From fa562d19cf9bc698ce883191b6eea2af6abc4164 Mon Sep 17 00:00:00 2001
From: Todd Stinson <stinson@lindenlab.com>
Date: Wed, 27 Jun 2012 18:12:57 -0700
Subject: [PATCH] Removing unreferenced methods from the LLRenderNavPrim class.

---
 autobuild.xml                      | 12 ++++----
 indra/llrender/llrendernavprim.cpp | 46 ++----------------------------
 indra/llrender/llrendernavprim.h   | 20 ++++---------
 3 files changed, 14 insertions(+), 64 deletions(-)

diff --git a/autobuild.xml b/autobuild.xml
index 55b8a7f4355..2bba041c895 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -1110,9 +1110,9 @@
             <key>archive</key>
             <map>
               <key>hash</key>
-              <string>9a37d0201667a971887604f171394966</string>
+              <string>67bfd6a2bab9770fc1c9907f784c9449</string>
               <key>url</key>
-              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260580/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120625.tar.bz2</string>
+              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260768/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120627.tar.bz2</string>
             </map>
             <key>name</key>
             <string>darwin</string>
@@ -1122,9 +1122,9 @@
             <key>archive</key>
             <map>
               <key>hash</key>
-              <string>5600a7849a6bc00cfe08baa5bc251efd</string>
+              <string>e320ac6c5b2ea2463c70e25bbec61138</string>
               <key>url</key>
-              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260580/arch/Linux/installer/llphysicsextensions-0.1-linux-20120626.tar.bz2</string>
+              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260768/arch/Linux/installer/llphysicsextensions-0.1-linux-20120628.tar.bz2</string>
             </map>
             <key>name</key>
             <string>linux</string>
@@ -1134,9 +1134,9 @@
             <key>archive</key>
             <map>
               <key>hash</key>
-              <string>bfcfb9bc885e46a1b97f8f91cf5d5fd1</string>
+              <string>63a05f96e5b396ffdb1951679bfc1fe1</string>
               <key>url</key>
-              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260580/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120625.tar.bz2</string>
+              <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/260768/arch/CYGWIN/installer/llphysicsextensions-0.1-windows-20120627.tar.bz2</string>
             </map>
             <key>name</key>
             <string>windows</string>
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index e7bc89396ce..ca729648327 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -30,41 +30,14 @@
 
 #include "llrendernavprim.h"
 
-#include "llerror.h"
-#include "llglheaders.h"
-#include "llglslshader.h"
+#include "llrender.h"
 #include "llvertexbuffer.h"
+#include "v4coloru.h"
+#include "v3math.h"
 
 //=============================================================================
 LLRenderNavPrim gRenderNav;
 //=============================================================================
-void LLRenderNavPrim::renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const
-{	
-	LLColor4 colorA( color );	
-	gGL.color3fv( colorA.mV );
-
-	gGL.begin(LLRender::LINES);
-	{
-		gGL.vertex3fv( start.mV );
-		gGL.vertex3fv( end.mV );
-	}
-	gGL.end();	
-}
-//=============================================================================
-void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
-{
-	LLColor4 colorA( color );	
-	colorA*=1.25f;
-	gGL.color4fv( colorA.mV );
-	gGL.begin(LLRender::TRIANGLES);
-	{
-		gGL.vertex3fv( a.mV );
-		gGL.vertex3fv( b.mV );
-		gGL.vertex3fv( c.mV );
-	}
-	gGL.end();		
-}
-//=============================================================================
 void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
 {
 	LLColor4 cV(color);
@@ -84,16 +57,3 @@ void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertC
 	pVBO->drawArrays( mode, 0, vertCnt );	
 }
 //=============================================================================
-void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const
-{	
-	for (int k=0; k<3; k++)
-	{
-		LLVector3 star, pt1, pt2;
-		star = LLVector3( 0.0f,0.0f,0.0f);
-		star[k] = 0.5f;
-		pt1 =  center + star;
-		pt2 =  center - star;	
-		renderLLSegment( pt1, pt2, color );
-	}
-}
-//=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index a0c5e4005d3..a3a5dfec3af 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -27,30 +27,20 @@
 #ifndef LL_LLRENDERNAVPRIM_H
 #define LL_LLRENDERNAVPRIM_H
 
-#include "llmath.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "m3math.h"
-#include "m4math.h"
-#include "v4color.h"
-#include "llgl.h"
+#include "stdtypes.h"
+
+class LLColor4U;
+class LLVector3;
+class LLVertexBuffer;
 
 
 class LLRenderNavPrim
 {
 public:
-	//Draw a line
-	void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
-	//Draw simple tri
-	void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
 	//Draw simple tri
 	void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
 	//Draw the contents of vertex buffer
 	void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
-	//Draw a star
-	void renderStar( const LLVector3& center, const float scale, const LLColor4U& color ) const;
-	//Flush the device
-	void flushDevice() { gGL.flush(); }
 private:
 };
 
-- 
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