F32) gGLViewport[3]); + } + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); + if (channel > -1) + { + gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); + } + + stop_glerror(); + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + if (channel > -1) + { + if (light_index > 0) + { + mScreen.bindTexture(0, channel); + } + else + { + mDeferredLight.bindTexture(0, channel); + } + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); + if (channel > -1) + { + mGlow[1].bindTexture(0, channel); + } + + stop_glerror(); + + for (U32 i = 0; i < 4; i++) + { + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + for (U32 i = 4; i < 6; i++) + { + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mShadow[i], TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + stop_glerror(); + } + } + + stop_glerror(); + + F32 mat[16*6]; + for (U32 i = 0; i < 16; i++) + { + mat[i] = mSunShadowMatrix[0].m[i]; + mat[i+16] = mSunShadowMatrix[1].m[i]; + mat[i+32] = mSunShadowMatrix[2].m[i]; + mat[i+48] = mSunShadowMatrix[3].m[i]; + mat[i+64] = mSunShadowMatrix[4].m[i]; + mat[i+80] = mSunShadowMatrix[5].m[i]; + } + + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); + + stop_glerror(); + + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->enable(channel); + cube_map->bind(); + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); + } + } + + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); + + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); + + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); + + LLVector3 ssao_effect = RenderSSAOEffect; + F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; + F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; + // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by + // value factor, and scales remainder by saturation factor + F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, + matrix_nondiag, matrix_diag, matrix_nondiag, + matrix_nondiag, matrix_nondiag, matrix_diag}; + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); + + F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); + + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); + + + if (shader.getUniformLocation("norm_mat") >= 0) + { + glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose(); + shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m); + } +} + +static LLFastTimer::DeclareTimer FTM_GI_TRACE("Trace"); +static LLFastTimer::DeclareTimer FTM_GI_GATHER("Gather"); +static LLFastTimer::DeclareTimer FTM_SUN_SHADOW("Shadow Map"); +static LLFastTimer::DeclareTimer FTM_SOFTEN_SHADOW("Shadow Soften"); +static LLFastTimer::DeclareTimer FTM_EDGE_DETECTION("Find Edges"); +static LLFastTimer::DeclareTimer FTM_LOCAL_LIGHTS("Local Lights"); +static LLFastTimer::DeclareTimer FTM_ATMOSPHERICS("Atmospherics"); +static LLFastTimer::DeclareTimer FTM_FULLSCREEN_LIGHTS("Fullscreen Lights"); +static LLFastTimer::DeclareTimer FTM_PROJECTORS("Projectors"); +static LLFastTimer::DeclareTimer FTM_POST("Post"); + + +void LLPipeline::renderDeferredLighting() +{ + if (!sCull) + { + return; + } + + { + LLFastTimer ftm(FTM_RENDER_DEFERRED); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + { + LLGLDepthTest depth(GL_TRUE); + mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLDisable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + LLStrider<LLVector2> tc0; + LLStrider<LLVector2> tc1; + mDeferredVB->getTexCoord0Strider(tc0); + mDeferredVB->getTexCoord1Strider(tc1); + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + mTransformedSunDir.set(tc.v); + } + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + if (RenderDeferredSSAO || RenderShadowDetail > 0) + { + mDeferredLight.bindTarget(); + { //paint shadow/SSAO light map (direct lighting lightmap) + LLFastTimer ftm(FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram, 0); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + glClearColor(1,1,1,1); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv("offset", slice, offset); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + mDeferredLight.flush(); + } + + if (RenderDeferredSSAO) + { //soften direct lighting lightmap + LLFastTimer ftm(FTM_SOFTEN_SHADOW); + //blur lightmap + mScreen.bindTarget(); + glClearColor(1,1,1,1); + mScreen.clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + bindDeferredShader(gDeferredBlurLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; + const U32 kern_length = 4; + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; + + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; + + LLVector3 gauss[32]; // xweight, yweight, offset + + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } + + gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor); + gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + mScreen.flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + + bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredLight.bindTarget(); + + gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + mDeferredLight.flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + } + + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + + //copy depth and stencil from deferred screen + //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + + if (RenderDeferredAtmospheric) + { //apply sunlight contribution + LLFastTimer ftm(FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram); + { + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + + //full screen blit + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + + unbindDeferredShader(gDeferredSoftenProgram); + } + + { //render non-deferred geometry (fullbright, alpha, etc) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + gPipeline.popRenderTypeMask(); + } + + BOOL render_local = RenderLocalLights; + + if (render_local) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list<LLVector4> fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } + + std::list<LLVector4> light_colors; + + LLVertexBuffer::unbind(); + LLVector4a* v = (LLVector4a*) vert.get(); + + { + bindDeferredShader(gDeferredLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + if (!volume) + { + continue; + } + + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } + } + + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + LLColor3 col = volume->getLightColor(); + + if (col.magVecSquared() < 0.001f) + { + continue; + } + + if (s <= 0.001f) + { + continue; + } + + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) + { + continue; + } + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + mDeferredVB->getVertexStrider(vert); + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 + + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) + { //draw box if camera is outside box + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + LLFastTimer ftm(FTM_LOCAL_LIGHTS); + //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); + stop_glerror(); + } + } + else + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s*s)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + } + } + unbindDeferredShader(gDeferredLightProgram); + } + + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + + //vertex positions are encoded so the 3 bits of their vertex index + //correspond to their axis facing, with bit position 3,2,1 matching + //axis facing x,y,z, bit set meaning positive facing, bit clear + //meaning negative facing + mDeferredVB->getVertexStrider(vert); + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 + + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); + } + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } + + //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + { + bindDeferredShader(gDeferredMultiLightProgram); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + LLGLDepthTest depth(GL_FALSE); + + //full screen blit + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + U32 count = 0; + + const U32 max_count = 8; + LLVector4 light[max_count]; + LLVector4 col[max_count]; + +// glVertexPointer(2, GL_FLOAT, 0, vert); + + F32 far_z = 0.f; + + while (!fullscreen_lights.empty()) + { + LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + light[count] = fullscreen_lights.front(); + fullscreen_lights.pop_front(); + col[count] = light_colors.front(); + light_colors.pop_front(); + + far_z = llmin(light[count].mV[2]-sqrtf(light[count].mV[3]), far_z); + + count++; + if (count == max_count || fullscreen_lights.empty()) + { + gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + far_z = 0.f; + count = 0; + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + } + + unbindDeferredShader(gDeferredMultiLightProgram); + + bindDeferredShader(gDeferredMultiSpotLightProgram); + + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + } + + gGL.setColorMask(true, true); + } + + { //render non-deferred geometry (alpha, fullbright, glow) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + END_RENDER_TYPES); + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + popRenderTypeMask(); + } + + { + //render highlights, etc. + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + } + + mScreen.flush(); + +} + +void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) +{ + //construct frustum + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 params = volume->getSpotLightParams(); + + F32 fov = params.mV[0]; + F32 focus = params.mV[1]; + + LLVector3 pos = drawablep->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + LLVector3 scale = volume->getScale(); + + //get near clip plane + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = pos+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + //matrix from volume space to agent space + LLMatrix4 light_mat(quat, LLVector4(origin,1.f)); + + glh::matrix4f light_to_agent((F32*) light_mat.mMatrix); + glh::matrix4f light_to_screen = glh_get_current_modelview() * light_to_agent; + + glh::matrix4f screen_to_light = light_to_screen.inverse(); + + F32 s = volume->getLightRadius()*1.5f; + F32 near_clip = dist; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = s+dist-scale.mV[VZ]; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh::vec3f p1(0, 0, -(near_clip+0.01f)); + glh::vec3f p2(0, 0, -(near_clip+1.f)); + + glh::vec3f screen_origin(0, 0, 0); + + light_to_screen.mult_matrix_vec(p1); + light_to_screen.mult_matrix_vec(p2); + light_to_screen.mult_matrix_vec(screen_origin); + + glh::vec3f n = p2-p1; + n.normalize(); + + F32 proj_range = far_clip - near_clip; + glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); + screen_to_light = trans * light_proj * screen_to_light; + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); + shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); + S32 s_idx = -1; + + for (U32 i = 0; i < 2; i++) + { + if (mShadowSpotLight[i] == drawablep) + { + s_idx = i; + } + } + + shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); + + if (s_idx >= 0) + { + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); + } + else + { + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); + } + + { + LLDrawable* potential = drawablep; + //determine if this is a good light for casting shadows + F32 m_pri = volume->getSpotLightPriority(); + + for (U32 i = 0; i < 2; i++) + { + F32 pri = 0.f; + + if (mTargetShadowSpotLight[i].notNull()) + { + pri = mTargetShadowSpotLight[i]->getVOVolume()->getSpotLightPriority(); + } + + if (m_pri > pri) + { + LLDrawable* temp = mTargetShadowSpotLight[i]; + mTargetShadowSpotLight[i] = potential; + potential = temp; + m_pri = pri; + } + } + } + + LLViewerTexture* img = volume->getLightTexture(); + + if (img == NULL) + { + img = LLViewerFetchedTexture::sWhiteImagep; + } + + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + if (channel > -1) + { + if (img) + { + gGL.getTexUnit(channel)->bind(img); + + F32 lod_range = logf(img->getWidth())/logf(2.f); + + shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); + shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } + } + +} + +void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) +{ + stop_glerror(); + shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); + + for (U32 i = 0; i < 4; i++) + { + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + { + glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + for (U32 i = 4; i < 6; i++) + { + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + } + } + + shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); + + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + if (channel > -1) + { + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; + if (cube_map) + { + cube_map->disable(); + } + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->activate(); + shader.unbind(); +} + +inline float sgn(float a) +{ + if (a > 0.0F) return (1.0F); + if (a < 0.0F) return (-1.0F); + return (0.0F); +} + +void LLPipeline::generateWaterReflection(LLCamera& camera_in) +{ + if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + { + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + LLVertexBuffer::unbind(); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + LLCamera camera = camera_in; + camera.setFar(camera.getFar()*0.87654321f); + LLPipeline::sReflectionRender = TRUE; + + gPipeline.pushRenderTypeMask(); + + glh::matrix4f projection = glh_get_current_projection(); + glh::matrix4f mat; + + stop_glerror(); + LLPlane plane; + + F32 height = gAgent.getRegion()->getWaterHeight(); + F32 to_clip = fabsf(camera.getOrigin().mV[2]-height); + F32 pad = -to_clip*0.05f; //amount to "pad" clip plane by + + //plane params + LLVector3 pnorm; + F32 pd; + + S32 water_clip = 0; + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { //camera is above water, clip plane points up + pnorm.setVec(0,0,1); + pd = -height; + plane.setVec(pnorm, pd); + water_clip = -1; + } + else + { //camera is below water, clip plane points down + pnorm = LLVector3(0,0,-1); + pd = height; + plane.setVec(pnorm, pd); + water_clip = 1; + } + + if (!LLViewerCamera::getInstance()->cameraUnderWater()) + { //generate planar reflection map + + //disable occlusion culling for reflection map for now + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glClearColor(0,0,0,0); + mWaterRef.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; + gGL.setColorMask(true, true); + mWaterRef.clear(); + gGL.setColorMask(true, false); + + mWaterRef.getViewport(gGLViewport); + + stop_glerror(); + + gGL.pushMatrix(); + + mat.set_scale(glh::vec3f(1,1,-1)); + mat.set_translate(glh::vec3f(0,0,height*2.f)); + + glh::matrix4f current = glh_get_current_modelview(); + + mat = current * mat; + + glh_set_current_modelview(mat); + gGL.loadMatrix(mat.m); + + LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); + + glh::matrix4f inv_mat = mat.inverse(); + + glh::vec3f origin(0,0,0); + inv_mat.mult_matrix_vec(origin); + + camera.setOrigin(origin.v); + + glCullFace(GL_FRONT); + + static LLCullResult ref_result; + + if (LLDrawPoolWater::sNeedsReflectionUpdate) + { + //initial sky pass (no user clip plane) + { //mask out everything but the sky + gPipeline.pushRenderTypeMask(); + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + static LLCullResult result; + updateCull(camera, result); + stateSort(camera, result); + + renderGeom(camera, TRUE); + + gPipeline.popRenderTypeMask(); + } + + gPipeline.pushRenderTypeMask(); + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); + + S32 detail = RenderReflectionDetail; + if (detail > 0) + { //mask out selected geometry based on reflection detail + if (detail < 4) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); + if (detail < 3) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + if (detail < 2) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); + } + } + } + + LLGLUserClipPlane clip_plane(plane, mat, projection); + LLGLDisable cull(GL_CULL_FACE); + updateCull(camera, ref_result, -water_clip, &plane); + stateSort(camera, ref_result); + } + + if (LLDrawPoolWater::sNeedsDistortionUpdate) + { + if (RenderReflectionDetail > 0) + { + gPipeline.grabReferences(ref_result); + LLGLUserClipPlane clip_plane(plane, mat, projection); + renderGeom(camera); + } + } + + gPipeline.popRenderTypeMask(); + } + glCullFace(GL_BACK); + gGL.popMatrix(); + mWaterRef.flush(); + glh_set_current_modelview(current); + LLPipeline::sUseOcclusion = occlusion; + } + + camera.setOrigin(camera_in.getOrigin()); + //render distortion map + static BOOL last_update = TRUE; + if (last_update) + { + camera.setFar(camera_in.getFar()); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); + stop_glerror(); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; + + if (LLPipeline::sUnderWaterRender) + { + clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); + } + LLViewerCamera::updateFrustumPlanes(camera); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4& col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + mWaterDis.