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<?xml version="1.0" ?>
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
<key>AlchemyLinuxVoiceVariant</key>
<map>
<key>Comment</key>
<string>0 - native, 1 - 32bit wine voice, 2 - 64bit wine voice</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>AlchemyDisableClickToSit</key>
<map>
<key>Comment</key>
<string>Disable automatic sit upon click for sit click action targets</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyCameraNoZoomLimit</key>
<map>
<key>Comment</key>
<string>Disables the minimum zoom distance, allowing more camera freedom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
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<key>AlchemyChatCommandAnimationOverride</key>
<map>
<key>Comment</key>
<string>Command to control ao</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/ao</string>
</map>
<key>AlchemyChatCommandCalc</key>
<map>
<key>Comment</key>
<string>Command to calculate expressions</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/calc</string>
</map>
<key>AlchemyChatCommandClearNearby</key>
<map>
<key>Comment</key>
<string>Command to set clear nearby chat history for this session.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/clr</string>
</map>
<key>AlchemyChatCommandDrawDistance</key>
<map>
<key>Comment</key>
<string>Command to set draw distance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/dd</string>
</map>
<key>AlchemyChatCommandEnable</key>
<map>
<key>Comment</key>
<string>Enable chat bar command line</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyChatCommandGround</key>
<map>
<key>Comment</key>
<string>Command to teleport to ground</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/flr</string>
</map>
<key>AlchemyChatCommandHeight</key>
<map>
<key>Comment</key>
<string>Command to teleport to specified height</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/gth</string>
</map>
<key>AlchemyChatCommandHoverHeight</key>
<map>
<key>Comment</key>
<string>Command to hover your height or something</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/hover</string>
</map>
<key>AlchemyChatCommandHome</key>
<map>
<key>Comment</key>
<string>Command to send avatar home</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/home</string>
</map>
<key>AlchemyChatCommandMapto</key>
<map>
<key>Comment</key>
<string>Command to teleport to another region</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/mapto</string>
</map>
<key>AlchemyChatCommandPos</key>
<map>
<key>Comment</key>
<string>Command to teleport to position</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/pos</string>
</map>
<key>AlchemyChatCommandSetChatChannel</key>
<map>
<key>Comment</key>
<string>Command to set nearby chat channel</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/setchannel</string>
</map>
<key>AlchemyChatCommandRegionMessage</key>
<map>
<key>Comment</key>
<string>Command to send a region message</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/regionmsg</string>
</map>
<key>AlchemyChatCommandResyncAnim</key>
<map>
<key>Comment</key>
<string>Command to stop/start in order to resync animations</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/resync</string>
</map>
<key>AlchemyChatCommandRezPlat</key>
<map>
<key>Comment</key>
<string>Rez a platform</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/plat</string>
</map>
<key>AlchemyChatCommandRezPlatSize</key>
<map>
<key>Comment</key>
<string>Default size of platform to rez</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<string>20</string>
</map>
<key>AlchemyChatCommandSetHome</key>
<map>
<key>Comment</key>
<string>Command to set the avatar home</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/sethome</string>
</map>
<key>AlchemyChatCommandTeleportToCam</key>
<map>
<key>Comment</key>
<string>Command to teleport to cam</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>/tp2cam</string>
</map>
<key>AlchemyChatMarkUnnamedObjects</key>
<map>
<key>Comment</key>
<string>Marks unnamed objects in chat and IMs.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyCinematicModeHideHoverText</key>
<map>
<key>Comment</key>
<string>Hide Hover Text in cinematic mode.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableCameraCollision</key>
<map>
<key>Comment</key>
<string>Disable collision of camera with objects and ground plane</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableEffectSpiral</key>
<map>
<key>Comment</key>
<string>Disable spiral effects</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyDisableMouseSteering</key>
<map>
<key>Comment</key>
<string>Disable mouse steering. Doing so will stop your camera from resetting, and your avatar from rotating when you click yourself (escape key-like behaviour).</string>
<key>Persist</key>
<integer>1</integer>

Rye Mutt
committed
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyEditRootAxis</key>
<map>
<key>Comment</key>
<string>Always use root object as edit pivot point</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyForceFly</key>
<map>
<key>Comment</key>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyGameModeEnable</key>
<map>
<key>Comment</key>
