diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
index 54e2f0445907df0909f1ac5afcebf97164e018fa..7a359052801af826a0c6d4be01879fe815131465 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 37fd63b7d5a989ec7efefcebb5ffcc2ebedabf36..73f05a5dd4bc8bd37906d69a3a9e0f718687321f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index 14ac9f1f786cfacf0913de37f3c9eaa7f83735f0..bfbd30a455330be234b2ac6fa1501d9a87917542 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
index 654e272b067b851a3314c75832a8b20471046a61..dae1131bbb2e6e037de10b43b0ac1ce6f01290aa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
index b88041490acd2350020830a6a6a3f927463fc894..92e3f7f3886e0bbe35d177fe3ff3b5598f483f07 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
@@ -25,7 +25,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 594ed778e3ee4650cf1fec4817d351e3196ac312..3686f2f647cedf8f932f2bdf4811a3fa4501423b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index a08b018702ac68121220f371fd5a37a728477672..f400eb7a5bc9521f9fce2c83529633cdc0b76e87 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index 3fcfbf55c45bef559df0d39a4f18a4b4f0a9b778..ccbc3c557cc80a9d66f396bcaf164ba599f723ca 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
index f05ea557e316a739b83b4d036f247157a1d0b6b6..a425e5062eba23e7b8c429233b56b411235a60e8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index ebe9a66bb448d45173e67126134e5f9294b78d90..6aa4d7b4ed198e29e557a6edec9b3ff5fd17a86a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 vec3 fullbrightAtmosTransport(vec3 light);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 616ffca2d11c831b645673781a975e2e1824ab96..36433a5827d7dde0c5ff091167ab11ecd0d8e226 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index 76b1748813ea15bed99d9b3ae0e6e54838709296..d93e897029e977d158bac491ea596a7495909659 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 #define FXAA_PC 1
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index 31da124cb12f6bff62364a6065238e74bd95d73a..dcf474824dab414bc5e36506e35f85369265a7d4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -28,7 +28,7 @@ uniform sampler2DRect diffuseMap;
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec2 vary_fragcoord;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 40dd3630614fec42772f552f960a8171712de67e..75de47614cfadb6547351436aacab2e917a56609 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 //class 1 -- no shadows
diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
index 32881ef04291012e648bfb917a644c2d02692452..62cfa5c3167fb9bdd65611d8796e6d76bd7336fa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D alphaMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 619b7bcd03f898f1248116674fd597ab40d7b668..a5e04fba575c0070c30588aee812ff9a64fca780 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
index e7b21742809ac9813a6d23f5455d77143f17465b..bf362e21a4d31ce7f7f45d2c7afd8b39417dbbf8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
index ed2352b51f87d2c48ed757f9542e1cfaaff42cba..eb5beeef39a6ce3a47753019ddbdaa385e161876 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
index 18550b2e12f328803e3b69c40bbbd13788dd4808..96f962842468fdf01e73fe5737bd3cfe98c40ca5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -26,7 +26,7 @@
  #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
  
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 7d75b50aa2a2a798bc92aa81f47b24174e6a675e..cf8cf8364a4a246186b8041ef2ba0bc51fefa4e8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 3eb733aa517a21f615792d2ed4a5e4f3ed877894..7e55fdc12a4bf5f943c3b6c930298e3647a4ed17 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 post_pos;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 70b0f6fbd096ce54137705ccfae7e540ece4e921..b5501c28203d1a72d43d7355f8d2034fbf9d405e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index d3d6a155f0dc7f5394a37d529dd581bf6b28215b..7ed8ed33701ed891d78ca2a7edd16d2e400d1c23 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -29,7 +29,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index aa29be09a16d4636a1b48da4808150692bd6d26a..5ca817aff6ed69420c5d09b77f6a399c1e445c14 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -30,7 +30,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 void main() 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 9bee6324721ba1966e0cdcd6491851fb20a667d6..7fa666a739bc84b6034f0835d931392ad28f5aa8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 //class 1 -- no shadow, SSAO only
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
