diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
index e8f7d73f1fead655cdfd875149c83458ee81f891..229f332b36ef081c66829064129656d9f1569211 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
@@ -102,6 +102,6 @@ void main()
         alpha = 1.0;
     }
 
-    frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
-    frag_color.a = alpha;
+    frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results
+    
 }
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
index 13619a82d30bcdff504e9f7aba30e7e707f9096a..f6b8299f91454efa42ae0e13c62b1cc18fe82334 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
@@ -60,6 +60,6 @@ void main()
 
     vec4 fogged = getWaterFogView(pos.xyz);
 
-    frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results
-    frag_color.a = fogged.a;
+    frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results
+    
 }