Newer
Older
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<real>1</real>
</map>
<key>RenderAutoMaskAlphaMaxRMSE</key>
<map>
<key>Comment</key>
<string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.18</real>
</map>
<key>RenderAutoMaskAlphaMaxMid</key>
<map>
<key>Comment</key>
<string>Sets the maximum percent of mid-range alpha pixels textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.275</real>
</map>
<key>RenderColorGradeLUT</key>
<map>
<key>Comment</key>
<string>Name of image file for color grading LUT(TGA, PNG, or WebP)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string></string>
</map>
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
<key>RenderFocusPointLocked</key>
<map>
<key>Comment</key>
<string>Whether the focus point used for DoF is currently Locked in place</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderFocusPointFollowsPointer</key>
<map>
<key>Comment</key>
<string>Allows the Depth of Field focus to actively follow the mouse point</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderSharpenMethod</key>
<map>
<key>Comment</key>
<string>Sharpening Method - 0 (None), 1 (Contrast Adaptive Sharpening), 2 (DLS)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1</integer>
</map>
<string>Sharpening level for CAS 0 to 1 range.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Sharpening level for DLS 0 to 1 range.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<real>0.6</real>
</map>
<key>RenderSharpenDLSDenoise</key>
<map>
<key>Comment</key>
<string>Denoise level for DLS 0 to 1 range.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.17</real>
<map>
<key>Comment</key>
<string>Tonemapping type 0 - HDR Debug, 1 - ACES, 2 - Uchimura, 3 - AMD, 4 - Uncharted</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyToneMapAMDHDRMax</key>
<map>
<key>Comment</key>
<string>Maximum input value.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>256.0</real>
<key>AlchemyToneMapAMDExposure</key>
<string>Number of stops between 'hdrMax' and 18% mid-level on input.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
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1207
1208
1209
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1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
<real>8.0</real>
</map>
<key>AlchemyToneMapAMDContrast</key>
<map>
<key>Comment</key>
<string>Input range 0.0 (no extra contrast) to 1.0 (maximum contrast)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.25</real>
</map>
<key>AlchemyToneMapAMDCrosstalkR</key>
<map>
<key>Comment</key>
<string>One channel must be 1.0, the rest can be greater than or equal to 1.0 but not zero.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.5</real>
</map>
<key>AlchemyToneMapAMDCrosstalkG</key>
<map>
<key>Comment</key>
<string>One channel must be 1.0, the rest can be greater than or equal to 1.0 but not zero.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>AlchemyToneMapAMDCrosstalkB</key>
<map>
<key>Comment</key>
<string> One channel must be 1.0, the rest can be greater than or equal to 1.0 but not zero.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.03125</real>
</map>
<key>AlchemyToneMapAMDSaturationR</key>
<map>
<key>Comment</key>
<string>A per channel adjustment, use less than 0 decrease, 0=no change, greater 0 increase.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
</map>
<key>AlchemyToneMapAMDSaturationG</key>
<map>
<key>Comment</key>
<string>A per channel adjustment, use less than 0 decrease, 0=no change, greater 0 increase.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
</map>
<key>AlchemyToneMapAMDSaturationB</key>
<map>
<key>Comment</key>
<string>A per channel adjustment, use less than 0 decrease, 0=no change, greater 0 increase.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.0</real>
</map>
<key>AlchemyToneMapAMDShoulderContrast</key>
<map>
<key>Comment</key>
<string>Use optional extra shoulderContrast tuning (set to false if shoulderContrast is 1.0).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<key>AlchemyToneMapAMDShoulderContrastRange</key>
<string>Shoulder shaping, 1.0 = no change (fast path)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>AlchemyToneMapUchimuraMaxBrightness</key>
<map>
<key>Comment</key>
<string>Maximum Possible Display Brightness</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>Value</key>
<key>AlchemyToneMapUchimuraContrast</key>
<map>
<key>Comment</key>
<string>Contrast Adjustment</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>Value</key>
<key>AlchemyToneMapUchimuraLinearStart</key>
<string>Curve Linear Section Start</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>AlchemyToneMapUchimuraLinearLength</key>
<string>Length of linear section in tonemapping curve</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>AlchemyToneMapUchimuraBlackLevel</key>
<map>
<key>Comment</key>
<string>Adjust black range of curve</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>Value</key>
<key>AlchemyToneMapFilmicToeStr</key>
<map>
<key>Comment</key>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>Value</key>
<key>AlchemyToneMapFilmicToeLen</key>
<map>
<key>Comment</key>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>Value</key>
<key>AlchemyToneMapFilmicShoulderStr</key>
<map>
<key>Comment</key>
<string>Shoulder Strength</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<key>Value</key>