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + mWaterDis.getViewport(gGLViewport); + + if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) + { + //clip out geometry on the same side of water as the camera + mat = glh_get_current_modelview(); + LLPlane plane(-pnorm, -(pd+pad)); + + LLGLUserClipPlane clip_plane(plane, mat, projection); + static LLCullResult result; + updateCull(camera, result, water_clip, &plane); + stateSort(camera, result); + + gGL.setColorMask(true, true); + mWaterDis.clear(); + gGL.setColorMask(true, false); + + renderGeom(camera); + + } + + LLPipeline::sUnderWaterRender = FALSE; + mWaterDis.flush(); + } + last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; + + LLRenderTarget::unbindTarget(); + + LLPipeline::sReflectionRender = FALSE; + + if (!LLRenderTarget::sUseFBO) + { + glClear(GL_DEPTH_BUFFER_BIT); + } + glClearColor(0.f, 0.f, 0.f, 0.f); + gViewerWindow->setup3DViewport(); + gPipeline.popRenderTypeMask(); + LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; + LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; + LLPlane npnorm(-pnorm, -pd); + LLViewerCamera::getInstance()->setUserClipPlane(npnorm); + + LLGLState::checkStates(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + } +} + +glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) +{ + glh::matrix4f ret; + + LLVector3 dirN; + LLVector3 upN; + LLVector3 lftN; + + lftN = dir % up; + lftN.normVec(); + + upN = lftN % dir; + upN.normVec(); + + dirN = dir; + dirN.normVec(); + + ret.m[ 0] = lftN[0]; + ret.m[ 1] = upN[0]; + ret.m[ 2] = -dirN[0]; + ret.m[ 3] = 0.f; + + ret.m[ 4] = lftN[1]; + ret.m[ 5] = upN[1]; + ret.m[ 6] = -dirN[1]; + ret.m[ 7] = 0.f; + + ret.m[ 8] = lftN[2]; + ret.m[ 9] = upN[2]; + ret.m[10] = -dirN[2]; + ret.m[11] = 0.f; + + ret.m[12] = -(lftN*pos); + ret.m[13] = -(upN*pos); + ret.m[14] = dirN*pos; + ret.m[15] = 1.f; + + return ret; +} + +glh::matrix4f scale_translate_to_fit(const LLVector3 min, const LLVector3 max) +{ + glh::matrix4f ret; + ret.m[ 0] = 2/(max[0]-min[0]); + ret.m[ 4] = 0; + ret.m[ 8] = 0; + ret.m[12] = -(max[0]+min[0])/(max[0]-min[0]); + + ret.m[ 1] = 0; + ret.m[ 5] = 2/(max[1]-min[1]); + ret.m[ 9] = 0; + ret.m[13] = -(max[1]+min[1])/(max[1]-min[1]); + + ret.m[ 2] = 0; + ret.m[ 6] = 0; + ret.m[10] = 2/(max[2]-min[2]); + ret.m[14] = -(max[2]+min[2])/(max[2]-min[2]); + + ret.m[ 3] = 0; + ret.m[ 7] = 0; + ret.m[11] = 0; + ret.m[15] = 1; + + return ret; +} + +static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); +static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); +static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); + +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) +{ + LLFastTimer t(FTM_SHADOW_RENDER); + + //clip out geometry on the same side of water as the camera + S32 occlude = LLPipeline::sUseOcclusion; + if (!use_occlusion) + { + LLPipeline::sUseOcclusion = 0; + } + LLPipeline::sShadowRender = TRUE; + + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY, + LLRenderPass::PASS_BUMP, + LLRenderPass::PASS_FULLBRIGHT_SHINY + }; + + LLGLEnable cull(GL_CULL_FACE); + + if (use_shader) + { + gDeferredShadowProgram.bind(); + } + + updateCull(shadow_cam, result); + stateSort(shadow_cam, result); + + //generate shadow map + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); + + stop_glerror(); + gGLLastMatrix = NULL; + + { + //LLGLDepthTest depth(GL_TRUE); + //glClear(GL_DEPTH_BUFFER_BIT); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + stop_glerror(); + + //glCullFace(GL_FRONT); + + LLVertexBuffer::unbind(); + + { + if (!use_shader) + { //occlusion program is general purpose depth-only no-textures + gOcclusionProgram.bind(); + } + + gGL.diffuseColor4f(1,1,1,1); + gGL.setColorMask(false, false); + + LLFastTimer ftm(FTM_SHADOW_SIMPLE); + gGL.getTexUnit(0)->disable(); + for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) + { + renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + if (!use_shader) + { + gOcclusionProgram.unbind(); + } + } + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + renderGeomShadow(shadow_cam); + gDeferredShadowProgram.bind(); + } + else + { + renderGeomShadow(shadow_cam); + } + + { + LLFastTimer ftm(FTM_SHADOW_ALPHA); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); + + U32 mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_TEXTURE_INDEX; + + renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE); + renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); + renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); + } + + //glCullFace(GL_BACK); + + gDeferredShadowProgram.bind(); + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + doOcclusion(shadow_cam); + + if (use_shader) + { + gDeferredShadowProgram.unbind(); + } + + gGL.setColorMask(true, true); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + gGLLastMatrix = NULL; + + LLPipeline::sUseOcclusion = occlude; + LLPipeline::sShadowRender = FALSE; +} + +static LLFastTimer::DeclareTimer FTM_VISIBLE_CLOUD("Visible Cloud"); +BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) +{ + LLFastTimer t(FTM_VISIBLE_CLOUD); + //get point cloud of intersection of frust and min, max + + if (getVisibleExtents(camera, min, max)) + { + return FALSE; + } + + //get set of planes on bounding box + LLPlane bp[] = { + LLPlane(min, LLVector3(-1,0,0)), + LLPlane(min, LLVector3(0,-1,0)), + LLPlane(min, LLVector3(0,0,-1)), + LLPlane(max, LLVector3(1,0,0)), + LLPlane(max, LLVector3(0,1,0)), + LLPlane(max, LLVector3(0,0,1))}; + + //potential points + std::vector<LLVector3> pp; + + //add corners of AABB + pp.push_back(LLVector3(min.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], min.mV[2])); + pp.push_back(LLVector3(min.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], min.mV[1], max.mV[2])); + pp.push_back(LLVector3(min.mV[0], max.mV[1], max.mV[2])); + pp.push_back(LLVector3(max.mV[0], max.mV[1], max.mV[2])); + + //add corners of camera frustum + for (U32 i = 0; i < 8; i++) + { + pp.push_back(camera.mAgentFrustum[i]); + } + + + //bounding box line segments + U32 bs[] = + { + 0,1, + 1,3, + 3,2, + 2,0, + + 4,5, + 5,7, + 7,6, + 6,4, + + 0,4, + 1,5, + 3,7, + 2,6 + }; + + for (U32 i = 0; i < 12; i++) + { //for each line segment in bounding box + for (U32 j = 0; j < 6; j++) + { //for each plane in camera frustum + const LLPlane& cp = camera.getAgentPlane(j); + const LLVector3& v1 = pp[bs[i*2+0]]; + const LLVector3& v2 = pp[bs[i*2+1]]; + LLVector3 n; + cp.getVector3(n); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + //camera frustum line segments + const U32 fs[] = + { + 0,1, + 1,2, + 2,3, + 3,0, + + 4,5, + 5,6, + 6,7, + 7,4, + + 0,4, + 1,5, + 2,6, + 3,7 + }; + + LLVector3 center = (max+min)*0.5f; + LLVector3 size = (max-min)*0.5f; + + for (U32 i = 0; i < 12; i++) + { + for (U32 j = 0; j < 6; ++j) + { + const LLVector3& v1 = pp[fs[i*2+0]+8]; + const LLVector3& v2 = pp[fs[i*2+1]+8]; + const LLPlane& cp = bp[j]; + LLVector3 n; + cp.getVector3(n); + + LLVector3 line = v1-v2; + + F32 d1 = line*n; + F32 d2 = -cp.dist(v2); + + F32 t = d2/d1; + + if (t > 0.f && t < 1.f) + { + LLVector3 intersect = v2+line*t; + pp.push_back(intersect); + } + } + } + + LLVector3 ext[] = { min-LLVector3(0.05f,0.05f,0.05f), + max+LLVector3(0.05f,0.05f,0.05f) }; + + for (U32 i = 0; i < pp.size(); ++i) + { + bool found = true; + + const F32* p = pp[i].mV; + + for (U32 j = 0; j < 3; ++j) + { + if (p[j] < ext[0].mV[j] || + p[j] > ext[1].mV[j]) + { + found = false; + break; + } + } + + for (U32 j = 0; j < 6; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } + + if (found) + { + fp.push_back(pp[i]); + } + } + + if (fp.empty()) + { + return FALSE; + } + + return TRUE; +} + +void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) +{ + if (obj && obj->getVolume()) + { + for (LLViewerObject::child_list_t::const_iterator iter = obj->getChildren().begin(); iter != obj->getChildren().end(); ++iter) + { + renderHighlight(*iter, fade); + } + + LLDrawable* drawable = obj->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face) + { + face->renderSelected(LLViewerTexture::sNullImagep, LLColor4(1,1,1,fade)); + } + } + } + } +} + +void LLPipeline::generateHighlight(LLCamera& camera) +{ + //render highlighted object as white into offscreen render target + if (mHighlightObject.notNull()) + { + mHighlightSet.insert(HighlightItem(mHighlightObject)); + } + + if (!mHighlightSet.empty()) + { + F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; + + LLGLDisable test(GL_ALPHA_TEST); + LLGLDepthTest depth(GL_FALSE); + mHighlight.bindTarget(); + disableLights(); + gGL.setColorMask(true, true); + mHighlight.clear(); + + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); + for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ) + { + std::set<HighlightItem>::iterator cur_iter = iter++; + + if (cur_iter->mItem.isNull()) + { + mHighlightSet.erase(cur_iter); + continue; + } + + if (cur_iter->mItem == mHighlightObject) + { + cur_iter->incrFade(transition); + } + else + { + cur_iter->incrFade(-transition); + if (cur_iter->mFade <= 0.f) + { + mHighlightSet.erase(cur_iter); + continue; + } + } + + renderHighlight(cur_iter->mItem->getVObj(), cur_iter->mFade); + } + + mHighlight.flush(); + gGL.setColorMask(true, false); + gViewerWindow->setup3DViewport(); + } +} + + +void LLPipeline::generateSunShadow(LLCamera& camera) +{ + if (!sRenderDeferred || RenderShadowDetail <= 0) + { + return; + } + + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) + { + + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + + F64 last_modelview[16]; + F64 last_projection[16]; + for (U32 i = 0; i < 16; i++) + { //store last_modelview of world camera + last_modelview[i] = gGLLastModelView[i]; + last_projection[i] = gGLLastProjection[i]; + } + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + END_RENDER_TYPES); + + gGL.setColorMask(false, false); + + //get sun view matrix + + //store current projection/modelview matrix + glh::matrix4f saved_proj = glh_get_current_projection(); + glh::matrix4f saved_view = glh_get_current_modelview(); + glh::matrix4f inv_view = saved_view.inverse(); + + glh::matrix4f view[6]; + glh::matrix4f proj[6]; + + //clip contains parallel split distances for 3 splits + LLVector3 clip = RenderShadowClipPlanes; + + //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); + + //far clip on last split is minimum of camera view distance and 128 + mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); + + clip = RenderShadowOrthoClipPlanes; + mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); + + //currently used for amount to extrude frusta corners for constructing shadow frusta + LLVector3 n = RenderShadowNearDist; + //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; + + //put together a universal "near clip" plane for shadow frusta + LLPlane shadow_near_clip; + { + LLVector3 p = gAgent.getPositionAgent(); + p += mSunDir * RenderFarClip*2.f; + shadow_near_clip.setVec(p, mSunDir); + } + + LLVector3 lightDir = -mSunDir; + lightDir.normVec(); + + glh::vec3f light_dir(lightDir.mV); + + //create light space camera matrix + + LLVector3 at = lightDir; + + LLVector3 up = camera.getAtAxis(); + + if (fabsf(up*lightDir) > 0.75f) + { + up = camera.getUpAxis(); + } + + /*LLVector3 left = up%at; + up = at%left;*/ + + up.normVec(); + at.normVec(); + + + LLCamera main_camera = camera; + + F32 near_clip = 0.f; + { + //get visible point cloud + std::vector<LLVector3> fp; + + main_camera.calcAgentFrustumPlanes(main_camera.mAgentFrustum); + + LLVector3 min,max; + getVisiblePointCloud(main_camera,min,max,fp); + + if (fp.empty()) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[0] = main_camera; + mShadowExtents[0][0] = min; + mShadowExtents[0][1] = max; + + mShadowFrustPoints[0].clear(); + mShadowFrustPoints[1].clear(); + mShadowFrustPoints[2].clear(); + mShadowFrustPoints[3].clear(); + } + popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + + return; + } + + //get good split distances for frustum + for (U32 i = 0; i < fp.size(); ++i) + { + glh::vec3f v(fp[i].mV); + saved_view.mult_matrix_vec(v); + fp[i].setVec(v.v); + } + + min = fp[0]; + max = fp[0]; + + //get camera space bounding box + for (U32 i = 1; i < fp.size(); ++i) + { + update_min_max(min, max, fp[i]); + } + + near_clip = -max.mV[2]; + F32 far_clip = -min.mV[2]*2.f; + + //far_clip = llmin(far_clip, 128.f); + far_clip = llmin(far_clip, camera.getFar()); + + F32 range = far_clip-near_clip; + + LLVector3 split_exp = RenderShadowSplitExponent; + + F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); + + da = powf(da, split_exp.mV[2]); + + + F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; + + + for (U32 i = 0; i < 4; ++i) + { + F32 x = (F32)(i+1)/4.f; + x = powf(x, sxp); + mSunClipPlanes.mV[i] = near_clip+range*x; + } + } + + // convenience array of 4 near clip plane distances + F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; + + + if (mSunDiffuse == LLColor4::black) + { //sun diffuse is totally black, shadows don't matter + LLGLDepthTest depth(GL_TRUE); + + for (S32 j = 0; j < 4; j++) + { + mShadow[j].bindTarget(); + mShadow[j].clear(); + mShadow[j].flush(); + } + } + else + { + for (S32 j = 0; j < 4; j++) + { + if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustPoints[j].clear(); + } + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + + //restore render matrices + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + LLVector3 eye = camera.getOrigin(); + + //camera used for shadow cull/render + LLCamera shadow_cam; + + //create world space camera frustum for this split + shadow_cam = camera; + shadow_cam.setFar(16.f); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + LLVector3* frust = shadow_cam.mAgentFrustum; + + LLVector3 pn = shadow_cam.getAtAxis(); + + LLVector3 min, max; + + //construct 8 corners of split frustum section + for (U32 i = 0; i < 4; i++) + { + LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; + delta.normVec(); + F32 dp = delta*pn; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + } + + shadow_cam.calcAgentFrustumPlanes(frust); + shadow_cam.mFrustumCornerDist = 0.f; + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowCamera[j] = shadow_cam; + } + + std::vector<LLVector3> fp; + + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) + { + //no possible shadow receivers + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = LLVector3(); + mShadowExtents[j][1] = LLVector3(); + mShadowCamera[j+4] = shadow_cam; + } + + mShadow[j].bindTarget(); + { + LLGLDepthTest depth(GL_TRUE); + mShadow[j].clear(); + } + mShadow[j].flush(); + + mShadowError.mV[j] = 0.f; + mShadowFOV.mV[j] = 0.f; + + continue; + } + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowExtents[j][0] = min; + mShadowExtents[j][1] = max; + mShadowFrustPoints[j] = fp; + } + + + //find a good origin for shadow projection + LLVector3 origin; + + //get a temporary view projection + view[j] = look(camera.getOrigin(), lightDir, -up); + + std::vector<LLVector3> wpf; + + for (U32 i = 0; i < fp.size(); i++) + { + glh::vec3f p = glh::vec3f(fp[i].mV); + view[j].mult_matrix_vec(p); + wpf.push_back(LLVector3(p.v)); + } + + min = wpf[0]; + max = wpf[0]; + + for (U32 i = 0; i < fp.size(); ++i) + { //get AABB in camera space + update_min_max(min, max, wpf[i]); + } + + // Construct a perspective transform with perspective along y-axis that contains + // points in wpf + //Known: + // - far clip plane + // - near clip plane + // - points in frustum + //Find: + // - origin + + //get some "interesting" points of reference + LLVector3 center = (min+max)*0.5f; + LLVector3 size = (max-min)*0.5f; + LLVector3 near_center = center; + near_center.mV[1] += size.mV[1]*2.f; + + + //put all points in wpf in quadrant 0, reletive to center of min/max + //get the best fit line using least squares + F32 bfm = 0.f; + F32 bfb = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + wpf[i] -= center; + wpf[i].mV[0] = fabsf(wpf[i].mV[0]); + wpf[i].mV[2] = fabsf(wpf[i].mV[2]); + } + + if (!wpf.empty()) + { + F32 sx = 0.f; + F32 sx2 = 0.f; + F32 sy = 0.f; + F32 sxy = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + sx += wpf[i].mV[0]; + sx2 += wpf[i].mV[0]*wpf[i].mV[0]; + sy += wpf[i].mV[1]; + sxy += wpf[i].mV[0]*wpf[i].mV[1]; + } + + bfm = (sy*sx-wpf.size()*sxy)/(sx*sx-wpf.size()*sx2); + bfb = (sx*sxy-sy*sx2)/(sx*sx-bfm*sx2); + } + + { + // best fit line is y=bfm*x+bfb + + //find point that is furthest to the right of line + F32 off_x = -1.f; + LLVector3 lp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + //y = bfm*x+bfb + //x = (y-bfb)/bfm + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + + lx = wpf[i].mV[0]-lx; + + if (off_x < lx) + { + off_x = lx; + lp = wpf[i]; + } + } + + //get line with slope bfm through lp + // bfb = y-bfm*x + bfb = lp.mV[1]-bfm*lp.mV[0]; + + //calculate error + mShadowError.mV[j] = 0.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + F32 lx = (wpf[i].mV[1]-bfb)/bfm; + mShadowError.mV[j] += fabsf(wpf[i].mV[0]-lx); + } + + mShadowError.mV[j] /= wpf.size(); + mShadowError.mV[j] /= size.mV[0]; + + if (mShadowError.mV[j] > RenderShadowErrorCutoff) + { //just use ortho projection + mShadowFOV.mV[j] = -1.f; + origin.clearVec(); + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //origin is where line x = 0; + origin.setVec(0,bfb,0); + + F32 fovz = 1.f; + F32 fovx = 1.f; + + LLVector3 zp; + LLVector3 xp; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + if (fovz > -atz.mV[1]) + { + zp = wpf[i]; + fovz = -atz.mV[1]; + } + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + if (fovx > -atx.mV[1]) + { + fovx = -atx.mV[1]; + xp = wpf[i]; + } + } + + fovx = acos(fovx); + fovz = acos(fovz); + + F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); + + mShadowFOV.mV[j] = fovx; + + if (fovx < cutoff && fovz > cutoff) + { + //x is a good fit, but z is too big, move away from zp enough so that fovz matches cutoff + F32 d = zp.mV[2]/tan(cutoff); + F32 ny = zp.mV[1] + fabsf(d); + + origin.mV[1] = ny; + + fovz = 1.f; + fovx = 1.f; + + for (U32 i = 0; i < wpf.size(); ++i) + { + LLVector3 atz = wpf[i]-origin; + atz.mV[0] = 0.f; + atz.normVec(); + fovz = llmin(fovz, -atz.mV[1]); + + LLVector3 atx = wpf[i]-origin; + atx.mV[2] = 0.f; + atx.normVec(); + fovx = llmin(fovx, -atx.mV[1]); + } + + fovx = acos(fovx); + fovz = acos(fovz); + + mShadowFOV.mV[j] = cutoff; + } + + + origin += center; + + F32 ynear = -(max.mV[1]-origin.mV[1]); + F32 yfar = -(min.mV[1]-origin.mV[1]); + + if (ynear < 0.1f) //keep a sensible near clip plane + { + F32 diff = 0.1f-ynear; + origin.mV[1] += diff; + ynear += diff; + yfar += diff; + } + + if (fovx > cutoff) + { //just use ortho projection + origin.clearVec(); + mShadowError.mV[j] = -1.f; + proj[j] = gl_ortho(min.mV[0], max.mV[0], + min.mV[1], max.mV[1], + -max.mV[2], -min.mV[2]); + } + else + { + //get perspective projection + view[j] = view[j].inverse(); + + glh::vec3f origin_agent(origin.mV); + + //translate view to origin + view[j].mult_matrix_vec(origin_agent); + + eye = LLVector3(origin_agent.v); + + if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + mShadowFrustOrigin[j] = eye; + } + + view[j] = look(LLVector3(origin_agent.v), lightDir, -up); + + F32 fx = 1.f/tanf(fovx); + F32 fz = 1.f/tanf(fovz); + + proj[j] = glh::matrix4f(-fx, 0, 0, 0, + 0, (yfar+ynear)/(ynear-yfar), 0, (2.f*yfar*ynear)/(ynear-yfar), + 0, 0, -fz, 0, + 0, -1.f, 0, 0); + } + } + } + + //shadow_cam.setFar(128.f); + shadow_cam.setOriginAndLookAt(eye, up, center); + + shadow_cam.setOrigin(0,0,0); + + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); + + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh_set_current_modelview(view[j]); + glh_set_current_projection(proj[j]); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = mShadowModelview[j].m[i]; + gGLLastProjection[i] = mShadowProjection[j].m[i]; + } + + mShadowModelview[j] = view[j]; + mShadowProjection[j] = proj[j]; + + + mSunShadowMatrix[j] = trans*proj[j]*view[j]*inv_view; + + stop_glerror(); + + mShadow[j].bindTarget(); + mShadow[j].getViewport(gGLViewport); + mShadow[j].clear(); + + { + static LLCullResult result[4]; + + //LLGLEnable enable(GL_DEPTH_CLAMP_NV); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + } + + mShadow[j].flush(); + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + { + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowCamera[j+4] = shadow_cam; + } + } + } + + + //hack to disable projector shadows + bool gen_shadow = RenderShadowDetail > 1; + + if (gen_shadow) + { + F32 fade_amt = gFrameIntervalSeconds * llmax(LLViewerCamera::getInstance()->getVelocityStat()->getCurrentPerSec(), 1.f); + + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } + } + } + } + + for (S32 i = 0; i < 2; i++) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + + if (mShadowSpotLight[i].isNull()) + { + continue; + } + + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } + + LLDrawable* drawable = mShadowSpotLight[i]; + + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; + + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); + + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); + at_axis *= quat; + + LLVector3 np = center+at_axis; + at_axis.normVec(); + + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + + LLVector3 origin = np - at_axis*dist; + + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + + view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + + view[i+4] = view[i+4].inverse(); + + //get perspective matrix + F32 near_clip = dist+0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist+volume->getLightRadius()*1.5f; + + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width/height; + + proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); + + glh_set_current_modelview(view[i+4]); + glh_set_current_projection(proj[i+4]); + + mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; + + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i+4].m[j]; + gGLLastProjection[j] = mShadowProjection[i+4].m[j]; + } + + mShadowModelview[i+4] = view[i+4]; + mShadowProjection[i+4] = proj[i+4]; + + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); + + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + + stop_glerror(); + + mShadow[i+4].bindTarget(); + mShadow[i+4].getViewport(gGLViewport); + mShadow[i+4].clear(); + + static LLCullResult result[2]; + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + + mShadow[i+4].flush(); + } + } + else + { //no spotlight shadows + mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; + } + + + if (!CameraOffset) + { + glh_set_current_modelview(saved_view); + glh_set_current_projection(saved_proj); + } + else + { + glh_set_current_modelview(view[1]); + glh_set_current_projection(proj[1]); + gGL.loadMatrix(view[1].m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj[1].m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } + gGL.setColorMask(true, false); + + for (U32 i = 0; i < 16; i++) + { + gGLLastModelView[i] = last_modelview[i]; + gGLLastProjection[i] = last_projection[i]; + } + + popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } +} + +void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) +{ + for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!group->isDead() && + (!sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && + gPipeline.hasRenderType(group->mSpatialPartition->mDrawableType) && + group->mDrawMap.find(type) != group->mDrawMap.end()) + { + pass->renderGroup(group,type,mask,texture); + } + } +} + +void LLPipeline::generateImpostor(LLVOAvatar* avatar) +{ + LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); + + static LLCullResult result; + result.clear(); + grabReferences(result); + + if (!avatar || !avatar->mDrawable) + { + return; + } + + assertInitialized(); + + BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + + pushRenderTypeMask(); + + if (muted) + { + andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); + } + else + { + andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + END_RENDER_TYPES); + } + + S32 occlusion = sUseOcclusion; + sUseOcclusion = 0; + sReflectionRender = sRenderDeferred ? FALSE : TRUE; + sShadowRender = TRUE; + sImpostorRender = TRUE; + + LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); + markVisible(avatar->mDrawable, *viewer_camera); + LLVOAvatar::sUseImpostors = FALSE; + + LLVOAvatar::attachment_map_t::iterator