<string>Enables GameMode (Linux Only) for better performance.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyHudTextFadeDistance</key>
<map>
<key>Comment</key>
<string>Distance at which hover text starts fading.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>4.0</real>
</map>
<key>AlchemyHudTextFadeRange</key>
<map>
<key>Comment</key>
<string>Distance over which hover text will fade out.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>8.0</real>
<key>AlchemyIgnoreSimCameraConstraint</key>
<map>
<key>Comment</key>
<string>Ignore simulator collision plane for camera constraints</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyImageDecodeThreads</key>
<map>
<key>Comment</key>
<string>Amount of threads to use for image decoding. 0 = autodetect, 1 = 0ff, >1 number of threads. Needs restart</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyInventoryScriptsMono</key>
<map>
<key>Comment</key>
<string>Control whether new scripts in inventory are mono(true) or lsl(false)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMoonWalk</key>
<map>
<key>Comment</key>
<string>Walking backwards when moving backwards</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyKeepSettingsOnGPUChange</key>
<map>
<key>Comment</key>
<string>Keep graphical preferences when GPU changes</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<integer>0</integer>
<key>AlchemyLookAtClampEnabled</key>
<map>
<key>Comment</key>
<string>If true, own look at distance will be clamped to a determined distance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLookAtClampDistance</key>
<map>
<key>Comment</key>
<string>Distance at which to clamp own avatar look at</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>AlchemyLookAtPrivate</key>
<map>
<key>Comment</key>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMapShowAgentCount</key>
<map>
<key>Comment</key>
<string>Show count of users in region on world map</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMinimapChatRings</key>
<map>
<key>Comment</key>
<string>Draw rings to denote chat range</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapGuideLine</key>
<map>
<key>Comment</key>
<string>Render a red line in the center of the camera view frustrum</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapObjectUpdateInterval</key>
<map>
<key>Comment</key>
<string>Render a red line in the center of the camera view frustrum</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.1</real>
</map>
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<key>AlchemyMinimapParcelBoundries</key>
<map>
<key>Comment</key>
<string>Draw parcel boundry lines</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMiniMapForSaleParcels</key>
<map>
<key>Comment</key>
<string>Draw for sale parcels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMiniMapCollisionParcels</key>
<map>
<key>Comment</key>
<string>Draw collision parcels</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyMinimapRenderObjects</key>
<map>
<key>Comment</key>
<string>>Render objects on minimap</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMinimapTile</key>
<map>
<key>Comment</key>
<string>Use the world map tile as the minimap background</string>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMotionResetsCamera</key>
<map>
<key>Comment</key>
<string>Allow camera to reset when moving.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFF</key>
<map>
<key>Comment</key>
<string>Display user that is currently focused upon by crosshair in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFFMarkers</key>
<map>
<key>Comment</key>
<string>Display target markers for offscreen avatars in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyMouselookIFFRange</key>
<map>
<key>Comment</key>
<string>Range of IFF display</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>380.0</real>
</map>
<key>AlchemyMouseLookZoomTime</key>
<map>
<key>Comment</key>
<string>Scalar for smooth mouselook zoom time</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>6.66</real>
</map>
<key>AlchemyMouseLookZoomTimeout</key>
<map>
<key>Comment</key>
<string>Cuttoff to force zoom to target fov</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.15</real>
</map>
<key>AlchemyNearbyPeopleClickAction</key>
<map>
<key>Comment</key>
<string>0 - IM, 1 - Profile, 2 - Zoom In, 3 - Teleport To</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2</integer>
</map>
<key>AlchemyNearbyTypingIndicators</key>
<map>
<key>Comment</key>
<string>Show nearby chat typing indicator in nametags</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyNotifyIncomingMessage</key>
<map>
<key>Comment</key>
<string>Notify of incoming messages by looking for typing indicator</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyLSLPreprocessor</key>
<map>
<key>Comment</key>
<string>LSL Preprocessor</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyOnlineOfflineToChat</key>
<map>
<key>Comment</key>
<string>Log online and offline notifications to local chat</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPreProcLSLOptimizer</key>
<map>
<key>Comment</key>
<string>LSL Optimizer</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyPreProcLSLTextCompress</key>
<map>
<key>Comment</key>