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
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1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
<real>0.22</real>
</map>
<key>AlchemyToneMapFilmicShoulderLen</key>
<map>
<key>Comment</key>
<string>Shoulder Length</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.20</real>
</map>
<key>AlchemyToneMapFilmicShoulderAngle</key>
<map>
<key>Comment</key>
<string>Shoulder Angle</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.01</real>
</map>
<key>AlchemyToneMapFilmicGamma</key>
<map>
<key>Comment</key>
<string>Curve Gamma</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.3</real>
</map>
<key>AlchemyToneMapFilmicWhitePoint</key>
<map>
<key>Comment</key>
<string>Curve White Point</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>8.0</real>
<key>ResetUserColorsOnLogout</key>
<map>
<key>Comment</key>
<string>Saves an empty color file on login to start fresh on next launch</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShowGroupFloaters</key>
<map>
<key>Comment</key>
<string>Show group profiles in floaters rather than the sidebar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>ShowStatusBarFPS</key>
<map>
<key>Comment</key>
<string>Show FPS in Status Bar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShowStreamInfo</key>
<map>
<key>Comment</key>
<string>Show audio stream info in toasts</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>

Rye Mutt
committed
<key>ShowStreamInfoToChat</key>
<map>
<key>Comment</key>
<string>Show audio stream info in nearby chat</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SnapshotDetection</key>
<map>
<key>Comment</key>
<string>Detect snapshot animation being played</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<key>UIImgTransparentUUID</key>
<map>
<key>Comment</key>
<string />
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>8dcd4a48-2d37-4909-9f78-f7a9eb4ef903</string>
</map>
<key>VoiceMultiInstance</key>
<map>
<key>Comment</key>
<string>Enables using voice in multiple simultaneous viewer instances</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>

Rye Mutt
committed
<key>ALInspectColumnConfig</key>
<map>
<key>Comment</key>
<string>Stores the column visibility of the inspect window</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1023</integer>
</map>
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
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1500
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1517
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1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
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1534
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1536
1537
1538
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1540
1541
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1543
1544
1545
1546
1547
1548
1549
1550
1551
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1553
1554
1555
1556
1557
1558
1559
1560
1561
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1563
1564
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1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
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1579
1580
1581
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1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
<key>AlchemyLookAtShow</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtLines</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtNames</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtHideSelf</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderToneMapExposure</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>RenderToneMapLottesA</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.4</real>
<real>1.0</real>
<real>16.0</real>
</array>
</map>
<key>RenderToneMapLottesB</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.18</real>
<real>0.18</real>
<real>0.0</real>
</array>
</map>
<key>RenderToneMapUchimuraA</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>0.22</real>
</array>
</map>
<key>RenderToneMapUchimuraB</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.4</real>
<real>1.13</real>
<real>0.0</real>
</array>
</map>
<key>RenderToneMapUnchartedA</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.22</real>
<real>0.30</real>
<real>0.10</real>
</array>
</map>
<key>RenderToneMapUnchartedB</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.20</real>
<real>0.01</real>
<real>0.30</real>
</array>
</map>
<key>RenderToneMapUnchartedC</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>6.5</real>
<real>2.0</real>
<real>0.0</real>
</array>
</map>
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
<key>RenderSharpenCASParams</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.6</real>
<real>0.0</real>
</array>
</map>
<key>RenderSharpenDLSParams</key>
<map>
<key>Comment</key>
<string>[OBSOLETE]</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>0.6</real>
<real>0.17</real>
<real>0.0</real>
</array>
</map>
<key>ClickingAvatarKeepsCamera</key>
<map>
<key>Comment</key>
<string>This option allows you to orbit your camera without your avatar rotating when clicking on it or your nametag.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderDepthOfFieldNearBlur</key>
<map>
<key>Comment</key>
<string>Whether to blur near camera in depth of field</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
</map>
</llsd>