From 4ca23735d906c69742f4bf362eb97b87831c2ece Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Mon, 11 Dec 2023 15:40:33 -0600
Subject: [PATCH] SL-20611 Followup -- reenable water haze

---
 indra/newview/pipeline.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b24a8106cc2..f448983ac22 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8327,7 +8327,7 @@ void LLPipeline::doWaterHaze()
         else
         {
             //render water patches like LLDrawPoolWater does
-            /*LLGLDepthTest depth(GL_FALSE);
+            LLGLDepthTest depth(GL_FALSE);
             LLGLDisable   cull(GL_CULL_FACE);
 
             gGLLastMatrix = NULL;
@@ -8336,7 +8336,7 @@ void LLPipeline::doWaterHaze()
             if (mWaterPool)
             {
                 mWaterPool->pushFaceGeometry();
-            }*/
+            }
         }
 
         unbindDeferredShader(haze_shader);
-- 
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