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<?xml version="1.0" ?>
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:noNamespaceSchemaLocation="llsd.xsd">
  <map>
    <key>AlchemyLinuxVoiceVariant</key>
    <map>
      <key>Comment</key>
      <string>0 - native, 1 - 32bit wine voice, 2 - 64bit wine voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>AlchemyDisableClickToSit</key>
    <map>
      <key>Comment</key>
      <string>Disable automatic sit upon click for sit click action targets</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyCameraNoZoomLimit</key>
    <map>
      <key>Comment</key>
      <string>Disables the minimum zoom distance, allowing more camera freedom</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyChatCommandAnimationOverride</key>
    <map>
      <key>Comment</key>
      <string>Command to control ao</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/ao</string>
    </map>
    <key>AlchemyChatCommandCalc</key>
    <map>
      <key>Comment</key>
      <string>Command to calculate expressions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/calc</string>
    </map>
    <key>AlchemyChatCommandClearNearby</key>
    <map>
      <key>Comment</key>
      <string>Command to set clear nearby chat history for this session.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/clr</string>
    </map>
    <key>AlchemyChatCommandDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Command to set draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/dd</string>
    </map>
    <key>AlchemyChatCommandEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable chat bar command line</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyChatCommandGround</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to ground</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/flr</string>
    </map>
    <key>AlchemyChatCommandHeight</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to specified height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/gth</string>
    </map>
    <key>AlchemyChatCommandHoverHeight</key>
    <map>
      <key>Comment</key>
      <string>Command to hover your height or something</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/hover</string>
    </map>
    <key>AlchemyChatCommandHome</key>
    <map>
      <key>Comment</key>
      <string>Command to send avatar home</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/home</string>
    </map>
    <key>AlchemyChatCommandMapto</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to another region</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/mapto</string>
    </map>
    <key>AlchemyChatCommandPos</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/pos</string>
    </map>
    <key>AlchemyChatCommandSetChatChannel</key>
    <map>
      <key>Comment</key>
      <string>Command to set nearby chat channel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/setchannel</string>
    </map>
    <key>AlchemyChatCommandRegionMessage</key>
    <map>
      <key>Comment</key>
      <string>Command to send a region message</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/regionmsg</string>
    </map>
    <key>AlchemyChatCommandResyncAnim</key>
    <map>
      <key>Comment</key>
      <string>Command to stop/start in order to resync animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/resync</string>
    </map>
    <key>AlchemyChatCommandRezPlat</key>
    <map>
      <key>Comment</key>
      <string>Rez a platform</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/plat</string>
    </map>
    <key>AlchemyChatCommandRezPlatSize</key>
    <map>
      <key>Comment</key>
      <string>Default size of platform to rez</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <string>20</string>
    </map>
    <key>AlchemyChatCommandSetHome</key>
    <map>
      <key>Comment</key>
      <string>Command to set the avatar home</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/sethome</string>
    </map>
    <key>AlchemyChatCommandTeleportToCam</key>
    <map>
      <key>Comment</key>
      <string>Command to teleport to cam</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>/tp2cam</string>
    </map>
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    <key>AlchemyChatMarkUnnamedObjects</key>
    <map>
      <key>Comment</key>
      <string>Marks unnamed objects in chat and IMs.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyCinematicModeHideHoverText</key>
    <map>
      <key>Comment</key>
      <string>Hide Hover Text in cinematic mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyDisableCameraCollision</key>
    <map>
      <key>Comment</key>
      <string>Disable collision of camera with objects and ground plane</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyDisableEffectSpiral</key>
    <map>
      <key>Comment</key>
      <string>Disable spiral effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyDisableMouseSteering</key>
    <map>
      <key>Comment</key>
      <string>Disable mouse steering. Doing so will stop your camera from resetting, and your avatar from rotating when you click yourself (escape key-like behaviour).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyEditRootAxis</key>
    <map>
      <key>Comment</key>
      <string>Always use root object as edit pivot point</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyForceFly</key>
    <map>
      <key>Comment</key>
      <string>[OBSELETE]</string>
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      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyGameModeEnable</key>
    <map>
      <key>Comment</key>
      <string>Enables GameMode (Linux Only) for better performance.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyHudTextFadeDistance</key>
    <map>
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      <key>Comment</key>
      <string>Distance at which hover text starts fading.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>AlchemyHudTextFadeRange</key>
    <map>
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      <key>Comment</key>
      <string>Distance over which hover text will fade out.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>8.0</real>
    <key>AlchemyIgnoreSimCameraConstraint</key>
    <map>
      <key>Comment</key>
      <string>Ignore simulator collision plane for camera constraints</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyImageDecodeThreads</key>
    <map>
      <key>Comment</key>
      <string>Amount of threads to use for image decoding. 0 = autodetect, 1 = 0ff, >1 number of threads. Needs restart</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyInventoryScriptsMono</key>
    <map>
      <key>Comment</key>
      <string>Control whether new scripts in inventory are mono(true) or lsl(false)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMoonWalk</key>
      <map>
      <key>Comment</key>
      <string>Walking backwards when moving backwards</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyKeepSettingsOnGPUChange</key>
    <map>
      <key>Comment</key>
      <string>Keep graphical preferences when GPU changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
    <key>AlchemyLookAtClampEnabled</key>
    <map>
      <key>Comment</key>
      <string>If true, own look at distance will be clamped to a determined distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyLookAtClampDistance</key>
    <map>
      <key>Comment</key>
      <string>Distance at which to clamp own avatar look at</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AlchemyLookAtPrivate</key>
    <map>
      <key>Comment</key>
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      <string>Disable broadcast of own look at to other users.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMapShowAgentCount</key>
    <map>
      <key>Comment</key>
      <string>Show count of users in region on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMinimapChatRings</key>
    <map>
      <key>Comment</key>
      <string>Draw rings to denote chat range</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMinimapGuideLine</key>
    <map>
      <key>Comment</key>
      <string>Render a red line in the center of the camera view frustrum</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMinimapObjectUpdateInterval</key>
    <map>
      <key>Comment</key>
      <string>Render a red line in the center of the camera view frustrum</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AlchemyMinimapParcelBoundries</key>
    <map>
      <key>Comment</key>
      <string>Draw parcel boundry lines</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMiniMapForSaleParcels</key>
    <map>
      <key>Comment</key>
      <string>Draw for sale parcels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMiniMapCollisionParcels</key>
    <map>
      <key>Comment</key>
      <string>Draw collision parcels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyMinimapRenderObjects</key>
    <map>
      <key>Comment</key>
      <string>>Render objects on minimap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMinimapTile</key>
    <map>
      <key>Comment</key>
      <string>Use the world map tile as the minimap background</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMotionResetsCamera</key>
    <map>
      <key>Comment</key>
      <string>Allow camera to reset when moving.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
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    <key>AlchemyMouselookIFF</key>
    <map>
      <key>Comment</key>
      <string>Display user that is currently focused upon by crosshair in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyMouselookIFFMarkers</key>
    <map>
      <key>Comment</key>
      <string>Display target markers for offscreen avatars in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
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    <key>AlchemyMouselookIFFRange</key>
    <map>
      <key>Comment</key>
      <string>Range of IFF display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>380.0</real>
    </map>
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    <key>AlchemyMouseLookZoomTime</key>
    <map>
      <key>Comment</key>
      <string>Scalar for smooth mouselook zoom time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>6.66</real>
    </map>
    <key>AlchemyMouseLookZoomTimeout</key>
    <map>
      <key>Comment</key>
      <string>Cuttoff to force zoom to target fov</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.15</real>
    </map>
    <key>AlchemyNearbyPeopleClickAction</key>
    <map>
    <key>Comment</key>
    <string>0 - IM, 1 - Profile, 2 - Zoom In, 3 - Teleport To</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
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    <key>AlchemyNearbyTypingIndicators</key>
    <map>
      <key>Comment</key>
      <string>Show nearby chat typing indicator in nametags</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyNotifyIncomingMessage</key>
    <map>
      <key>Comment</key>
      <string>Notify of incoming messages by looking for typing indicator</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyLSLPreprocessor</key>
    <map>
      <key>Comment</key>
      <string>LSL Preprocessor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyOnlineOfflineToChat</key>
      <map>
      <key>Comment</key>
      <string>Log online and offline notifications to local chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyPreProcLSLOptimizer</key>
    <map>
      <key>Comment</key>
      <string>LSL Optimizer</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyPreProcLSLTextCompress</key>
    <map>
      <key>Comment</key>
      <string>LSL Text Compress</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyPreProcLSLLazyLists</key>
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      <key>Comment</key>