iter; + for (iter = avatar->mAttachmentPoints.begin(); + iter != avatar->mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment *attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + if (LLViewerObject* attached_object = (*attachment_iter)) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + } + } + } + + stateSort(*LLViewerCamera::getInstance(), result); + + const LLVector4a* ext = avatar->mDrawable->getSpatialExtents(); + LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); + + LLCamera camera = *viewer_camera; + + camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis()); + + LLVector2 tdim; + + + LLVector4a half_height; + half_height.setSub(ext[1], ext[0]); + half_height.mul(0.5f); + + LLVector4a left; + left.load3(camera.getLeftAxis().mV); + left.mul(left); + left.normalize3fast(); + + LLVector4a up; + up.load3(camera.getUpAxis().mV); + up.mul(up); + up.normalize3fast(); + + tdim.mV[0] = fabsf(half_height.dot3(left).getF32()); + tdim.mV[1] = fabsf(half_height.dot3(up).getF32()); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + + F32 distance = (pos-camera.getOrigin()).length(); + F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; + F32 aspect = tdim.mV[0]/tdim.mV[1]; + glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); + glh_set_current_projection(persp); + gGL.loadMatrix(persp.m); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + glh::matrix4f mat; + camera.getOpenGLTransform(mat.m); + + mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat; + + gGL.loadMatrix(mat.m); + glh_set_current_modelview(mat); + + glClearColor(0.0f,0.0f,0.0f,0.0f); + gGL.setColorMask(true, true); + + // get the number of pixels per angle + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); + + //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) + U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); + U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); + + if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || + resY != avatar->mImpostor.getHeight()) + { + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + + if (LLPipeline::sRenderDeferred) + { + addDeferredAttachments(avatar->mImpostor); + } + + gGL.getTexUnit(0)->bind(&avatar->mImpostor); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + + avatar->mImpostor.bindTarget(); + + if (LLPipeline::sRenderDeferred) + { + avatar->mImpostor.clear(); + renderGeomDeferred(camera); + renderGeomPostDeferred(camera); + } + else + { + LLGLEnable scissor(GL_SCISSOR_TEST); + glScissor(0, 0, resX, resY); + avatar->mImpostor.clear(); + renderGeom(camera); + } + + { //create alpha mask based on depth buffer (grey out if muted) + if (LLPipeline::sRenderDeferred) + { + GLuint buff = GL_COLOR_ATTACHMENT0; + glDrawBuffersARB(1, &buff); + } + + LLGLDisable blend(GL_BLEND); + + if (muted) + { + gGL.setColorMask(true, true); + } + else + { + gGL.setColorMask(false, true); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + + gGL.flush(); + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + static const F32 clip_plane = 0.99999f; + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + gGL.color4ub(64,64,64,255); + gGL.begin(LLRender::QUADS); + gGL.vertex3f(-1, -1, clip_plane); + gGL.vertex3f(1, -1, clip_plane); + gGL.vertex3f(1, 1, clip_plane); + gGL.vertex3f(-1, 1, clip_plane); + gGL.end(); + gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + + avatar->mImpostor.flush(); + + avatar->setImpostorDim(tdim); + + LLVOAvatar::sUseImpostors = TRUE; + sUseOcclusion = occlusion; + sReflectionRender = FALSE; + sImpostorRender = FALSE; + sShadowRender = FALSE; + popRenderTypeMask(); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + avatar->mNeedsImpostorUpdate = FALSE; + avatar->cacheImpostorValues(); + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + LLGLState::checkClientArrays(); +} + +BOOL LLPipeline::hasRenderBatches(const U32 type) const +{ + return sCull->getRenderMapSize(type) > 0; +} + +LLCullResult::drawinfo_list_t::iterator LLPipeline::beginRenderMap(U32 type) +{ + return sCull->beginRenderMap(type); +} + +LLCullResult::drawinfo_list_t::iterator LLPipeline::endRenderMap(U32 type) +{ + return sCull->endRenderMap(type); +} + +LLCullResult::sg_list_t::iterator LLPipeline::beginAlphaGroups() +{ + return sCull->beginAlphaGroups(); +} + +LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() +{ + return sCull->endAlphaGroups(); +} + +BOOL LLPipeline::hasRenderType(const U32 type) const +{ + // STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render" + // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance) + // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely + return (type == 0 ? FALSE : mRenderTypeEnabled[type]); +} + +void LLPipeline::setRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = TRUE; + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + return TRUE; + } + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + return FALSE; +} + +void LLPipeline::pushRenderTypeMask() +{ + std::string cur_mask; + cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.push(cur_mask); +} + +void LLPipeline::popRenderTypeMask() +{ + if (mRenderTypeEnableStack.empty()) + { + llerrs << "Depleted render type stack." << llendl; + } + + memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.pop(); +} + +void LLPipeline::andRenderTypeMask(U32 type, ...) +{ + va_list args; + + BOOL tmp[NUM_RENDER_TYPES]; + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + tmp[i] = FALSE; + } + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + tmp[type] = TRUE; + } + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = tmp[i]; + } + +} + +void LLPipeline::clearRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = FALSE; + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) +{ + DebugBlip blip(position, color); + mDebugBlips.push_back(blip); +} + -- GitLab