diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index d0f58cc1a4f115de951f66306ef3f0a6ede68037..2b7e8b125b43bfd3df92478f7b9f9e8e53d1aead 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -28,7 +28,7 @@ float calcPointlightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa float da = clamp(1.0/(la * d), 0.0, 1.0); // spotlight coefficient. - float spot = max(dot(-ln, lv), is_omnidirectional); + float spot = max(dot(-ln, lv), is_pointlight); da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation