From f3b0b5f3f1654a1df30d4516aca328f3add31fa0 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Wed, 4 May 2011 15:43:21 -0500
Subject: [PATCH] CTS-537 Apply tweak from Tofu Buzzard.

---
 .../shaders/class1/deferred/postDeferredF.glsl            | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index f377685045a..77f1b2224c2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -57,11 +57,11 @@ void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc)
 	
 	float sc = calc_cof(d);
 	
-	float wg = 1.0;
+	float wg = 0.25;
 		
 	vec4 s = texture2DRect(diffuseRect, tc);
 	// de-weight dull areas to make highlights 'pop'
-	wg *= s.r+s.g+s.b;
+	wg += s.r+s.g+s.b;
 	
 	diff += wg*s;
 	
@@ -77,11 +77,11 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve
 	if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius
 	   || d < cur_depth) //sampled pixel is further away than current pixel
 	{
-		float wg = 1.0;
+		float wg = 0.25;
 		
 		vec4 s = texture2DRect(diffuseRect, tc);
 		// de-weight dull areas to make highlights 'pop'
-		wg *= s.r+s.g+s.b;
+		wg += s.r+s.g+s.b;
 	
 		diff += wg*s;
 		
-- 
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