diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 77847c75e3758b9a65b3092e8d153929e336b360..c6294f582f6667c4121b869149ebc255c095b52a 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -2071,30 +2071,6 @@
      value_max="1">
       <param_skeleton>
 	  
-	    <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
-		   | The result is: Custom eyes now scale in the same way as system eyes do
-		   | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
-		   -->
-        <bone
-         name="mEyeLeft"
-         scale="0.25 0.25 0.25"
-         offset="-.005 0 0" />
-
-        <bone
-         name="mEyeRight"
-         scale="0.25 0.25 0.25"
-         offset="-.005 0 0" />
-
-        <bone
-         name="mFaceEyeAltLeft"
-         scale="0.25 0.25 0.25"
-		 offset="-0.005 0 0" />
-
-        <bone
-         name="mFaceEyeAltRight"
-         scale="0.25 0.25 0.25"
-         offset="-0.005 0 0" />
-		 
         <bone
          name="mFaceEyeLidLowerRight"
          scale="0 0.3 0.7"
@@ -4425,6 +4401,41 @@
       </param_skeleton>
     </param>
 	
+    <param
+     id="30689"
+     group="1"
+     name="EyeBone_Big_Eyes"
+     value_min="-1"
+     value_max="0.56">
+      <param_skeleton>
+	  
+	    <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
+		   | The result is: Custom eyes now scale in the same way as system eyes do
+		   | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
+		   -->
+        <bone
+         name="mEyeLeft"
+         scale="0.3195 0.3280 0.3280"
+         offset="-.005 0 0" />
+
+        <bone
+         name="mEyeRight"
+         scale="0.3195 0.3280 0.3280"
+         offset="-.005 0 0" />
+
+        <bone
+         name="mFaceEyeAltLeft"
+         scale="0.3195 0.3280 0.3280"
+		 offset="-0.005 0 0" />
+
+        <bone
+         name="mFaceEyeAltRight"
+         scale="0.3195 0.3280 0.3280"
+         offset="-0.005 0 0" />
+		 
+      </param_skeleton>
+    </param>
+
   </skeleton>
 
   <mesh
@@ -14796,6 +14807,9 @@ render_pass="bump">
         <driven
          id="689" />
 
+		<driven
+		 id="30689" />
+
       </param_driver>
     </param>