diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index e8f7d73f1fead655cdfd875149c83458ee81f891..229f332b36ef081c66829064129656d9f1569211 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -102,6 +102,6 @@ void main() alpha = 1.0; } - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results - frag_color.a = alpha; + frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results + } diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index 13619a82d30bcdff504e9f7aba30e7e707f9096a..f6b8299f91454efa42ae0e13c62b1cc18fe82334 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -60,6 +60,6 @@ void main() vec4 fogged = getWaterFogView(pos.xyz); - frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results - frag_color.a = fogged.a; + frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results + }