      <string>LSL Lazy Lists</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyPreProcLSLSwitch</key>
    <map>
      <key>Comment</key>
      <string>LSL Switch Statements</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyPreProcEnableHDDInclude</key>
    <map>
      <key>Comment</key>
      <string>Enable #include from local disk</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyPreProcHDDIncludeLocation</key>
    <map>
      <key>Comment</key>
      <string>Path for local disk includes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>AlchemyPointAtPrivate</key>
      <map>
      <key>Comment</key>
      <string>Disable setting current point at target</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyPowerfulWizard</key>
    <map>
      <key>Comment</key>
      <string>It's a surprise.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyRainbowEffects</key>
    <map>
      <key>Comment</key>
      <string>Makes agent effects rainbows!</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyRadarAlerts</key>
      <map>
      <key>Comment</key>
      <string>Display notification upon avatar entry or departure of current region</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRadarAlertsToChat</key>
      <map>
      <key>Comment</key>
      <string>Log radar alerts to local chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRealisticMouselook</key>
    <map>
      <key>Comment</key>
      <string>Make the camera follow avatar body movements and animations while in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlchemyRecentPeopleMaxAge</key>
    <map>
      <key>Comment</key>
      <string>Maximum age to keep recent people around</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>30</integer>
    </map>
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    <key>AlchemyRenderSMAA</key>
    <map>
      <key>Comment</key>
      <string>Use Enhanced Subpixel Morphological Antialiasing in Deferred</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AlchemyRevokeObjectPerms</key>
    <map>
      <key>Comment</key>
      <string>Revoke permissions on object on sit(1), stand(2) or both(3)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
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    <key>AlchemyRezUnderLandGroup</key>
    <map>
      <key>Comment</key>
      <string>Allows the agent to rez objects under the target locations land group. Must be a member of the land group.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatAlerts</key>
    <map>
      <key>Comment</key>
      <string>Enable chat keyword alerts for nearby chat and instant messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>ChatTimestampSeconds</key>
    <map>
      <key>Comment</key>
      <string>Display seconds in chat log timestamp</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>0</boolean>
    </map>
    <key>DoubleClickAttachmentAdd</key>
    <map>
      <key>Comment</key>
      <string>Double-clicking an attachment in inventory will add wear it rather than replace wear it</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>DoubleClickWearableAdd</key>
    <map>
      <key>Comment</key>
      <string>Double-clicking a clothing wearable in inventory will add wear it rather than replace wear it</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>EnableAutoCloseOOC</key>
    <map>
      <key>Comment</key>
      <string>Auto-close ((OOC)) parentheses</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableMUPoseChat</key>
    <map>
      <key>Comment</key>
      <string>: as a synonym for /me</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>GroupSnoozeTime</key>
    <map>
      <key>Comment</key>
      <string>Amount of time (in seconds) group chat will be snoozed for</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>900</integer>
    </map>
    <key>LastSelectedGrass</key>
    <map>
      <key>Comment</key>
      <string>The last selected grass option from the build tools</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>LastSelectedTree</key>
    <map>
      <key>Comment</key>
      <string>The last selected tree option from the build tools</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>LocalInventoryEnabled</key>
    <map>
      <key>Comment</key>
      <string>This enables the local inventory system. (Requires restart.)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
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    <key>OpenSimSearchURL</key>
    <map>
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      <key>Comment</key>
      <string>OpenSim fallback search url</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://search.metaverseink.com/opensim/results.jsp?query=[QUERY]&amp;submit=[CATEGORY]</string>
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    </map>
    <key>RenderAutoMaskAlphaUseRMSE</key>
    <map>
      <key>Comment</key>
      <string>Use alternative method of detecing suitable textures for alphamasking. Less prone to excluding textures than standard method.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>RenderAutoMaskAlphaMaxRMSE</key>
    <map>
      <key>Comment</key>
      <string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.18</real>
    </map>
    <key>RenderAutoMaskAlphaMaxMid</key>
    <map>
      <key>Comment</key>
      <string>Sets the maximum percent of mid-range alpha pixels textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.275</real>
    </map>
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    <key>RenderColorGradeLUT</key>
    <map>
      <key>Comment</key>
      <string>Name of image file for color grading LUT(TGA, PNG, or WebP)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
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    <key>RenderFocusPointLocked</key>
    <map>
        <key>Comment</key>
        <string>Whether the focus point used for DoF is currently Locked in place</string>
        <key>Persist</key>
        <integer>0</integer>