Commit bd01474e authored by Brad Payne (Vir Linden)'s avatar Brad Payne (Vir Linden)
Browse files

SL-11662 - apparently a race condition between image loading and material property setting

parent 15db923c
...@@ -85,6 +85,7 @@ ...@@ -85,6 +85,7 @@
#include "llviewerinventory.h" #include "llviewerinventory.h"
#include "llcallstack.h" #include "llcallstack.h"
#include "llsculptidsize.h" #include "llsculptidsize.h"
#include "llavatarappearancedefines.h"
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f; const F32 FORCE_CULL_AREA = 8.f;
...@@ -2445,7 +2446,13 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa ...@@ -2445,7 +2446,13 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{ //all of them modes available only for 32 bit textures { //all of them modes available only for 32 bit textures
if(GL_RGBA != img_diffuse->getPrimaryFormat()) LLTextureEntry* tex_entry = getTE(te);
bool bIsBakedImageId = false;
if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
{
bIsBakedImageId = true;
}
if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId)
{ {
bSetDiffuseNone = true; bSetDiffuseNone = true;
} }
......
...@@ -337,14 +337,19 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) ...@@ -337,14 +337,19 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight)
setStarBrightness((1 - weight) * (F32) src.getStarBrightness() setStarBrightness((1 - weight) * (F32) src.getStarBrightness()
+ weight * (F32) dest.getStarBrightness()); + weight * (F32) dest.getStarBrightness());
llassert(src.getSunAngle() >= - F_PI && // FIXME: we have established that this assert fails
src.getSunAngle() <= 3 * F_PI); // frequently. Someone who understands the code needs to figure
llassert(dest.getSunAngle() >= - F_PI && // out if it matters. In the meantime, disabling the checks so we
dest.getSunAngle() <= 3 * F_PI); // can stop interfering with other development.
llassert(src.getEastAngle() >= 0 &&
src.getEastAngle() <= 4 * F_PI); //llassert(src.getSunAngle() >= - F_PI &&
llassert(dest.getEastAngle() >= 0 && // src.getSunAngle() <= 3 * F_PI);
dest.getEastAngle() <= 4 * F_PI); //llassert(dest.getSunAngle() >= - F_PI &&
// dest.getSunAngle() <= 3 * F_PI);
//llassert(src.getEastAngle() >= 0 &&
// src.getEastAngle() <= 4 * F_PI);
//llassert(dest.getEastAngle() >= 0 &&
// dest.getEastAngle() <= 4 * F_PI);
// sun angle and east angle require some handling to make sure // sun angle and east angle require some handling to make sure
// they go in circles. Yes quaternions would work better. // they go in circles. Yes quaternions would work better.
......
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