<string>LSL Text Compress</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPreProcLSLLazyLists</key>
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<key>Comment</key>
<string>LSL Lazy Lists</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyPreProcLSLSwitch</key>
<map>
<key>Comment</key>
<string>LSL Switch Statements</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyPreProcEnableHDDInclude</key>
<map>
<key>Comment</key>
<string>Enable #include from local disk</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPreProcHDDIncludeLocation</key>
<map>
<key>Comment</key>
<string>Path for local disk includes</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string/>
</map>
<key>AlchemyPointAtPrivate</key>
<map>
<key>Comment</key>
<string>Disable setting current point at target</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyPowerfulWizard</key>
<map>
<key>Comment</key>
<string>It's a surprise.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRainbowEffects</key>
<map>
<key>Comment</key>
<string>Makes agent effects rainbows!</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyRadarAlerts</key>
<map>
<key>Comment</key>
<string>Display notification upon avatar entry or departure of current region</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRadarAlertsToChat</key>
<map>
<key>Comment</key>
<string>Log radar alerts to local chat</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRealisticMouselook</key>
<map>
<key>Comment</key>
<string>Make the camera follow avatar body movements and animations while in mouselook</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRecentPeopleMaxAge</key>
<map>
<key>Comment</key>
<string>Maximum age to keep recent people around</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>30</integer>
</map>
<key>AlchemyRenderSMAA</key>
<map>
<key>Comment</key>
<string>Use Enhanced Subpixel Morphological Antialiasing in Deferred</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AlchemyRevokeObjectPerms</key>
<map>
<key>Comment</key>
<string>Revoke permissions on object on sit(1), stand(2) or both(3)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>AlchemyRezUnderLandGroup</key>
<map>
<key>Comment</key>
<string>Allows the agent to rez objects under the target locations land group. Must be a member of the land group.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ChatAlerts</key>
<map>
<key>Comment</key>
<string>Enable chat keyword alerts for nearby chat and instant messages</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>ChatTimestampSeconds</key>
<map>
<key>Comment</key>
<string>Display seconds in chat log timestamp</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>0</boolean>
</map>
<key>DoubleClickAttachmentAdd</key>
<map>
<key>Comment</key>
<string>Double-clicking an attachment in inventory will add wear it rather than replace wear it</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>DoubleClickWearableAdd</key>
<map>
<key>Comment</key>
<string>Double-clicking a clothing wearable in inventory will add wear it rather than replace wear it</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<boolean>1</boolean>
</map>
<key>EnableAutoCloseOOC</key>
<map>
<key>Comment</key>
<string>Auto-close ((OOC)) parentheses</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>EnableMUPoseChat</key>
<map>
<key>Comment</key>
<string>: as a synonym for /me</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>GroupSnoozeTime</key>
<map>
<key>Comment</key>
<string>Amount of time (in seconds) group chat will be snoozed for</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>900</integer>
</map>
<key>LastSelectedGrass</key>
<map>
<key>Comment</key>
<string>The last selected grass option from the build tools</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string />
</map>
<key>LastSelectedTree</key>
<map>
<key>Comment</key>
<string>The last selected tree option from the build tools</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string />
</map>
<key>LocalInventoryEnabled</key>
<map>
<key>Comment</key>
<string>This enables the local inventory system. (Requires restart.)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
<key>Comment</key>
<string>OpenSim fallback search url</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>http://search.metaverseink.com/opensim/results.jsp?query=[QUERY]&submit=[CATEGORY]</string>
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
<key>RenderAutoMaskAlphaUseRMSE</key>
<map>
<key>Comment</key>
<string>Use alternative method of detecing suitable textures for alphamasking. Less prone to excluding textures than standard method.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<real>1</real>
</map>
<key>RenderAutoMaskAlphaMaxRMSE</key>
<map>
<key>Comment</key>
<string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.18</real>
</map>
<key>RenderAutoMaskAlphaMaxMid</key>
<map>
<key>Comment</key>
<string>Sets the maximum percent of mid-range alpha pixels textures for alphamasking. (RenderAutoMaskAlphaUseRMSE must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.275</real>
</map>
<key>RenderColorGradeLUT</key>
<map>
<key>Comment</key>
<string>Name of image file for color grading LUT(TGA, PNG, or WebP)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string></string>
</map>