index 6be66a402fb98c41faeda813b1392c228ea066c9..d4d2f5f5713a8c26c735d146597fbd61c03b0238 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index 952706841d0de12d01f49a300ba6f78bc4fe424a..0f5eb288fd01ce1dbb6a0caf505d760fd50eb959 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 289c5b367fae53e83d7a3277518949238aad498b..c1f6af9f577127be6addddad531dfb91173f3f2f 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
index 51efdd4b3992aaf33d628bfb1929435e40fc0dfb..668a710c042dfe375ee912ecf26f31010d3fc9b1 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
index d9b5c5f7f5edcf3d8024152966dbc12a83c35608..a956562396039548aa5f72c0ef45cab2749be1c8 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 32459eff6ae7cf8b9df6160ad426bf13752a6d39..0d8dab0a4191bd347c4ffb559118a2f578330373 100644
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 0cde7d0133d1c36b2b00db79cb28be083260686c..79bffab745cb2e17869a0bcf1cbec60d5704da7d 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 vec3 scaleSoftClip(vec3 inColor);
diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
index e8b8513bd10240d5c87ef060bae8b5d5378bc27e..f520f301d9b478d4f8b9c8c3ac476ddf1f6e6600 100644
--- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
index b990ce9f03de88a142d28932c713e2e89e48ff66..a96d04cc39d194f063e78af0fa79bdce330aefcf 100644
--- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
index ad05f17a307897a338fecacffda03f76650e68cf..67c6baddbbd1b4278b596430fb6d89a48c05ce5e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform vec4 color;
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
index 7e4515db406a70cebc5770639f7d25e53ebb85be..ed803de277317cb63815cac756652c9dc953d32d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 #extension GL_ARB_texture_rectangle : enable
diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
index 5a5894523d8bf2539cca2809d90483938668c659..59520bb99f7c4a299c575c02177d338307a1a30d 100644
--- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index d1d140d2a66a85d5a0f4575863eedf23993eb597..6cc9bbbea23b16b73d47b564ecaa8c2b8694b8bc 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform vec4 color;
diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
index a18a3cdb50c6503a29370fd98442ecab54efd245..db130e456ca1e239bb4cbc8585ddcf29f4c61f07 100644
--- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 void main() 
diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
index bfaa4774d9d873c6713a97bb67eab79b0b2ed24b..415181126b21134af50fd8d6d5554f593426af4b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D tex0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
index 5d7edf33a92354fcacdd9795a0c3225ceb606594..67dc5004933fdee792c3bfcc3ffbaafbc7593ec8 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D tex0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
index 7a28ca847a254e55683de3616d7e26fa15b8406c..772bb374e820d71a4bd7a24c8b3e541a52a3e6c8 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect screenMap;
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
index 73a58390283e6e53388baf702566d9ecc27a813a..95679e93e745ad7f878aac2854ab630614bd2f00 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D tex0;
diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
index 8fac2862b152d6f7a97fcdd771ac38adda9a370f..299bfb72aa7209e40ee2ebcf73adc73a46c2e993 100644
--- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2D diffuseMap;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index aabff3196a1e9abedfbecea55227194e3867a643..cf29939cb2353637e33f43c1548d083bfd6bcf64 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
index 6e6aec8532a6950894036a4d510598b6b0715912..4070d41f47860b077e36a96cc56809a64565dd4d 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index f9a3eb8d90f361cd4b8f5e4028e8c5b33b0f3f08..d6ebfcb82575825214fe6227ef9b48550ca05f84 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index a3eb133133172c21c6db0f8cc3543f43f4461eb0..6c34643aab0e577d00242b5942908b32e8efe70d 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 222c6bbf0e384a6cbd75a42599632836888c6a41..2ff7f795b05e88bcb470a8a2b212813671efeaa2 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index 441fcd0d7a15bce7d0a43fae856d5501c3cbd22c..f4477bd29ac021a89cb544b433047c851269912b 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
index 7020fbc72b108ee7d6f2a92a0f7c9003c1b90e29..2738ff89477dd03137952fc2da033fc5920c1e4a 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 889a3e48bab60e010787399eaa2a14b2e6c9d519..777c8b45bb3ffe2653e0a0415949d3c8b579ad52 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
index f0727c377be2c5a24603ff29d8123a79a71a7147..4fa3b1d939cda3cdcfc7e32a60504788db1dff85 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
index aac13462b39811efa2a8e4c16a1403dc78c96c67..58984a42631e33d3e83795e13b3e66756501a81d 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl
@@ -25,7 +25,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
index 4f57b7a9f5cef0acb746274d11401945262a8878..a39b7205d79b6a3208c4c4a52ef935a0d3a4d62f 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl
@@ -25,7 +25,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index 6c277cddc14f9bba1e087a6f424fdc06ff8d9f33..99a6fe85fe8178e1f07ba0b550b12e322966b722 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
index 5c4bedefcc7322d1eed70e8357d60913a569c2e8..df182168f3c59baa50aa671339355b2267146a3a 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
index df07071236a7466b38ffd766d668b8163939c4dc..63f92a88440771fc3fe29025750e3d6d7f86b429 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
index 91208bc56a26efad1013cbdd11eea5f51157de26..0e68091e7cbc76f270e8fd02941f9aafcdfabe38 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
index 1a0473b9e24732aca2ec96eacb2dc67a0f9cc6af..0aca768021bf6fbb8a7818b6e92bcb5ac51dfcbd 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
  
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
index a24d8d4ecd51e452ee470e7b16ae61e6cde2cbe3..52e3b2ad026f0df5da4465bb55662fe302f751ea 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
index 16f64633ac44fb5d862d6982819fd2d136ece310..474d5ea4969d4e22f73dec43e343cd009b17cc14 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
  
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index cf78149733233f28be9d1fe0bb9b1c5ffd8e945a..d2a4c47aac526b10d2fbe95a04a66e8b3f7d8f2e 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
index 97531fd93762979e3aef6e4530489c7b785f7e82..f3bd66236449ad872a38f78ff44201d5deb8e1cd 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
index 4fcdad09fc20feb37444631114f16e7df6f5fed4..b68240ba0d6e13ebea4c2fdfeb47f38ba2f39cf2 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
index d235ed2491c76af18dd45e501520c18fc27f9fa8..da3b20012d850323fbaad0e5e3affae5d1936a5c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
index c2955790280183ff7d8e09bd931a9b69b61bb0ee..00609e93cd3a9185a261071fd29214caed5d2b51 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
index 5a5cc2c821f110529399d776efbc46dabca0d755..13ecb7a6368fa0016e6386c895014cd14deb4d65 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
index 6358fdfeae3653bcb6f5e51141d601718d486c65..add437d144d8d3fd449fe8334b788b755d7cd122 100644
--- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform float minimum_alpha;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 373a6c157b3aae28d2ac9267eada45f39f517438..e5edb482a938fd6e460336c08e4d91bf23c2bd6f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
index 04460ea7c07d25cd7b58976249724de3763e95ba..c467e6c5cbdb99114b7226e330b59c1ac6ec0156 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRectShadow shadowMap0;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
index c50145f753898c7570f247b4094b1abec9588350..8aaf87a1b5a4bc18749673faf91847a2c3c36849 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRectShadow shadowMap0;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 7d78a888a59b0a5a9b8630eee14e06389f86e308..f7f1f649ced54a71ab5d56f6e2f466fe86a524ac 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index f73163898ec97016a06128b84d4d9875d640bc1d..61a7f1e32fe59ea3580e228a05e388408826b4c6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 uniform sampler2DRect diffuseRect;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 7cc621b1f694b57fe267640f9ab445d927dfbcce..99a277fbfcced0456bafad4b1af369a961c4eb11 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 VARYING vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index a92a9fc8e83561454c7c6d1b9ce8085553b0da35..a40b29d2c4675709ab3f61ed1a93f15a2a6d88fb 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -28,7 +28,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 //class 2, shadows, no SSAO
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 45b8db5adcf717662dd1f00859d012d33e47bc61..774f70262afa69a31daf1c3ee68b520786d3cbba 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -27,7 +27,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 //class 2 -- shadows and SSAO
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index c8d89095d897aa94c3cf9c41aa78cc5a229b2cef..96c70651b1135523aa44e7dcbf0c66914fe9b7bf 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 /////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
index 4aece6e0323141097394e11dbcfc79f63427cbaf..e2a2367626a339a5ca71e9801ddd375b03c48b7d 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl
@@ -26,7 +26,7 @@
 #ifdef DEFINE_GL_FRAGCOLOR
 out vec4 frag_color;
 #else
-#define frag_color gl_FragColor;
+#define frag_color gl_FragColor
 #endif
 
 /////////////////////////////////////////////////////////////////////////